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Posts tagged GDC

Yoshida: Let's analyze why Final Fantasy XIV's 2010 version failed

Final Fantasy XIV's game director, Naoki Yoshida, spoke candidly at his presentation during this year's Game Developer's Conference in March about what went wrong with the popular franchise's newest MMO during its first launch. As FFXIV fans might remember, the initial launch of the game in 2010...

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Not So Massively: The official launches of SMITE and Diablo III's Reaper of Souls

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Diablo III's Reaper of Souls expansion launches tonight; you can spy on the festivities at midnight EDT on Twitch....

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New Nexon CEO: Mobile games 'letting consumers down'

New Nexon boss Owen Mahoney had harsh words for mobile game makers at last week's Game Developers Conference. "A third of what we've done in the last few months is Flappy Bird clones. We're letting consumers down," Mahoney told Venture Beat. "I know that, because as a consumer, I really want to...

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GDC 2014: Final Fantasy XIV's Naoki Yoshida explains what tanked it and what saved it

There are many theories about what contributed to the spectacular crash-and-burn of the original Final Fantasy XIV, but perhaps the most insightful is the one from current Executive Producer Naoki Yoshida, who pinpointed the critical flaws that proved Square Enix's undoing. At GDC this week,...

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GDC 2014: Ubisoft shows off its Divison-powering Snowdrop engine

Ubisoft Massive showed off a three-minute trailer focused on its Snowdrop game engine at this week's GDC event in San Francisco. The first title powered by the new tech is UM's MMO shooter The Division, which also features heavily in the clip's behind-the-scenes footage. "Working with the engine...

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The Daily Grind: Do you still expect MMOs to be 'fun'?

Though the game is a bit out of our wheelhouse, Massively reader WNxArcticwolf tipped us off to a GDC talk this week about Assassin's Creed: Freedom Cry, in which the developers argued that games no longer have to be fun. Admittedly, the developers are were attempting to justify confronting players...

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GDC 2014: A video interview with Elite: Dangerous' David Braben

GDC 2014 in San Francisco is a great time to catch developers and ask them burning questions about their games. And that's exactly what one fan of Elite: Dangerous did, sitting down with Frontier Developments' CEO David Braben for a long chat about the upcoming MMO edition to the Elite franchise....

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GDC 2014: EVE Valkyrie coming to PS4, Sony's new VR headset

Sony announced its new virtual reality headset at GDC this week. The device is called Project Morpheus, and it seeks to turn your PlayStation 4 experience into something far more immersive than the typical couch and controller session. Shortly thereafter, CCP announced that its New Eden-based...

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The Daily Grind: What do you hope to learn from GDC?

GDC 2014 starts tomorrow, and while I'm not making the trip this year, I still hope to learn a thing or two from all the news that's sure to follow. Chief on my want list is some sort of ArcheAge announcement from XLGAMES and/or Trion. What about you, Massively readers? Are you hoping for...

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Trion Worlds introduces Glyph gaming platform

Trion Worlds is getting into the digital gaming platform business, as the studio announced today that it will be releasing its own "lightweight digital hub" called Glyph. Glyph was created to connect developers with audiences, and is purported to be friendly to use from both sides and DRM-free....

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