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Posts tagged Emmanuel-Lusinchi

BioWare considering free-to-play for Star Wars: The Old Republic [Updated]

BioWare Lead Designer Emmanuel Lusinchi has dropped a word-bomb on the Star Wars: The Old Republic community, stating that the game may be heading in the direction of free-to-play. Lusinchi said that the studio is investigating possibilities: "We are looking at free-to-play, but I can't tell you...

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Hyperspace Beacon: SWTOR's group finder and server transfers

Update 1.3 for Star Wars: The Old Republic is nearly upon us. Developers at BioWare hope that this update gives players a better sense of community. In other words, some server populations are really low, and it sucks to play on them. Update 1.3 hopes to diminish that feeling of loneliness with...

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BioWare responds to SWTOR layoffs

If anyone knows just how brutal and unforgiving the MMO industry can be, it is certainly the folks at BioWare. Last week delivered a one-two punch to the studio, as the team had to contend with layoffs while breaking the news of server merges to the playerbase. Star Wars: The Old Republic...

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Hyperspace Beacon: Gooey GUI

As far back as my interview with Blaine Christine at PAX 2010, I have been concerned with the user interface of Star Wars: The Old Republic. Although the question did make it into that article way back when, I did ask him about the UI because at that time, it was mostly black and rather clunky....

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Epic in scope: SWTOR's James Ohlen explains plans for the future

As the Star Wars: The Old Republic guild leaders lined up to get a taste of the Lost Island flashpoint, I was at BioWare studios getting my hands dirty with deeper PvE and PvP content as well as speaking with developers like Combat Designer Georg Zoeller, Lead Writer Daniel Erickson, Art Director...

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Massively's hands-on with Star Wars: The Old Republic Update 1.2

Goodness, I hope you have heard that Star Wars: The Old Republic is releasing a new patch soon. It's been jokingly dubbed the "Jesus Patch" because it's supposed to contain everything, and incidentally, it may "save" the game. Many critics have written off the game because developers missed some...

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Rakghouls and raging Hutts with SWTOR's Gabe Amatangelo

A month after Star Wars: The Old Republic began its official journey in the public eye, the developers of this game-changing MMO are ready to extend the story, which they call the fourth pillar of the MMO genre. In patch 1.1, which also brings the usual round of bug fixes, players will be...

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SWTOR lead designer explains item mod changes

If you're concerned about tweaks to Star Wars: The Old Republic's item modding system, you'll want to have a look at a lengthy post that just showed up on the game's official boards. The piece was written by BioWare associate lead designer Emmanuel Lusinchi and it clarifies a few things that...

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