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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Should characters age?]]></title><link>http://massively.joystiq.com/2013/07/07/the-daily-grind-should-characters-age/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/07/07/the-daily-grind-should-characters-age/</guid><comments>http://massively.joystiq.com/2013/07/07/the-daily-grind-should-characters-age/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/07/07/the-daily-grind-should-characters-age/"><img alt="The Daily Grind Should characters age" data-src-height="327" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/fable.jpg" /></a></div>
There are a lot of immersion-ruining elements of MMOs (probably too many to count, depending on how cynical you've become), but every once in a while I'm bothered by the fact that characters <a href="http://massively.joystiq.com/tag/age">just don't age</a>. Not only do we play in game worlds that are apparently after the child apocalypse, but everyone you meet is visually between the ages of 17 and 22. Maybe 23, if the player used the "age lines" that developers toss into the character creator on a whim.<br />
<br />
It makes me wonder if, to give us a true sense of living in these worlds, our characters should age. It was a big selling point of the first <a href="http://massively.joystiq.com/tag/fable"><em>Fable</em></a> game, although having never played it, I don't know how well it turned out. But I remember reading a preview of the first game and actually digging the idea that my character would mature and grow old, with all of the benefits and drawbacks that entails.<br />
<br />
Should characters age in MMOs? If so, how could it best be done so that it wouldn't ruin everyone's day?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/07/07/the-daily-grind-should-characters-age/">The Daily Grind: Should characters age?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Jul 2013 08:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/07/07/the-daily-grind-should-characters-age/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20624271/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/07/07/the-daily-grind-should-characters-age/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age</category><category>aging</category><category>characters-aging</category><category>daily-grind</category><category>fable</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 07 Jul 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Peter Molyneux speaks on the Fable MMO]]></title><link>http://massively.joystiq.com/2013/05/03/peter-molyneux-speaks-on-the-fable-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/03/peter-molyneux-speaks-on-the-fable-mmo/</guid><comments>http://massively.joystiq.com/2013/05/03/peter-molyneux-speaks-on-the-fable-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/03/peter-molyneux-speaks-on-the-fable-mmo/"><img alt="Peter Molyneux speaks on the Fable MMO" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/shot5720.jpg" style="margin:4px" /></a></div>
Even though <em><a href="http://massively.joystiq.com/tag/Fable/">Fable</a></em> creator <a href="http://massively.joystiq.com/tag/Peter-Molyneux/">Peter Molyneux</a> left Lionhead Studios last March, he still has a lot to say about the gaming industry and genre he helped revolutionize.<br />
<br />
In <a href="http://www.ign.com/articles/2013/05/02/peter-molyneux-talks-next-xbox-and-fable-mmo">an interview with IGN</a>, Molyneux talks candidly about the upcoming new Xbox and the possibility of a <em>Fable</em> MMO.<br />
<br />
"I can see that that would work. The thing about <em>Fable</em> is that it was such a rich world. It was, well, what the name says it is. It's all about Fable and Albion and this idea of legends and humour. RPGs are great for MMO transitions. I can see that that concept works, and works quite well. I think the charm of Fable was in the feeling of the world and definitely the humour. If they keep that in an MMO, then there's no reason why it shouldn't do reasonably well, I don't think."<br />
<br />
Of course, Molyneux's successor at Lionhead is <a href="http://lionhead.com/john-needham-lionheads-new-studio-head/">an MMO vet himself</a>, so let's all hope that the MMO pieces come together.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/03/peter-molyneux-speaks-on-the-fable-mmo/">Peter Molyneux speaks on the Fable MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 May 2013 11:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/03/peter-molyneux-speaks-on-the-fable-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20557418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/03/peter-molyneux-speaks-on-the-fable-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cross-your-fingers</category><category>fable</category><category>fable-mmo</category><category>fable-online</category><category>john-needham</category><category>Lionhead</category><category>Lionhead-Studios</category><category>Peter-Molyneux</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 03 May 2013 11:30:00 EST</pubDate></item><item><title><![CDATA[Fable developer seeking online game designer for 'ambitious new project']]></title><link>http://massively.joystiq.com/2012/05/14/fable-developer-seeking-online-game-designer-for-ambitious-new/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/14/fable-developer-seeking-online-game-designer-for-ambitious-new/</guid><comments>http://massively.joystiq.com/2012/05/14/fable-developer-seeking-online-game-designer-for-ambitious-new/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/14/fable-developer-seeking-online-game-designer-for-ambitious-new/"><img alt="Lionhead Studios logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/lionhead.jpg" /></a></div>
<div>
	Hey guys, since <a href="http://massively.joystiq.com/category/the-elder-scrolls-online">long-standing single-player titles' becoming MMOs</a> is all the rage these days, did you know that the folks at <em>Fable</em> developer Lionhead Studios are looking to hire someone with a deep understanding of online multiplayer games to help them "define the multiplayer levels and experience of [their] ambitious new project"? Because according to the official job listing at Microsoft, they totally are.<br />
	<br />
	Of course, the first thing that came to our minds was <em>could this mean a Fable MMO</em>? Well, it could, but we're not sure yet. All we know right now is that Lionhead is looking for help to design a particularly ambitious (cough) online game, and if you take into consideration that late last year <a href="http://massively.joystiq.com/2011/12/14/fable-developer-lionhead-seeking-experienced-mmo-programmer/">the studio was looking for an MMO-oriented programmer</a>... well, fans of the <em>Fable</em> series or the studio itself should definitely keep their eyes on this one.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/14/fable-developer-seeking-online-game-designer-for-ambitious-new/">Fable developer seeking online game designer for 'ambitious new project'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 May 2012 23:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/14/fable-developer-seeking-online-game-designer-for-ambitious-new/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20238070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/14/fable-developer-seeking-online-game-designer-for-ambitious-new/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable-online</category><category>hiring</category><category>lionhead</category><category>lionhead-studios</category><category>microsoft</category><category>speculation</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 14 May 2012 23:30:00 EST</pubDate></item><item><title><![CDATA[Creating a new world: 38 Studios discusses the formation of Amalur's IP]]></title><link>http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/</guid><comments>http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/"><img alt="Reckoning" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/amalur.jpg" /></a></div>
As MMO fans, we're keeping a close eye on <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a> for its development of <a href="http://massively.joystiq.com/tag/copernicus/">Project Copernicus</a>, the MMO that will serve as the follow-up to next month's <a href="http://massively.joystiq.com/tag/Kingdoms-of-Amalur-Reckoning/"><em>Kingdoms of Amalur: Reckoning</em></a>. The risk factor of not only developing two major intertwined projects in parallel but to have the additional task of creating a brand-new IP in which to put them must be a pressing one, which is why <a href="http://www.computerandvideogames.com/333680/interviews/kingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction/?page=1">CVG</a> sat down with <em>Reckoning </em>Lead Designer <a href="http://www.linkedin.com/in/ianfrazier">Ian Frazier</a> to talk about challenges the studio has been tackling.<br />
<br />
Frazier outlines the balance the studio's struck between its three big-name creators -- <a href="http://massively.joystiq.com/tag/todd-mcfarlane/">Todd McFarlane</a> (art), <a href="http://massively.joystiq.com/tag/ra-salvatore/">R.A. Salvatore</a> (story), and <a href="http://massively.joystiq.com/tag/ken-rolston/">Ken Rolston</a> (design) -- not to mention the ideas that pour in from founder <a href="http://massively.joystiq.com/tag/curt-schilling/">Curt Schilling</a>. Fortunately, Frazier says that these larger-than-life personalities mesh well together: "The nice thing that's worked out is, I think if we'd got three famous game designers, it would have been a disaster: big egos, they're all on the same plane, it wouldn't have worked out. What makes this work is they're all different."<br />
<br />
Even though Rolston previously worked on <a href="http://massively.joystiq.com/tag/oblivion/"><em>The Elder Scrolls: Oblivion</em></a>, Frazier said the designer wanted to try his hand at something fresh with a better combat system. "They're all great games," Frazier said of the Elder Scrolls series, "and I think they're progressively better, but they're all the same game. It's not like they're radically changing with time."<br />
<br />
Frazier said Reckoning has been compared to a "single-player <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a>" as well as <a href="http://massively.joystiq.com/tag/Dragon-Age/"><em>Dragon Age</em></a> and <a href="http://massively.joystiq.com/tag/fable/"><em>Fable</em></a>, but he insists that the world and ideas the team's been creating will take it far past those basic comparisons.<br />
<br />
You can take your first peek into the world of Amalur with the <a href="http://reckoning.amalur.com/en/ag"><em>Reckoning </em>demo</a> -- and let us know what you think in the comments!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/">Creating a new world: 38 Studios discusses the formation of Amalur's IP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20158295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>Curt-Schilling</category><category>cvg</category><category>dragon-age</category><category>ego</category><category>egos</category><category>elder-scrolls</category><category>fable</category><category>Ian-Frazier</category><category>interview</category><category>Ken-Rolston</category><category>kingdoms-of-amalur-reckoning</category><category>oblivion</category><category>R.A.-Salvatore</category><category>ra-Salvatore</category><category>reckoning</category><category>Todd-McFarlane</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 27 Jan 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[This Week in MMO: Fable edition]]></title><link>http://massively.joystiq.com/2011/12/23/this-week-in-mmo-fable-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/23/this-week-in-mmo-fable-edition/</guid><comments>http://massively.joystiq.com/2011/12/23/this-week-in-mmo-fable-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/23/this-week-in-mmo-fable-edition/"><img alt="Gamebreaker.TV trio" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/twimmo-1324648716.jpg" /></a></div>
What new this week in MMOs? You'll have to watch <a href="http://www.gamebreaker.tv/fable-online-possible-fable-mmorpg-in-the-works/">This Week in MMO</a> to find out. Funny how that works, huh? Host Gary Gannon is joined by Mike Schaffnit and Jasmine Hruschak for the traditional news roundtable, and boy is there a lot to talk about.<br />
<br />
Topics include <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic's</em></a> launch and post-launch reactions, <a href="http://massively.joystiq.com/tag/cryptic">Cryptic's</a> <em>SWTOR</em> <strike>ripoffs</strike> homages, and <a href="http://massively.joystiq.com/category/tera"><em>TERA's</em></a> endgame political system. The heretofore single-player <em>Fable</em> franchise gets a mention as well, due to <a href="http://massively.joystiq.com/tag/microsoft">Microsoft's</a> curious job posting that seeks an experienced MMO programmer. Join the trio for all this and more at the Gamebreaker website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/23/this-week-in-mmo-fable-edition/">This Week in MMO: Fable edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Dec 2011 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/23/this-week-in-mmo-fable-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20134394/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/23/this-week-in-mmo-fable-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions</category><category>champions-online</category><category>fable</category><category>fable-mmo</category><category>gamebreaker</category><category>Gamebreaker.tv</category><category>mmo-industry</category><category>mmo-news</category><category>political-system</category><category>star-wars-the-old-republic</category><category>swtor</category><category>tera</category><category>the-old-republic</category><category>tor</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 23 Dec 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Fable developer Lionhead seeking experienced MMO programmer]]></title><link>http://massively.joystiq.com/2011/12/14/fable-developer-lionhead-seeking-experienced-mmo-programmer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/14/fable-developer-lionhead-seeking-experienced-mmo-programmer/</guid><comments>http://massively.joystiq.com/2011/12/14/fable-developer-lionhead-seeking-experienced-mmo-programmer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/14/fable-developer-lionhead-seeking-experienced-mmo-programmer/"><img alt="Fable III - in-game posters" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/200820104.jpg" /></a></div>
Is the world of Albion coming to an MMO near you? That's up for speculation thanks to a job advertisement on <a href="http://massively.joystiq.com/tag/microsoft">Microsoft's</a> <a href="http://www.microsoft-careers.com/job/Guildford-Experienced-Programmer,-Server-Job/1556971/">career board</a>. The software giant, which owns <em>Fable</em> developer <a href="http://massively.joystiq.com/tag/lionhead-studios">Lionhead Studios</a>, is seeking a programmer "who enjoys playing MMO games and has significant experience with the workings of a massive online multiplayer environment."<br />
<br />
Further requirements include "a minimum of one shipped MMO as a network programmer."<br />
<br />
Lionhead shipped <em>Fable III</em> in October of 2010, and the company is rumored to be developing a "controller-based" <em>Fable IV</em> in 2013, according to Eurogamer.<br />
<br />
When contacted by Eurogamer, Lionhead had this to say in an official statement: "Thanks for checking in with us! We're happy to tell you all about what we're working on. Just apply, get hired, and we promise to spill our guts!"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/14/fable-developer-lionhead-seeking-experienced-mmo-programmer/">Fable developer Lionhead seeking experienced MMO programmer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Dec 2011 09:45:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/14/fable-developer-lionhead-seeking-experienced-mmo-programmer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20127747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/14/fable-developer-lionhead-seeking-experienced-mmo-programmer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable-mmo</category><category>fable-mmorpg</category><category>fantasy</category><category>job-listings</category><category>lionhead</category><category>lionhead-studios</category><category>microsoft</category><category>Miscellaneous</category><category>speculation</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 14 Dec 2011 09:45:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the What Ifs: True Fantasy Live Online]]></title><link>http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/</guid><comments>http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/true1.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
As an extremely amateur historian -- and an <a href="http://massively.joystiq.com/category/the-game-archaeologist/">extremely attractive archaeologist</a> -- I've always been fascinated with the "what ifs" of gaming's timeline. What if <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard</a> had pulled the plug on <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a> during development as it did for <a href="http://en.wikipedia.org/wiki/Warcraft_Adventures:_Lord_of_the_Clans"><em>Warcraft Adventures</em></a>? What if <a href="http://massively.joystiq.com/tag/hellgate-london/"><em>Hellgate: London</em></a> had a lot more time and resources before it launched? What if North America had embraced the free-to-play model much earlier instead of the subscription model? What if Shawn came to his senses before he hired me?<br />
<br />
Life would've been a lot better. Or worse. That's the problem with counterfactual history: We can make educated guesses, but we'll never really know. While it's sad to see MMOs shut down due to underperformance, it's especially maddening to contemplate MMOs canceled before they even made it to the starting gate. In a new periodic series here at <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, I'm going to look at a few of the "what ifs" of prematurely terminated MMORPGs.<br />
<br />
And to kick us off, I'm tackling probably one of the most frustrating, painful subjects that still linger amongst potential fans. I'm talking, of course, of <a href="http://massively.joystiq.com/tag/true-fantasy-live-online/"><em>True Fantasy Live Online</em></a>, the game that could've shown the true potential of console MMOs. Or, y'know, not.<p><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/" rel="bookmark">Continue reading <em>The Game Archaeologist and the What Ifs: True Fantasy Live Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/">The Game Archaeologist and the What Ifs: True Fantasy Live Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Jun 2011 19:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19964978/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Akihiro-Hino</category><category>blizzard</category><category>cel-shaded</category><category>counterfactual-history</category><category>dreamcast</category><category>dust-514</category><category>eq</category><category>everquest</category><category>evolution</category><category>fable</category><category>featured</category><category>ffxi</category><category>final-fantasy-vii</category><category>final-fantasy-xi</category><category>gamespot</category><category>hellgate-london</category><category>killer-app</category><category>killer-application</category><category>level-5</category><category>microsoft</category><category>mounts</category><category>nes</category><category>player-evolution</category><category>player-housing</category><category>playstation</category><category>professor-layton</category><category>sega</category><category>super-mario-bros</category><category>tflo</category><category>the-game-archaeologist</category><category>tokyo-game-show</category><category>true-fantasy-live-online</category><category>undead-labs</category><category>voice-chat</category><category>voice-communication</category><category>warcraft-adventures</category><category>what-if</category><category>what-ifs</category><category>world-of-warcraft</category><category>wow</category><category>xbox</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 Jun 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should your characters age?]]></title><link>http://massively.joystiq.com/2010/06/17/the-daily-grind-should-your-characters-age/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/17/the-daily-grind-should-your-characters-age/</guid><comments>http://massively.joystiq.com/2010/06/17/the-daily-grind-should-your-characters-age/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/age.jpg" alt="" /></a></div>
For a genre that prides itself on creating a virtual life for imaginary characters, many elements of real life are conspicuously absent. Like bathrooms. Why don't your characters ever need to go? What would be so wrong about having a third bar under "health" and "mana" titled "bladder?" Okay, bad example, but you get the gist.<br />
<br />
Seeing as how MMOs attempt to convey the journey of life and accumulation of knowledge and experience through leveling, it isn't hard to imagine a game in which your characters age as you progress. In strategy games like <a href="http://thesims.ea.com/"><em>The Sims</em></a> and some RPGs like <a href="http://lionhead.com/Fable/FableIII/"><em>Fable</em></a>, aging is built in to the system, adding a layer of immersion as you see your characters grow older as time goes by. When you contrast this with the stuck-in-amber preservation of MMO characters, forever beautiful and flawless, a possible missed opportunity beckons.<br />
<br />
When developing <a href="http://www.warhammeronline.com/"><em>Warhammer Online</em></a>, Mythic got players excited about a "character growth system" where your avatar would gain size, facial hair and scars with age. While this got the axe, it also got players thinking and talking about the subject. So should characters age in MMOs? Would the immersion be worth the difficulty and debate over how such a system would function?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/17/the-daily-grind-should-your-characters-age/">The Daily Grind: Should your characters age?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jun 2010 08:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/17/the-daily-grind-should-your-characters-age/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19514323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/17/the-daily-grind-should-your-characters-age/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age</category><category>bladder-bar</category><category>character-growth</category><category>fable</category><category>mythic</category><category>tdg</category><category>the-daily-grind</category><category>the-sims</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 17 Jun 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Earth Eternal hits open beta]]></title><link>http://massively.joystiq.com/2009/10/13/earth-eternal-hits-open-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/13/earth-eternal-hits-open-beta/</guid><comments>http://massively.joystiq.com/2009/10/13/earth-eternal-hits-open-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/earth-eternal/" rel="tag">Earth Eternal</a></p><div align="center"><a href="http://www.eartheternal.com/news/Announcements/announcing-earth-eternal-open-beta"><img border="1" hspace="4" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/eeopenbeta.jpg" alt="" /></a><br />
<div align="left">You ever want to play an MMO in your browser? Well now you can! <a href="http://massively.joystiq.com/tag/sparkplay-media">Sparkplay Media</a>'s <em><a href="http://www.eartheternal.com">Earth Eternal</a></em> has finally <a href="http://www.eartheternal.com/news/Announcements/announcing-earth-eternal-open-beta">made the leap into open beta</a>, and joining is as easy as a few button clicks.<br /><br />All you have to do to check out the free-to-play MMO with 22 races is go to their website and <a href="http://www.eartheternal.com/age_verification">sign up for an account</a>. That's it. It's really, really just that easy. After your account is made, you can play <em><a href="http://massively.joystiq.com/category/earth-eternal">Earth Eternal</a></em> in your browser, or you can grab the actual client and run it separate from your browser.<br /><br />If you like the game and want to throw some money its way, you might want to consider doing it during the open beta. For the month of October, any game credit purchases will have <a href="http://www.eartheternal.com/credits">an extra 20% credits</a> thrown in for your purchase. So if you grab 1,000 credits, you'll get 1,200 instead.<br /><br />So, what are you waiting for?  Jump on over to the <a href="http://www.eartheternal.com/age_verification"><em>EE</em> website and sign up</a>. It's easy!<br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/13/earth-eternal-hits-open-beta/">Earth Eternal hits open beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Oct 2009 17:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eartheternal.com/news/Announcements/announcing-earth-eternal-open-beta>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/13/earth-eternal-hits-open-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19194680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/13/earth-eternal-hits-open-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animals</category><category>breaking</category><category>cash-shop</category><category>credits</category><category>earth-eternal</category><category>fable</category><category>launch</category><category>open-beta</category><category>sale</category><category>sparkplay-media</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 13 Oct 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Matt Mihaly talks microtransactions and Earth Eternal]]></title><link>http://massively.joystiq.com/2009/08/07/matt-mihaly-talks-microtransactions-and-earth-eternal/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/07/matt-mihaly-talks-microtransactions-and-earth-eternal/</guid><comments>http://massively.joystiq.com/2009/08/07/matt-mihaly-talks-microtransactions-and-earth-eternal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/earth-eternal/" rel="tag">Earth Eternal</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=24516"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/thunderwalker_boneyard.jpg" /></a><br /></div>
It looks like we're not the only ones on the block to talk to Matt Mihaly, as <a href="http://www.gamasutra.com">Gamasutra</a> has recently sat down with the <a href="http://www.sparkplaymedia.com">Sparkplay Media</a> CEO. The topic of the conversation: <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24516">microtransactions</a>.<br /><br />Matt's no stranger to microtransactions, having utilized them back with <a href="http://www.ironrealms.com/">Iron Realms Entertainment</a> and their many MUD games. His talk with Gamasutra starts out focusing on how microtransactions can generate a very modest income, but mainly center on a small segment of the game's population paying the most to play the game.<br /><br />Beyond microtransactions, Matt gives a few very interesting details about the development of <a href="http://www.eartheternal.com"><em>Earth Eternal</em></a> and how it reached the form it's in today. Did you know that originally <em><a href="http://massively.joystiq.com/category/earth-eternal">Earth Eternal</a></em> was going to be a hyper-violent and hyper-sexualized fantasy MMO before it evolved into the playful multi-race animal/fable theme? No? Then you might want to <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24516">check out the full article</a>, as there's more where that came from regarding the game's evolution.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/07/matt-mihaly-talks-microtransactions-and-earth-eternal/">Matt Mihaly talks microtransactions and Earth Eternal</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Aug 2009 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=24516>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/07/matt-mihaly-talks-microtransactions-and-earth-eternal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19121783/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/07/matt-mihaly-talks-microtransactions-and-earth-eternal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ceo</category><category>earth-eternal</category><category>fable</category><category>fantasy-mmo</category><category>gamasutra</category><category>income</category><category>matt-mihaly</category><category>microtransactions</category><category>profit</category><category>sparkplay-media</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 07 Aug 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Official Champions DevBlog: Randy Mosiondz, lead designer on roleplay and gameplay]]></title><link>http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/</guid><comments>http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/champions-online/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/chocityscap342.jpg" alt="" /></a><br /></div>
It's been on a short hiatus, but Massively's official bi-weekly <a style="font-style: italic;" href="http://www.champions-online.com">Champions Online</a> DevBlog has returned with a column from lead designer Randy Mosiondz concerning the balance between roleplay and gameplay. If you happened to have missed the previous entries, <a href="http://massively.joystiq.com/bloggers/champions-developer/">simply follow our Champions Developer posts</a> and easy access to even more thoughts and commentary from the likes of Randy Mosiondz, Bill Roper and Jack Emmert.<p><a href="http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/" rel="bookmark">Continue reading <em>Official Champions DevBlog: Randy Mosiondz, lead designer on roleplay and gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/">Official Champions DevBlog: Randy Mosiondz, lead designer on roleplay and gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Apr 2009 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1511090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>bill-roper</category><category>ccp</category><category>champions</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>dev-blog</category><category>developer-blog</category><category>eve-online</category><category>fable</category><category>fable-2</category><category>fallout</category><category>fallout-3</category><category>featured</category><category>guitar-hero</category><category>jack-emmert</category><category>master-chief</category><category>randy-mosiondz</category><dc:creator><![CDATA[Champions Developer]]></dc:creator><pubDate>Wed, 08 Apr 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Fallout or Fable?]]></title><link>http://massively.joystiq.com/2008/10/29/the-daily-grind-fallout-or-fable/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/29/the-daily-grind-fallout-or-fable/</guid><comments>http://massively.joystiq.com/2008/10/29/the-daily-grind-fallout-or-fable/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/fablefalloutheader.jpg" alt="" /><br /></div>
Look, gamers. We know you're not just playing MMOs. You've got to get your <em><a href="http://www.joystiq.com/tag/bejeweled">Bejeweled</a> </em>fix in once in a while. I'm sure at least some of you are happily awaiting the release of today's <em><a href="http://www.joystiq.com/tag/penny-arcade-adventures/">Penny Arcade Adventures</a>: On the Rain-slick Precipice of Darkness Episode 2</em>. And ... <a href="http://www.joystiq.com/tag/littlebigplanet"><em>LittleBigPlanet</em></a>? Hello? Normally we wouldn't talk about games like that because big-sis site Joystiq has all of those covered and more. But when two open-world games are released for the 360 at the same time, it's hard not to sit up and take notice. <br /><br />Peter Molyeneux's <a href="http://www.joystiq.com/tag/fable-2"><em>Fable 2</em></a> is like an MMO with heart, essentially. Capture the love and adoration of a fantasy world's populace, or grind them unrelentingly beneath your bootheel. Meanwhile <a href="http://www.joystiq.com/tag/fallout-3"><em>Fallout 3</em></a> offers up a vision of post-apocalyptic awesome that has nearly everyone this blogger knows head-over-heels for Bethesda's grim vision of war. With two such amazing almost-MMOs on the scene this week, we know a few of you tired of <a href="http://www.warhammeronline.com"><em>Warhammer</em></a> and waiting for <a href="http://massively.joystiq.com/tag/wrath-of-the-lich-king"><em>Wrath</em></a> have to be giving your consoles some TLC. So ... which is it? <em>Fallout</em>, or <em>Fable</em>? Alternatively, you could kvetch at us for bringing up single-player games, we're okay with that too!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/29/the-daily-grind-fallout-or-fable/">The Daily Grind: Fallout or Fable?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Oct 2008 08:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/29/the-daily-grind-fallout-or-fable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1356105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/29/the-daily-grind-fallout-or-fable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable-2</category><category>fallout</category><category>fallout-3</category><category>featured</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Wed, 29 Oct 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Peter Molyneux considers his MMO options]]></title><link>http://massively.joystiq.com/2008/07/21/peter-molyneux-considers-his-mmo-options/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/21/peter-molyneux-considers-his-mmo-options/</guid><comments>http://massively.joystiq.com/2008/07/21/peter-molyneux-considers-his-mmo-options/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a></p><a href="http://massively.joystiq.com/category/mmo-industry"><strike><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/fable2molyneuxsidebar.jpg" /></strike></a>It certainly seems like everybody wants to make an MMO these days. Whether it's <em><a href="http://massively.joystiq.com/2008/07/17/running-the-numbers-on-a-halo-mmo/">Halo</a></em>, <em><a href="http://massively.joystiq.com/2008/07/17/kotor-mmo-confirmed-by-electronic-arts/">Knights of the Old Republic</a></em>, or (maybe) <em><a href="http://massively.joystiq.com/2008/05/08/all-points-bulletin-to-become-grand-theft-auto-online/">Grand Theft Auto</a></em>, the single-player developers are turning online as the genre gains popularity. <a href="http://en.wikipedia.org/wiki/Peter_Molyneux">Peter Molyeneux</a> - well-known developer of games like <em>Fable</em>, <em>Black and White</em>, and <em>Populous</em> - has admitted that he and the folks at Lionhead Studios are considering making a massively multiplayer game as well. The admission came in the middle of an interview with the site Eurogamer. Primarily the discussion there centered around the upcoming <em><a href="http://www.joystiq.com/tag/fable-2">Fable 2</a></em> for the Xbox 360. <br /><br />In the midst of talk of dogs, one-button combat, and trying to avoid hype, interviewer <a href="http://www.eurogamer.net/article.php?article_id=199960">Christian Donlan notes that the game has a number of MMO-like mechanics</a>. There's an extensive co-op mode, for example, which allows you to custom-build a companion character for the 'main player'. Molyenux reponds by pointing to the PR person with them and saying <em>"Well, there's someone in this room to make sure that I don't say too much about that question. I have been looking at MMOs. I love the interaction, and I'm fascinated by the idea of really feeling secure and cool enough to actually do it."</em> When asked point blank if he was considering making a massively multiplayer game, the designer simply responded, <em>"Yes"</em>. We'll keep you posted if that one word answer ever expands into something more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/21/peter-molyneux-considers-his-mmo-options/">Peter Molyneux considers his MMO options</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Jul 2008 11:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=199960>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/21/peter-molyneux-considers-his-mmo-options/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1262131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/21/peter-molyneux-considers-his-mmo-options/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>fable</category><category>lionhead-studios</category><category>mmo-industry</category><category>peter-molyneux</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Mon, 21 Jul 2008 11:30:00 EST</pubDate></item></channel></rss>