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Posts tagged Design-Philosophy

The Repopulation discusses design goals after its second Kickstarter

Six days remain until the second Kickstarter for The Repopulation closes out, and it's already doubled its funding goal. That prompted an interview with Kickstarter Conversations regarding the game's design principles and its second successful funding run. The development team attributed the...

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Hearthstone promises fewer card changes in open beta

All CCG and TCG players fear "the big nerf" that will change a beloved card, and in turn, an entire deck. However, such changes and tweaks are part of any card game, and in a blog post today, Lead Designer Eric Dodds explained the team's philosophy behind keeping Hearthstone balanced. Dodds said...

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Dig through the sand(box) in the latest Camelot Unchained devblog

Camelot Unchained continues its foundational principles series of dev blogs with entry number 11, in which Mark Jacobs talks about what exactly constitutes a sandbox game and the philosophy behind the sandbox elements in Camelot Unchained. He starts off with a clarification that "CU is not a true...

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WildStar's Jeremy Gaffney discusses sandboxes and themeparks

While WildStar has been offering a lot of previews to eager fans, that hasn't stymied player questions. It's been known for some time that the game aims at being a sandpark-style game, midway between themepark and sandbox principles, but what does that mean in execution? Executive producer Jeremy...

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Raph Koster wants to know why we can't all just get along

Raph Koster, MMO guru and erstwhile creative director of Star Wars Galaxies, has had it up to here with you people and your intolerance of one another. Yes, you, game designers. In a recent blog post, Koster makes shame carrots at those on both sides of the science-versus-humanities schism in...

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WildStar's Troy Hewitt talks about the game's design philosophy

It's likely to be a while longer before anyone gets to lay hands on WildStar's beta, much less the finished game, but there's still a lot to look forward to. A recent interview with producer Troy Hewitt might help salve a bit of that anticipation as Hewitt discusses the game's design philosophy...

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