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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Gamescom 2013: In-depth looks at EverQuest Next and EQ Next: Landmark]]></title><link>http://massively.joystiq.com/2013/08/21/gamescom-2013-in-depth-looks-at-everquest-next-and-eq-next-lan/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/08/21/gamescom-2013-in-depth-looks-at-everquest-next-and-eq-next-lan/</guid><comments>http://massively.joystiq.com/2013/08/21/gamescom-2013-in-depth-looks-at-everquest-next-and-eq-next-lan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/08/21/gamescom-2013-in-depth-looks-at-everquest-next-and-eq-next-lan/"><img alt="EQ Next: Landmark" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/08/eqnext-1377110904.jpg" style="margin: 0px;" /></a></div>
<a href="http://massively.joystiq.com/tag/soe">SOE's</a> <a href="http://massively.joystiq.com/tag/david-georgeson/">David Georgeson</a> walked <a href="http://massively.joystiq.com/tag/gamescom-2013">Gamescom</a> attendees through some of the finer points of both <a href="http://massively.joystiq.com/category/everquest-next/"><em>EverQuest Next</em></a> and <a href="http://massively.joystiq.com/2013/08/02/soe-live-2013-introducing-everquest-next-landmark/"><em>EverQuest Next: Landmark</em></a> today, focusing on the emergent gameplay, destructible environments, and vast flexibility you'll potentially find in both halves of the game.<br />
<br />
Most of the information provided on <em>EverQuest Next</em> falls into the "<a href="http://massively.joystiq.com/2013/08/02/soe-live-2013-everquest-next-explained/">things we already knew</a>" category: The world is procedurally generated, destructible, tiered, and made of voxels. AI responds to your actions in lieu of sticking to specific spawn points; for example, Orcs will naturally search for areas with low guard patrols and high traffic so they can make the most of their thievery and will leave for greener pastures should you start making their work difficult by killing them or alerting guards.<br />
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There were new details on <em>Landmark</em>, however (check out <a href="http://massively.joystiq.com/2013/08/04/soe-live-2013-delving-deeper-into-eqns-landmark/">this great post from MJ</a> to see what we knew before). You can choose between male and female heroes and will begin as an Adventurer class at one of the world's great landmarks. From there, you can adventure freely into the world, find a spot you like, and claim it as your own. Once your spot is claimed, you can build on it however you see fit or move on to claim other areas and link them all together.<p><a href="http://massively.joystiq.com/2013/08/21/gamescom-2013-in-depth-looks-at-everquest-next-and-eq-next-lan/" rel="bookmark">Continue reading <em>Gamescom 2013: In-depth looks at EverQuest Next and EQ Next: Landmark</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/08/21/gamescom-2013-in-depth-looks-at-everquest-next-and-eq-next-lan/">Gamescom 2013: In-depth looks at EverQuest Next and EQ Next: Landmark</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Aug 2013 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/08/21/gamescom-2013-in-depth-looks-at-everquest-next-and-eq-next-lan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20700457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/08/21/gamescom-2013-in-depth-looks-at-everquest-next-and-eq-next-lan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cologne</category><category>con</category><category>convention</category><category>david-georgeson</category><category>emergent-gameplay</category><category>eq</category><category>eq-next</category><category>eqn</category><category>everquest</category><category>everquest-next</category><category>EverQuest-Next-Landmark</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>freemium</category><category>gamescom</category><category>gamescom-2013</category><category>germany</category><category>microtransaction</category><category>microtransactions</category><category>premium</category><category>Sandbox</category><category>soe</category><category>sony-online-entertainment</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>voxels</category><dc:creator><![CDATA[Mike Foster]]></dc:creator><pubDate>Wed, 21 Aug 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Leapers and gliders swoop into EverQuest II]]></title><link>http://massively.joystiq.com/2011/06/24/leapers-and-gliders-swoop-into-everquest-ii/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/24/leapers-and-gliders-swoop-into-everquest-ii/</guid><comments>http://massively.joystiq.com/2011/06/24/leapers-and-gliders-swoop-into-everquest-ii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://everquest2.com/news/read/current/3983"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/leaper-1308946825.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Slipping in under the cloud cover -- or soaring above it -- of <a href="http://massively.joystiq.com/2011/06/24/exclusive-smedley-on-the-sunsetting-of-star-wars-galaxies/">a busy day</a> for <a href="http://massively.joystiq.com/tag/soe/">SOE</a> is the news that <a href="http://everquest2.com/news/read/current/3983">leapers and gliders have landed</a> in <a href="http://everquest2.com"><em>EverQuest II</em></a>. These are special mounts for lower-level characters that allow them to get a taste of flight without the full thing, by giving them either the ability to "super-jump" or glide for a good distance.<br />
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<a href="http://cms.aol.com/319/content/posts/edit/19976168/">We first heard about these mounts at E3</a>, where <a href="http://massively.joystiq.com/tag/david-georgeson/">David Georgeson</a> revealed how players as young as level 30 could start earning their wings (so to speak). As part of this update, ground mounts have had their speeds significantly increased, going from 65% to as high as 130%. Ground mounts are still faster than leapers and gliders on land, and players will have to stick to the same category of mount for alternate appearances (no flying rhinos, alas).<br />
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<a href="http://massively.joystiq.com/category/everquest-ii/"><em>EverQuest II</em></a> has the details about where to get your spiffy new mounts, and <a href="http://massively.joystiq.com/2011/06/13/the-tattered-notebook-leapers-gliders-and-beastlords-oh-my/">don't miss our own thoughts</a> about how these jumpers and soarers will change the landscape of the game!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/24/leapers-and-gliders-swoop-into-everquest-ii/">Leapers and gliders swoop into EverQuest II</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Jun 2011 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/24/leapers-and-gliders-swoop-into-everquest-ii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19976168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/24/leapers-and-gliders-swoop-into-everquest-ii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-appearances</category><category>dave-georgeson</category><category>david-georgeson</category><category>e3</category><category>e3-2011</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>flyers</category><category>flying-rhino</category><category>leapers</category><category>mount</category><category>mounts</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 24 Jun 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[E3 2011: EverQuest II's Dave Georgeson in 3-D]]></title><link>http://massively.joystiq.com/2011/06/08/e3-2011-everquest-iis-dave-georgeson-in-3-d/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/08/e3-2011-everquest-iis-dave-georgeson-in-3-d/</guid><comments>http://massively.joystiq.com/2011/06/08/e3-2011-everquest-iis-dave-georgeson-in-3-d/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a></p><div style="text-align: center;">
	<a href="http://everquest2.com"><img  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/glider.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
If you're going to fly, why not fly with a little style -- and in 3-D? At <a href="http://massively.joystiq.com/tag/e3-2011">E3</a>, we were able to grab some facetime with <a href="http://massively.joystiq.com/tag/dave-georgeson/">Dave "Smokejumper" Georgeson</a>, <a href="http://www.everquest2.com/"><em>EverQuest II's</em></a> executive producer, as he showed us the next dimension of MMO gameplay while we checked out some of the new aerial races in the game.<br />
<br />
<em>"We wanted to do a little more with the flying creatures than to go from Point A to Point B,"</em> Georgeson said, referencing <a href="http://massively.joystiq.com/category/everquest-ii"><em>EQII's</em></a> aerial races. <em>"So we put in these flying race courses, which is a good test ground for showing off 3-D."</em><br />
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It's one of those things that has to be seen to be believed. The 3-D effect while flying is, in a word, <em>awesome</em>. The user interface is up close, your character is somewhere in the middle, and the environment is in the background. The effect is very noticeable when you turn, which happens a lot while flying.<br />
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Hit the jump to hear more of Georgeson's thoughts on 3-D in <em>EverQuest II</em> as well as a get tantalizing sneak peek at the game's future!<p><a href="http://massively.joystiq.com/2011/06/08/e3-2011-everquest-iis-dave-georgeson-in-3-d/" rel="bookmark">Continue reading <em>E3 2011: EverQuest II's Dave Georgeson in 3-D</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/08/e3-2011-everquest-iis-dave-georgeson-in-3-d/">E3 2011: EverQuest II's Dave Georgeson in 3-D</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Jun 2011 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/08/e3-2011-everquest-iis-dave-georgeson-in-3-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19961186/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/08/e3-2011-everquest-iis-dave-georgeson-in-3-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-d</category><category>aerial-race</category><category>children-of-war</category><category>class</category><category>content-update</category><category>dave-georgeson</category><category>david-georgeson</category><category>dungeon-finder</category><category>e3</category><category>e3-2011</category><category>eq2</category><category>eqii</category><category>everquest-ii</category><category>expansion</category><category>f2p</category><category>fan-faire</category><category>featured</category><category>flight</category><category>free-to-play</category><category>freeport</category><category>gliders</category><category>gu</category><category>gu-61</category><category>interview</category><category>leapers</category><category>lfg</category><category>new-class</category><category>people-finder</category><category>qeynos</category><category>smokejumper</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 08 Jun 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[SOE welcomes players back, Mark Anderson named DCUO's new game director]]></title><link>http://massively.joystiq.com/2011/05/18/soe-welcomes-players-back-mark-anderson-named-dcuos-new-game-d/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/18/soe-welcomes-players-back-mark-anderson-named-dcuos-new-game-d/</guid><comments>http://massively.joystiq.com/2011/05/18/soe-welcomes-players-back-mark-anderson-named-dcuos-new-game-d/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://stationblog.wordpress.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/welcomeback.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
"It's good to be back!" Many <a href="http://www.soe.com/">Sony Online Entertainment</a> customers have said this these past few days as the studio's titles came back online after a two-week absence. They're not the only ones, either; many of the leads to SOE's host of MMOs are saying the same thing today.<br />
<br />
Eight developers representing a large portion of SOE's library posted "Welcome back!" messages <a href="http://stationblog.wordpress.com/">on the Station Blog</a>, expressing a mixture of relief, happiness, and hopeful visions for their games' futures. Several of these developers have also used the opportunity to show that they were working hard during the break.<br />
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<em>"We're incredibly glad to have our worlds back online again,"</em> <a href="http://everquest2.com/"><em>EverQuest II's</em></a> <a href="http://massively.joystiq.com/tag/dave-georgeson">David Georgeson </a>said, <em>"and we really appreciate you all being so patient with us while we strengthened the castle walls."</em><br />
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There's certainly a lot of information to digest in these eight posts. <a href="http://massively.joystiq.com/tag/lorin-jameson/">Lorin Jameson</a> dropped the news that <a href="http://massively.joystiq.com/tag/Mark-Anderson/">Mark Anderson's</a> been moved up to become <em><a href="http://www.dcuniverseonline.com/">DC Universe Online's</a></em> latest game director, while Georgeson hinted at a "major new feature set" for <a href="http://massively.joystiq.com/category/everquest-ii"><em>EQII</em></a> that's in the works. Several of the devs mentioned that the downtime will result in a delay of future patches and expansions so that they can be properly tested.<br />
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<a href="http://stationblog.wordpress.com/">You can read the full assortment</a> of "Welcome back!" posts at the Station Blog.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/18/soe-welcomes-players-back-mark-anderson-named-dcuos-new-game-d/">SOE welcomes players back, Mark Anderson named DCUO's new game director</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 May 2011 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/18/soe-welcomes-players-back-mark-anderson-named-dcuos-new-game-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19944322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/18/soe-welcomes-players-back-mark-anderson-named-dcuos-new-game-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-georgeson</category><category>david-georgeson</category><category>dc-universe-online</category><category>dcuo</category><category>deadmeat</category><category>eq</category><category>eq2</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>expansion</category><category>free-realms</category><category>lorin-jameson</category><category>mark-anderson</category><category>Nick-Parkinson</category><category>patch</category><category>promotion</category><category>promotions</category><category>smokejumper</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars-clone-adventures</category><category>star-wars-galaxies</category><category>swg</category><category>Thom-Terrazas</category><category>Todd-Carson</category><category>Tony-Tyson</category><category>update</category><category>welcome-back</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 18 May 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Free Realms takes to the seas]]></title><link>http://massively.joystiq.com/2010/03/18/free-realms-takes-to-the-seas/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/18/free-realms-takes-to-the-seas/</guid><comments>http://massively.joystiq.com/2010/03/18/free-realms-takes-to-the-seas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a></p><div style="text-align: center;"><a href="http://freerealms.wordpress.com/2010/03/17/pirates-plunder-producers-post/"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/fr-pirates-epl-317.jpg" /></a></div>
Pirates these days are, not to put too fine a point on it, considered head-explodingly awesome. They get <a href="http://en.wikipedia.org/wiki/Talk_like_a_pirate_day">their own day of the month</a>, they've been <a href="http://en.wikipedia.org/wiki/Pirates_of_the_caribbean">the lynchpin of several films</a>, and they're generally pop culture gold. The new producer on Sony's popular <a href="http://www.freerealms.com/"><em>Free Realms</em></a>, <a href="http://massively.joystiq.com/tag/David-Georgeson/">David Georgeson</a>, has recently announced that <a href="http://freerealms.wordpress.com/2010/03/17/pirates-plunder-producers-post/">the longstanding absence of pirates in the game will soon be addressed</a>. After a few early leaks, it's now official that the game will be releasing the nautical "Pirate's Plunder" mini-game to let everyone enjoy sailing the high seas and keeping a parrot on your shoulder.<p><a href="http://massively.joystiq.com/2010/03/18/free-realms-takes-to-the-seas/" rel="bookmark">Continue reading <em>Free Realms takes to the seas</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/18/free-realms-takes-to-the-seas/">Free Realms takes to the seas</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Mar 2010 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://freerealms.wordpress.com/2010/03/17/pirates-plunder-producers-post/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/18/free-realms-takes-to-the-seas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19403977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/18/free-realms-takes-to-the-seas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-georgeson</category><category>free-2-play</category><category>free-mmorpg</category><category>free-realms</category><category>free-realms-soe</category><category>free-realms-sony</category><category>free-to-play</category><category>mini-games</category><category>pirates</category><category>pirates-plunder</category><category>soe</category><category>sony-online</category><category>sony-online-entertainment</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 18 Mar 2010 10:00:00 EST</pubDate></item></channel></rss>