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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Guild Wars 2 retools commander icons, fees]]></title><link>http://massively.joystiq.com/2014/08/20/guild-wars-2-retools-commander-icons-fees/</link><guid isPermaLink="true">http://massively.joystiq.com/2014/08/20/guild-wars-2-retools-commander-icons-fees/</guid><comments>http://massively.joystiq.com/2014/08/20/guild-wars-2-retools-commander-icons-fees/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><a href="http://massively.joystiq.com/2014/08/20/guild-wars-2-retools-commander-icons-fees/"><img alt="GW2" data-credit="GW2" data-mep="408619" src="http://o.aolcdn.com/hss/storage/midas/16c8b1aca1d674fbae411b93481d4fc2/200616663/6fb12commander-icon-ui-2.jpg" style="height: 180px; width: 225px; float: left; padding-right: 10px;" /></a>As Massively's Anatoli Ingram discussed in his <a href="http://massively.joystiq.com/2014/08/19/flameseeker-chronicles-taking-command-in-guild-wars-2/">Flameseeker Chronicles column yesterday</a>, <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2's</a></em> September feature pack will include significant <a href="https://www.guildwars2.com/en/news/big-changes-are-coming-to-the-commander-system/">changes to the commander system</a> that marks player volunteers as leaders on various world maps.<br />
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After the patch, commander tags will become account-bound rather than character-bound, meaning your newbie Asura can strut around Metrica Province as if she owns the place. Consequently, tags will triple in price to 300 gold. Players will also be able to customize their icons with spiffy new colors intended to "facilitate a range of tactical uses" like organizing groups in PvE and PvP.<br />
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Already a commander? Lucky you: <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> says you'll be grandfathered into the new system for no extra fee. The studio plans to consider "possibilities for recognizing experienced and prestigious commanders" in the future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2014/08/20/guild-wars-2-retools-commander-icons-fees/">Guild Wars 2 retools commander icons, fees</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Aug 2014 17:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2014/08/20/guild-wars-2-retools-commander-icons-fees/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20950036/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2014/08/20/guild-wars-2-retools-commander-icons-fees/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>buy-to-play</category><category>commander</category><category>dorito</category><category>doritos</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>icon</category><category>leader</category><category>leaders</category><category>leadership</category><category>ncsoft</category><category>pvp</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 20 Aug 2014 17:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Merging EVE with DUST 514]]></title><link>http://massively.joystiq.com/2012/11/04/eve-evolved-merging-eve-with-dust-514/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/04/eve-evolved-merging-eve-with-dust-514/</guid><comments>http://massively.joystiq.com/2012/11/04/eve-evolved-merging-eve-with-dust-514/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/11/04/eve-evolved-merging-eve-with-dust-514/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/evedust.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
When console MMOFPS <a href="http://www.dust514.com/"><em>DUST 514</em></a> was first announced, players were cautious of the game's ambitious goals. Developers promised that <a href="http://massively.joystiq.com/category/dust-514"><em>DUST</em></a> battles would decide the ownership of planets inside PC MMO <a href="http://www.eve-online.com/"><em>EVE Online</em></a>, and that this would tie into system sovereignty and ultimately ownership of entire regions of space. We expected the two games to have separate communities and economies that would interact only when <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players hired <em>DUST</em> mercenaries to take over sectors of particular planets, but we couldn't have been more wrong.<br />
<br />
Two years later, <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> blew our expectations out of the water with <a href="http://massively.joystiq.com/2011/06/09/e3-2011-dust-514s-realtime-integration-with-eve-online/">details of how <em>DUST</em> and <em>EVE</em> will be practically joined at the hip</a>. We learned that the two games would share the exact same corporations and that ISK would be transferable between games. We also got a glimpse of the incredible plans for realtime integration, with <em>EVE</em> ships able to deliver air strikes to planets and <em>DUST</em> players able to shoot down ships in orbit with ground cannon. But have those ambitious goals stayed in focus during development, and what can we expect from DUST when it launches early next year?<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> opinion piece, I look through the public information on <em>DUST 514</em>'s launch integration with <em>EVE Online</em> and speculate on how the link may evolve after release.<p><a href="http://massively.joystiq.com/2012/11/04/eve-evolved-merging-eve-with-dust-514/" rel="bookmark">Continue reading <em>EVE Evolved: Merging EVE with DUST 514</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/04/eve-evolved-merging-eve-with-dust-514/">EVE Evolved: Merging EVE with DUST 514</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 Nov 2012 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/04/eve-evolved-merging-eve-with-dust-514/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20369689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/04/eve-evolved-merging-eve-with-dust-514/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>air-strike</category><category>alliance-warfare</category><category>battlefield</category><category>battlefield-2</category><category>ccp</category><category>ccp-games</category><category>commander</category><category>console</category><category>console-mmo</category><category>dust</category><category>dust-514</category><category>dust-514-beta</category><category>dust-514-video</category><category>dust-beta</category><category>dust-bunnies</category><category>eve</category><category>eve-dust-integration</category><category>eve-dust-interaction</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>first-person-shooter</category><category>fps</category><category>incarna</category><category>integration</category><category>merc</category><category>mercenary</category><category>mercenary-quarters</category><category>mmofps</category><category>planet</category><category>planets</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>realtime</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>solar-systems</category><category>territorial-control</category><category>territorial-warfare</category><category>trailer</category><category>video</category><category>walking-in-stations</category><category>war-barge</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 04 Nov 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online previews BattleMech upgrades and pilot skill trees]]></title><link>http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/</guid><comments>http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/"><img alt="Concept Art -- MechWarrior Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/mwo-1328307677.jpg" /></a></div>
<div style="text-align: left; ">
	A couple of days ago, <a href="http://www.massively.com/tag/piranha-games">Piranha Games</a> -- the studio behind the upcoming <em><a href="http://www.massively.com/category/mechwarrior-online">MechWarrior Online</a></em> -- gave us a look at the role-based warfare and character progression we can expect from the robot-fighting title. As we reported last week, players in <em>MWO</em> will fall into of four roles: scout, assault, defense, or command. Today's update on the game's official site gives us a closer look at the various ways that players can earn XP and on what they can spend it. For instance, every 'Mech will have an upgrade tree, which is divided into tiers. Players must spend experience in order to purchase all of the upgrades on a given tier before they are able to access the subsequent tier. <br />
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	To get a look at the various abilities and skill trees through which players will be progressing when they finally find themselves in the cockpit, just click on through the link below to the official <em>MechWarrior Online</em> site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/">MechWarrior Online previews BattleMech upgrades and pilot skill trees</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Feb 2012 19:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20164347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>battlemech</category><category>battletech</category><category>character-progression</category><category>command</category><category>commander</category><category>defender</category><category>defense</category><category>experience</category><category>f2p</category><category>free-to-play</category><category>mechwarrior</category><category>mechwarrior-online</category><category>modules</category><category>mwo</category><category>piranha-games</category><category>progression</category><category>role</category><category>roles</category><category>scout</category><category>upgrades</category><category>xp</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 03 Feb 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Launch 2.0]]></title><link>http://massively.joystiq.com/2011/10/14/wasteland-diaries-launch-2-0/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/14/wasteland-diaries-launch-2-0/</guid><comments>http://massively.joystiq.com/2011/10/14/wasteland-diaries-launch-2-0/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<em><a href="http://massively.joystiq.com/2011/10/14/wasteland-diaries-launch-2-0"><img alt="The Los Alamos auction house" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/felaunch21.jpg" /></a></em></div>
<em><a href="http://www.gamersfirst.com/fallenearth/">Fallen Earth</a></em> is <a href="http://massively.joystiq.com/2011/10/12/fallen-earth-launches-f2p-postpones-world-events/">officially free-to-play</a> with patch 2.0. There are very few restrictions on the free accounts, so if you haven't at least tried it out, you really have no excuse. If it's been a while since you've played, you might want to pop in and check it out. A lot has changed, and there's no need to sub up to take a look. The world is pretty well populated now. Even Los Alamos was crowded again, like it used to be over a year ago. The starter towns were packed with new players all running around with their axes and air rifles. The population is certainly healthy at the moment; hopefully it will last.<br />
<br />
It's been over two years since <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> went live, and it's also probably been over two years since the wasteland has had so many people in it. LifeNet gear is back in style again. Players are trotting around on "Old Nags," and the Help channel is a fusillade of questions that many of the more helpful and knowledgeable players try to keep up with. I spent a few hours traveling around and watching the crowds. Seeing the swarms of players and the dead mobs littering the desert sand in Sector 1 reminded me of launch day back in September of '09. But the difference is this: There are more players everywhere, which means many of the old players have returned as well. I've noticed some big changes already, and I'll share those with you right after the cut.<p><a href="http://massively.joystiq.com/2011/10/14/wasteland-diaries-launch-2-0/" rel="bookmark">Continue reading <em>Wasteland Diaries: Launch 2.0</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/14/wasteland-diaries-launch-2-0/">Wasteland Diaries: Launch 2.0</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Oct 2011 19:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/14/wasteland-diaries-launch-2-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20080902/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/14/wasteland-diaries-launch-2-0/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boneclaw</category><category>Chopper</category><category>Commander</category><category>economy</category><category>f2p</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>free-to-play</category><category>gamersfirst</category><category>patch-2.0</category><category>server-population</category><category>wardrobe-slots</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 14 Oct 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: F2P -- What to expect]]></title><link>http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/</guid><comments>http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/"><em><img alt="Emerging from the cloner" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/feftp5.jpg" /></em></a></div>
<a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> is <a href="http://massively.joystiq.com/2011/09/02/fallen-earth-set-to-go-free-to-play-on-october-12th/">going free-to-play</a> on October 12th. That's the plan, anyway. Four different subscriber levels will be available. The free accounts will actually have quite a bit of freedom with in the game (in fact, I'm shocked at how few restrictions they will have). The highest tier is a bit pricey for what you get, but we don't want a pay-to-win system, right? There's a fine line between giving paying customers something worthwhile and upsetting the balance of the entire universe. I'll discuss each subscription level later on in the post.<br />
<br />
There are still a few concerns that many in the <a href="http://www.gamersfirst.com/fallenearth/"><em>Fallen Earth</em></a> community (including me) have about the F2P transition, and not all of them are technical concerns. I'm really not sure what to expect exactly as far as numbers of players, but I'm sure we'll see a huge influx of players both new and returning. How many exactly? I don't have a clue. I'll cover the sub levels first and then discuss my fears about what's to come afterward. So click past the cut and let's get started.<p><a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/" rel="bookmark">Continue reading <em>Wasteland Diaries: F2P -- What to expect</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/">Wasteland Diaries: F2P -- What to expect</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Sep 2011 19:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20037514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Commander</category><category>commander-aura</category><category>f2p</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>free-to-play</category><category>gamersfirst</category><category>icarus-studios</category><category>p2p</category><category>pay-to-play</category><category>reward-points</category><category>scavenger</category><category>subscription-model</category><category>survivalist</category><category>wastelander</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 09 Sep 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Proposed Fallen Earth F2P chart separates the scavengers from the commanders]]></title><link>http://massively.joystiq.com/2011/08/30/proposed-fallen-earth-f2p-chart-separates-the-scavengers-from-th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/30/proposed-fallen-earth-f2p-chart-separates-the-scavengers-from-th/</guid><comments>http://massively.joystiq.com/2011/08/30/proposed-fallen-earth-f2p-chart-separates-the-scavengers-from-th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/30/proposed-fallen-earth-f2p-chart-separates-the-scavengers-from-th/"><img alt="Fallen Earth membership chart" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/fe.jpg" /></a></div>
While we didn't get much out of <a href="http://massively.joystiq.com/tag/gamersfirst/">GamersFirst</a> at <a href="http://massively.joystiq.com/tag/pax-prime-2011/">PAX</a> this past week about <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> plans for this fall and the free-to-play conversion, it looks like news will find a way nevertheless. Creep the Prophet posted a <em>proposed </em>(please note that word) membership matrix for Fallen Earth when the F2P switch is triggered.<br />
<br />
Similar to other F2P charts we've seen, this boasts a variety of subscription levels, from the F2P "Scavenger" to the ultra-deluxe "Commander." The good news is that a majority of the game would, under this matrix, become simply free to all, including all zones, all levels, and skills. Free players will face a few restrictions, including crafting limitations, no access to global chat, only one character slot, and a slower rate of gaining XP and AP. The better subscription levels offer discounts to the game's store, faster progress in the game, monthly gifts, and a full range of features.<br />
<br />
Subscribers will also receive an in-game "aura," that will allow them to share some of these bonuses with their less-fortunate F2P brothers and sisters.<br />
<br />
No prices have been attached to this chart, and it could be subject to change between now and the F2P conversion, which should happen sometime between October and December.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/30/proposed-fallen-earth-f2p-chart-separates-the-scavengers-from-th/">Proposed Fallen Earth F2P chart separates the scavengers from the commanders</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Aug 2011 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/30/proposed-fallen-earth-f2p-chart-separates-the-scavengers-from-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20030537/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/30/proposed-fallen-earth-f2p-chart-separates-the-scavengers-from-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>commander</category><category>crafting</category><category>creep</category><category>creep-the-prophet</category><category>f2p</category><category>fallen-earth</category><category>fe</category><category>free-to-play</category><category>gamersfirst</category><category>icarus</category><category>icarus-studios</category><category>membership-chart</category><category>membership-matrix</category><category>pax</category><category>pax-prime-2011</category><category>scavenger</category><category>subscriber-chart</category><category>subscription</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 30 Aug 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Massively's hands-on with End of Nations' PvE and PvP]]></title><link>http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-end-of-nations-pve-and-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-end-of-nations-pve-and-pvp/</guid><comments>http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-end-of-nations-pve-and-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div style="text-align: center;"><a href="http://www.endofnations.com/en/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/eonintropic.jpg" /></a></div>
You know that scene in <a href="http://en.wikipedia.org/wiki/Contact_(film)">Contact</a> in which Jodie Foster is looking out at the cosmos, telling the folks at mission control that they should have sent a poet? All the while I was playing <em><a href="http://www.endofnations.com/en/">End of Nations</a></em> at <a href="http://www.trionworlds.com/en/">Trion World's</a> Gamer's Day event, I kept thinking, "Massively should have sent a <em><a href="http://us.battle.net/sc2">StarCraft</a></em> guru!" I initially felt very much out of my element. MMOs and RPGs are my shtick; I only rarely dive into turn-based strategy games. And RTS games? Forget it. They don't agree with me. If it doesn't have a pause button, I probably don't have time for it. I'm too easily distractible, too impatient, and too exhausted after a work-day of multi-tasking to spend my playtime multi-tasking even more. There's just no time for cooking meals, browsing lolcats, and chatting with the spouse when you're neck-deep in an RTS. RTS games are serious business; they require my undivided attention and concentration, and I don't like doing things halfway.<br />
<br />
And yet maybe that makes me just the right person to try out an MMORTS hybrid like Trion's <em><a href="http://massively.joystiq.com/tag/end-of-nations/">EoN</a></em>. Most people who give it a spin when it hits the market will probably have a lot in common with me -- they'll be loyalists to one side or the other, not to both. Maybe an RTS novice is just the sort of person who can test out the game, present it to MMO gamers, and explain just what the heck this game thinks it's doing playing around in our end of the pool.<br />
<br />
Or maybe I'll end up sobbing amidst the charred remains of my tank minions. You'll never know if you don't hit the break!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/end-of-nations-gamers-day/">End of Nations Gamer's Day</a></strong></p><a href="http://massively.joystiq.com/photos/end-of-nations-gamers-day/#3267175"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/rtsclient-r-2010-07-14-12-22-11-44_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/end-of-nations-gamers-day/#3267176"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/rtsclientr-2010-07-14-12-30-16-33_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/end-of-nations-gamers-day/#3267177"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/rtsclientr-2010-07-20-20-57-33-93_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/end-of-nations-gamers-day/#3267178"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/screen1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/end-of-nations-gamers-day/#3267179"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/screen2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-end-of-nations-pve-and-pvp/" rel="bookmark">Continue reading <em>Massively's hands-on with End of Nations' PvE and PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-end-of-nations-pve-and-pvp/">Massively's hands-on with End of Nations' PvE and PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Aug 2010 11:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-end-of-nations-pve-and-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19586902/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-end-of-nations-pve-and-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>army</category><category>candy-apple-red-is-too-a-good-tank-color</category><category>Commander</category><category>commander-role</category><category>customization</category><category>end-of-nations</category><category>eon</category><category>featured</category><category>gallery</category><category>gamers-day</category><category>Headquarters</category><category>magadan</category><category>map</category><category>maps</category><category>mmorts</category><category>movie</category><category>oman</category><category>order-of-nations</category><category>petroglyph</category><category>petroglyph-studios</category><category>preview</category><category>pve</category><category>pvp</category><category>really-big-nuke</category><category>RTS</category><category>screenshots</category><category>strategy</category><category>tank</category><category>tanking</category><category>tanks</category><category>trailer</category><category>trailers</category><category>trion</category><category>trion-worlds</category><category>war</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 18 Aug 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: PvP masterclass - Fleet warfare]]></title><link>http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/</guid><comments>http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/raiding/" rel="tag">Raiding</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div align="center"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/masterclass3-title.jpg" alt="" /></a><br /></div>
Fleet warfare in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> is a big step up from the small, casual PvP gangs discussed in <a href="http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/">last week's PvP Masterclass article</a>. In this guide, I explore the day to day activities of <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a>'s largest combat machinations, from <a href="http://massively.joystiq.com/2008/06/29/eve-evolved-state-of-the-war/">30-man faction warfare gangs</a> to <a href="http://massively.joystiq.com/2008/05/26/eve-evolved-to-blob-or-not-to-blob/">300-man territorial fleets</a>. In stark contrast to a small and highly mobile gang, a large fleet is a lumbering hulk that favours combined firepower and good co-ordination over all else. Massive fleets of hundreds of pilots <a href="http://www.killboard.net/fleetbattle/">routinely clash</a> in the outskirts of <span style="font-style: italic;">EVE</span>'s lawless 0.0 space. But when they move at the speed of their slowest member and are really only as good as their fleet commander, what can you do to make sure your fleet is a success?<br /><br /><span style="font-weight: bold;">Fight-by-numbers:</span><br />The essence of fleet warfare is that using more ships is usually better. By focusing all attacks on one enemy at a time, a larger fleet has a very high damage potential. It also allows a more diverse range of ship types to take part in the fight such as an <a href="http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/">electronic warfare wing</a> or sniper squadron. Forming a large fleet usually requires some planning and co-ordination, making them less suited to casual PvP and more suited to organised assaults on specific targets like POS.<br /><br />Read on as I tackle the question of how to make a fleet effective from the perspective of both the fleet's individual members and the fleet commander.<p><a href="http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/" rel="bookmark">Continue reading <em>EVE Evolved: PvP masterclass - Fleet warfare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/">EVE Evolved: PvP masterclass - Fleet warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Nov 2008 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1359689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>align</category><category>blob</category><category>buffer tank</category><category>BufferTank</category><category>ccp</category><category>combat</category><category>commander</category><category>corp</category><category>corporation</category><category>empire</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>fc</category><category>featured</category><category>fleet commander</category><category>FleetCommander</category><category>gank</category><category>grouping</category><category>guide</category><category>joystiqfeatures</category><category>professions</category><category>pvp</category><category>sci-fi</category><category>war</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 02 Nov 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan Product Developer interview, with gameplay video]]></title><link>http://massively.joystiq.com/2007/12/14/age-of-conan-product-developer-interview-with-gameplay-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/14/age-of-conan-product-developer-interview-with-gameplay-video/</guid><comments>http://massively.joystiq.com/2007/12/14/age-of-conan-product-developer-interview-with-gameplay-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a></p><center><a href="http://massively.joystiq.com/photos/age-of-conan-artwork/529924/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/aoc-guardian-425.jpg" alt="" /></a></center><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/pc_games/Age_of_Conan_interview_and_video'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>
<div align="left">On December 5th, I was invited to the Eidos/Funcom <em><a href="http://massively.joystiq.com/category/age-of-conan">Age of Conan</a></em> press event, where I was privileged enough to be granted access to both the game itself and the development team. I was able to play the opening area, leading into the first town. I sussed out the combat and the conversation interface. I spoke with J&oslash;rgen Tharaldsen, the Product Developer, and he let drop a metric ton of knowledge upon my fevered noggin. I reprint here our conversation, interspersed with my handheld-shot video pieces, the first of which is shown above, which is where the game starts, with you as a survivor of a shipwrecked slaver ship. I'd like to thank J&oslash;rgen and the entire Eidos/Funcom team, all of whom I found to be gracious, witty, and enthusiastic about their game, which is refreshing to see. My take? The game looks incredible, and it's extremely immersive from the get-go. They say they're on schedule for an early 2008 release, so this is something to anticipate indeed.<br /><br /> <center><embed width="425" height="319" src="http://static4.filefront.com/ffv6/player/vp_embed.swf?v=455230&amp;autorun=false" type="application/x-shockwave-flash" wmode="transparent"></embed></center><br /> More videos and the interview after the jump!</div><p><a href="http://massively.joystiq.com/2007/12/14/age-of-conan-product-developer-interview-with-gameplay-video/" rel="bookmark">Continue reading <em>Age of Conan Product Developer interview, with gameplay video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/14/age-of-conan-product-developer-interview-with-gameplay-video/">Age of Conan Product Developer interview, with gameplay video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Dec 2007 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/12/14/age-of-conan-product-developer-interview-with-gameplay-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1061787/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/14/age-of-conan-product-developer-interview-with-gameplay-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5.1-surround</category><category>age-of-conan</category><category>anarchy-online</category><category>aquilonia</category><category>archer</category><category>architect</category><category>arnold-schwarzenegger</category><category>barbarian</category><category>breaking</category><category>cimmeria</category><category>commander</category><category>crom</category><category>dark-templar</category><category>didrik-tollefsen</category><category>eidos</category><category>featured</category><category>funcom</category><category>gameplay-video</category><category>germany</category><category>guardian</category><category>hour-of-the-dragon</category><category>hyboria</category><category>interview</category><category>jorgen-tharaldsen</category><category>joystiqfeatures</category><category>kushites</category><category>mage</category><category>mammoth</category><category>marvel-comcs</category><category>massively</category><category>mitra</category><category>mtv</category><category>norway</category><category>picts</category><category>prestige</category><category>priest</category><category>robert-e-howard</category><category>shadowlands</category><category>siege</category><category>stygia</category><category>the-longest-journey</category><category>thoth-amon</category><category>vanir</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Fri, 14 Dec 2007 12:00:00 EST</pubDate></item></channel></rss>