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Posts tagged EverQuest

Norrathian Notebook: EverQuest Next roundtable roundup V

Combat, combat, PvP. That can pretty well sum up a lot of Landmark's chatter recently. That's understandable, since it is the newest feature to hit the sandbox. But that is certainly not all there is to talk about. There are plenty of topics of interest that cover both EverQuest Next and Landmark,...

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EverQuest begins Darkened Sea beta

While The Darkened Sea, EverQuest's 21st expansion, debuts in a little over a month, you can check out the beta as soon as... well, right now. Producer Thom Terrazas posted a letter on the forums yesterday informing players that the beta would begin today and continue through October 24th....

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Betawatch: September 6 - 12, 2014

We say farewell to ArcheAge this week as it emerges from open beta into its head start period. What else is new in the land of MMO testing? Valiance Online has launched its pre-alpha (thanks, JustAnotherNate). Legend of the Condor Heroes is set to launch open beta on September 25th. Pathfinder...

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Norrathian Notebook: Ten must-see PvP arenas in Landmark

As soon as Landmark's PvP combat launch date was announced at SOE Live, a number of players dived in and started building arenas in anticipation. Not even hours after the update went live, there were fully functioning battle claims ready to welcome players to their death. Over the holiday weekend,...

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One Shots: The big plunge

For someone like myself who is mortally terrified of heights, MMOs are not a good form of immersion therapy. I still feel my stomach clench when I fall from a ledge or, in the case of our first screenshot of the day, witness someone else doing it. "This was my first jumping puzzle in Guild Wars...

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The Game Archaeologist: Ironman modes and elective permadeath

One facet of video games that's been around almost since the very beginning is the difficulty level. This has allowed the player to choose how hard or easy a game would be from the onset, influencing factors such as the number of enemies, hardiness of bad guys, fragility of the player character,...

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Norrathian Notebook: I tasted Landmark's combat and I like it!

Better late than never, right? At long last, after months of only mining and voxel magic (and then an overnight delay), I have finally partaken of the Landmark combat fruit. And oh, how sweet it is! Of course the system was just barely implemented and is in only its first iteration, but that...

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SOE Live 2014: Discussing EQN and Landmark music with Jeremy Soule

Who wouldn't want to talk with Jeremy Soule? This composer has brought to life myriad games through his music, both single-players and MMOs alike (even a number of zombie games!). Luckily for Norrathian fans, his attention is now focused solely on EverQuest Next and Landmark, where the worlds are...

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SOE Live 2014: The revolutionary intelligence of Storybricks' AI in EQ Next and Landmark

The most exciting part of EverQuest Next and Landmark for me is the living, intelligent AI brought to the games courtesy of Storybricks. Thanks to a tech demonstration at SOE Live, we got to see that AI in action, and can I tell you I am even more excited having seen it! This technology really will...

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SOE Live 2014: More EverQuest Next tidbits

With so many keynotes, panels, Q&As, and opportunities to chat with devs at SOE Live, there's always an avalanche of information to sort through. So here's a compilation of tidbits relating to EverQuest Next that we gleaned from the con. There will be guild homes and towns in EQN; these will...

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