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Posts tagged Deepworld

Massively's Third Annual Frindie Awards

It's time once again for me to throw out my awards for the best of free-to-play, indie, and oddball MMOs, a real niche-within-a-niche. It might seem that I am assigned many of these titles as though I were some modern day Mikey, but the truth is that I get a huge thrill out of finding a new game...

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MMObility: Introducing Deepworld to Minecraft fanatics

My nephews are visiting this week; they are nine and seven years old. And if there is one truth about these two, it's that they love Minecraft. Oh, they're also creative and smart young kids, but Minecraft is always a ready topic of conversation. Jeff, the younger one, loves to drill me on my...

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MMObility: Manyland is deceptively simple and surprising

Is the primitive 8- or 16-bit design movement becoming too much of a good thing? At first it presents a cool way to see and interact with the game world, and it does so with a style that is familiar but in many ways more fresh than anything we've experienced for a while. But, then we grow used to...

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Rise and Shiny: Deepworld

When I first got my hands on Deepworld, a new iOS sandbox MMO by Bytebin, I knew I was holding something unique. Sure, it took some cues from Minecraft and came from one of my least favorite schools of design -- steampunk -- but it was being built by a young team of indie developers who simply...

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Free for All: The second annual Frindie Awards

It's time once again for the Frindie Awards, my attempt to shine some light on the best indie, browser-based, free-to-play, and unusual MMOs that are all-too-often ignored by press -- and players. This one is for the little guys! Well, mostly. It's also for those games that seem to have passed...

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Rise and Shiny: Goodgame Empire

Goodgame Empire, by Goodgame Studios (makes sense, huh?) is a pretty casual MMORTS that sports some nice art, tempting cash-shop items, and the accessibility that still comes with Flash-based MMOs. Despite the beating that Adobe's baby took over the last year, Flash-based games do still offer...

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MMObility: Free-to-play and mobile at GDC Online, part 2

Let's continue my look at how free-to-play and mobile gaming showed at GDC Online this year. If you missed the first part, you can check it out in my last Free for All column. There was so much to cover that I had to wrap it into a two-parter. I truly think this was the best mobile showing since...

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