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Posts tagged Featured

Storyboard: Over, done, finished, finito

The best stories have an ending. And if you want to tell a decent story in a roleplaying format, you're going to need some sort of an ending eventually. The problem is that most endings have a pretty strict sense of finality to them, and really ending your roleplaying kind of implies that your ...

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Betawatch: February 4 - 10, 2012

Mmgame USA's Rise of Dragonian Era joins our closed beta list this week. The F2P sandpark title is aiming for a March launch, but prizes (including cash and video cards) await those who give the beta a spin this weekend. Massively also secured codes for Seven Souls Online's beta, which begins ...

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The Firing Line: Controller wars edition

Welcome back to The Firing Line, shooter fans. Some interesting stuff went down this week, much of it related to DUST 514. Even if you're not partial to what some have dubbed "the controller wars," there's still plenty of online shooter news for you to peruse after the cut. Join me on the ...

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MMObility: Let's make a mobile game, part two

Last week I started working with Dave Toulouse, indie developer of Golemizer and Star Corsairs, to build our very own mobile MMO. For the sake of completing the project within the month of February, we kept our game designs simple and easy for anyone to play. The idea was not to create a ...

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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay

Hello, sandbox faithful, and welcome to a special interview edition of Some Assembly Required. We recently had a chance to pitch some questions to the team behind Seatribe's upcoming Salem title, and creative director Björn Johannessen was kind enough to answer them. Salem is being ...

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The Guild Counsel: Why is it so hard to say congratulations?

When was the last time you said congratulations to someone in game? And no, I don't mean the spammy "congrats" when someone in guild gains a level, an AA, a skill up, a crafting combine, or any of the dozen other milestones that pop up every day in chat. Those are the easy congratulations because ...

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Ask Massively: We do not play games for a living edition

One of the most persistent misconceptions about what we do here at Massively is this idea that we play games for a living. Allow me to be perfectly clear in this: What you're seeing right now? This article? The one I wrote? Writing this is what I do for a living. I write about games, and I enjoy ...

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The Perfect Ten: MMO prisons

Chillin' in the clink. Spending time in stoney lonesome. Thrown into the slammer. Checking in to the big house. Doing (perfect) 10 to life in the hole. Learning the ropes in juvie. Prison: The only fun thing about it is the slang that people have come up to describe it. And while you may never ...

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The Summoner's Guidebook: A community guide to League of Legends

Greetings, summoners, and welcome to the first installment of the Summoner's Guidebook! For a new player, the Guidebook is a one-stop-shop to gaining familiarity with the various elements of League of Legends. For the more advanced players, we'll also be covering ways to improve on weak areas of ...

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The Daily Grind: How many chat channels do you use?

MMO global chat is a funny thing. I've met friends in it, I've ignored half the server because of it, and I'm amused (and appalled) by it on a daily basis. One thing I normally don't do is turn it off completely, unless I'm gunning for an immersive solo or small-group session that's heavy on ...

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Featured Stories

The Daily Grind: Do you game on a Mac?

Posted on Feb 11th 2012 8:00AM

Storyboard: Over, done, finished, finito

Posted on Feb 10th 2012 9:00PM

Betawatch: February 4 - 10, 2012

Posted on Feb 10th 2012 8:00PM

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