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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Upgrading to a PvP cruiser: Minmatar and Caldari]]></title><link>http://massively.joystiq.com/2011/08/07/eve-evolved-upgrading-to-a-pvp-cruiser-minmatar-and-caldari/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/07/eve-evolved-upgrading-to-a-pvp-cruiser-minmatar-and-caldari/</guid><comments>http://massively.joystiq.com/2011/08/07/eve-evolved-upgrading-to-a-pvp-cruiser-minmatar-and-caldari/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/07/eve-evolved-upgrading-to-a-pvp-cruiser-minmatar-and-caldari/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/pvpcruiser2-title.jpg" vspace="4" /></a></div>
Over the years, I've introduced several friends to <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> and tried to give them the best start possible. Offering a financial safety net for ship losses definitely helped a little, as did providing funding to back market experiments and manufacturing or research ventures. What I found helped most of all was to bring new players on quick PvP fleets and discourage them from gravitating toward mining or mission-running as their primary form of gameplay. The adrenaline rush of <em>EVE</em> PvP is something I've yet to find in another MMO, and it's the reason so many of us are hooked to the game. It only makes sense then to introduce new players to it as soon as possible.<br />
<br />
<a href="http://massively.joystiq.com/2011/07/17/eve-evolved-learning-to-let-go/">Last month, I encouraged new players</a> who might be starting out on their own to grab a few friends and similarly charge into PvP from day one. To follow up, the last two weeks' columns have been dedicated to getting <a href="http://massively.joystiq.com/2011/07/24/eve-evolved-getting-into-your-first-pvp-frigate/">new players into their first PvP frigate</a> and upgrading to a cruiser, with emphasis on staying financially ahead of the inevitable ship losses. Last week we tackled Gallente and Amarr ships, with some cheap battle-tested setups for the Thorax, Vexor, Arbitrator and Omen that new players will be able to fly with only a few weeks of skill training.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, we look at Minmatar and Caldari cruisers, with setups for the Stabber, Rupture, Blackbird and Moa and tips on saving your escape pod to minimise the cost of death.<p><a href="http://massively.joystiq.com/2011/08/07/eve-evolved-upgrading-to-a-pvp-cruiser-minmatar-and-caldari/" rel="bookmark">Continue reading <em>EVE Evolved: Upgrading to a PvP cruiser: Minmatar and Caldari</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/07/eve-evolved-upgrading-to-a-pvp-cruiser-minmatar-and-caldari/">EVE Evolved: Upgrading to a PvP cruiser: Minmatar and Caldari</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/07/eve-evolved-upgrading-to-a-pvp-cruiser-minmatar-and-caldari/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20010507/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/07/eve-evolved-upgrading-to-a-pvp-cruiser-minmatar-and-caldari/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blackbird</category><category>blasters</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ecm</category><category>electronic-warfare</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>fitting</category><category>missiles</category><category>moa</category><category>new-player</category><category>new-players</category><category>newbie</category><category>piracy</category><category>pirate</category><category>pvp</category><category>rupture</category><category>shield</category><category>ship-fitting</category><category>speed</category><category>stabber</category><category>tank</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 07 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE player wins silver medal at the Winter Olympics]]></title><link>http://massively.joystiq.com/2010/03/04/eve-player-wins-silver-medal-at-the-winter-olympics/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/04/eve-player-wins-silver-medal-at-the-winter-olympics/</guid><comments>http://massively.joystiq.com/2010/03/04/eve-player-wins-silver-medal-at-the-winter-olympics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/olympics-title.jpg" alt="" /></a></div>
It's not every day you run across an Olympic Medalist in your favourite MMO, much less gank them and take their stuff. For some <a href="http://www.eve-online.com"><em>EVE Online</em></a> players, that opportunity may be closer than they think. With the conclusion of the recent Vancouver 2010 Winter Olympics, it came to light that one of the medal winners is not just an <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> player but also an avid PvP junkie. Casting off the stereotype of MMO gamers as unfit and demotivated, <a href="http://i.nbcolympics.com/athletes/athlete=10030/video/index.html">Kjetil Jansrud</a> is a professional alpine skier at the peak of physical fitness. Competing in this year's Winter Olympics, the Norwegian <em>EVE</em> player <a href="http://www.nbcolympics.com/alpine-skiing/resultsandschedules/event=ASM030000/phase=ASM030102/index.html">took the silver medal in the Men's Giant Slalom event</a>. <br />
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Kjetil Jansrud is better known to his friends in "hirr" corporation as "NThraller", <a href="http://kb.morsus-mihi.org/?a=pilot_detail&amp;plt_id=37617">the Caldari ECM specialist</a>. As part of Morsus Mihi alliance, he takes part in roaming PvP gangs and full-scale territorial warfare. In conjunction with the news of NThraller's Olympic win, <a href="http://jumponcontact.com/2010/03/portrait-of-an-eve-player/">JumpOnContact has taken an interesting look</a> at the demographics of <em>EVE</em> players and MMO gamers in general. According to CCP, the average age of <em>EVE</em> players is around 27 and most players have some kind of degree-level certificate. The <em>EVE</em> community is made up of everything from high-paid professionals to students but did you ever expect to see "Olympic Medalist" added to that list? I know I didn't.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/04/eve-player-wins-silver-medal-at-the-winter-olympics/">EVE player wins silver medal at the Winter Olympics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Mar 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/04/eve-player-wins-silver-medal-at-the-winter-olympics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19382875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/04/eve-player-wins-silver-medal-at-the-winter-olympics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>caldari</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ecm</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>medal</category><category>medals</category><category>morsus-mihi</category><category>olympic</category><category>olympics</category><category>olympics-2010</category><category>pvp</category><category>skiing</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 04 Mar 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online's Scorpion to receive graphical overhaul in Tyrannis]]></title><link>http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/</guid><comments>http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=732"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/scorp-title2.jpg" /></a></div>
When <a href="http://www.youtube.com/watch?v=maMjjUr6zIQ">high-quality ship models were introduced</a> with <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s <em>Trinity</em> expansion, not every ship reacted to the graphical upgrade in the same way. Some ships, like the Megathron and Crusader, saw dramatic visual improvements with panel details and sharp lines. For the Scorpion, however, the upgraded detail exposed design flaws in the original model that spoiled its look for some players. <a href="http://eve.wikia.com/wiki/Scorpion">The Scorpion</a> has long been held as one of the ugliest ships in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, sporting the signature Caldari asymmetric design and odd metallic pylons. For a battleship, it's always looked small, light and flimsy; a look that perhaps suited its original role as a long-range electronic warfare ship. With it being <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703">rebalanced for a close-range "brawler" role</a> last year, the old model really started to look out of place on the field of battle.<br />
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In a new devblog, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=732">the CCP art department have released screenshots</a> of a new Scorpion model they're planning to roll out with the <a href="http://massively.joystiq.com/tag/tyrannis/"><em>Tyrannis</em></a> expansion this summer. Using design themes from their work on Tech 3 strategic cruisers, the team have turned one of <em>EVE</em>'s all-time ugliest ships into a masterpiece. Not only does the ship now look more like its namesake, it has a much more solid and aggressive look to it that better suits its role in PvP. This may mark the start of a change for other Caldari ships, many of which sport elements of the same bizarre asymmetric design that spoiled the Scorpion's appearance. As an added bonus, <a href="http://massively.joystiq.com/tag/ccp-games/"><em>CCP</em></a>'s graphics programmers have created a new texture packing system that vastly improves the visual quality of small details on ships. If you're interested in the new Scorpion model or the finer details of how CCP texture the ships in <em>EVE </em>Online, the latest devblog is definitely worth a look.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/">EVE Online's Scorpion to receive graphical overhaul in Tyrannis</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19371812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>devblog</category><category>ecm</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>graphics</category><category>model</category><category>scorpion</category><category>texture</category><category>tyrannis</category><category>update</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 24 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Apocrypha 1.1 patch brings a host of changes to EVE Online]]></title><link>http://massively.joystiq.com/2009/04/15/apocrypha-1-1-patch-brings-a-host-of-changes-to-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/15/apocrypha-1-1-patch-brings-a-host-of-changes-to-eve-online/</guid><comments>http://massively.joystiq.com/2009/04/15/apocrypha-1-1-patch-brings-a-host-of-changes-to-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><a href="http://www.eveonlineships.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/caldarifalconat580.jpg" alt="" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a>'s next iteration of the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a> expansion, version 1.1, is slated to deploy on April 16th, bringing with it some major changes and a host of smaller fixes and adjustments. The patch notes are exhaustive, but this isn't a complaint. It's good that <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has been thorough and not stealth-introduced these changes, many of which have been <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703">discussed on the forums already</a> such as the <a href="http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/">ECM and stealth bomber changes</a>. That said, some of the patch notes we've seen for <em>EVE</em> could be released in volumes, or at least as <a href="http://en.wikipedia.org/wiki/Reader's_Digest_Condensed_Books">condensed books</a>. The <em>Apocrypha 1.1</em> patch notes are rather detailed as well; if you <a href="http://www.eveonline.com/updates/patchnotes.asp?patchlogID=186">have a look</a> you'll see what we mean.<br /><br /><em>Apocrypha</em> 1.1 represents some significant changes that <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>'s players will no doubt have some strong opinions about. With that in mind, let's have a moment of silence for the mighty Falcon; even in death your strength provokes e-rage. Its ECM effectiveness at long range has sparked no small amount of outcry from its victims while endearing itself to many Caldari recon ship pilots. From the <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1049764">comments connected with <em>Apocrypha</em> 1.1</a>, it looks like the Falcon's death is as hotly debated as its life. Some will miss it while others are happy that CCP is changing the ship's bonuses. <br /><br />More changes might be listed or adjustments made before tomorrow's downtime, and as always with the <em>EVE Online</em> patch notes, updated info will appear in green text.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/15/apocrypha-1-1-patch-brings-a-host-of-changes-to-eve-online/">Apocrypha 1.1 patch brings a host of changes to EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Apr 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/updates/patchnotes.asp?patchlogID=186>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/15/apocrypha-1-1-patch-brings-a-host-of-changes-to-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1517763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/15/apocrypha-1-1-patch-brings-a-host-of-changes-to-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>apocrypha-1.1</category><category>caldari</category><category>ccp-games</category><category>ecm</category><category>eve</category><category>eve-online</category><category>falcon</category><category>game-mechanics</category><category>patch-notes</category><category>patches</category><category>recon-ships</category><category>sci-fi</category><category>server-downtime</category><category>stealth-bombers</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 15 Apr 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Major nerf of ECM ships coming to EVE Online]]></title><link>http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/</guid><comments>http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.eveonlineships.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/falconimageat425.jpg" /></a><br />While this can hardly be considered flavor of the month (as it would've been a *really* long month), ECM (jamming) ships in <a href="http://www.eveonline.com"><em>EVE Online</em></a> are considered to be overpowered by many players. Ships with bonuses to ECM modules are able to prevent target lock by other ships, drastically reducing the combat effectiveness of their opposition. After all, you generally can't shoot what you can't get a target lock on, and some of these ships can jam from extremely long ranges. <br /><br />With this in mind, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> is taking a look at ECM ships and considering redefining their roles in the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>. Game designer <a href="http://massively.joystiq.com/tag/ccp-chronotis">CCP Chronotis</a> has written in the official site's <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703">Game Development Forum</a> about what the devs would like to do to fix ships with bonuses to ECM. In a nutshell, CCP is considering altering the ships (and ECM use in general) in terms of range. Some ships might become 'short range brawlers' while others become 'long range snipers.' Chronotis proposes specific changes to ECM ships, detailing their reworked stats as they will appear on the Singularity test server in the coming days, and invites input from the playerbase on the matter. <br /><br />Despite the widespread perceived need for ECM changes to be made, some of the player response to the proposed changes is critical so far. Regardless, one thing is clear -- the days of <a href="http://wiki.eveonline.com/wiki/Falcon">Falcon</a> alts are numbered. <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703">Have a look at what CCP is considering doing</a>, and let us know if you agree or disagree with these changes. <br /><br /><a href="http://xiphos83.wordpress.com/2009/03/24/ecm-preps-for-an-impact-from-the-nerf-bat/">[Via A Misguided Adventurer]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/">Major nerf of ECM ships coming to EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Mar 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1497197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-misguided-adventurer</category><category>balancing</category><category>breaking</category><category>ccp-chronotis</category><category>ccp-games</category><category>ecm</category><category>ecm-ships</category><category>eve</category><category>eve-online</category><category>falcon</category><category>falcons</category><category>game-mechanics</category><category>jam</category><category>jamming</category><category>nerf</category><category>nerfbat</category><category>pvp</category><category>sci-fi</category><category>xiphos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 24 Mar 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The art of tanking - Unusual tanks]]></title><link>http://massively.joystiq.com/2009/01/18/eve-evolved-the-art-of-tanking-unusual-tanks/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/18/eve-evolved-the-art-of-tanking-unusual-tanks/</guid><comments>http://massively.joystiq.com/2009/01/18/eve-evolved-the-art-of-tanking-unusual-tanks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div align="center"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/tank3title.jpg" /></a></div>
Although in <a href="http://www.eve-online.com"><em>EVE Online</em></a> we tend to think of a tank as our ship's ability to absorb damage and self-repair, it makes sense to describe any strategy used to keep yourself alive as a form of tank. In the previous parts of this guide on the art of tanking in <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a> </em>, I gave some tips on <a href="http://massively.joystiq.com/2009/01/05/eve-evolved-the-art-of-tanking-armour-tanking/">choosing what type of tank to use</a> on your ship and gave an overview of both <a href="http://massively.joystiq.com/2009/01/05/eve-evolved-the-art-of-tanking-armour-tanking/">armour</a> and <a href="http://massively.joystiq.com/2009/01/12/eve-evolved-the-art-of-tanking-shield-tanking/">shield tanking</a>. In this final part of the guide, I take a look at alternative strategies for keeping your ship alive. Strategies such as the spider tank, defensive use of electronic warfare and the much lauded speed-tank are put under the microscope as I look at some of <em>EVE</em>'s more unusual tanks.<br />
<br />
<span style="font-weight: bold;">Spider tank:</span><br />
When I first coined the term "spider tank" back in early 2006 (before that calling it a "squadron tank"), I was convinced we would see them on the battlefield increasingly frequently. Sure enough, spider tanks have become <a href="http://www.eve-tribune.com/index.php?no=3_2&amp;page=4">a staple of gang and small fleet warfare</a>. A spider tank is a strategy in which each member of a fleet fits a remote armour repairer or shield transfer in one of their high slots and they repair anyone in the fleet who starts to take damage. When the enemy <a href="http://massively.joystiq.com/2008/05/26/eve-evolved-to-blob-or-not-to-blob/">concentrate their fire on one member</a> of the gang, the gang concentrates their remote repairers on that member to keep him alive.<br />
<br />
Read on to find out how a logistics ship can generate capacitor out of thin air and how ECM, long range weaponry and speed can be effectively used as tanks.<p><a href="http://massively.joystiq.com/2009/01/18/eve-evolved-the-art-of-tanking-unusual-tanks/" rel="bookmark">Continue reading <em>EVE Evolved: The art of tanking - Unusual tanks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/18/eve-evolved-the-art-of-tanking-unusual-tanks/">EVE Evolved: The art of tanking - Unusual tanks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Jan 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/18/eve-evolved-the-art-of-tanking-unusual-tanks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1433077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/18/eve-evolved-the-art-of-tanking-unusual-tanks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>armour</category><category>basilisk</category><category>battleship</category><category>ccp</category><category>ccp-games</category><category>ecm</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guardian</category><category>joystiqfeatures</category><category>logistics</category><category>shield</category><category>sniper</category><category>speed tank</category><category>SpeedTank</category><category>spider tank</category><category>SpiderTank</category><category>tank</category><category>tanking</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 18 Jan 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Electronic Warfare, part 3]]></title><link>http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/</guid><comments>http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/ew3-title.jpg" /></a><br /></div>
In the first two parts of this three part guide, I explained <a href="http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/">the basics of electronic warfare</a> in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> and examined <a href="http://massively.joystiq.com/2008/09/14/eve-evolved-electronic-warfare-part-2/">the skills and equipment you'll need</a> as an electronic warfare specialist. In this final section, I tackle the tricky issues of battlefield operations and survival.<br /><br /><span style="font-weight: bold;">Survival:</span><br />An unfortunate fact about being part of a fleet's electronic warfare crew is that you'll almost certainly be a high priority target for your enemies. To make matters worse, specialist electronic warfare ships tend to have very poor defensive capabilities. Fitting any kind of tank on an electronic warfare ship can waste vital module slots and severely impact the performance of your ship. This is particularly true in the case of ECM jamming ships where the low slots should be used for signal distortion amplifiers.<br /><br />What can you do to <a href="http://massively.joystiq.com/2008/09/15/keeping-yourself-alive-in-eve-with-safespots/">keep your ship safe</a> on the battlefield and what should you do to help your fleet be victorious? Join me as I answer these questions in a thorough tactical overview of electronic warfare in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE Online</span></a>.<p><a href="http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/" rel="bookmark">Continue reading <em>EVE Evolved: Electronic Warfare, part 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/">EVE Evolved: Electronic Warfare, part 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1320157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>celestis</category><category>damp</category><category>dampener</category><category>ECM</category><category>electronic warfare</category><category>ElectronicWarfare</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>ew</category><category>faction</category><category>factional-warfare</category><category>falcon</category><category>featured</category><category>fleet</category><category>joystiqfeatures</category><category>neutraliser</category><category>neutralizer</category><category>piracy</category><category>pirate</category><category>pvp</category><category>sniper</category><category>tracking</category><category>turret</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 21 Sep 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Electronic warfare, part 2]]></title><link>http://massively.joystiq.com/2008/09/14/eve-evolved-electronic-warfare-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/14/eve-evolved-electronic-warfare-part-2/</guid><comments>http://massively.joystiq.com/2008/09/14/eve-evolved-electronic-warfare-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/ew2title.jpg" alt="" /></a></div>
In <a href="http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/">part 1 of this guide</a>, I delved into the world of electronic warfare in <a href="http://www.eve-online.com"><em>EVE Online</em></a>. In this second segment, I examine the skills and equipment you'll need to be an electronic warfare specialist with special regard to ECM jammers, remote sensor dampeners and tracking disruptors. Contrary to popular belief, <a href="http://massively.joystiq.com/2008/05/05/eve-evolved-skill-system-demystified-part-1/">new pilots with few skillpoints</a> can still be extremely useful in this area of PvP. The entry-level skills and equipment for electronic warfare specialists can be obtained within days of starting the game.<br /><br /><strong>Entry-level ships:</strong><br />Although electronic warfare modules can be fitted to any ship, each race has its own set of specialised ships that get bonuses to them. Ranging from cheap expendable frigates up to expensive force recon ships, there are specialist ships for players of all skill levels and in all price ranges. The Caldari race have ships that specialise in ECM jammers, the Gallente specialise in remote sensor dampeners and the Amarr make good use of tracking disruptors and energy neutralisers.<br /><br />Read on as I examine the skills and equipment you'll need to be one of the most effective electronic warfare specialists in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>.<p><a href="http://massively.joystiq.com/2008/09/14/eve-evolved-electronic-warfare-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: Electronic warfare, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/14/eve-evolved-electronic-warfare-part-2/">EVE Evolved: Electronic warfare, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/14/eve-evolved-electronic-warfare-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1313249/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/14/eve-evolved-electronic-warfare-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>damp</category><category>dampener</category><category>ECM</category><category>electronic warfare</category><category>ElectronicWarfare</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>ew</category><category>faction</category><category>factional-warfare</category><category>featured</category><category>fleet</category><category>joystiqfeatures</category><category>neutraliser</category><category>neutralizer</category><category>piracy</category><category>pirate</category><category>pvp</category><category>tracking</category><category>turret</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 14 Sep 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Electronic warfare, part 1]]></title><link>http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/</guid><comments>http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/ewtitle2.jpg" /></a><br /></div>
Whether you're taking part in <a href="http://massively.joystiq.com/2008/06/29/eve-evolved-state-of-the-war/">faction warfare</a>, <a href="http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/">pirating</a>, fighting a dirty corporate war or defending your homeland in 0.0, chances are you'll be engaging in a lot of <a href="http://massively.joystiq.com/2008/05/26/eve-evolved-to-blob-or-not-to-blob/">fleet warfare</a>. Although a lot of newer fleet commanders prefer all fleet members to be in ships that deal a lot of damage, the optimum setup makes better use of a variety of ship types. A strong fleet in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> is typically composed of three main groups. First you have the tacklers who intercept and warp-scramble enemies, then the damage dealers who kill the enemy and finally you have the electronic warfare crew.<br /><br /><span style="font-weight: bold;">What is electronic warfare?:</span><br /><a href="http://www.eve-online.com/guide/en/g61_1.asp">Electronic warfare</a> involves the use of modules that debilitate the enemy indirectly rather than attacking them head-on. This includes using target jammers to cause the enemy to lose his active target locks, sensor dampeners to decrease his lock range and energy neutralisers to deplete his capacitor. A good electronic warfare ship has the potential to remove several enemy ships from the battle, cutting the effectiveness of the enemy fleet down significantly. For this reason, a good electronic warfare wing in your fleet can be seen as a force multiplier, allowing your fleet to engage much larger forces and succeed.<br /><br />In the first part of this guide, I cover the basics of electronic warfare in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE</span></a> and show just how important this often underused portion of a fleet is.<p><a href="http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/" rel="bookmark">Continue reading <em>EVE Evolved: Electronic warfare, part 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/">EVE Evolved: Electronic warfare, part 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Sep 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1306697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>damp</category><category>dampener</category><category>ECM</category><category>electronic warfare</category><category>ElectronicWarfare</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>ew</category><category>faction</category><category>factional-warfare</category><category>featured</category><category>fleet</category><category>joystiqfeatures</category><category>neutraliser</category><category>neutralizer</category><category>piracy</category><category>pirate</category><category>pvp</category><category>tracking</category><category>turret</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 07 Sep 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The 10 Commandments of EVE]]></title><link>http://massively.joystiq.com/2008/08/28/the-10-commandments-of-eve/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/28/the-10-commandments-of-eve/</guid><comments>http://massively.joystiq.com/2008/08/28/the-10-commandments-of-eve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/1003189/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/post425.jpg" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> tends to appeal to MMO players who like the depth and complexity of a sci-fi game where players have the freedom to act as they wish in a vast galaxy. But that freedom comes with a price; <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> can be a harsh setting, particularly for newer players trying to get a handle on the game. <br /><br />For the newer player who's recently completed the tutorial, <em>EVE</em> largely remains a mystery... one which only reading, learning from other players, and just 'going for it' can solve. Still, it's always good when someone passes on advice to newer players as many of us learned our lessons the hard way. To that end, we bring you <a href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/1003189/">The 10 Commandments of <em>EVE.</em></a> Truth be told, there are a <em>lot</em> more than ten essential things to know about the game, but this is a good start. Feel free to add your own "commandments" or lessons learned in the comments below. <br /><br />
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<div align="center"><a class="gButtonLink" href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/1003189/">Behold The 10 Commandments of EVE &gt;&gt;</a></div>
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<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/">The 10 Commandments of EVE Online</a></strong></p><a href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/#1003189"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/dontafknew1024_thumbnail.jpg" alt="Thou shalt not AFK through lowsec or 0.0" title="Thou shalt not AFK through lowsec or 0.0" /></a><a href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/#1003167"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/cloneandinsure1024_thumbnail.jpg" alt="Thou shalt clone and insure" title="Thou shalt clone and insure" /></a><a href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/#1003171"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/overviewnightmare1024_thumbnail.jpg" alt="Thou shalt understand the overview" title="Thou shalt understand the overview" /></a><a href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/#1004224"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/smartie1024_thumbnail.jpg" alt="Thou shalt not use smartbombs and ECM in highsec" title="Thou shalt not use smartbombs and ECM in highsec" /></a><a href="http://massively.joystiq.com/photos/the-10-commandments-of-eve-online/#1003176"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/weaknesses1024_thumbnail.jpg" alt="Thou shalt know thy ship's weaknesses and compensate" title="Thou shalt know thy ship's weaknesses and compensate" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/28/the-10-commandments-of-eve/">The 10 Commandments of EVE</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Aug 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/28/the-10-commandments-of-eve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1297937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/28/the-10-commandments-of-eve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>10-commandments</category><category>autopilot</category><category>battleclinic</category><category>clone</category><category>ecm</category><category>eve</category><category>eve-online</category><category>eve-tanking</category><category>evemon</category><category>featured</category><category>galleries</category><category>game-mechanics</category><category>insurance</category><category>joystiqfeatures</category><category>local</category><category>new-eden</category><category>overview</category><category>pve</category><category>pvp</category><category>safespot</category><category>sci-fi</category><category>settings</category><category>skill-training</category><category>skills</category><category>smartbomb</category><category>smartbombs</category><category>tanking</category><category>ten-commandments</category><category>tips-and-tricks</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 28 Aug 2008 15:00:00 EST</pubDate></item></channel></rss>
