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Posts tagged Firefall

New Firefall dev blog discusses raising the skill ceiling

The other day we talked about Red 5 Studios' new development philosophy for its upcoming MMOFPS, Firefall, and its decision to take things in a direction that's more focused on player skill than levels or gear. Today, the studio has released a new dev diary that expounds on this philosophy by ...

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Firefall video blog says farewell to levels, hello to skill

The team at Red 5 Studios has been working hard on making Firefall the best game it can be, and as it turns out, that happens to be a game without traditional levels. A new video blog featuring lead designer Scott Youngblood and development VP James Macauley drops the news that the level system ...

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The Firing Line: Hands-on with Firefall's beta

I'm dying on the beautiful beach outside Firefall's starter town. As I lay bleeding from a hundred holes and generally making a mess of my shiny new bumble bee-colored battleframe, my avatar collapses to the sand and says the funniest thing I've heard in a while. "Grandpa!" This is ...

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Red 5 Studios CEO denounces consoles and publishers

"Who needs publishers any more? I certainly don't. I couldn't care less about them at this stage," said Red 5 Studios CEO Mark Kern. In a candid interview with Eurogamer, Kern ripped into both consoles and publisher-led models as relics on their way out the door. Kern said that the pressure ...

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The Daily Grind: How dark do you like your MMO nights?

I spent some quality time with the Firefall beta build last weekend. One of the things I noticed is that the game's version of night bears more than a passing resemblance to actual night. As in, it's kinda dark and stuff. Helpfully, the devs at Red 5 Studios have provided flashlight functionality ...

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Discover the origins of New Eden and the Melding in Firefall's opening cinematic

Last weekend we gave you a look at Red 5 Studios' upcoming MMOFPS, Firefall, and all of its glorious shooter action. What we didn't really take a look at, however, is the lore of the game. After all, why is everyone running around in crazy armor and shooting everyone else? And why is the last ...

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The Firing Line: Firefall, Defiance, John Romero, and more

Dude, there was a ton of big shooter news this week! I mean, this isn't terribly unusual, particularly since the genre is expanding at a rapid rate, but when I've got to cut interesting items out of this column for length reasons, you know it's been an eventful few days. Join me after the ...

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Ready, aim, Firefall: Impressions of the closed beta

Last year at PAX Prime, I had the opportunity to get my hands on an early version of Red 5 Studios' upcoming MMOFPS, Firefall. The game's come a long way since then, having gone into closed beta shortly after PAX Prime. As of Friday, the game's NDA has finally dropped, and I can finally ...

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Firefall video diary talks open-world design, shows pretty vistas

It's March, which means it's high time for another Firefall video dev diary. Today's installment is all about (open) world-building, and unlike many of its shooter contemporaries, Firefall features a sprawling, accessible open-world map. As world-builders Bobby Ross and Nick Keith explain, the ...

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Massively Speaking Episode 186: Polysyllabic daydreams

Massively Speaking Episode 186 is the episode that fans will forever decry as the one that jumped the shark. In our defense, the shark was just sitting there in the Massively office parking lot and we were looking for an excuse to try out our new dirt bike anyway. This week we're joined by ...

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