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Posts tagged Dave-Georgeson

PAX Prime 2014: Landmark comes into its own

After the better part of a year of being both an excellent building simulator and the sparse skeleton of an actual MMO, Landmark is finally starting to fill out in all sorts of pleasing ways. At this year's PAX Prime, Dave Georgeson was gushing about the joy that's been unleashed with the recent...

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SOE Live 2014: More on Landmark's islands and combat

I think there's a consensus that you can never get too much information about Landmark, and the devs at SOE Live certainly delivered more juicy details about the game's islands and its upcoming combat system. For instance, did you know that Franchise Director Dave Georgeson revealed this little fun...

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SOE Live 2014: Combat comes to Landmark August 27th

If you've got a thing for combat, have we got the perfect date for you! Landmark launches the ability to fight -- and die -- on Wednesday, August 27th. That means everyone who's been waiting in the wings for the new sandbox to get more systems before diving in only have to hold out two more weeks...

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The Stream Team: Talking Landmark summer plans with Georgeson and Michaels

Do you want to get the inside scoop on what's happening in Landmark this summer? Then you want to go right to the source! Massively's MJ teams up in-game and in-chat with Creative Director Dave Georgeson and Senior Producer Terry Michaels to talk all about the sandbox's summer plans. If you have...

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Caves won't bring universal claim wipe in Landmark

If you've been holding back from building in Landmark because of the impending claim wipe when caves are introduced, feel free to dig in now. There's no universal wipe! Director of Development Dave Georgeson expounded on the change in plans during last night's Landmark Live. "We found a way...

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Landmark updates testing blueprint

EverQuest Franchise Lead Dave Georgeson critted Landmark testers with a wall of text late last night, updating the community on the plans for the game's features rollout over the next four months. To sum up the huge list: Early May: The addition of oceans, cave networks, Player Studio, and some...

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PAX East 2014: The future looks bright for the next generation of MMOs

While last weekend saw a surprising lack of noteworthy announcements at PAX East 2014, one panel gathered several industry veterans to answer a not-so-simple question: How does the future look for the MMO industry as a whole? The panel, titled Next Generation MMO Games: What's Next for Multiplayer...

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PAX East 2014: Landmark's current tools and future crafts

We've all seen what gamers are capable of making in Minecraft. A quick search online turns up replicas of everything imaginable, sublime works of art, even inexplicable cat fountains. According to Dave Georgeson, this is exactly what led to the creation of Landmark, and by his own admission the...

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SOE's Georgeson: 'F2P is the way gamers should want their MMOs to be'

IGN has published yet another article stemming from its recent interview with SOE's Dave Georgeson. The EverQuest franchise development director says that the free-to-play business model is a no-brainer from a gamer's perspective. "I think that free-to-play is the way that gamers should want...

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SOE's Georgeson on City of Heroes and the future of EQ

IGN has released another snippet of its recent interview with EverQuest franchise lead Dave Georgeson. Earlier today Georgeson talked up his enthusiasm for virtual reality, while this latest cut focuses on EverQuest, EverQuest II, and City of Heroes. Yeah, you read that right, as apparently the...

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