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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[MIT developing educational MMO funded by Gates Foundation]]></title><link>http://massively.joystiq.com/2012/01/22/mit-developing-educational-mmo-funded-by-gates-foundation/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/22/mit-developing-educational-mmo-funded-by-gates-foundation/</guid><comments>http://massively.joystiq.com/2012/01/22/mit-developing-educational-mmo-funded-by-gates-foundation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/22/mit-developing-educational-mmo-funded-by-gates-foundation/"><img alt="MIT logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/s6rg.jpg" /></a></div>
Is gaming the answer to the math- and science-related apathy plaguing American school kids? Some folks at MIT think so, and a new press blurb outlines how the institute is <a href="http://education.mit.edu/blogs/louisa/2012/pressrelease">developing an MMO </a>designed to further science, technology, engineering, and math (STEM) education.<br />
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"In contrast to the way that (STEM) is currently taught in secondary schools -- which often results in students becoming disengaged and disinterested in the subjects at an early age -- educational games like the one to be developed give students the chance to explore STEM topics in a way that deepens their knowledge while also developing 21st-century skills," the release says.<br />
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The title is being developed in collaboration with <a href="http://massively.joystiq.com/tag/filament-games">Filament Games</a>, and MIT's Eric Klopfer says that it will be a powerful educational tool. "This genre of games is uniquely suited to teaching the nature of science inquiry," he explains, "because they provide collaborative, self-directed learning situations. Players take on the roles of scientists, engineers and mathematicians to explore and explain a robust virtual world." The project is being financed by a $3 million grant from the Bill &amp; Melinda Gates Foundation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/22/mit-developing-educational-mmo-funded-by-gates-foundation/">MIT developing educational MMO funded by Gates Foundation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/22/mit-developing-educational-mmo-funded-by-gates-foundation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20154036/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/22/mit-developing-educational-mmo-funded-by-gates-foundation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bill-and-melinda-gates-foundation</category><category>bill-gates</category><category>education</category><category>educational-mmo</category><category>engineering</category><category>eric-klopfer</category><category>filament-games</category><category>foundation</category><category>kids</category><category>mathematics</category><category>Miscellaneous</category><category>mit</category><category>mmo-industry</category><category>science</category><category>stem</category><category>technology</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 22 Jan 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Minecraft guild creates massive world to help educate children]]></title><link>http://massively.joystiq.com/2012/01/20/minecraft-guild-creates-massive-world-to-help-educate-children/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/20/minecraft-guild-creates-massive-world-to-help-educate-children/</guid><comments>http://massively.joystiq.com/2012/01/20/minecraft-guild-creates-massive-world-to-help-educate-children/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/20/minecraft-guild-creates-massive-world-to-help-educate-children/"><img alt="Massively Minecraft Miner's Guild" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/massmine.jpg" /></a></div>
Yes, I know that <a href="http://www.minecraft.net/"><em>Minecraft</em></a> isn't technically an MMO, but with multiplayer servers, you can have up to 999 players connected simultaneously in the same space, which is ironically more than many MMOs. But I digress!<br />
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<a href="http://www.massivelyminecraft.org/">Massively Minecraft</a> (no relation) is a community of <em>Minecraft</em> players dedicated to the education of children on a massive scale through the popular indie sandbox. Created by virtual world vet <a href="http://www.jokaydiagrid.com/">Jokaydia</a>, Massively Minecraft is "a Guild based learning community for kids aged 4-16 who are interested in developing digital media skills, exploring their creativity and developing online social skills." Of course, in an environment like that, there's an application process to get onto the multiplayer server's whitelist, so safety is a priority.<br />
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You can learn more about how the Massively Minecraft community operates by visiting its website.<br />
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[Thanks Tateru for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/20/minecraft-guild-creates-massive-world-to-help-educate-children/">Minecraft guild creates massive world to help educate children</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/20/minecraft-guild-creates-massive-world-to-help-educate-children/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20152997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/20/minecraft-guild-creates-massive-world-to-help-educate-children/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>education</category><category>for-the-children</category><category>jokaydia</category><category>massively-minecraft</category><category>minecraft</category><category>mojang</category><category>Mojang-Specifications</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 20 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Astronaut: Moon, Mars, and Beyond developer talks educational mission]]></title><link>http://massively.joystiq.com/2011/09/01/astronaut-moon-mars-and-beyond-developer-talks-educational-mi/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/01/astronaut-moon-mars-and-beyond-developer-talks-educational-mi/</guid><comments>http://massively.joystiq.com/2011/09/01/astronaut-moon-mars-and-beyond-developer-talks-educational-mi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/01/astronaut-moon-mars-and-beyond-developer-talks-educational-mi/"><img alt="Astronaut: Moon, Mars, and Beyond - ISS" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/iss1011600x450.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/astronaut-moon-mars-and-beyond"><em>Astronaut: Moon, Mars, and Beyond</em></a> has been in the news a lot lately, but just who are the folks behind the educational MMO from NASA and <a href="http://massively.joystiq.com/tag/project-whitecard">Project Whitecard</a>? A new piece at Gamasutra sheds a bit of light on that as well as a few more details about the project as a whole.<br />
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"I'm originally a developer," says Project Whitecard CEO <a href="http://massively.joystiq.com/tag/khal-shariff">Khal Shariff</a>. "I thought, 'oh, I could be a developer for the rest of my life, or I could start my own company.'" That company has some pretty lofty goals for its first MMO, including reaching out to millions of kids worldwide and getting them interested in STEM education (science, technology, engineering, and mathematics).<br />
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"We are dedicated to using game technology to do things that, when somebody interacts with the game, it maybe leaves the world better or leaves somebody smarter," Shariff says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/01/astronaut-moon-mars-and-beyond-developer-talks-educational-mi/">Astronaut: Moon, Mars, and Beyond developer talks educational mission</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Sep 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/01/astronaut-moon-mars-and-beyond-developer-talks-educational-mi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20032369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/01/astronaut-moon-mars-and-beyond-developer-talks-educational-mi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>astronaut</category><category>astronaut-moon-mars-and-beyond</category><category>education</category><category>educational</category><category>engineering</category><category>family</category><category>interviews</category><category>khal-shariff</category><category>kids</category><category>mathematics</category><category>mmo-industry</category><category>nasa</category><category>project-whitecard</category><category>real-world</category><category>science</category><category>space-mmo</category><category>stem</category><category>technology</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 01 Sep 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Virtual Whirl: The secret sauce]]></title><link>http://massively.joystiq.com/2010/05/22/the-virtual-whirl-the-secret-sauce/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/22/the-virtual-whirl-the-secret-sauce/</guid><comments>http://massively.joystiq.com/2010/05/22/the-virtual-whirl-the-secret-sauce/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p><a href="http://massively.joystiq.com/category/the-virtual-whirl/" style=""><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" alt="" style="display: block; float: none; margin-left: auto; margin-right: auto;" /></a></p>
<p>Virtual environments evince a significant lack of mainstream adoption. Relatively tiny percentages of the world population are involved in them in any way online. There's something clearly missing.</p>
<p>At the present time, virtual environments simply lack any compelling reason to exist that motivates mainstream users and might drive mainstream adoption. There's no killer app, or secret sauce that gets large numbers of people thinking "I want to get me some of that!"</p><p><a href="http://massively.joystiq.com/2010/05/22/the-virtual-whirl-the-secret-sauce/" rel="bookmark">Continue reading <em>The Virtual Whirl: The secret sauce</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/22/the-virtual-whirl-the-secret-sauce/">The Virtual Whirl: The secret sauce</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 May 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/22/the-virtual-whirl-the-secret-sauce/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19485854/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/22/the-virtual-whirl-the-secret-sauce/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>disability</category><category>education</category><category>featured</category><category>gaming</category><category>opensim</category><category>opinion</category><category>pornography</category><category>sex</category><category>the-virtual-whirl</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 22 May 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Virtual Whirl: Vox virtualis]]></title><link>http://massively.joystiq.com/2010/05/08/the-virtual-whirl-vox-virtualis/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/08/the-virtual-whirl-vox-virtualis/</guid><comments>http://massively.joystiq.com/2010/05/08/the-virtual-whirl-vox-virtualis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/blue-mars/" rel="tag">Blue Mars</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" alt="" style="display: block; float: none; margin-left: auto; margin-right: auto;" /></a></p>
<p>A change is as good as a holiday, they say. Seriously, I don't actually know anyone who says this other than myself; though I'm assured that there are some folks out there who do.</p>
<p>With that tragically underutilized platitude in mind, then, last week I posed a question to a spread of well-known virtual environment users (at least to those that I felt would actually respond) and collected the responses.</p>
<p>The question put to the respondents was "<em>What's the single thing that the operators/developers could do to make you feel more satisfied with their virtual environment offering; what thing would help an operator keep you as a customer, or that would make some other operator more appealing than the one or ones you already have?</em>"</p><p><a href="http://massively.joystiq.com/2010/05/08/the-virtual-whirl-vox-virtualis/" rel="bookmark">Continue reading <em>The Virtual Whirl: Vox virtualis</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/08/the-virtual-whirl-vox-virtualis/">The Virtual Whirl: Vox virtualis</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 May 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/08/the-virtual-whirl-vox-virtualis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19468898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/08/the-virtual-whirl-vox-virtualis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta-technologies</category><category>blue-mars</category><category>caledon</category><category>caledonia</category><category>culture</category><category>desmond-shang</category><category>education</category><category>featured</category><category>gentle-heron</category><category>gwyneth-llewelyn</category><category>ignatius-onomatopoeia</category><category>linden-prize</category><category>marianne-mccann</category><category>mitch-kapor</category><category>opensim</category><category>opinion</category><category>ordinal-malaprop</category><category>popcap</category><category>second-life</category><category>steampunk</category><category>the-virtual-whirl</category><category>virtual-ability</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 08 May 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[The Virtual Whirl: News of the Whirl]]></title><link>http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/</guid><comments>http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p style="text-align: center;"><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" /></a></p>
<p>This week, in <a href="http://massively.joystiq.com/category/the-virtual-whirl/">The Virtual Whirl</a>, we're having our monthly roundup of news items. Things that got missed, things that didn't make the cut, things that got buried, and things that really should have gotten your attention anyway.</p><p><a href="http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/" rel="bookmark">Continue reading <em>The Virtual Whirl: News of the Whirl</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/">The Virtual Whirl: News of the Whirl</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Mar 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19407669/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/20/the-virtual-whirl-news-of-the-whirl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>charity-linden</category><category>charity-majors</category><category>economy</category><category>education</category><category>featured</category><category>francogrid</category><category>hypergrid</category><category>hypergrid-business</category><category>infinity-linden</category><category>jack-linden</category><category>john-lester</category><category>linden-lab</category><category>maria-korolov</category><category>meadhbh-hamrick</category><category>open-metarverse-cent</category><category>open-metaverse-currency</category><category>open-source</category><category>open-wonderland-foundation</category><category>opensim</category><category>opinion</category><category>oracle</category><category>osgrid</category><category>pathfinder-linden</category><category>project-wonderland</category><category>reactiongrid</category><category>robin-whyte</category><category>sciencesim</category><category>second-life</category><category>sun</category><category>the-new-world-grid</category><category>the-virtual-whirl</category><category>virtual-worlds</category><category>virwox</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 20 Mar 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Registrations open for SL Pro! conference, February]]></title><link>http://massively.joystiq.com/2010/01/23/registrations-open-for-sl-pro-conference-february/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/23/registrations-open-for-sl-pro-conference-february/</guid><comments>http://massively.joystiq.com/2010/01/23/registrations-open-for-sl-pro-conference-february/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://www.nmc.org/2010-slpro"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/tan-slpro2-580.jpg"  alt="" /></a></div>
<p>Registrations are presently open for <em>SL Pro!</em> a two day conference being run by <a href="http://massively.com/tag/linden-lab">Linden Lab</a> for 'serious' professional <a href="http://secondlife.com/"><em>Second Life</em></a> content-creators to take place in late February this year, in <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> itself, with a bit of help from <a href="http://www.nmc.org/"><em>NMC</em></a> (the New Media Consortium).</p>
<p>Unfortunately, it's a conference with more than one track, where the two tracks generally have a fair bit of overlap, so that's a bit of an issue. The two tracks are building and scripting, each with eight sessions.</p><p><a href="http://massively.joystiq.com/2010/01/23/registrations-open-for-sl-pro-conference-february/" rel="bookmark">Continue reading <em>Registrations open for SL Pro! conference, February</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/23/registrations-open-for-sl-pro-conference-february/">Registrations open for SL Pro! conference, February</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Jan 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/23/registrations-open-for-sl-pro-conference-february/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19328647/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/23/registrations-open-for-sl-pro-conference-february/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conference</category><category>education</category><category>glenn-linden</category><category>jonty-glaser</category><category>linden-lab</category><category>mmo-industry</category><category>new-media-consortium</category><category>nmc</category><category>registration</category><category>second-life</category><category>sl-pro</category><category>stiletto-moody</category><category>t-linden</category><category>tom-hale</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 23 Jan 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Educators find common ground in Second Life, for now]]></title><link>http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/</guid><comments>http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.com/tag/education/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/tan-desk-job-225.jpg" /></a>There's no doubt in our minds that virtual environments are here to stay, for a significant fraction of the foreseeable forever. Love them or loathe them they're in their third decade now, and like the Web, it's now more a matter of <em>how</em> they fit in to the rest of the world, rather than <em>if</em> they do.</p>
<p>In education, virtual environments are now a part of an educator's toolbox and as education continues to combine, refine, and recombine tools, virtual environments will find increasingly better, more effective uses in education. There's no doubt about that among educators, even if the technologies aren't ready for widespread educational uses today.</p><p><a href="http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/" rel="bookmark">Continue reading <em>Educators find common ground in Second Life, for now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/">Educators find common ground in Second Life, for now</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19315027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>andragogy</category><category>chris-collins</category><category>culture</category><category>education</category><category>educators</category><category>fleep-tuque</category><category>ignatius-onomatopoeia</category><category>linden-lab</category><category>montclair-state-university</category><category>opinion</category><category>pedagogy</category><category>second-life</category><category>sler</category><category>trademark</category><category>virtual-worlds</category><category>vwer</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 13 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How do you learn the game?]]></title><link>http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/</guid><comments>http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><a href="http://paragonwiki.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tdg-learnthegame-epl-1218.jpg"  alt="" /></a><br />
MMOs are complicated beasts.  In most games you have at least a detailed set of <a href="http://massively.joystiq.com/category/game-mechanics/">game mechanics</a> and <a href="http://massively.joystiq.com/category/pvp/">combat</a> <a href="http://massively.joystiq.com/category/pve/">systems</a> to learn.  That's not even getting into things like <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> with its maddeningly expansive crafting, or <a href="http://www.eveonline.com"><em>EVE Online</em></a> and the detailed economy, or <a href="http://www.champions-online.com"><em>Champions Online</em></a> and a costume creator that some find more engaging than the actual gameplay.  There's a reason why most popular games spawn countless websites, forums, chat channels, and so forth -- because there's a great deal to learn, a large number of mysteries, and often a limit to how much useful information the game itself gives you.<br />
<br />
So how do you learn your game?  Do you browse forums and ask questions, building up advice from a community?  Do you read the numerous sites devoted to the games, such as databases and wikis?  Do you buy print strategy guides and try and adapt to the changes as they come, piece-by-piece?  Or do you eschew all of the above, preferring to just let yourself amble along and learn things by example and inference?  There are a lot of resources out there, and we all have our preferred ones, but today we want to know about yours.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/">The Daily Grind: How do you learn the game?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19287605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>character-creation</category><category>co</category><category>crafting</category><category>discussion</category><category>economy</category><category>education</category><category>eve</category><category>eve-online</category><category>fallen-earth</category><category>fan-pages</category><category>fansites</category><category>fe</category><category>forums</category><category>learning</category><category>self-education</category><category>tdg</category><category>the-daily-grind</category><category>wikis</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 20 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Where else do your MMO skills come in handy?]]></title><link>http://massively.joystiq.com/2009/10/29/the-daily-grind-where-else-do-your-mmo-skills-come-in-handy/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/29/the-daily-grind-where-else-do-your-mmo-skills-come-in-handy/</guid><comments>http://massively.joystiq.com/2009/10/29/the-daily-grind-where-else-do-your-mmo-skills-come-in-handy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><a href="http://commons.wikimedia.org/wiki/File:M119_during_exercise.jpg"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/tdg-inspiration-epl-1028.jpg"  alt="" /></a><br />
Those of us that have been playing MMOs for quite some time have probably developed more than a few skills in the process.  It's pretty much inevitable, after all -- while you might not be able to <a href="http://www.wowwiki.com/Heigan">learn to dance from a boss fight</a>, you can at least get a good sense of how to move and work as a group, just by way of example.  And we all know that learning to play the holy trinity of MMO roles (tank, healer, and DPS) can be ported over to a variety of other games, since odds are high there will be an equivalent.<br />
<br />
Today's question, however, is asking about when you've reached beyond other games and have been able to apply your game skills to a real-world problem.  Do you have an easier time handling budgets from all the time spent stat crunching?  Are you able to be more diplomatic from dealing with random party members over and over?  Maybe you just have an easier time reacting in stressful situations, or a better system for remembering obscure details.  Whatever the skill, let us know about how it's boosted you in real life.  (Of course, the ability to actually shoot fireballs or fly would be pretty useful in real life -- and if you've figured out how to bring over <a href="http://www.champions-online.com">some of <em>those</em> skills</a>, please share.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/29/the-daily-grind-where-else-do-your-mmo-skills-come-in-handy/">The Daily Grind: Where else do your MMO skills come in handy?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Oct 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/29/the-daily-grind-where-else-do-your-mmo-skills-come-in-handy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19214246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/29/the-daily-grind-where-else-do-your-mmo-skills-come-in-handy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>education</category><category>inspiration</category><category>learning</category><category>opinion</category><category>skills</category><category>tabula-rasa</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 29 Oct 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab explanation alienates educators]]></title><link>http://massively.joystiq.com/2009/10/03/linden-lab-explanation-alienates-educators/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/03/linden-lab-explanation-alienates-educators/</guid><comments>http://massively.joystiq.com/2009/10/03/linden-lab-explanation-alienates-educators/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p align="center"><a href="http://massively.joystiq.com/category/education"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/tan-teaching_bucharest_1842.jpg" alt="" /></a><br /></p>
<p>When news broke about <a href="http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/">Linden Lab sending a takedown notice to the core <em>Second Life</em> education community Web-site</a>, our colleagues over at <a href="http://www.metaversejournal.com/">the Metaverse Journal</a> put a number of questions about the matter to Linden Lab.</p>
<p><a href="http://www.metaversejournal.com/2009/10/03/trademarking-and-educators-linden-lab-responds/">The Linden Lab response to those questions yesterday</a> seems to have generated a reaction among educators akin to pouring gasoline on a blaze, coupled with a vigorous fish-slapping. While there's a undeniably a spectrum of reaction to the Lab's response, most of what we've seen seems to cluster around the livid end.</p><p><a href="http://massively.joystiq.com/2009/10/03/linden-lab-explanation-alienates-educators/" rel="bookmark">Continue reading <em>Linden Lab explanation alienates educators</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/03/linden-lab-explanation-alienates-educators/">Linden Lab explanation alienates educators</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Oct 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/03/linden-lab-explanation-alienates-educators/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19183129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/03/linden-lab-explanation-alienates-educators/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>dean-groom</category><category>education</category><category>first-amendment</category><category>jokay-wollongong</category><category>lanham-act</category><category>legal</category><category>linden-lab</category><category>metaverse-journal</category><category>opinion</category><category>pathfinder-linden</category><category>reactiongrid</category><category>second-classroom</category><category>second-life</category><category>sl-policy</category><category>trademark</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 03 Oct 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab punctures education community with newly registered trademark]]></title><link>http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/</guid><comments>http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p align="center"><a href="http://jokaydia.com/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/tan-jokay1.jpg" alt="" /></a><br /></p>
<p>Jokay Wollongong, one of the premier promoters and supporters of the educational uses of <a href="http://secondlife.com/"><em>Second Life</em></a>, and keeper of the largest single resource for Second Life educators, suffered something of a reversal this week, when <a href="http://massively.com/tag/linden-lab/">Linden Lab</a> decided that that very same resource, <a href="http://sleducation.wikispaces.com/">sleducation.wikispaces.com</a>, infringed on their <em>SL</em> trademark (which has now only been registered for nine days), and sent Wollongong a takedown notice.</p>
<p>That's something of a surprise considering Linden Lab's ongoing endorsement of the site on the Second <em>Life Education</em> mailing-list. The site, which has been up since late 2006, documents over 100 case studies of educational projects in <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a>, as well as providing key community resources and information for educators who are just getting started with virtual environments.</p><p><a href="http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/" rel="bookmark">Continue reading <em>Linden Lab punctures education community with newly registered trademark</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/">Linden Lab punctures education community with newly registered trademark</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Oct 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19180427/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/01/linden-lab-punctures-education-community-with-newly-registered-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>blue-mars</category><category>education</category><category>jokay-wollongong</category><category>jokaydia</category><category>lanham-act</category><category>legal</category><category>linden-lab</category><category>metaplace</category><category>second-life</category><category>sl-education</category><category>trademark</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 01 Oct 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Hit the Virtual Goods Summit 15% cheaper this year]]></title><link>http://massively.joystiq.com/2009/09/24/hit-the-virtual-goods-summit-15-cheaper-this-year/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/24/hit-the-virtual-goods-summit-15-cheaper-this-year/</guid><comments>http://massively.joystiq.com/2009/09/24/hit-the-virtual-goods-summit-15-cheaper-this-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p align="center"><a href="http://www.vgsummit.com/2009/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/tan-virtual-goods-summit-2009.jpg" /></a><br /></p>
<p>The <a href="http://www.vgsummit.com/2009/">Virtual Goods Summit</a> has been an annual event since 2007, and features speakers from organizations all over the world, all focused on virtual goods, and virtual economies. This year's summit in San Francisco features quite a lineup, including the delicious Steve Meretzky, Turbine's accomplished Fernando Paiz, the engaging John Smedley of SOE, <a href="http://www.vgsummit.com/2009/speakers">and plenty more</a>. </p>
<p>Through the Virtual Goods Summit, developers and publishers share knowledge and get a deeper understanding of virtual goods and economies, how they function, their challenges and how to maximize the opportunities inherent in them. The Virtual Goods Summit runs on 30 October (with an optional half-day seminar on the 29th, covering the fundamentals and drivers of virtual economies, called Virtual Goods Summit University. </p>
<p>Want to get to the summit with a 15% discount on general admission? Register for the summit and use the code <strong>MASSIVELY</strong> at the checkout, and save! There's also discounted early-bird registration until 29 September.<br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/24/hit-the-virtual-goods-summit-15-cheaper-this-year/">Hit the Virtual Goods Summit 15% cheaper this year</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Sep 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/24/hit-the-virtual-goods-summit-15-cheaper-this-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19172579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/24/hit-the-virtual-goods-summit-15-cheaper-this-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>conference</category><category>discount</category><category>economy</category><category>education</category><category>fernando-paiz</category><category>john-smedley</category><category>mmo-industry</category><category>soe</category><category>steve-meretzky</category><category>turbine</category><category>virtual-goods-summit</category><category>virtual-goods-summit-university</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 24 Sep 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Ten great tips for new Second Life users]]></title><link>http://massively.joystiq.com/2009/07/20/ten-great-tips-for-new-second-life-users/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/20/ten-great-tips-for-new-second-life-users/</guid><comments>http://massively.joystiq.com/2009/07/20/ten-great-tips-for-new-second-life-users/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/tan-nci-caledon-oxbridge.jpg" /><br /></p>
<p>Over the last couple of weeks, a larger number of our readers than usual have decided to give <a href="http://secondlife.com/"><em>Second Life</em></a> a try (in some cases, a second try after some years). It seems appropriate therefore to lay out some essential tidbits to help you get to grips with your first few hours in <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a>.</p>
<p>From quick graphical tune-ups to how to get help, we've got the stuff you need to know first.</p><p><a href="http://massively.joystiq.com/2009/07/20/ten-great-tips-for-new-second-life-users/" rel="bookmark">Continue reading <em>Ten great tips for new Second Life users</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/20/ten-great-tips-for-new-second-life-users/">Ten great tips for new Second Life users</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Jul 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/20/ten-great-tips-for-new-second-life-users/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19103125/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/20/ten-great-tips-for-new-second-life-users/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>education</category><category>farrah-fawcett</category><category>featured</category><category>guides</category><category>how-to</category><category>newbie</category><category>newbie-guide</category><category>second-life</category><category>spiro-t-agnew</category><category>tips-and-tricks</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 20 Jul 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Arabic Rappelz to hold International Day Against Drug Abuse and Illicit Trafficking event]]></title><link>http://massively.joystiq.com/2009/06/23/arabic-rappelz-to-hold-international-day-against-drug-abuse-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/23/arabic-rappelz-to-hold-international-day-against-drug-abuse-and/</guid><comments>http://massively.joystiq.com/2009/06/23/arabic-rappelz-to-hold-international-day-against-drug-abuse-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/rappelz/" rel="tag">Rappelz</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div align="center"><a href="http://www.gamepower7.com/index.php/en/press/27-arabic-rappelz-observes-the-international-day-against-drug-abuse.html"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/rappelzinternationaldayagainstdrugs_580px.jpg"  alt="" /></a><br /></div>
Every year on the 26th of June, the world recognizes the <a href="http://www.unodc.org/unodc/en/about-unodc/26-June.html">International Day Against Drug Abuse and Illicit Trafficking</a>, a campaign begun by the United Nations and first held in 1988. The publishers of the <a href="http://massively.joystiq.com/2008/12/02/mmo-rappelz-changes-imagery-themes-to-please-middle-eastern-cus/">Arabic version</a> of <a href="http://rappelz.gamepower7.com/"><em>Rappelz</em></a>, Game Power 7, have <a href="http://www.gamepower7.com/index.php/en/press/27-arabic-rappelz-observes-the-international-day-against-drug-abuse.html">issued a press release</a> signifying their involvement in this year's campaign; there will be a one-week "education and awareness" event held in-game that mirrors the UN's sentiments for the day itself.<br /><br />As displayed in the picture above, the international campaign slogans "Do drugs control your life?" and "Your life. Your community. No place for drugs" will be featured in <a href="http://massively.joystiq.com/category/rappelz"><em>Rappelz</em></a> for the event. Virtual gifts will also be given away, presumably educational in some form. Game Power 7 stated that using their virtual world to promote good values in the community is part of the company's strategy, so future events of this kind might find their way into the game. <br /><br />To find out more about the International Day Against Drug Abuse and Illicit Trafficking, the best place to start is <a href="http://www.un.org/Depts/dhl/drug/index.html">the UN's official page</a>, which also features links to some nation-specific pages.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/23/arabic-rappelz-to-hold-international-day-against-drug-abuse-and/">Arabic Rappelz to hold International Day Against Drug Abuse and Illicit Trafficking event</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Jun 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepower7.com/index.php/en/press/27-arabic-rappelz-observes-the-international-day-against-drug-abuse.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/23/arabic-rappelz-to-hold-international-day-against-drug-abuse-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19074880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/23/arabic-rappelz-to-hold-international-day-against-drug-abuse-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arabic</category><category>awareness</category><category>education</category><category>game-power-7</category><category>in-game-event</category><category>international-day-against-drug-abuse-and-illicit-trafficking</category><category>rappelz</category><category>un</category><category>united-nations</category><category>united-nations-office-on-drugs-and-crime</category><category>unodc</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Tue, 23 Jun 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Virtual Worlds worst practices in education: A practical example]]></title><link>http://massively.joystiq.com/2009/03/27/virtual-worlds-worst-practices-in-education-a-practical-example/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/27/virtual-worlds-worst-practices-in-education-a-practical-example/</guid><comments>http://massively.joystiq.com/2009/03/27/virtual-worlds-worst-practices-in-education-a-practical-example/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/aigh.jpg" alt="" />Later today, the <a target="_blank" href="http://massively.joystiq.com/2009/03/26/virtual-worlds-best-practices-in-education-conference-this-weeke/">Virtual Worlds Best Practices in Education conference</a> is kicking off in <a href="http://secondlife.com/"><em>Second Life</em></a> . So it is really rather ironic that we should have a situation crop up on the eve of it that really highlights some of the worst practices. </p>
<p>An unnamed educator showed up to one of the various user-run <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> Question and Answer sessions for new users. Not a bad thing on the surface, Q&amp;A sessions are really useful for people with all sorts of <em>Second Life</em> questions. Unfortunately it goes downhill from there.</p><p><a href="http://massively.joystiq.com/2009/03/27/virtual-worlds-worst-practices-in-education-a-practical-example/" rel="bookmark">Continue reading <em>Virtual Worlds worst practices in education: A practical example</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/27/virtual-worlds-worst-practices-in-education-a-practical-example/">Virtual Worlds worst practices in education: A practical example</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Mar 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/27/virtual-worlds-worst-practices-in-education-a-practical-example/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1500074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/27/virtual-worlds-worst-practices-in-education-a-practical-example/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>education</category><category>opinion</category><category>second-life</category><category>virtual-worlds</category><category>vwbpe</category><category>vwbpe-2009</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 27 Mar 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Virtual Worlds Best Practices in Education conference this weekend]]></title><link>http://massively.joystiq.com/2009/03/26/virtual-worlds-best-practices-in-education-conference-this-weeke/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/26/virtual-worlds-best-practices-in-education-conference-this-weeke/</guid><comments>http://massively.joystiq.com/2009/03/26/virtual-worlds-best-practices-in-education-conference-this-weeke/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://www.vwbpe.org/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/tan-vwbpe-logo-225.jpg" alt="" /></a>For three days this coming weekend (Friday, 27 March to Sunday, 29 March), <a href="http://secondlife.com/"><em>Second Life</em></a> will be host to the Virtual Worlds Best Practices in Education conference. This grassroots, community-based conference attracts faculty, instructors, trainers, administrators, instructional designers, technical specialists, and members of organizations from around the world. Education is one of the spheres of industry where virtual environments are a tool that will probably never go away.</p>
<p>Those who create teaching/learning environments, resources, tools, support services and professional development opportunities internal and external to virtual world environments are participating in the conference. <a target="_blank" href="http://wiki.vwbpe.org/index.php?title=Schedule">The conference schedule itself</a> is more than impressive, featuring just about every big name in <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> education, with more than 25 panels, presentations, tours and meet-and-greets across multiple <em>Second Life</em> venues.</p>
<p>Participation in the conference is free of charge, but you will <a target="_blank" href="http://vwbpe09.eventbrite.com/">need to register</a>. For more information, <a target="_blank" href="http://www.vwbpe.org/">check out the conference website</a>.</p>
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            <td style="background: rgb(214, 214, 203) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><em>Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's <a href="http://massively.joystiq.com/category/second-life/">Second Life coverage</a> keeps you in the loop.</em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/26/virtual-worlds-best-practices-in-education-conference-this-weeke/">Virtual Worlds Best Practices in Education conference this weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Mar 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vwbpe.org/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/26/virtual-worlds-best-practices-in-education-conference-this-weeke/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1498969/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/26/virtual-worlds-best-practices-in-education-conference-this-weeke/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>conference</category><category>education</category><category>second-life</category><category>virtual-worlds</category><category>vwbpe</category><category>vwbpe-2009</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 26 Mar 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Nick Yee puts the Daedalus Project into hibernation]]></title><link>http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/</guid><comments>http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><div align="center"><a href="http://massively.joystiq.com/tag/nick-yee"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/daedalus_kv425.jpg" alt="" /></a><br />
<div align="left">The <a href="http://www.nickyee.com/daedalus/">Daedalus Project</a>, for those who aren't familiar with this fantastic project by <a href="http://www.nickyee.com">Nick Yee</a>, is an in-depth look at the psychology of MMO gamers. As someone who plays MMOs, Nick has always taken a very fair and balanced look at the intricate worlds spanning the MMO genre, with results that were sometimes surprising. During the course of ten years of research, he's looked into everything from <a href="http://www.nickyee.com/daedalus/archives/001558.php">basic gender alignment questions</a> to in-depth <a href="http://massively.joystiq.com/2008/10/10/newest-daedalus-project-research-highlights-genre-appeal/">looks at genre</a>, how emerging <a href="http://www.nickyee.com/daedalus/archives/001625.php">changes in game mechanics affect social interaction</a>, and <a href="http://www.nickyee.com/daedalus/arch_issue.php">so very much more</a>. To say it's been important, enlightening work is an understatement. <br /><br />In <a href="http://www.nickyee.com/daedalus/archives/001647.php">a recent blog posting</a>, Nick has announced that he's going to be placing the Daedalus Project into 'hibernation' due to time constraints, the rigors of his everyday work, and his need to publish as a PhD. As anyone can imagine, running an enormous project like Daedalus has to take a great deal of time and effort. It would appear that rather than letting the quality of the work for this project of love suffer, he's opted to place it on hold for now. While it's definitely a loss for the MMO - and indeed educational - community, we can totally understand. All of us here at Massively would like to thank Nick for his unwavering dedication to bringing so many important things to light over the last ten years, and hope that all of his future challenges are equally as rewarding. </div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/">Nick Yee puts the Daedalus Project into hibernation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Mar 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nickyee.com/daedalus/archives/001647.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1482564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daedalus-project</category><category>education</category><category>hibernation</category><category>mmo-study</category><category>nick-yee</category><category>phd</category><category>psychology</category><category>study</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 09 Mar 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Sony opens complete EverQuest 2 database to researchers]]></title><link>http://massively.joystiq.com/2009/02/16/sony-opens-complete-everquest-2-database-to-researchers/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/16/sony-opens-complete-everquest-2-database-to-researchers/</guid><comments>http://massively.joystiq.com/2009/02/16/sony-opens-complete-everquest-2-database-to-researchers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><a href="http://everquest2.station.sony.com/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/eq2imagewomanat425.jpg" /></a><br />The players of <a href="http://everquest2.station.sony.com/"><em>EverQuest 2</em></a> might be pleased to learn that their gameplay may further science. They may be less enthused, however, to learn that a complete record of their interactions with one another is being studied by researchers. Following a session at the <a href="http://www.aaas.org/">American Association for the Advancement of Science</a>, ars technica's <a href="http://arstechnica.com/authors/john-timmer/">John Timmer</a> reports, <em>"With the cooperation of Sony, a collaborative group of academic researchers at a number of institutions have obtained the complete server logs from the company's EverQuest 2 MMORPG."</em> That's right. This is <em>everything</em> you've ever done in the game, but it's all in the name of science.<br /><br />The researchers are among those who believe that massively multiplayer online games can be used to model real world collective behavior. The task ahead of them is a daunting one, with close to 60 TB of data to pore over. <em>"The end result is a log that included four years of data for over 400,000 players that took part in the game, which was followed up with demographic surveys of the users. All told, it makes for a massive data set with distinct challenges but plenty of opportunities," </em>Timmer writes.<p><a href="http://massively.joystiq.com/2009/02/16/sony-opens-complete-everquest-2-database-to-researchers/" rel="bookmark">Continue reading <em>Sony opens complete EverQuest 2 database to researchers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/16/sony-opens-complete-everquest-2-database-to-researchers/">Sony opens complete EverQuest 2 database to researchers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Feb 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://arstechnica.com/science/news/2009/02/aaas-60tb-of-behavioral-data-the-everquest-2-server-logs.ars>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/sony-opens-complete-everquest-2-database-to-researchers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1461855/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/sony-opens-complete-everquest-2-database-to-researchers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaas</category><category>academic</category><category>ars-technica</category><category>culture</category><category>education</category><category>eq-2</category><category>eq2</category><category>everquest-2</category><category>everquest-ii</category><category>fantasy</category><category>john-timmer</category><category>mmo-industry</category><category>player-interaction</category><category>research</category><category>social-interaction</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 16 Feb 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Does virtual learning have to be dreadful?]]></title><link>http://massively.joystiq.com/2009/01/09/does-virtual-learning-have-to-be-dreadful/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/09/does-virtual-learning-have-to-be-dreadful/</guid><comments>http://massively.joystiq.com/2009/01/09/does-virtual-learning-have-to-be-dreadful/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://www.assoa.nt.edu.au/_IMAGES/on_the_radio.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/tan-school-of-the-air1.jpg" alt="" /></a>Australia's <a href="http://www.assoa.nt.edu.au/">School of the Air</a> programs have been among the most lauded distance education schemes for more than 50 years. In response to a scattered population in a less than hospitable environment and with a lack of nearby population centers and facilities, the School of the Air provided education for isolated children. The original School of the Air was opened in 1951, but had been broadcasting school lessons from the <a href="http://www.flyingdoctor.net/">Royal Flying Doctor Service</a> for some years prior to that. The School of the Air programs still operate today, as there are students living more than 800 kilometres (more than 500 miles) away from the nearest school.</p>
<p>Originally the system used pedal-powered radios, but more recently bi-directional broadband satellite communications, video conferencing and electronic whiteboards have brought students closer. The system has been an unqualified success for more than half a century.</p>
<p>Why is it then, that as soon as the notion of avatars and collaborative virtual environments is brought up for education, that the educational establishments seem to shy away? Does virtual learning have to be <em>dreadful</em> before anyone is willing to seriously fund it?</p><p><a href="http://massively.joystiq.com/2009/01/09/does-virtual-learning-have-to-be-dreadful/" rel="bookmark">Continue reading <em>Does virtual learning have to be dreadful?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/09/does-virtual-learning-have-to-be-dreadful/">Does virtual learning have to be dreadful?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Jan 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/09/does-virtual-learning-have-to-be-dreadful/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1423984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/09/does-virtual-learning-have-to-be-dreadful/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>australia</category><category>education</category><category>opinion</category><category>royal-flying-doctor-service</category><category>school-of-the-air</category><category>second-life</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 09 Jan 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Teaching kids reality with virtual worlds]]></title><link>http://massively.joystiq.com/2009/01/05/teaching-kids-reality-with-virtual-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/05/teaching-kids-reality-with-virtual-worlds/</guid><comments>http://massively.joystiq.com/2009/01/05/teaching-kids-reality-with-virtual-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><div align="center"><a href="http://wiisalesoutlet.com/gear-1036682-B001AJLZJ0-My_Gamer_Kid_Fragged_Your_Honor_Student_Mens_tee_Shirt_in_12_colors_Small_thru_6XL.html"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/gamerkidtshirt-sms-0109.jpg"  alt="" /></a><br /></div>
There seems to be an increased awareness of educational gaming lately, and the positive effect virtual worlds can have on children. For example, we've heard about how gaming can actually improve a child's <a href="http://massively.joystiq.com/2007/11/15/more-evidence-mmos-are-good-for-you/">"mental performance for both verbal and scientific tasks."</a> This is certainly an about-face from what most of us were taught as youngsters playing our Nintendos and Segas.<br /><br />In the latest issue of <a href="http://www.sciencemag.org/"><em>Science</em> magazine</a>, educators suggest something that we gamers have known for a while: using virtual worlds to stimulate real-world situations in the classroom will actually help students develop useful skills that may aid them later in life or even a future technology-based career. This issue cites many education-based virtual worlds created solely to aid students, such as <a href="http://muve.gse.harvard.edu/rivercityproject/index.html"><em>River City</em></a>, <em><a href="http://isites.harvard.edu/fs/docs/icb.topic135310.files/AlienContactOverview012907.pdf">Alien Contact!</a>, <a href="http://www.food-force.com/">Food Force</a>, <a href="http://www.whyville.net/smmk/nice">Whyville</a></em> and more. If you have a school-aged child and would like to get them into one of these educational programs, check out <a href="http://www.sciam.com/blog/60-second-science/post.cfm?id=using-virtual-worlds-and-video-game-2009-01-01">this article at <em>Scientific American</em></a>, or the <a href="http://www.sciencemag.org/current.dtl">latest issue of <em>Science</em> magazine</a> for more info.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/05/teaching-kids-reality-with-virtual-worlds/">Teaching kids reality with virtual worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 05 Jan 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sciam.com/blog/60-second-science/post.cfm?id=using-virtual-worlds-and-video-game-2009-01-01>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/05/teaching-kids-reality-with-virtual-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1418889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/05/teaching-kids-reality-with-virtual-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alien-contact</category><category>children</category><category>education</category><category>food-force</category><category>kids</category><category>river-city</category><category>science-magazine</category><category>scientific-american</category><category>whyville</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 05 Jan 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Richard Bartle laments poor state of game education in the UK]]></title><link>http://massively.joystiq.com/2008/08/16/richard-bartle-laments-poor-state-of-game-education-in-the-uk/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/16/richard-bartle-laments-poor-state-of-game-education-in-the-uk/</guid><comments>http://massively.joystiq.com/2008/08/16/richard-bartle-laments-poor-state-of-game-education-in-the-uk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.gamer-girl.org/features/intbartle.html"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/bartle.jpg" alt="" /></a><a href="http://en.wikipedia.org/wiki/Richard_Bartle">Richard Bartle</a> -- the man who co-invented MUDs at the <a href="http://www.essex.ac.uk/">University of Essex</a> in 1978 -- <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19841">described the poor state of game-related academic study and education</a> when speaking at the <a href="http://www.edinburghinteractivefestival.com/eif-2008/">Edinburgh Interactive Festival</a> a few days ago.<br /><br />Bartle made a distinction between games-focused training (the acquisition of skills by instruction) and games-focused education (the development of understanding through learning). He said that the United Kingdom's colleges are short on education, even though training is available at some universities.<br /><br />He noted that symptoms of this problem are already apparent: the academic community, such as it is, has been unable to agree (or even engage in cohesive discourse) about the reasons men and women often play as characters of a different sex than their own in MMOs.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/16/richard-bartle-laments-poor-state-of-game-education-in-the-uk/">Richard Bartle laments poor state of game education in the UK</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Aug 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=19841>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/16/richard-bartle-laments-poor-state-of-game-education-in-the-uk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1285145/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/16/richard-bartle-laments-poor-state-of-game-education-in-the-uk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academia</category><category>academics</category><category>classes</category><category>college</category><category>colleges</category><category>edinburgh-interactive-festival</category><category>education</category><category>instruction</category><category>learning</category><category>mud</category><category>richard-bartle</category><category>study</category><category>teaching</category><category>training</category><category>uk</category><category>united-kingdom</category><category>universities</category><category>university</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 16 Aug 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Academic: games and virtual worlds teach better than teachers]]></title><link>http://massively.joystiq.com/2008/07/15/academic-games-and-virtual-worlds-teach-better-than-teachers/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/15/academic-games-and-virtual-worlds-teach-better-than-teachers/</guid><comments>http://massively.joystiq.com/2008/07/15/academic-games-and-virtual-worlds-teach-better-than-teachers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><div align="center"><a href="http://www.pbase.com/munichpride/image/49844677"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/isourchildrenlearning.jpg" alt="" /></a></div>
An academic named James Gee <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19389">told lecture attendees</a> at the <a href="http://www.glsconference.org/2009/index.html">Games, Learning, and Society Conference</a> in Wisconsin that game and virtual world developers have a better handle on how to foster "passionate communities for learning" than most teachers do. He used <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> as an example of excellent game design that creates communities that share information and solve problems together.<br /><br />He also referenced <a href="http://www.secondlife.com"><em>Second Life</em></a>, telling the story of a girl who started using Photoshop to make clothes for her Sims in <a href="http://thesims.ea.com"><em>The Sims</em>.</a> She went on to start a business selling her fashions in Linden Labs' virtual economy. "Education isn't about telling people stuff," said Gee. "It's about giving them tools that enable them to see the world in a new and useful way." Gee argued that game developers know how to do that, and that educators should learn from their example.<br /><br /><a href="http://www.gamasutra.com/php-bin/news_index.php?story=19389">Gamasutra has some more quotes and analysis</a>, but the sum of it all is that Gee believes that since delivering raw information to students' brains isn't going to work in a rapidly changing, postmodern world, they should be trained to come up with their own unique ideas in response to all the data that makes up the complex system that is our society. So, think emergent gameplay, but real!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/15/academic-games-and-virtual-worlds-teach-better-than-teachers/">Academic: games and virtual worlds teach better than teachers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jul 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=19389>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/15/academic-games-and-virtual-worlds-teach-better-than-teachers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1255039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/15/academic-games-and-virtual-worlds-teach-better-than-teachers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academics</category><category>blizzard</category><category>ea</category><category>education</category><category>games-learning-and-society-conference</category><category>james-gee</category><category>learning</category><category>lecture</category><category>linden-lab</category><category>maxis</category><category>schools</category><category>second-life</category><category>teachers</category><category>the-sims</category><category>world-of-warcraft</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 15 Jul 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Japan to open virtual disaster prevention museum]]></title><link>http://massively.joystiq.com/2008/06/30/japan-to-open-virtual-disaster-prevention-museum/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/30/japan-to-open-virtual-disaster-prevention-museum/</guid><comments>http://massively.joystiq.com/2008/06/30/japan-to-open-virtual-disaster-prevention-museum/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/godzilla-cautionary-225.jpg" />No, not actually for the prevention of virtual disasters. The Daily Yomiuri tells us that the Japanese government is planning a virtual museum in <a href="http://secondlife.com/"><em>Second Life</em></a> focusing on disaster prevention in order to promote awareness of disaster management and techniques and technologies to mitigate the impact of a wide range of disasters.</p>
<p>Initial exhibits will demonstrate how non-earthquake hardened buildings respond to seismic events, and the impact of tornados on urban settings. Unfortunately, we think that it's unlikely to include such disasters as <a href="http://en.wikipedia.org/wiki/Godzilla">Godzilla</a>, <a href="http://en.wikipedia.org/wiki/Orga">Orga</a>, <a href="http://en.wikipedia.org/wiki/Mothra">Mothra</a> or <a href="http://en.wikipedia.org/wiki/Rodan">Rodan</a>.</p>
<p>Nonetheless, the potential educational benefits of such an installation are hard to deny -- the impact and effects of natural disasters can be almost inconceivable to those who have not directly experienced such events or their aftereffects themselves.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/30/japan-to-open-virtual-disaster-prevention-museum/">Japan to open virtual disaster prevention museum</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jun 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.yomiuri.co.jp/dy/national/20080701TDY02307.htm>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/japan-to-open-virtual-disaster-prevention-museum/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1241680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/japan-to-open-virtual-disaster-prevention-museum/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily-yomiuri</category><category>disaster-prevention-museum</category><category>disasters</category><category>education</category><category>godzilla</category><category>japan</category><category>mothra</category><category>museum</category><category>orga</category><category>rodan</category><category>second-life</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 30 Jun 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Aviva USA uses Second Life for training, education]]></title><link>http://massively.joystiq.com/2008/06/06/aviva-usa-uses-second-life-for-training-education/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/06/aviva-usa-uses-second-life-for-training-education/</guid><comments>http://massively.joystiq.com/2008/06/06/aviva-usa-uses-second-life-for-training-education/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://www.avivausa.com/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/logo-aviva-tm.jpg"  alt="" /></a><a href="http://www.avivausa.com/">Aviva USA</a>, part of Aviva plc, the fifth-largest insurance group in the world wants its agents to get together on their new island in the virtual world of <a href="http://secondlife.com/"><em>Second Life</em></a>. Not for the public, the plan is to use <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> as a recruitment, education and training tool for life insurance and annuity agents, as Aviva joins the growing throng of companies using <em>Second Life</em> for communication and education.</p>
<p>Agents who want to get access to Aviva's private island can call toll-free 800-801-1486, option 1, extension 2396. '<em>Second Life</em> provides Aviva with a rich environment for connecting with agents,' said Mark Heitz, president of sales and distribution for Aviva USA. 'Aviva's product innovations are aided by technology, and we think an island in <em>Second Life</em> is one way to use technology to help agents learn about Aviva and our products.'</p><p><a href="http://massively.joystiq.com/2008/06/06/aviva-usa-uses-second-life-for-training-education/" rel="bookmark">Continue reading <em>Aviva USA uses Second Life for training, education</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/06/aviva-usa-uses-second-life-for-training-education/">Aviva USA uses Second Life for training, education</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Jun 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/06/aviva-usa-uses-second-life-for-training-education/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1217915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/06/aviva-usa-uses-second-life-for-training-education/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aviva</category><category>aviva-usa</category><category>education</category><category>insurance</category><category>mark-heitz</category><category>pr-inside</category><category>second-life</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 06 Jun 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Zon: the MMO that teaches you to speak Chinese]]></title><link>http://massively.joystiq.com/2008/06/04/zon-the-mmo-that-teaches-you-to-speak-chinese/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/04/zon-the-mmo-that-teaches-you-to-speak-chinese/</guid><comments>http://massively.joystiq.com/2008/06/04/zon-the-mmo-that-teaches-you-to-speak-chinese/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><div align="center"><a href="http://enterzon.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/zon-final.jpg" /></a><br />
<div align="left">A team of developers supported by <a href="http://msu.edu/">Michigan State University</a> and the <a href="http://english.hanban.edu.cn/">Office of the Chinese Language Council International</a> have spent the past few years piecing together <em><a href="http://enterzon.com/">Zon</a></em> -- a browser-based virtual world wherein users can learn the Mandarin Chinese language. The game is currently in its open beta phase; you can sign up to play right now.<br /><br />Users create an avatar and then find themselves in a representation of Beijing International Airport. From there, they may interact with NPCs and other world objects to learn more about Chinese language and culture, as well as communicate with other players to practice their language skills. As they progress through the system, they move up in rank from Tourist to Resident, and finally to Citizen -- at which point they may create their own content for the world.<br /><br />We learned of <em>Zon</em> <a href="http://www.raphkoster.com/2008/06/04/welcome-to-zon-enter-zon/">through the blog</a> of <a href="http://www.areae.net/">Areae</a> president <a href="http://www.raphkoster.com">Raph Koster</a>, who had an interesting anecdote to add. During his stint at <a href="http://www.soe.com">SOE</a>, the company worked with college campuses to use <a href="http://everquest2.station.sony.com/"><em>EverQuest II</em></a> for total immersion language education. So this is not a new idea -- just a really cool one!</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/04/zon-the-mmo-that-teaches-you-to-speak-chinese/">Zon: the MMO that teaches you to speak Chinese</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Jun 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://enterzon.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/zon-the-mmo-that-teaches-you-to-speak-chinese/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1215971/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/zon-the-mmo-that-teaches-you-to-speak-chinese/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chinese</category><category>chinese-language-council-international</category><category>education</category><category>immersion</category><category>language</category><category>learning</category><category>lessons</category><category>mandarin</category><category>michigan-state-university</category><category>msu</category><category>zon</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 04 Jun 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[The Tech Virtual Test Zone opens today]]></title><link>http://massively.joystiq.com/2008/06/03/the-tech-virtual-test-zone-opens-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/03/the-tech-virtual-test-zone-opens-today/</guid><comments>http://massively.joystiq.com/2008/06/03/the-tech-virtual-test-zone-opens-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/the-tech-virtual.jpg" alt="" /></div>
<p>The Tech Museum of Innovation's <a href="http://secondlife.com/"><em>Second Life</em></a> extension <em>The Tech Virtual</em> is opening The Tech Virtual Test Zone today, an exhibition of prototypes conceived within a virtual world by amateur artists and designers with inspired ideas.</p>
<p>During the course of this experiment in open source museum content creation people from more than 80 countries signed on to The Tech Virtual to either create an exhibit or contribute to an existing project. Seven exhibits were chosen from 49 completed projects to be recreated in the physical museum. </p><p><a href="http://massively.joystiq.com/2008/06/03/the-tech-virtual-test-zone-opens-today/" rel="bookmark">Continue reading <em>The Tech Virtual Test Zone opens today</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/03/the-tech-virtual-test-zone-opens-today/">The Tech Virtual Test Zone opens today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Jun 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/03/the-tech-virtual-test-zone-opens-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1213839/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/03/the-tech-virtual-test-zone-opens-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>education</category><category>gordon-and-betty-moore-foundation</category><category>peter-friess</category><category>philip-rosedale</category><category>second-life</category><category>the-tech</category><category>the-tech-museum</category><category>the-tech-virtual</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 03 Jun 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Grockit gets funding to teach us all a little something]]></title><link>http://massively.joystiq.com/2008/05/31/grockit-gets-funding-to-teach-us-all-a-little-something/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/31/grockit-gets-funding-to-teach-us-all-a-little-something/</guid><comments>http://massively.joystiq.com/2008/05/31/grockit-gets-funding-to-teach-us-all-a-little-something/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><a href="http://www.grockit.com/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/grockitlogobuh.jpg" /></a>The question is, however, what? According to TechCrunch, former online exam prep site <a href="http://www.grockit.com/">Grockit</a> has <a href="http://www.techcrunch.com/2008/05/30/grockit-gets-8-million-more-for-mysterious-learning-game/">recently raised</a> $8 million in funding, bringing the total funding amount up to $10.7 million. Calling itself an MMOLG, or massively multiplayer online learning game, Grockit purports to bring users together to learn from each other. But what exactly does that mean?<br /><br />Considering its origins as an exam prep company, we could guess that people will connect with one another to discuss specific tests, maybe with sample questions. There might be collaborative tools that allow users to show each other their thinking processes. At the very least, there ought to be animations where avatars will be able to pass each other notes while taking the test. Whatever's being planned, it's apparently worth $10.7 million to <em>somebody</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/31/grockit-gets-funding-to-teach-us-all-a-little-something/">Grockit gets funding to teach us all a little something</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 May 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.techcrunch.com/2008/05/30/grockit-gets-8-million-more-for-mysterious-learning-game/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/31/grockit-gets-funding-to-teach-us-all-a-little-something/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1211208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/31/grockit-gets-funding-to-teach-us-all-a-little-something/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>education</category><category>exam-prep</category><category>funding</category><category>grockit</category><category>learning</category><category>mmolg</category><category>techcrunch</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Sat, 31 May 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Second Life Places: NASA CoLab]]></title><link>http://massively.joystiq.com/2008/05/14/second-life-places-nasa-colab/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/14/second-life-places-nasa-colab/</guid><comments>http://massively.joystiq.com/2008/05/14/second-life-places-nasa-colab/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://massively.joystiq.com/photos/second-life-nasa-colab/804706/"><img width="425" vspace="4" hspace="4" height="300" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/snapshot_nasa_colab_002.jpg" /></a></div>
<p>We've wanted to visit NASA (National Aeronautics and Space Administration) for years, but haven't previously had the opportunity. Some of us live on the wrong continent to do so, for one thing. We've visited NASA now however, and you can too. NASA has a presence in <a href="http://secondlife.com/"><em>Second Life</em></a>. </p>
<p>NASA created the CoLab Island to enable 'co-working and project incubation ... for NASA staff and the entrepreneurial technology community'. There's a bunch more marketer-speak on their 'NASA CoLab SL Project Overview' notecard, but the English form of it is that they want to talk to us, and want us all to talk to them.</p>
<p><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/second-life-nasa-colab/">Second Life Places - NASA CoLab</a></strong></p><a href="http://massively.joystiq.com/photos/second-life-nasa-colab/#804706"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/snapshot_nasa_colab_002_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/second-life-nasa-colab/#804705"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/snapshot_nasa_colab_003_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/second-life-nasa-colab/#804704"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/snapshot_nasa_colab_004_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/second-life-nasa-colab/#804703"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/snapshot_nasa_colab_005_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/second-life-nasa-colab/#804702"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/snapshot_nasa_colab_006_thumbnail.jpg" alt="" title="" /></a></div><br /> </p><p><a href="http://massively.joystiq.com/2008/05/14/second-life-places-nasa-colab/" rel="bookmark">Continue reading <em>Second Life Places: NASA CoLab</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/14/second-life-places-nasa-colab/">Second Life Places: NASA CoLab</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 May 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/14/second-life-places-nasa-colab/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1194984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/14/second-life-places-nasa-colab/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anderson-urqhart</category><category>culture</category><category>education</category><category>featured</category><category>future-forum</category><category>glamorgan-university</category><category>international-spaceflight-museum</category><category>jpl</category><category>l5-society</category><category>nasa</category><category>nasa-colab</category><category>national-space-society</category><category>picnic-hill</category><category>sae-aero-design</category><category>second-life</category><category>second-life-places</category><category>space-riggers</category><category>space-shuttle</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 14 May 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Everyone got it wrong about the NASA MMO?]]></title><link>http://massively.joystiq.com/2008/04/23/everyone-got-it-wrong-about-the-nasa-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/23/everyone-got-it-wrong-about-the-nasa-mmo/</guid><comments>http://massively.joystiq.com/2008/04/23/everyone-got-it-wrong-about-the-nasa-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.killtenrats.com/2008/04/23/exclusive-reporting-about-nasa-mmo-all-wrong/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/supershuttle.jpg"  alt="" /></a>Nicodemus at the Kill Ten Rats blog took great exception to <a href="http://massively.joystiq.com/2008/04/22/nasa-mmo-stalls-on-the-launch-pad/">coverage of a recent meeting held by NASA</a>. The meeting took place Monday in Baltimore, and was an opportunity for the space agency to pitch the idea of a NASA MMO to prospective developers. As reported by sites across the internet, the whole thing was a bit of a bust. As we phrased it here at Massively, <em>"In a <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18336">news post</a> at Gamasutra, it's been related that the Learning Technologies group has, for some reason, either rethought or lost its 3-year/$3,000,000 budget to develop its educational MMO. Instead, they'll be asking any interested developers not only to design and build the thing, but to host it as well."<br /><br /></em>According to Nicodemus, that's completely incorrect. Not only will NASA be offering up a 3 million-dollar budget to an interested company, but the development partner would be able to commercialize the resulting product separately. Further comments from articles covering the event were disparaging of NASA's stance on the use of its logo but the KTR article clarifies that not as a commercial interest, but instead one of proper use: <em>"They have very specific and restrictive rules about how, where, and when the NASA logo is presented. Most large companies have similar rules, but NASA is REALLY picky about it. The logo can't be used in such a way as to imply that NASA endorses a particular product or political stance, or whatever. They were quite clear about their willingness to try to work around this a bit and make it work."<br /></em><br />The post's author was at the event, felt the tenor in the room, and read over <a href="http://ipp.gsfc.nasa.gov/mmo/rfp.html">the FAQ at the official NASA MMO site</a>. He came away with a completely different point of view than almost everyone who wrote about the pitch. Hopefully further statements from NASA will clarify this issue in the near future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/23/everyone-got-it-wrong-about-the-nasa-mmo/">Everyone got it wrong about the NASA MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Apr 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.killtenrats.com/2008/04/23/exclusive-reporting-about-nasa-mmo-all-wrong/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/23/everyone-got-it-wrong-about-the-nasa-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1175369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/23/everyone-got-it-wrong-about-the-nasa-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>branding</category><category>education</category><category>gamasutra</category><category>kill-ten-rats</category><category>learning-technologies</category><category>NASA</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Wed, 23 Apr 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[NASA MMO stalls on the launch pad]]></title><link>http://massively.joystiq.com/2008/04/22/nasa-mmo-stalls-on-the-launch-pad/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/22/nasa-mmo-stalls-on-the-launch-pad/</guid><comments>http://massively.joystiq.com/2008/04/22/nasa-mmo-stalls-on-the-launch-pad/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://james.istop.com/rocketry/March12%20on%20launch%20pad.jpg"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/tiny_rocket_non_nasa.jpg" /></a>For <a href="http://massively.joystiq.com/2008/01/17/nasa-to-launch-mmo/">one brief, shining moment</a>, it was filled with promise. Now, regardless of <a href="http://massively.joystiq.com/2008/01/31/8-things-nasa-needs-to-get-right/">all the other things</a> it would need to have gotten right, the speculative NASA MMO will also have to learn to fly on its own. In a <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18336">news post</a> at Gamasutra, it's been related that the Learning Technologies group has, for some reason, either rethought or lost its 3-year/$3,000,000 budget to develop its educational MMO. Instead, they'll be asking any interested developers not only to design and build the thing, but to host it as well.<br /><br />In return, " ... <a href="http://en.wikipedia.org/wiki/NASA">NASA</a> will consider negotiating brand placement, limited exclusivity and other opportunities." Well, gosh, that's awfully big of you. So in other words, some shop will create and maintain an MMO all on its own, with all the associated costs, and if they're <em>lucky</em>, NASA will <em>think about</em> letting them try to make their money back somehow. Tempting, to be sure. It's unknown at this time how many proposals they've received, but it's little things like this that make it plainly clear to us that NASA's head is mostly filled with space.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/22/nasa-mmo-stalls-on-the-launch-pad/">NASA MMO stalls on the launch pad</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Apr 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=18336>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/nasa-mmo-stalls-on-the-launch-pad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1174067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/nasa-mmo-stalls-on-the-launch-pad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>branding</category><category>education</category><category>gamasutra</category><category>learning-technologies</category><category>NASA</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Tue, 22 Apr 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Cinemassively: Global Kids' practices science on Teen Grid]]></title><link>http://massively.joystiq.com/2008/03/30/cinemassively-global-kids-practices-science-on-teen-grid/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/30/cinemassively-global-kids-practices-science-on-teen-grid/</guid><comments>http://massively.joystiq.com/2008/03/30/cinemassively-global-kids-practices-science-on-teen-grid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/cinemassively/" rel="tag">Cinemassively</a>, <a href="http://massively.joystiq.com/category/machinima/" rel="tag">Machinima</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><center><embed width="425" height="355" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/yRkcT3PjYyM&amp;hl=en"></embed></center>Two weeks ago, we wrote about an <a href="http://massively.joystiq.com/2008/03/19/cinemassively-interactive-science-lab/">interactive science lab</a> being used for education on the <a href="http://massively.joystiq.com/tag/teen-grid/">Teen Grid</a> in <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a>. Today, we'll look at another campus, <a href="http://www.holymeatballs.org">Global Kids</a>, and how they work on their scientific projects. Global Kids has one of the most popular groups of islands on TG, as part of their program is open to everyone, while the other part is exclusive to their real life after school program.<br /><br />In the <a href="http://www.youtube.com/watch?v=yRkcT3PjYyM">video</a>, the students are building homes and then measuring their carbon footprints. They are displaying the data on signs that reflect the usage of water, power use, garbage, recycling, and food products. They then discuss how they can make better environmental choices. Why wasn't stuff like this around when we were students?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/30/cinemassively-global-kids-practices-science-on-teen-grid/">Cinemassively: Global Kids' practices science on Teen Grid</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 30 Mar 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=yRkcT3PjYyM>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/30/cinemassively-global-kids-practices-science-on-teen-grid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1152811/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/30/cinemassively-global-kids-practices-science-on-teen-grid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cinemassively</category><category>education</category><category>global-kids</category><category>holy-meatballs</category><category>linden-lab</category><category>machinima</category><category>science</category><category>second-life</category><category>sl</category><category>teen-grid</category><dc:creator><![CDATA[Moo Money]]></dc:creator><pubDate>Sun, 30 Mar 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Virtual Worlds: Libraries, Education and Museums conference presentations available]]></title><link>http://massively.joystiq.com/2008/03/13/virtual-worlds-libraries-education-and-museums-conference-pres/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/13/virtual-worlds-libraries-education-and-museums-conference-pres/</guid><comments>http://massively.joystiq.com/2008/03/13/virtual-worlds-libraries-education-and-museums-conference-pres/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><img vspace="4" hspace="4" border="1" align="right" alt="Alliance Libary System logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/alliance-library-systems.jpg" />Last Saturday saw the <a title="VWLEMC08" href="http://www.alliancelibraries.info/virtualworlds/index.html">Virtual Worlds: Libraries, Education and Museums conference</a>, organised by the <a title="Alliance Library System" href="http://www.alliancelibrarysystem.com/">Alliance Library System</a> take place in <a title="Second Life on Massively" href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a>. We didn't advertise the conference here on Massively because the available places went within minutes of registration opening. However, the <a title="VWLEMC schedule and presentations" href="http://www.alliancelibraries.info/virtualworlds/vwlemschedule.htm">presentations from the conference</a> are gradually becoming available. I have to declare a personal interest here: I co-presented one of the sessions, but there were many other sessions covering a wide range of topics of interest to those in virtual worlds and libraries, education and museums.<br /><br />Although not directly linked to this story, another view of the future of education crossed my desk the other day. KnowledgeWorks is carrying a <a title="KnowledgeWorks map of future" href="http://www.kwfdn.org/map/map.aspx">map of the future forces affecting education</a>. Whether it will affect you personally, professionally, or is of more interest to you as a parent, it is well worth a look.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/13/virtual-worlds-libraries-education-and-museums-conference-pres/">Virtual Worlds: Libraries, Education and Museums conference presentations available</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Mar 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/13/virtual-worlds-libraries-education-and-museums-conference-pres/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1139752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/13/virtual-worlds-libraries-education-and-museums-conference-pres/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-library-system</category><category>conference</category><category>education</category><category>linden-lab</category><category>second-life</category><category>sl</category><dc:creator><![CDATA[Eloise Pasteur]]></dc:creator><pubDate>Thu, 13 Mar 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Interactive Science Museums in Second Life]]></title><link>http://massively.joystiq.com/2008/03/10/interactive-science-museums-in-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/10/interactive-science-museums-in-second-life/</guid><comments>http://massively.joystiq.com/2008/03/10/interactive-science-museums-in-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><img vspace="4" hspace="4" border="1" align="right" alt="As easy as Pi" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/easy-as-pi.jpg" />I have a bit of an admission to make: I dislike museums. It's a weakness in a teacher, since they are often incredibly good resources for learning materials. But, in my opinion, they are, all too often, stale, dull places presenting information passively and failing to engage their users. The exception to this, and places in which I have spent happy hours from <a title="Centre for Life, Newcastle" href="http://www.life.org.uk/">Life in Newcastle-Upon-Tyne</a> to <a title="Otago Museum, Dunedin" href="http://www.otagomuseum.govt.nz/">Otago Museum, Dunedin</a>, are the interactive science museums: the grand-daddy of them all being the <a href="http://www.exploratorium.edu/">Exploratorium in San Francisco</a>. This isn't completely rambling: interactive museums are immersive, engaging learning experiences, and do the weird and wild from time to time. Surely <a title="Second Life on massively.com" href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a> would be a wonderful place for them to establish a presence, since so many educators are doing immersive education and the weird and wild in <em>Second Life</em>?<br /><br />If you decide to search, don't go to the Exploratorium sim, as I did, go to it's neighbour <a title="SLURL for Sploland" href="http://slurl.com/secondlife/SploLand/182/73/25">Sploland</a> instead: the Exploratorium sim looks like a workshop, whilst Sploland is a fully fledged exhibit. (Exploratium is open and is interesting too mind you, but it's not a fully-fledged exhibition/interactive experience and there's a fair bit of plywood around.) If you like this sort of thing, or are just curious, it's a great way to spend an hour or two. If, like me, you have bad memories of more traditional museums, there are moves afoot to shake things up there. The rather wonderful <a title="Museums 2.0 blog" href="http://museumtwo.blogspot.com/">Museum 2.0 blog</a> is one I love reading, and might be of interest to you as an educators or someone that wishes museums were better as well as the museum professionals.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/10/interactive-science-museums-in-second-life/">Interactive Science Museums in Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Mar 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/10/interactive-science-museums-in-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1135983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/10/interactive-science-museums-in-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Centre-for-Life</category><category>education</category><category>Exploratorium</category><category>immersive</category><category>Interactive-Science-Museum</category><category>Museum</category><category>Museum-2.0</category><category>Otago-Museum</category><category>Second-Life</category><category>second-life-places</category><category>Sploland</category><dc:creator><![CDATA[Eloise Pasteur]]></dc:creator><pubDate>Mon, 10 Mar 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Sun entering virtual worlds market, maybe aiming at educators?]]></title><link>http://massively.joystiq.com/2008/02/25/sun-entering-virtual-worlds-market-maybe-aiming-at-educators/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/25/sun-entering-virtual-worlds-market-maybe-aiming-at-educators/</guid><comments>http://massively.joystiq.com/2008/02/25/sun-entering-virtual-worlds-market-maybe-aiming-at-educators/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><div align="center"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/werc08.jpg" alt="" /><br /></div>
The <a href="http://www.events-at-sun.com/wwerc08/index.html">Sun Worldwide Education and Research</a> conference, which starts today and runs until Wednesday has an intriguing entry on <a href="http://www.events-at-sun.com/wwerc08/agenda.html#breakout1">tomorrow's agenda</a> entitled <em>Project Wonderland, Darkstar and Immersive Education</em>. If you follow the link to their (long) <a href="http://www.media.mit.edu/events/movies/video.php?id=sun-2007-09-24-2">video about the session</a> you will see that it isn't quite ready to roll yet, but they have taken a number of the issues with <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a> (which they identify at the 800lb gorilla in the room) and they are deliberately aiming to circumvent them.<br /><br />I have to say that, being hard of hearing, I found the video really hard to watch and understand - the audio quality isn't the highest, but I think from what they said, they are working, deliberately, with open source code wherever possible, or code that is going to be open sourced soon. Many will regard this as an improvement on <em>Second Life</em>, although Linden Lab are aiming this way. However, it also appears that there are some high cost outworld tools required - for example outworld modelling is possible, but only in Maya if I understood their too quiet speech.<br /><br />At first, and second take, this is not yet ready to go live, but it is looking like it could be a real contender, and it does look like they have learnt the lessons from <em>Second Life</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/25/sun-entering-virtual-worlds-market-maybe-aiming-at-educators/">Sun entering virtual worlds market, maybe aiming at educators?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Feb 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/25/sun-entering-virtual-worlds-market-maybe-aiming-at-educators/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1123675/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/25/sun-entering-virtual-worlds-market-maybe-aiming-at-educators/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Conference</category><category>Education</category><category>Open-source</category><category>Second-Life</category><category>Sun</category><category>WERC08</category><dc:creator><![CDATA[Eloise Pasteur]]></dc:creator><pubDate>Mon, 25 Feb 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Power Up - educational game from IBM]]></title><link>http://massively.joystiq.com/2008/02/15/power-up-educational-game-from-ibm/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/15/power-up-educational-game-from-ibm/</guid><comments>http://massively.joystiq.com/2008/02/15/power-up-educational-game-from-ibm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/power-up.jpg"  alt="Power Up" />It's hard to be sure how to file an article about <em><a href="http://www.powerupthegame.org/">Power Up</a></em> - particularly since I can't actually play it, it's a windows only game. But, from what I can determine it seems to be a multi-player game, it's role-playing, and it's aimed at energy conservation and ecological education. There are sections available for teachers and parents as well as fun mission briefings and the promise of more to come during the year.<br /><br />In some ways this game strikes me as a retrograde step: rather than using something like Active Worlds or Second Life which many regard as Web 2.0 since there are tools for content creation and sharing, we have a very focussed programme that teaches one thing and only that one thing. All the content is provided in a Web 1.0 fashion: by IBM, TryScience and the NY Hall of Science rather than allowing the users to create for themselves. However, we wish it well and will try to keep an eye on it for you.<br /><br />[Via: <a href="http://www.virtualworldsnews.com/2008/02/ibm-launches-en.html">Virtual Worlds News</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/15/power-up-educational-game-from-ibm/">Power Up - educational game from IBM</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Feb 2008 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.powerupthegame.org/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/15/power-up-educational-game-from-ibm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1116653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/15/power-up-educational-game-from-ibm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Active-Worlds</category><category>Ecology</category><category>Education</category><category>Energy-conservation</category><category>IBM</category><category>Power-Up</category><category>School</category><category>Second-Life</category><category>TryScience'NY-Hall-of-Science</category><dc:creator><![CDATA[Eloise Pasteur]]></dc:creator><pubDate>Fri, 15 Feb 2008 23:00:00 EST</pubDate></item><item><title><![CDATA[Could MMOs be a substitute for high school spanish class?]]></title><link>http://massively.joystiq.com/2008/01/21/could-mmos-be-a-subsitute-for-high-school-spanish-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/21/could-mmos-be-a-subsitute-for-high-school-spanish-class/</guid><comments>http://massively.joystiq.com/2008/01/21/could-mmos-be-a-subsitute-for-high-school-spanish-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><a href="http://adingworld.wordpress.com/2008/01/20/learning-languages-in-mmogs/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/classroom.jpg" alt="" /></a>Educational games have traditionally occupied that strange territory between "don't know" and "don't care." The very phrase evokes an image of a brightly colored box adorned with the image of Dora the Explorer or perhaps, if you're lucky, Bob the Builder. The idea of an educational MMO is one that has eluded me entirely. That is, until we found out <a href="http://massively.joystiq.com/2008/01/17/nasa-to-launch-mmo/">NASA may be working on one</a>. But a more general question, and <a href="http://adingworld.wordpress.com/2008/01/20/learning-languages-in-mmogs/">one that's brought up by the blog A Ding World</a>: would MMOs be a good vehicle for teaching players basic grammar and vocabulary in a foreign language?<br /><br />It's actually sort of an intuitive idea, as A Ding World points out. There are already games out there that have some sort of imbedded language mechanic built into the game. There's the language of the V'rix in <em>Earth &amp; Beyond</em>, or the simple utility of the Logos language in <a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa</em></a>. While it's debatable whether most players pay attention to these instructive nuggets within the game, it seems plainly obvious that the work/reward mechanic of an MMO would have some utility that high school Spanish teachers would have a hard time competing with. If studying had the same rewards grinding did, we might all be bi-lingual by now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/21/could-mmos-be-a-subsitute-for-high-school-spanish-class/">Could MMOs be a substitute for high school spanish class?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Jan 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://adingworld.wordpress.com/2008/01/20/learning-languages-in-mmogs/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/21/could-mmos-be-a-subsitute-for-high-school-spanish-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1092500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/21/could-mmos-be-a-subsitute-for-high-school-spanish-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-ding-world</category><category>education</category><category>educational</category><category>languages</category><category>lore</category><category>NASA</category><category>tabula-rasa</category><category>tr</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 21 Jan 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[NASA to launch MMO?]]></title><link>http://massively.joystiq.com/2008/01/17/nasa-to-launch-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/17/nasa-to-launch-mmo/</guid><comments>http://massively.joystiq.com/2008/01/17/nasa-to-launch-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.nasa.gov/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/nasalogo.jpg" alt="" /></a>With six (that I can think of off the top of my head) MMOs releasing this year (and probably twice that number in development), why not another? <a href="http://www.mmorpg.com/newsroom.cfm?LOADNEWS=9736&amp;bhcp=1">MMORPG.com is reporting on a press release</a> from the <font size="-1"><em><strong>N</strong></em>ational <em><strong>A</strong></em>eronautics and <em><strong>S</strong></em>pace <em><strong>A</strong></em>dministration</font> that the space agency is investigating the idea of <a href="http://ipp.gsfc.nasa.gov/mmo/">creating their own heavenly MMO</a>.<br /><font size="-1"><br /></font>The Learning Technologies (LT) arm of <a href="http://www.nasa.gov/">NASA</a> was created to support education in science, technology, engineering and 		 mathematics (something they call "STEM") through innovative technologies. MMOs definitely fall into that "innovative technologies" category, and NASA know it. Not wanting to get left behind, LT is looking at developing an educational MMO that lets players accurately simulate science experiments, practice repairing high-end NASA equipment, experience microgravity... basically live the life of an astronaut. Most kids list "astronaut" as one of the things they want to be when they grow up, so being able to virtually live out that dream is nothing short of amazing.<br /><br />While this may not appeal to every gamer, some of the comments made in the press release regarding MMOs might, primarily: "The power of games as educational tools is rapidly gaining recognition." About time someone recognizes that! What's more, they go on to say that MMOs (or "synthetic environments" as NASA calls them) are the perfect "hands-on" tools to teach complex subjects, and help develop <em>strategic thinking, interpretative analysis, problem solving, plan formulation and execution, team-building and cooperation, and adaptation to rapid change.</em> In short, they can <a href="http://www.urbandictionary.com/define.php?term=edumacate&amp;defid=63191"><em>edumacate</em></a> people. <br /><br />Perhaps the understanding that NASA (a federally funded entity mind you) has about MMOs will help change how the rest of our government views gaming. And maybe the space explorers will finally take us where no gamer has gone before... <em>true</em> legitimacy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/17/nasa-to-launch-mmo/">NASA to launch MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jan 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/newsroom.cfm?LOADNEWS=9736&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/17/nasa-to-launch-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1089404/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/17/nasa-to-launch-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>astronaut</category><category>education</category><category>Learning-Technologies</category><category>MMORPG.com</category><category>NASA</category><category>National-Aeronautics-and-Space-Administration</category><category>space</category><category>space-travel</category><category>synthetic-environments</category><category>teaching</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Thu, 17 Jan 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Curtain falls on "Shakespeare World"]]></title><link>http://massively.joystiq.com/2008/01/08/curtain-falls-on-shakespeare-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/08/curtain-falls-on-shakespeare-world/</guid><comments>http://massively.joystiq.com/2008/01/08/curtain-falls-on-shakespeare-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><img vspace="4" hspace="4" border="1" align="right" alt="shakespeare"  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/bard.jpg" />You may never have heard of <a href="http://swi.indiana.edu/arden/index.shtml"><em>Arden</em></a>, the brain child of <a href="http://mypage.iu.edu/~castro/home.html">Edward</a> <a href="http://en.wikipedia.org/wiki/Edward_Castronova">Castronova</a> and now you never really will. The project was ambitious, aiming to create a MMORPG that also educated the players in the world and works of someone regarded by many as the greatest wordsmith the English language has ever seen.<br /><br />According to <a href="http://www.technologyreview.com/Infotech/19817/page1/">this report </a>in Technology Review, the virtual world failed because whilst it was crammed with educational content, no one went there because "it was no fun" and they forgot to include the puzzles and the monsters and the game-play elements. The work was supported by a $250,000 grant from the MacArthur Foundation's <a href="http://digitallearning.macfound.org/site/c.enJLKQNlFiG/b.2029199/k.BFC9/Home.htm">digital learning</a> programme. Whilst this is pretty big money in educational grant terms, particularly in the humanities, it's a drop in the ocean when compared to the millions of dollars that go into creating the online MMORPGs that we normally review.<br /><br />It is a lesson well worth remembering for everyone creating educational games, you need the educational content AND the game content. A hard balance to strike - I speak from personal experience here.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/08/curtain-falls-on-shakespeare-world/">Curtain falls on "Shakespeare World"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jan 2008 12:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.technologyreview.com/Infotech/19817/page1/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/08/curtain-falls-on-shakespeare-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1080975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/08/curtain-falls-on-shakespeare-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arden</category><category>Digital-Learning</category><category>education</category><category>Edward-Castronova</category><category>MacArthur-Foundation</category><category>Shakespeare</category><dc:creator><![CDATA[Eloise Pasteur]]></dc:creator><pubDate>Tue, 08 Jan 2008 12:01:00 EST</pubDate></item><item><title><![CDATA[What will happen to Second Life in 2008?]]></title><link>http://massively.joystiq.com/2008/01/03/what-will-happen-to-second-life-in-2008/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/03/what-will-happen-to-second-life-in-2008/</guid><comments>http://massively.joystiq.com/2008/01/03/what-will-happen-to-second-life-in-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/crystalballgazing.jpg" alt="Crystal Ball" />I generally speaking suck at predictions, but there are some for <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a> that it will be interesting to see what comes through. I'm going to divide them into the technical, the social, competition and the external "big users" categories, basically because that is how they occurred to me.<br /><br />This is obviously going to be quite long, so read on under the fold.<p><a href="http://massively.joystiq.com/2008/01/03/what-will-happen-to-second-life-in-2008/" rel="bookmark">Continue reading <em>What will happen to Second Life in 2008?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/03/what-will-happen-to-second-life-in-2008/">What will happen to Second Life in 2008?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Jan 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/03/what-will-happen-to-second-life-in-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1076600/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/03/what-will-happen-to-second-life-in-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2008</category><category>Age-verification</category><category>business</category><category>education</category><category>pjira</category><category>predictions</category><category>Second-Life</category><category>social</category><dc:creator><![CDATA[Eloise Pasteur]]></dc:creator><pubDate>Thu, 03 Jan 2008 18:00:00 EST</pubDate></item></channel></rss>
