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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[A sightseeing tour of the Imperious Task Force in CoX]]></title><link>http://massively.joystiq.com/2008/08/29/a-sightseeing-tour-of-the-imperious-task-force-in-cox/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/29/a-sightseeing-tour-of-the-imperious-task-force-in-cox/</guid><comments>http://massively.joystiq.com/2008/08/29/a-sightseeing-tour-of-the-imperious-task-force-in-cox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a></p><a href="http://massively.joystiq.com/photos/city-of-heroes-imperious-task-force/1004333/"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/sybilatthegate.jpg" /></a>When <em><a href="http://www.cojh.com">City of Heroes</a> <a href="http://massively.joystiq.com/tag/cox-issue-12">Issue 12: Midnight Hour</a></em> came out, it brought with it a new co-operative Task Force that many players thought was the best yet. Its popularity hasn't waned at all; there are still groups running it at all hours of the day. <br /><br />We were pretty impressed, too. So we've visited Cimerora, signed up for the Task Force, and documented the result. <br /><br />A word of warning first, though. This gallery is <strong>heavy on the spoilers</strong>. Most Task Forces don't contain twists or surprises: this one does. The Imperious TF contains one jaw-dropping reveal in particular, and we wouldn't want to spoil the surprise for anyone planning to run the Task Force themselves. If you're not planning to do so any time soon, or you aren't a <em><a href="http://massively.joystiq.com/tag/cox">CoX</a> </em>player, or you don't care about spoilers, then by all means continue!<br /><br />
<div class="gButton">
<div align="center"><a class="gButtonLink" href="http://massively.joystiq.com/photos/city-of-heroes-imperious-task-force/1004333/">Get thee unto Cimerora &gt;&gt;</a></div>
</div>
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/city-of-heroes-imperious-task-force/">City of Heroes: Imperious Task Force</a></strong></p><a href="http://massively.joystiq.com/photos/city-of-heroes-imperious-task-force/#1004333"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/imperious_thumbnail.jpg" alt="Imperious" title="Imperious" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-imperious-task-force/#1004335"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/pillared-hall_thumbnail.jpg" alt="Under the Mountain" title="Under the Mountain" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-imperious-task-force/#1004339"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/second-sybil_thumbnail.jpg" alt="Sybil at the Inner Gate" title="Sybil at the Inner Gate" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-imperious-task-force/#1004340"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/oracle_thumbnail.jpg" alt="Mountaintop Oracle" title="Mountaintop Oracle" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-imperious-task-force/#1004341"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/sister-solaris_thumbnail.jpg" alt="Sister Solaris" title="Sister Solaris" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/29/a-sightseeing-tour-of-the-imperious-task-force-in-cox/">A sightseeing tour of the Imperious Task Force in CoX</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Aug 2008 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/29/a-sightseeing-tour-of-the-imperious-task-force-in-cox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1298059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/29/a-sightseeing-tour-of-the-imperious-task-force-in-cox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cimerora</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>featured</category><category>imperious</category><category>ncsoft</category><category>romulus</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Fri, 29 Aug 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Win a hand-painted PC from City of Heroes and the Daily Mirror]]></title><link>http://massively.joystiq.com/2008/06/15/win-a-hand-painted-pc-from-city-of-heroes-and-the-daily-mirror/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/15/win-a-hand-painted-pc-from-city-of-heroes-and-the-daily-mirror/</guid><comments>http://massively.joystiq.com/2008/06/15/win-a-hand-painted-pc-from-city-of-heroes-and-the-daily-mirror/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/comics/" rel="tag">Comics</a></p><a href="http://www.mirror.co.uk/gamesandfun/competitions/2008/06/11/win-a-one-of-a-kind-pc-hand-painted-by-a-top-comic-book-artist-89520-20603414/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/mirror_comp.jpg"  alt="" /></a>In line with many amazing competitions from <a href="http://eu.plaync.com/eu/">NCsoft Europe</a> and their <a href="http://drawtheworldtogether.wordpress.com/">Draw the World Together children's charity</a>, the <a href="http://www.mirror.co.uk/gamesandfun/competitions/2008/06/11/win-a-one-of-a-kind-pc-hand-painted-by-a-top-comic-book-artist-89520-20603414/">most recent contest</a> involves the UK's <em><a href="http://www.mirror.co.uk/">Daily Mirror</a></em>. To celebrate the latest expansion to <em><a href="http://www.cityofheroes.com">City of Heroes</a>: Issue 12: Midnight Hour</em>, NCsoft is offering one lucky <em>Mirror</em> reader a chance to win their very own Intel Core 2 Duo PC complete with 20" monitor encased in a uniquely-crafted case hand-painted by <a href="http://en.wikipedia.org/wiki/Andrew_Wildman">Andrew Wildman</a>, one of the Draw the World Together artists.<br /><br />Wildman is best known for his amazing work on the <a href="http://en.wikipedia.org/wiki/Thundercats"><em>ThunderCats</em></a> and <a href="http://en.wikipedia.org/wiki/The_Real_Ghostbusters"><em>The Real Ghostbusters</em></a> comics during the 80's. One of his crowning achievements during this era was his work on the final issues of the <a href="http://en.wikipedia.org/wiki/Transformers_%28comic%29"><em>Transformers</em></a> comics for <a href="http://en.wikipedia.org/wiki/Marvel_Comics">Marvel</a>. To own a PC case hand-painted by him would be an honor for any comic book or gaming fan. Entering the contest is easy, and even if you don't win the grand prize, four runners-up will each receive a copy of the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/15/win-a-hand-painted-pc-from-city-of-heroes-and-the-daily-mirror/">Win a hand-painted PC from City of Heroes and the Daily Mirror</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 Jun 2008 19:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://totheblogmobile.com/2008/06/13/win-an-andrew-wildman-pc/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/15/win-a-hand-painted-pc-from-city-of-heroes-and-the-daily-mirror/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1225974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/15/win-a-hand-painted-pc-from-city-of-heroes-and-the-daily-mirror/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andrew-wildman</category><category>city-of-heroes</category><category>cox</category><category>cox-issue-12</category><category>customized</category><category>draw-the-world-together</category><category>hand-painted</category><category>ncsoft</category><category>ncsoft-europe</category><category>rockjaw</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Sun, 15 Jun 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[City of Heroes re-review for Issue 12]]></title><link>http://massively.joystiq.com/2008/05/31/city-of-heroes-re-review-for-issue-12/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/31/city-of-heroes-re-review-for-issue-12/</guid><comments>http://massively.joystiq.com/2008/05/31/city-of-heroes-re-review-for-issue-12/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.eurogamer.net/article.php?article_id=143320"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/coh_issue_12.jpg"  alt="" /></a>If you haven't noticed, recently <a href="http://www.eurogamer.net">Eurogamer</a> has been doing a series of re-reviews for the most popular MMOs, especially older ones. The<em> <a href="http://www.cityofheroes.com/">City of Heroes</a>/<a href="http://www.cityofvillains.com/">City of Villains</a></em> games are a perfect candidate for this re-review, since they're a little over four years old now, and have just released an update. So in <a href="http://www.eurogamer.net/article.php?article_id=143320">this re-review</a>, Eurogamer takes a look at a few major points of the game, including the state of the server population, the most recent update entitled <a href="http://www.cityofheroes.com/game_update12.html">Issue 12: <em>Midnight Hour</em></a>, and their general view of how the game held up over all these years and where it could be headed.<br /><br />Their consensus for the server population is grim, stating that the game seemed empty in the lower-level areas. This is quite common in MMOs of this age, as high level "end-game" content is usually first priority on the developers' agendas. But perhaps the underlying point that Eurogamer reiterates to us here at the end of the article is the fact that <a href="http://www.champions-online.com/"><em>Champions Online</em></a> "will inevitably take its throne". That's a whole new blog post in itself.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/31/city-of-heroes-re-review-for-issue-12/">City of Heroes re-review for Issue 12</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 May 2008 15:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=143320>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/31/city-of-heroes-re-review-for-issue-12/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1211434/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/31/city-of-heroes-re-review-for-issue-12/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>city-of-heroes</category><category>city-of-villains</category><category>cox</category><category>cox-issue-12</category><category>eurogamer</category><category>issue-12-midnight-hour</category><category>re-review</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Sat, 31 May 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[City of Heroes broadcasting live from Cimerora]]></title><link>http://massively.joystiq.com/2008/05/28/city-of-heroes-broadcasting-live-from-cimerora/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/28/city-of-heroes-broadcasting-live-from-cimerora/</guid><comments>http://massively.joystiq.com/2008/05/28/city-of-heroes-broadcasting-live-from-cimerora/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a></p><a href="http://www.coh.com"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/centurion.jpg"  alt="" /></a>Our friends at <a href="http://www.mmorpg.com/gamelist.cfm?GAME=3&amp;READ=10828&amp;VIEW=news&amp;BHCP=1&amp;bhcp=1">mmorpg.com</a> have reported a groundbreaking event taking place this Thursday. In a field test of the new <a href="http://www.dyyno.com">Dyyno streaming technology</a>, Matt 'Positron' Miller of <a href="http://www.ncsoft.com">NCSoft</a> will be giving a live demonstration of some of the new <a href="http://www.coh.com"><em>City of Heroes</em></a> <a href="http://massively.joystiq.com/tag/cox-issue-12">Issue 12: </a><em><a href="javascript:void(0);/*1211993096093*/">Midnight Hour</a> </em>content. This includes a scenic tour of the new high-level zone, <a href="http://massively.joystiq.com/2008/05/06/cox-issue-12-journey-to-cimerora/">Cimerora</a>. Matt will do his best to answer questions arising during the exposition.<br /><br />Dyyno is a new high-quality streaming system that allows one-click broadcast of gameplay (or any other window) to an online audience. It's still being worked on, and we're warned that technical issues might complicate Thursday's broadcast, but it looks like an exciting new piece of tech. Visit the <a href="http://www.mmorpg.com/dyyno.cfm">mmorpg.com Dyyno Room</a> on Thursday evening at 5pm PST / 8pm EST to watch the tour, put questions to Matt and join in the test.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/28/city-of-heroes-broadcasting-live-from-cimerora/">City of Heroes broadcasting live from Cimerora</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 May 2008 16:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?GAME=3&amp;READ=10828&amp;VIEW=news&amp;BHCP=1&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/28/city-of-heroes-broadcasting-live-from-cimerora/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1208056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/28/city-of-heroes-broadcasting-live-from-cimerora/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>dyyno</category><category>issue-12-midnight-hour</category><category>matt-miller</category><category>ncsoft</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Wed, 28 May 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Play City of Heroes for free this weekend]]></title><link>http://massively.joystiq.com/2008/05/23/play-city-of-heroes-for-free-this-weekend/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/23/play-city-of-heroes-for-free-this-weekend/</guid><comments>http://massively.joystiq.com/2008/05/23/play-city-of-heroes-for-free-this-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div align="center"><a href="http://massively.joystiq.com/photos/city-of-villains-veat-gallery-issue-12/756395/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/bri54efing-room-2.jpg" alt="" /></a><br /></div>
If you've got a deactivated <em><a href="http://www.coh.com">City of Heroes</a></em> account and that <a href="http://massively.joystiq.com/2008/05/22/samuraiko-reveals-cox-issue-12-video/">brand new Issue 12: Midnight Hour content</a> is looking incredibly tempting, then fear not. NCsoft has given every <em><a href="http://massively.joystiq.com/category/city-of-heroes/">City of Heroes</a></em> account an automatic free weekend pass that started Thursday, May 22nd at 11am and will continue on until Sunday, May <font class="post">25th at 8:59 PM Pacific. This is by no means something new for <em>CoX</em> players, but the timing is incredibly nice as there's a bunch of new content to check out.<br /><br />We're just curious if there's any crossover between people playing <em><a href="http://ageofconan.com/">Age of Conan</a></em> and those who've played <em>City of Heroes</em>. When your time is limited by a busy schedule, it can be hard deciding between just one or two games for your weekend entertainment. Both games definitely have a lot to offer players for a weekend of play, but we have a feeling that the <a href="http://massively.joystiq.com/2008/05/20/age-of-conan-opens-its-doors-to-the-bloodthirsty-hordes/">recent outbreak of barbarian fever</a> might just be too strong for some.<br /></font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/23/play-city-of-heroes-for-free-this-weekend/">Play City of Heroes for free this weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 May 2008 16:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=10835972&amp;an=0&amp;page=0&amp;gonew=1#UNREAD>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/23/play-city-of-heroes-for-free-this-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1203602/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/23/play-city-of-heroes-for-free-this-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>city-of-heroes</category><category>city-of-villains</category><category>cox</category><category>cox-issue-12</category><category>eidos</category><category>free-weekend</category><category>funcom</category><category>ncsoft</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Fri, 23 May 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[CoX Issue 12 comic book available]]></title><link>http://massively.joystiq.com/2008/05/23/cox-issue-12-comic-book-available/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/23/cox-issue-12-comic-book-available/</guid><comments>http://massively.joystiq.com/2008/05/23/cox-issue-12-comic-book-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/comics/" rel="tag">Comics</a></p><a href="http://www.cityofheroes.com/comic/download.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/comicpage.jpg" alt="" /></a>Proving once again that <a href="http://massively.joystiq.com/2008/05/22/samuraiko-reveals-cox-issue-12-video/">some of the best MMO material out there is made by the fans</a>, Chase Arcanum and Cinder Flame have released a comic book that showcases <a href="http://www.coh.com"><em>CoX</em></a> <a href="http://massively.joystiq.com/tag/cox-issue-12"><em>Issue 12: Midnight Hour</em></a> in all its various aspects. Assembled using a huge guest cast and a lot of hard work with screenshots, the <em>Midnight Hour</em> comic takes a wickedly humorous look at the newest issue to hit <a href="http://massively.joystiq.com/tag/cox"><em>CoX</em></a>, with special emphasis on the Midnight Squad and the Villain Epic Archetypes. <br /><br />Regular readers will have encountered Chase Arcanum's acerbic humor before, when he <a href="http://massively.joystiq.com/2008/02/16/new-cox-comic-book-relive-the-wedding/">covered the infamous wedding of Manticore and Sister Psyche</a> in comic-book format. This latest edition, which can be <a href="http://www.cityofheroes.com/comic/download.html">accessed from the <em>CoH</em> main page </a>or <a href="ftp://ftp.cityofheroes.com/comics/i12comic-final.pdf">downloaded directly in PDF format</a>, looks to be the most ambitious collaboration so far.<hr />
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/tag/cox-issue-12"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/cox12swipe.jpg" /></a></td>
            <td><em>Face down the forces of evil! Give good a quick jab to the jaw! <a href="http://massively.joystiq.com/tag/cox-issue-12">Massively has all the CoX Issue 12 news</a> you can handle. Make sure to check it out!</em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/23/cox-issue-12-comic-book-available/">CoX Issue 12 comic book available</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 May 2008 07:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/23/cox-issue-12-comic-book-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1203566/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/23/cox-issue-12-comic-book-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chasearcanum</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>comic</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>issue-12-midnight-hour</category><category>midnight-hour</category><category>ncsoft</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Fri, 23 May 2008 07:30:00 EST</pubDate></item><item><title><![CDATA[Samuraiko reveals CoX Issue 12 video]]></title><link>http://massively.joystiq.com/2008/05/22/samuraiko-reveals-cox-issue-12-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/22/samuraiko-reveals-cox-issue-12-video/</guid><comments>http://massively.joystiq.com/2008/05/22/samuraiko-reveals-cox-issue-12-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a></p><a href="http://samuraikoproductions.com/Home_Page.php"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/samuraiko.jpg" alt="" /></a><br />Acclaimed <a href="http://www.coh.com"><em>City of Heroes</em></a> fan video maker Michelle, otherwise known as Samuraiko, has released her second <a href="http://massively.joystiq.com/tag/cox-issue-12">Issue 12: Midnight Hour</a> video, timed to coincide with the issue's launch to the live servers yesterday. Unlike the first (completely speculative) piece, this one contains plenty of footage from the actual issue, including material from <a href="http://massively.joystiq.com/2008/05/20/this-post-has-absolutely-nothing-to-do-with-age-of-conan/">Cimerora</a>, the <a href="http://massively.joystiq.com/2008/05/07/cox-issue-12-inside-the-midnighter-club/">Midnighter Club</a> and the Imperious Task Force.<br /><br />Warning: there are some very brief potential spoilers in this video. Blink and you'll miss them, but don't say you weren' t warned!<br /><br />Samuraiko's highly regarded in the <a href="http://massively.joystiq.com/tag/cox"><em>CoX</em></a> community as <a href="http://massively.joystiq.com/2007/11/28/cox-issue-11-videos-samuraiko-productions/">one of the best fan video makers out there</a>, with standards comparable to those set by the official <em>CoX </em>videos. She's produced her own trailers and promotional films for <em>CoX</em> since Issue 11, including a <a href="http://massively.joystiq.com/2008/02/16/samuraikos-wedding-video-now-with-more-chaos/">documentary of Manticore and Sister Psyche's chaotic wedding</a>. In her latest offering she also does a little voice acting, giving the reaction that most of us give when we step on to Cimerora' s shores for the first time.<br /><br />'<span style="font-style: italic;">Midnight's Secrets</span>' is available in high quality format on the <a href="http://samuraikoproductions.com/Home_Page.php">Samuraiko Productions web site</a>. The YouTube version follows after the break.<p><a href="http://massively.joystiq.com/2008/05/22/samuraiko-reveals-cox-issue-12-video/" rel="bookmark">Continue reading <em>Samuraiko reveals CoX Issue 12 video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/22/samuraiko-reveals-cox-issue-12-video/">Samuraiko reveals CoX Issue 12 video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 May 2008 08:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/22/samuraiko-reveals-cox-issue-12-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1201686/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/22/samuraiko-reveals-cox-issue-12-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cimerora</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>issue-12-midnight-hour</category><category>midnight</category><category>midnight-hour</category><category>samuraiko</category><category>samuraiko-productions</category><category>trailers</category><category>video</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Thu, 22 May 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[City of Heroes lead developer Matt Miller interviewed]]></title><link>http://massively.joystiq.com/2008/05/21/city-of-heroes-lead-developer-matt-miller-interviewed/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/21/city-of-heroes-lead-developer-matt-miller-interviewed/</guid><comments>http://massively.joystiq.com/2008/05/21/city-of-heroes-lead-developer-matt-miller-interviewed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.cityofheroes.com"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/positron.jpg" /></a>Our friends over at <a href="http://rpg.boomtown.net/en_uk/">rpg.boomtown.net</a> have posted a lengthy interview with Matt 'Positron' Miller, lead developer for <a href="http://www.coh.com"><span style="font-style: italic;">City of Heroes</span></a> and <a href="http://www.cityofvillains.com"><span style="font-style: italic;">City of Villains</span></a>. This comes just in time for the live launch of <a href="http://massively.com/tag/cox-issue-12"><span style="font-style: italic;">Issue 12: Midnight Hour.</span></a><br /><br />Matt gives us the rundown of <span style="font-style: italic;">Midnight Hour</span>, hinting at future storylines and assuring players that there's a very long game being played here. The seeds of future adventures are being planted right now. There's even a hint that the task force recipe drop award system, currently causing some dissatisfaction, is to be revamped. Quite right, too - who wants to undergo a whole Task Force just to get a measly Trap of the Hunter recipe instead of an endurance and health-boosting Numina's Convalescence?<p><a href="http://massively.joystiq.com/2008/05/21/city-of-heroes-lead-developer-matt-miller-interviewed/" rel="bookmark">Continue reading <em>City of Heroes lead developer Matt Miller interviewed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/21/city-of-heroes-lead-developer-matt-miller-interviewed/">City of Heroes lead developer Matt Miller interviewed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 May 2008 16:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/21/city-of-heroes-lead-developer-matt-miller-interviewed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1200449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/21/city-of-heroes-lead-developer-matt-miller-interviewed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>interview</category><category>issue-12-midnight-hour</category><category>matt-miller</category><category>midnight-hour</category><category>positron</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Wed, 21 May 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[CoX Issue 12: Midnight Hour goes live!]]></title><link>http://massively.joystiq.com/2008/05/20/cox-issue-12-midnight-hour-goes-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/20/cox-issue-12-midnight-hour-goes-live/</guid><comments>http://massively.joystiq.com/2008/05/20/cox-issue-12-midnight-hour-goes-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a></p><a href="http://www.cityofheroes.com/news/patch_notes.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/midnight.jpg" /></a><br />Today at 6.00 AM CDT, earlier than many players were expecting, the live servers for <a href="http://www.coh.com"><em>City of Heroes</em></a> went down to be patched with the latest Issue: number 12, <a href="http://massively.joystiq.com/tag/cox-issue-12"><em>Midnight Hour</em></a>. According to lead developer Matt Miller, the testing process has been '<em>surprisingly smooth</em>' and the live rollout is bang on schedule. <a href="http://www.cityofheroes.com/news/patch_notes.html">Full patch notes are now available</a> including some significant changes to trial accounts, which should stymie RMT considerably.<br /><br /><a href="http://massively.com/tag/cox"><em>CoX </em></a>players can now enjoy all the new features, including long awaited <a href="http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/">Villain Epic Archetypes</a>, the new <a href="http://massively.joystiq.com/2008/05/07/cox-issue-12-inside-the-midnighter-club/">Midnighter Club content</a>, the beautiful <a href="http://massively.joystiq.com/2008/05/06/cox-issue-12-journey-to-cimerora/">Ancient Mediterranean zone of Cimerora</a>, the vast number of new power combinations available through <a href="http://massively.joystiq.com/2008/03/28/powerset-changes-revealed-for-city-of-heroes-and-villains/">Powerset Proliferation</a>, and of course the numerous Quality of Life improvements. These last have been so well received that some players have likened the experience to playing a whole new game.<p><a href="http://massively.joystiq.com/2008/05/20/cox-issue-12-midnight-hour-goes-live/" rel="bookmark">Continue reading <em>CoX Issue 12: Midnight Hour goes live!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/20/cox-issue-12-midnight-hour-goes-live/">CoX Issue 12: Midnight Hour goes live!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 May 2008 12:15:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/20/cox-issue-12-midnight-hour-goes-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1200464/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/20/cox-issue-12-midnight-hour-goes-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>issue-12-midnight-hour</category><category>midnight</category><category>midnight-hour</category><category>ncsoft</category><category>villain-epic</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Tue, 20 May 2008 12:15:00 EST</pubDate></item><item><title><![CDATA[Villain Epics mere lackeys? Not likely]]></title><link>http://massively.joystiq.com/2008/05/18/villain-epics-mere-lackeys-not-likely/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/18/villain-epics-mere-lackeys-not-likely/</guid><comments>http://massively.joystiq.com/2008/05/18/villain-epics-mere-lackeys-not-likely/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/tag/cox-issue-12"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/protest.jpg" /></a><br /><font class="post">When the <a href="http://www.cityofvillains.com"><span style="font-style: italic;">City of Villains</span></a> Devs first mentioned that <a href="http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/">the new Villain Epic Archetypes</a> were going to be Soldiers of Arachnos, some players were apprehensive. They didn't see how a mere rank-and-file member of a villainous organization was going to be any fun to play. <a href="http://www.cityofvillains.com/gameinfo/arachnos.html">Arachnos</a> is a stratified, militaristic outfit, and people make villains in order to <em>break</em> the rules, right? So what's the fun in being a uniformed lackey?<br /></font><em><font class="post"><br /></font></em><font class="post">As it turns out, the Devs have tackled this head-on in the Epic Villain AT story arc. The key point is that <em>all</em> player villains in <a href="http://massively.joystiq.com/tag/cov"><span style="font-style: italic;">CoV</span></a> so far have been special, because they're Destined Ones, potentially fated to overcome all other villains in a war for ultimate supremacy.</font><font class="post"><font class="post"><br /></font></font><p><a href="http://massively.joystiq.com/2008/05/18/villain-epics-mere-lackeys-not-likely/" rel="bookmark">Continue reading <em>Villain Epics mere lackeys? Not likely</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/18/villain-epics-mere-lackeys-not-likely/">Villain Epics mere lackeys? Not likely</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 May 2008 11:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/18/villain-epics-mere-lackeys-not-likely/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1198341/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/18/villain-epics-mere-lackeys-not-likely/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arachnos</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>epic</category><category>epic-AT</category><category>midnight-hour</category><category>villain</category><category>villain-epic-archetype</category><category>villains</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Sun, 18 May 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[An end to easy XP as the Family get whacked]]></title><link>http://massively.joystiq.com/2008/05/17/an-end-to-easy-xp-as-the-family-get-whacked/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/17/an-end-to-easy-xp-as-the-family-get-whacked/</guid><comments>http://massively.joystiq.com/2008/05/17/an-end-to-easy-xp-as-the-family-get-whacked/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://www.coh.com"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/concreteovershoes.jpg" /></a>They had it coming. <br /><br /><a href="http://www.coh.com"><span style="font-style: italic;">City of Heroes</span></a> <a href="http://massively.joystiq.com/tag/cox-issue-12">Issue 12: Midnight Hour</a>, now in <a href="http://massively.joystiq.com/2008/05/07/cox-issue-12-midnight-hour-enters-open-beta/">Open Beta</a>, comes with a nerf or two as well as all the good stuff. Over on the Test server, some changes have been made to high-level <a href="http://cityofheroes.wikia.com/wiki/Family">Family</a> mobs. The changes are now on their second iteration. In the first round, high-level Family minions were altered in status, increasing their relative power without increasing the XP rewards, so that more work had to be done for the same overall result. <br /><br />In response to a request for clarification ('<font class="post"><span style="font-style: italic;">lol devs pwnt the family mish?</span>') the Dev Castle responded<span style="font-style: italic;"> </span><a href="http://en.wikipedia.org/wiki/Lo-Pan" style="font-style: italic;">'Indeed.'</a></font><a href="javascript:void(0);/*1210941611484*/"><br /></a><br />In the latest round, minions are back to being minions again, but the XP reward has been nerfed down. The reason given, which will surprise nobody at all, is <font class="post">'t<span style="font-style: italic;">heir reward scale has been lowered to be commensurate with the risk involved in the encounter</span>'.<br /><br />So why target the Family? </font><p><a href="http://massively.joystiq.com/2008/05/17/an-end-to-easy-xp-as-the-family-get-whacked/" rel="bookmark">Continue reading <em>An end to easy XP as the Family get whacked</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/17/an-end-to-easy-xp-as-the-family-get-whacked/">An end to easy XP as the Family get whacked</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 17 May 2008 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Board=Issue10open&amp;Number=10752179&amp;page=0&amp;fpart=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/17/an-end-to-easy-xp-as-the-family-get-whacked/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1197327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/17/an-end-to-easy-xp-as-the-family-get-whacked/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>family</category><category>featured</category><category>issue-12</category><category>issue-12-midnight-hour</category><category>ncsoft</category><category>open-beta</category><category>power-leveling</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Sat, 17 May 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[City of Heroes to venture underwater?]]></title><link>http://massively.joystiq.com/2008/05/16/city-of-heroes-to-venture-underwater/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/16/city-of-heroes-to-venture-underwater/</guid><comments>http://massively.joystiq.com/2008/05/16/city-of-heroes-to-venture-underwater/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://massively.joystiq.com/tag/cox-issue-12"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/splashy.jpg" /></a><br />Sometimes the tiny unannounced changes are the most fun. <a href="http://www.coh.com"><em>City of Heroes</em></a> <a href="http://massively.joystiq.com/tag/cox-issue-12">Issue 12: The Midnight Hour</a>, currently in <a href="http://massively.joystiq.com/2008/05/07/cox-issue-12-midnight-hour-enters-open-beta/">Open Beta</a>, has sneaked a little extra feature in under the radar.<br /><br />Ordinarily, characters in <a href="http://massively.joystiq.com/tag/cox"><em>CoX </em></a>who fall into the water simply splash about on the surface. You can swim around there, but diving has been impossible, with the tantalizing exception of one narrow shaft in Grandville. This had been the only place where characters could submerge completely, although there was no underwater swimming, just a very surprised <a href="http://cityofheroes.wikia.com/wiki/Coralax">Coralax </a>on a coffee break.<p><a href="http://massively.joystiq.com/2008/05/16/city-of-heroes-to-venture-underwater/" rel="bookmark">Continue reading <em>City of Heroes to venture underwater?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/16/city-of-heroes-to-venture-underwater/">City of Heroes to venture underwater?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 May 2008 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/16/city-of-heroes-to-venture-underwater/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1196869/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/16/city-of-heroes-to-venture-underwater/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cimerora</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>coralax</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>issue-12-midnight-hour</category><category>ncsoft</category><category>swimming</category><category>underwater</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Fri, 16 May 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[CoX: Issue 12 video unveiled!]]></title><link>http://massively.joystiq.com/2008/05/16/cox-issue-12-video-unveiled/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/16/cox-issue-12-video-unveiled/</guid><comments>http://massively.joystiq.com/2008/05/16/cox-issue-12-video-unveiled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div align="center"><a href="http://www.mmorpg.com/gamelist.cfm/game/3/view/videos/play/1218"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/midnighttable.jpg" /></a><br /></div>
<br />Our friends over at <a href="http://www.mmorpg.com">Mmorpg.com</a> have revealed an exclusive new video for <a href="http://www.coh.com"><em>CoX </em></a><a href="http://massively.joystiq.com/tag/cox-issue-12">Issue 12: Midnight Hour!</a><br /><br />The video tells the story of the Midnight Squad, the secret cabal of magicians and scholars whose home - <a href="http://massively.joystiq.com/2008/05/07/cox-issue-12-inside-the-midnighter-club/">the Midnighter Club</a> - we recently visited here at Massively. The Midnighters are only now building their numbers back up again, after the invading Rikti dealt them heavy losses.<br /><br />The video's narrator, Montague Castanella, is the contact who gives out the Midnighter mission arc to heroes, ultimately giving them access to the Club. Percy Winkley, besides being a specialist in abductions from the receiving end, is also well versed in the various origins of power and will help heroes gain a greater understanding of theirs.<br /><br />The other Midnighter mentioned in the video, Ashley McKnight, will be found at the Cap Au Diable University over in the Rogue Isles. She serves as a villain contact, also giving eventual access to the club. As for the shadowy gentleman at the end, he can be found in Sharkhead Isle and goes by the name of Darrin Wade. His missions are strictly villain-only, and have one of the best (and most truly villainous) finales of any arc to date.<br /><br /><a href="http://www.mmorpg.com/gamelist.cfm/game/3/view/videos/play/1218">Watch the video here!</a><br /><hr />
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/tag/cox-issue-12"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/cox12swipe.jpg" alt="" /></a></td>
            <td><em>Face down the forces of evil! Give good a quick jab to the jaw! <a href="http://massively.joystiq.com/tag/cox-issue-12">Massively has all the CoX Issue 12 news</a> you can handle. Make sure to check it out!</em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/16/cox-issue-12-video-unveiled/">CoX: Issue 12 video unveiled!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 May 2008 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/16/cox-issue-12-video-unveiled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1196919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/16/cox-issue-12-video-unveiled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>midnight-squad</category><category>midnighter-club</category><category>midnighters</category><category>ncsoft</category><category>trailers</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Fri, 16 May 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[CoX Issue 12 starts work on improving PvP]]></title><link>http://massively.joystiq.com/2008/05/12/cox-issue-12-starts-work-on-improving-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/12/cox-issue-12-starts-work-on-improving-pvp/</guid><comments>http://massively.joystiq.com/2008/05/12/cox-issue-12-starts-work-on-improving-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://coh.com"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/biff.jpg" id="img1" alt="" /></a><em><a href="http://coh.com">City of Heroes</a> </em><a href="http://massively.com/tag/cox-issue-12">Issue 12: Midnight Hour</a>, now in <a href="http://massively.joystiq.com/2008/05/07/cox-issue-12-midnight-hour-enters-open-beta/">Open Beta</a>, brings with it a vast assortment of Quality of Life fixes and tweaks. <br /><br />One small but highly significant fix slipped through the net and missed appearing in the first round of patch notes: the buildup of Brute Fury in <a href="http://massively.com/tag/pvp">PvP</a> and against Archvillain and Giant Monster class enemies has finally been persuaded to work the way it should have. Brutes gain an additional 5 points of Fury when attacking these targets, which more than doubles their Fury building rate. The short version: a Brute can now kill you far faster than you'd expect, and can contribute more to drawn-out fights against the game's toughest enemies.<br /><br />The Brute community has anticipated this change for a long time now. Without the fix, their viability in PvP was not much to write home about. Now, Castle the Powers Guy has made a lot of Brutes very happy. <br /><br /><a href="http://www.jackalgallery.com/furyfix.htm">Kaiserin tells the story best, with a one-shot painted comic strip.<br /></a><p><a href="http://massively.joystiq.com/2008/05/12/cox-issue-12-starts-work-on-improving-pvp/" rel="bookmark">Continue reading <em>CoX Issue 12 starts work on improving PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/12/cox-issue-12-starts-work-on-improving-pvp/">CoX Issue 12 starts work on improving PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 May 2008 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/12/cox-issue-12-starts-work-on-improving-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1191879/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/12/cox-issue-12-starts-work-on-improving-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brute</category><category>brutes</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>fury</category><category>issue-12</category><category>midnight-hour</category><category>ncsoft</category><category>pvp</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Mon, 12 May 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Podcast Interview with Positron and Castle]]></title><link>http://massively.joystiq.com/2008/05/10/podcast-interview-with-positron-and-castle/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/10/podcast-interview-with-positron-and-castle/</guid><comments>http://massively.joystiq.com/2008/05/10/podcast-interview-with-positron-and-castle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><a href="http://massively.joystiq.com/tag/cox-issue-12"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/posicastle.jpg" alt="" /></a><br />With <a href="http://www.coh.com"><em>City of Heroes</em></a> <a href="http://massively.com/tag/cox-issue-12">Issue 12</a> finally in Open Beta, people can talk about it, and there is a lot of talking going on.<br /><br />On May 7th, the folks at <a href="http://www.siradio.fm/">Split Infinity Radio</a> managed to corner <a href="http://massively.com/tag/cox"><em>CoX</em></a> Devs Floyd Grubb and Matt Miller, otherwise known as Castle the Powers Guy and Positron the Lead Developer, and sit them down for a good long interview. Players attending via IRC also submitted questions.<br /><br />Much like <a href="http://massively.joystiq.com/2008/05/07/cox-podcast-with-joe-morrissey-aka-hero-1/">the earlier interview with Joe Morrissey on <em>CoH</em> Podcast,</a> there's a lot of meaty information. Although DJ Jules can sound giggly and nervous at times, she's a sweetie and a long-term supporter of CoX, and SI Radio is the winner of <a href="http://www.mmofury.com/gamingnews/page.php">a MMOFury fansite</a> award. So we're going to let her off.<br /><br /><a href="http://www.siradio.fm/index.php?show=news&amp;newsid=393">The interview is now available for download here.</a><br /><br /><hr />
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/tag/cox-issue-12"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/cox12swipe.jpg" alt="" /></a></td>
            <td><em>Face down the forces of evil! Give good a quick jab to the jaw! <a href="http://massively.joystiq.com/tag/cox-issue-12">Massively has all the CoX Issue 12 news</a> you can handle. Make sure to check it out!</em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/10/podcast-interview-with-positron-and-castle/">Podcast Interview with Positron and Castle</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 May 2008 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/10/podcast-interview-with-positron-and-castle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1189248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/10/podcast-interview-with-positron-and-castle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castle</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>devs</category><category>interview</category><category>ncsoft</category><category>positron</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Sat, 10 May 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Podcast Episode 4]]></title><link>http://massively.joystiq.com/2008/05/08/massively-speaking-podcast-episode-4/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/08/massively-speaking-podcast-episode-4/</guid><comments>http://massively.joystiq.com/2008/05/08/massively-speaking-podcast-episode-4/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a></p><a href="http://massively.joystiq.com/category/massively-speaking/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/massivelyspeaking1.jpg" alt="" /></a><span style="font-weight: bold;">Massively Speaking Episode 4</span> runs down news and features from Massively.com for the week of April 28th- May 4th. Two of our talented columnists fill the third and fourth chairs this week: James Murff and <a href="http://massively.joystiq.com/category/player-vs-everything">Player vs. Everything</a>'s Cameron Sorden! Listen in as we tackle the <a href="http://massively.joystiq.com/tag/cox-issue-12">CoX Issue 12</a> content, rumors of new <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em> features, and <em><a href="http://www.guildwars.com">Guild Wars</a></em>' third anniversary.<br /><br />As a note: when we discussed the Activision/Vivendi E3 event, we were unaware that <a href="http://massively.joystiq.com/2008/05/02/activision-blizzard-bows-out-of-e3/">Blizzard was not going to be attending</a>.<br /><br />Have a comment for the podcasters? Shoot us an email to massivelyspeakingpodcast AT gmail DOT com. Maybe we'll read your letter on the air!<br /><br /><strong>Get the podcast:</strong><br />[<a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=279229899">iTunes</a>] Subscribe to Massively Speaking directly in iTunes (MP3)<br />[<a href="http://massively.joystiq.com/category/massively-speaking/rss.xml">RSS</a>] Add Massively Speaking to your RSS aggregator.<br /> [<a href="http://digg.com/podcasts/Massively">Digg</a>] Like the show? Digg it. <br />[<a href="http://podcasts.aolcdn.com/massively/podcasts/MS004.mp3">MP3</a>] Download the MP3 directly.<br />Listen here on the page:<br /><br /><object width="290" height="24" type=""application/x-shockwave -flash" data="http://www.weblogsinc.com/media/audio_player.swf"> <param value="http://www.weblogsinc.com/media/audio_player.swf" name="movie" /> <param value="soundFile=http://podcasts.aolcdn.com/massively/podcasts/MS004.mp3" name="FlashVars" /> <param value="high" name="quality" /> <param value="false" name="menu" /> <param value="transparent" name="wmode" /></object><br /><br />Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2008/05/08/massively-speaking-podcast-episode-4/" rel="bookmark">Continue reading <em>Massively Speaking Podcast Episode 4</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/08/massively-speaking-podcast-episode-4/">Massively Speaking Podcast Episode 4</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 May 2008 11:45:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/08/massively-speaking-podcast-episode-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1190011/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/08/massively-speaking-podcast-episode-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>cox-issue-12</category><category>featured</category><category>massively-speaking</category><category>world-of-warcraft</category><enclosure url="http://massively.joystiq.com/podcasts/MS004.mp3" length="28711910" type="audio/mpeg"/><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Thu, 08 May 2008 11:45:00 EST</pubDate><itunes:subtitle>Massively Podcast Episode 4</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>47:51</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[CoX Podcast with Joe Morrissey, aka Hero 1]]></title><link>http://massively.joystiq.com/2008/05/07/cox-podcast-with-joe-morrissey-aka-hero-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/07/cox-podcast-with-joe-morrissey-aka-hero-1/</guid><comments>http://massively.joystiq.com/2008/05/07/cox-podcast-with-joe-morrissey-aka-hero-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a></p><a href="http://www.cityofheroes.com/feature_update_issue_12d.html"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/joemorrisseysmall.jpg" /></a><br />The flood of new information coming out of <a href="http://massively.com/tag/ncsoft"><em>NCSoft NorCal</em></a> continues unabated. Fresh from sharing his <a href="http://massively.joystiq.com/2008/05/01/city-of-heroes-lead-designer-contemplates-the-midnight-hour-is/">Developer Diary</a> with us, lead <a href="http://coh.com"><em>City of Heroes</em></a> writer Joe Morrissey (no relation to the lugubrious singer, before you ask) has joined Chooch and Viv for a long in-depth interview. Notably, Joe takes time to answer many of the questions the players have asked on the forums.<br /><br />Despite being relatively new to the <a href="http://massively.com/tag/cox"><em>CoX </em></a>staff, Joe has made his mark with some superb new story content, including the hot new arcs and Task Force in <a href="http://massively.joystiq.com/2008/05/07/cox-issue-12-midnight-hour-enters-open-beta/">Issue 12: Midnight Hour, currently in Open Beta.</a> In the interview, he talks about how he landed the job in the first place, the challenge of joining <a href="http://massively.joystiq.com/2008/04/10/coh-players-salute-the-surviving-15/">a cut-down team where everyone was working at full tilt</a>, his own hopes for future content and what we can expect from the coming issues.<br /><br />Joe also reveals how he came to choose <a href="http://cityofheroes.wikia.com/wiki/Hero_1">Hero 1</a>, a character from the CoX universe who is so British he sports the Union Jack on both his cape and his helmet, as his signature character.<br /><br /><a href="http://cohpodcast.com/2008/05/06/special-episode-03-hero-1-interview">Listen in here at the CoH Podcast webpage.</a><br /> <hr />
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/tag/cox-issue-12"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/cox12swipe.jpg" /></a></td>
            <td><em>Face down the forces of evil! Give good a quick jab to the jaw! <a href="http://massively.joystiq.com/tag/cox-issue-12">Massively has all the CoX Issue 12 news</a> you can handle. Make sure to check it out!</em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/07/cox-podcast-with-joe-morrissey-aka-hero-1/">CoX Podcast with Joe Morrissey, aka Hero 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 May 2008 17:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cohpodcast.com/2008/05/06/special-episode-03-hero-1-interview>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/07/cox-podcast-with-joe-morrissey-aka-hero-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1188875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/07/cox-podcast-with-joe-morrissey-aka-hero-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>hero-1</category><category>issue-12</category><category>issue-12-midnight-hour</category><category>joe-morrisey</category><category>midnight-hour</category><category>ncsoft</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Wed, 07 May 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[CoX Issue 12: Inside the Midnighter Club]]></title><link>http://massively.joystiq.com/2008/05/07/cox-issue-12-inside-the-midnighter-club/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/07/cox-issue-12-inside-the-midnighter-club/</guid><comments>http://massively.joystiq.com/2008/05/07/cox-issue-12-inside-the-midnighter-club/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><a href="http://massively.joystiq.com/photos/issue-12-the-midnighter-club/793092/"><img align="middle" alt="" id="img1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/midnightprelude.jpg" /></a><br /><em><a href="http://www.coh.com">City of Heroes</a></em> <a href="http://massively.com/tag/cox-issue-12">Issue 12: Midnight Hour</a> is now in Open Beta. We've brought you a <a href="http://massively.joystiq.com/2008/05/06/cox-issue-12-journey-to-cimerora/">tour of Cimerora</a>, and now venture into the Midnighter Club, home of the Midnight Squad.<br /><br />The zone itself is unusual for <a href="http://massively.com/tag/cox"><em>CoX</em>.</a> Although access to it has to be unlocked, with separate arcs on the hero and villain side giving access, it currently contains no mission content of its own. There is a time-travelling crystal giving access to Cimerora and a store selling level 35 to 50 Enhancements of all kinds. That aside, the Midnighter Club is useful as a shortcut between heroside universities and a sumptuously atmospheric roleplaying area. <br /><br />The club also contains a Mystery, a form of treasure hunt that players can follow by clicking on objects.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/issue-12-the-midnighter-club/">CoX Issue 12: The Midnighter Club</a></strong></p><a href="http://massively.joystiq.com/photos/issue-12-the-midnighter-club/#793092"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/latinscholar_thumbnail.jpg" alt="Latin Scholar" title="Latin Scholar" /></a><a href="http://massively.joystiq.com/photos/issue-12-the-midnighter-club/#791373"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/tommyskull_thumbnail.jpg" alt="Tommy's Skull" title="Tommy's Skull" /></a><a href="http://massively.joystiq.com/photos/issue-12-the-midnighter-club/#793095"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/hallways2_thumbnail.jpg" alt="Hallways" title="Hallways" /></a><a href="http://massively.joystiq.com/photos/issue-12-the-midnighter-club/#791366"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/bookshelves_thumbnail.jpg" alt="Stacks" title="Stacks" /></a><a href="http://massively.joystiq.com/photos/issue-12-the-midnighter-club/#793094"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/hallways_thumbnail.jpg" alt="To the Inner Chambers" title="To the Inner Chambers" /></a></div><br /><hr />
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/tag/cox-issue-12"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/cox12swipe.jpg" alt="" /></a></td>
            <td><em>Face down the forces of evil! Give good a quick jab to the jaw! <a href="http://massively.joystiq.com/tag/cox-issue-12">Massively has all the CoX Issue 12 news</a> you can handle. Make sure to check it out!</em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/07/cox-issue-12-inside-the-midnighter-club/">CoX Issue 12: Inside the Midnighter Club</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 May 2008 16:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/07/cox-issue-12-inside-the-midnighter-club/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1187533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/07/cox-issue-12-inside-the-midnighter-club/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>featured</category><category>gallery</category><category>issue-12</category><category>issue-12-midnight-hour</category><category>joystiqfeatures</category><category>lady-jane</category><category>midnight-hour</category><category>midnighter-club</category><category>midnighters</category><category>midnighters-club</category><category>ncsoft</category><category>screenshot</category><category>screenshots</category><category>tour</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Wed, 07 May 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[CoX Issue 12: Midnight Hour enters Open Beta!]]></title><link>http://massively.joystiq.com/2008/05/07/cox-issue-12-midnight-hour-enters-open-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/07/cox-issue-12-midnight-hour-enters-open-beta/</guid><comments>http://massively.joystiq.com/2008/05/07/cox-issue-12-midnight-hour-enters-open-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a style="" href="http://www.coh.com"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/impy.jpg" id="img1" alt="" /></a>As of yesterday, all <a href="http://www.coh.com"><em>City of Heroes</em></a> players can access <a href="http://massively.com/tag/cox-issue-12">the twelfth expansion, Midnight Hour</a>, on the Test Server. For an issue that was originally touted as a fairly small one, it's extremely impressive. The main features are, of course, the <a href="http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/">Villain Epic Archetypes</a>, <a href="http://massively.joystiq.com/2008/03/28/powerset-changes-revealed-for-city-of-heroes-and-villains/">Powerset Proliferation</a> and the new <a href="http://massively.joystiq.com/2008/05/06/cox-issue-12-journey-to-cimerora/">Cimerora</a> and Midnighters Club content, but the Quality of Life changes have left many players open-mouthed. These are literally what the players have been asking for. Several of them appear to have come directly from the Suggestions and Ideas forum. <a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=10738732&amp;an=0&amp;page=0&amp;gonew=1#UNREAD">The patch notes are now available to read.</a><br /><br />We're especially impressed by the 'Inspiration upon levelling up' concept, which will even bring you back to life if you should happen to level up while defeated, and by the Zone Event Alerts channel. From now on, if Lusca surfaces in Independence Port or the Arachnos Flyer leaves its roost in Grandville, players who have added these channels will know about it. Every zone event is covered, with one exception; the reclusive lake monster, Sally.<br /><br />Read on for a few more off-the-cuff impressions.<br /><p><a href="http://massively.joystiq.com/2008/05/07/cox-issue-12-midnight-hour-enters-open-beta/" rel="bookmark">Continue reading <em>CoX Issue 12: Midnight Hour enters Open Beta!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/07/cox-issue-12-midnight-hour-enters-open-beta/">CoX Issue 12: Midnight Hour enters Open Beta!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 May 2008 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=10738732&amp;an=0&amp;page=0&amp;gonew=1#UNREAD>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/07/cox-issue-12-midnight-hour-enters-open-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1187532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/07/cox-issue-12-midnight-hour-enters-open-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>betas</category><category>breaking</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>features</category><category>issue-12</category><category>issue-12-midnight-hour</category><category>ncsoft</category><category>patches</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Wed, 07 May 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[CoX Issue 12: Journey to Cimerora]]></title><link>http://massively.joystiq.com/2008/05/06/cox-issue-12-journey-to-cimerora/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/06/cox-issue-12-journey-to-cimerora/</guid><comments>http://massively.joystiq.com/2008/05/06/cox-issue-12-journey-to-cimerora/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/maps/" rel="tag">Maps</a></p><div align="center"><a href="http://massively.joystiq.com/photos/cox-issue-12-cimerora/791043/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/oracle1.jpg" /></a><br /></div>
<a href="http://www.coh.com"><em>City of Heroes</em></a> <a href="http://massively.com/tag/cox-issue-12">Issue 12: Midnight Hour</a> has finally reached Open Beta, and in the first of our articles covering the new issue content, we're delighted to bring you a scenic tour of the Cimerora zone.<br /><br />The <a href="http://cityofheroes.wikia.com/wiki/Midnight_squad">Midnight Squad</a>, researchers into the arcane, have acquired a time-travel crystal. Those who have gained access to the Midnighters Club, their secret stronghold connected to both Paragon and the Rogue Isles, can reach it; but access to Cimerora is limited to characters of levels 35-50.<br /><br />A co-operative zone where Heroes and Villains work together (each for their own ends) Cimerora is small but beautiful, containing one introductory arc, a contact who gives out repeating missions, and one extraordinary Task Force that testers have called the best in the game so far. <br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/cox-issue-12-cimerora/">CoX Issue 12 Cimerora</a></strong></p><a href="http://massively.joystiq.com/photos/cox-issue-12-cimerora/#791043"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/screenshot_2008-05-05-16-56-11_thumbnail.jpg" alt="Sybilline Oracle" title="Sybilline Oracle" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-cimerora/#791035"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/screenshot_2008-05-05-16-49-25_thumbnail.jpg" alt="Marcus Valerius" title="Marcus Valerius" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-cimerora/#791096"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/screenshot_2008-05-06-13-45-40_thumbnail.jpg" alt="Bridge" title="Bridge" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-cimerora/#791038"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/screenshot_2008-05-05-16-53-21_thumbnail.jpg" alt="Romulus's Fort" title="Romulus's Fort" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-cimerora/#791048"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/screenshot_2008-05-05-16-53-33_thumbnail.jpg" alt="Cimeroran Arches" title="Cimeroran Arches" /></a></div> <hr />
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            <td><em>Face down the forces of evil! Give good a quick jab to the jaw! <a href="http://massively.joystiq.com/tag/cox-issue-12">Massively has all the CoX Issue 12 news</a> you can handle. Make sure to check it out!</em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/06/cox-issue-12-journey-to-cimerora/">CoX Issue 12: Journey to Cimerora</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 May 2008 14:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/06/cox-issue-12-journey-to-cimerora/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1187531/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/06/cox-issue-12-journey-to-cimerora/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>betas</category><category>cimerora</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>featured</category><category>issue-12</category><category>issue-12-midnight-hour</category><category>ncsoft</category><category>zones</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Tue, 06 May 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[City of Heroes' lead designer contemplates the Midnight Hour, Issue 12]]></title><link>http://massively.joystiq.com/2008/05/01/city-of-heroes-lead-designer-contemplates-the-midnight-hour-is/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/01/city-of-heroes-lead-designer-contemplates-the-midnight-hour-is/</guid><comments>http://massively.joystiq.com/2008/05/01/city-of-heroes-lead-designer-contemplates-the-midnight-hour-is/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><a href="http://www.cityofheroes.com/comic/backissues.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/heroesleap.jpg" alt="" /></a>Senior Designer Joe Morrissey, otherwise known as "Hero 1", has a lot of enthusiasm for the upcoming <a href="http://massively.joystiq.com/tag/cox-issue-12">Issue 12 patch</a> for <em><a href="http://www.cityofheroes.com/">City of Heroes</a></em>. Not because of technology, though there are some great additions on the way. Not because of <a href="http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/">the new epic archetypes</a>, though those are completely awesome. No, Joe is really excited because the <em><a href="http://massively.joystiq.com/category/city-of-heroes/">City of Heroes</a></em> story is going places it's never gone before. The designer/writer for <a href="http://massively.joystiq.com/tag/NCsoft/">NCsoft</a>'s superhero title sent us over a great developer diary to explain some of those places.<br /><br />Following up on the <a href="http://cityofheroes.wikia.com/wiki/Rikti">Rikti</a> invasion highlighted by <a href="http://ww.massively.com/tag/issue-10/">Issue 10</a>, the magical group known as the <a href="http://cityofheroes.wikia.com/wiki/Midnight_squad">Midnight Squad</a> is stepping out the shadows. The aliens, always a pain for good-hearted earthfolk, struck the magical community hard and fast. The aliens may have advanced tech but, as Morrissey points out, they tipped their hand a bit. Now the powerful time-traveling boffins of the Squad are recruiting, and your character is very much on their list.<br /><br />To cap things, off, the designer runs down a few of the plot arcs we can expect in the next issue, as well as touching more on the fascinating plot thread feature coming to contacts. Read on below the cut for the entire discussion.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/">CoX Issue 12 Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782732"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/villain-midnighter-caves1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782731"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/rikti-sacrifice1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782730"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/montague-castanella1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782729"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/midnightsquad_logo_art1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782728"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/midnighter-group-shot1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/05/01/city-of-heroes-lead-designer-contemplates-the-midnight-hour-is/" rel="bookmark">Continue reading <em>City of Heroes' lead designer contemplates the Midnight Hour, Issue 12</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/01/city-of-heroes-lead-designer-contemplates-the-midnight-hour-is/">City of Heroes' lead designer contemplates the Midnight Hour, Issue 12</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 May 2008 10:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/01/city-of-heroes-lead-designer-contemplates-the-midnight-hour-is/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1182723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/01/city-of-heroes-lead-designer-contemplates-the-midnight-hour-is/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>cox</category><category>cox-issue-12</category><category>issue-12</category><category>joe-morrissey</category><category>midnight-hour</category><category>midnight-squad</category><category>ncsoft</category><category>rikti</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Thu, 01 May 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[The clothing makes the alt]]></title><link>http://massively.joystiq.com/2008/04/27/the-clothing-makes-the-alt/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/27/the-clothing-makes-the-alt/</guid><comments>http://massively.joystiq.com/2008/04/27/the-clothing-makes-the-alt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a></p><p><a href="http://www.eurogamer.net/article.php?article_id=132100"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/tfw-3.jpg" align="right" vspace="4" border="1" /></a>Robot arms, monster legs, helmets, wings, ears, antennae and whiskers, all swaddled in tuxedo jackets paired with boxing shorts, stiletto heels and barbed-wire wrapped waists. And that's all on one character. Ah, the joys and perils of the <a href="http://www.cityofheroes.com/"><em>City of Heroes</em></a>/<a href="http://www.cityofvillains.com/"><em>City of Villains</em></a> costume creator. As <a href="http://www.eurogamer.net/archive.php?author=162">Alec Meer</a> notes, "The character editor, especially in the expanded form it takes these days, offers a vast array of possibilities." The important thing to remember is to be ... judicious ... in your development. Feel free to create eye-searing combinations, but don't be afraid to be subtle, either. Just let your vision take flight, and don't focus on trying to re-create extant heroes.</p><p><a href="http://massively.joystiq.com/2008/04/27/the-clothing-makes-the-alt/" rel="bookmark">Continue reading <em>The clothing makes the alt</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/27/the-clothing-makes-the-alt/">The clothing makes the alt</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Apr 2008 21:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=132100>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/27/the-clothing-makes-the-alt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1178932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/27/the-clothing-makes-the-alt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>City-of-Heroes</category><category>City-of-Villains</category><category>CoH</category><category>CoV</category><category>CoX</category><category>CoX-Character-Creator</category><category>CoX-Issue-12</category><category>NCsoft</category><dc:creator><![CDATA[Jonathan Northwood]]></dc:creator><pubDate>Sun, 27 Apr 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[The City of Heroes team settles into their new offices]]></title><link>http://massively.joystiq.com/2008/04/22/the-city-of-heroes-team-settles-into-their-new-offices/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/22/the-city-of-heroes-team-settles-into-their-new-offices/</guid><comments>http://massively.joystiq.com/2008/04/22/the-city-of-heroes-team-settles-into-their-new-offices/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a></p><center><a href="http://massively.joystiq.com/tag/cox-issue-12/"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/two-against-six---i-like-those-odds.jpg" /></a></center>WarCry had the chance to sit down with Matt Miller &amp; Floyd Grubb, the chief minds behind <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a>'s <em><a href="http://massively.joystiq.com/category/city-of-heroes/">City of Heroes</a></em>/<em><a href="http://massively.joystiq.com/category/city-of-villains/">City of Villains</a></em> franchise, to see how they're settling into <a href="http://massively.joystiq.com/2007/11/06/ncsoft-acquires-city-of-heroes-ip-parts-ways-with-cryptic/">their new Northern California offices</a>. Very well, it turns out, and they're entirely focused now on bringing <em><a href="http://massively.joystiq.com/tag/cox/">CoX</a></em> players the joy and love that is <a href="http://massively.joystiq.com/tag/cox-issue-12/">Issue 12</a>. The two developers discuss many of the tantalizing elements <a href="http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/">we saw in the Epic Villain Archetypes vide</a>o, and generally about <a href="http://www.warcry.com/articles/view/interviews/4816-City-of-Heroes-Exclusive-Interview-With-Matt-Miller-Floyd-Grubb">the team's development philosophy now that they're in their new digs</a>.<br /><br />Fans of the Epic Archetypes have one thing to thank for them: the Wedding Accessories pack released to honor <a href="http://massively.joystiq.com/2008/02/14/iconic-bliss-cox-valentines-day-event/">the marriage of Sister Psyche to Manticore</a>. According to Miller they're using that money and the funds from the <a href="http://massively.joystiq.com/2008/04/08/ncsoft-answers-your-questions-about-in-game-advertising/">upcoming in-game advertising</a> to really step up what they can offer to players. Of the non-epic features coming in the next Issue, Miller and Grubb are most excited by the 'branching dialogue' tree addition to the game. It's going to allow players elements of choice that haven't been seen in the game to date, and (theoretically) could let them develop missions that offer players "situations like which wire to cut when diffusing a bomb." They refused to say if they'd be going back and adding that kind of choice to older content ... but we can hope, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/22/the-city-of-heroes-team-settles-into-their-new-offices/">The City of Heroes team settles into their new offices</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Apr 2008 15:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warcry.com/articles/view/interviews/4816-City-of-Heroes-Exclusive-Interview-With-Matt-Miller-Floyd-Grubb>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/the-city-of-heroes-team-settles-into-their-new-offices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1174416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/the-city-of-heroes-team-settles-into-their-new-offices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>floyd-grubb</category><category>matt-miller</category><category>ncsoft</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Tue, 22 Apr 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/04/21/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/21/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/04/21/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/massively_icon1.jpg" alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/04/14/mmogology-gamerz-is-speshul/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/retards041308_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/04/14/mmogology-gamerz-is-speshul/">MMOGology: Gamerz is speshul</a></strong><br /><em>Marc Nottke looks into research covering the social problems online gamers can face.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/04/14/anti-aliased-gentlemen-behold-chocobos-and-static-parties/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/ffxigrouping_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/04/14/anti-aliased-gentlemen-behold-chocobos-and-static-parties/">Anti-Aliased: Gentlemen! Behold! Chocobos &amp; Static Parties!</a></strong><br /><em>Colin Brennan argues for the great possibilties offered up by Final Fantasy XI.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/04/14/mmos-x-a-roundup-of-mmos-for-the-mac/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/crump_macbook_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/04/14/mmos-x-a-roundup-of-mmos-for-the-mac/">MMOS X: A roundup of MMOs for the Mac</a></strong><br /><em>Marc Crump runs down a list of MMOs compatible with Apple's slick-looking OS.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/cohi12-veat-grpstill_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/">Massively video exclusive: Villain epic archetypes</a></strong><br /><em>Our exclusive video introduction to the City of Villains epic Archetypes.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/04/17/massively-speaking-podcast-episode-1/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/massivelyspeaking1_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/04/17/massively-speaking-podcast-episode-1/">Massively Speaking Podcast Episode 1</a></strong><br /><em>The first episode of Massively's brand-new podcast is live!</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/04/21/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/21/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Apr 2008 19:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/21/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1173342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/21/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlestar-galactica</category><category>city-of-heroes</category><category>city-of-vilains</category><category>cox-issue-12</category><category>featured</category><category>final-fantasy-xi</category><category>joystiqfeatures</category><category>massively</category><category>massively-speaking</category><category>vanguard</category><category>week-in-review</category><category>world-of-warcraft</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Mon, 21 Apr 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[VEAT Video Analysis - a villain's perspective]]></title><link>http://massively.joystiq.com/2008/04/17/veat-video-analysis-a-villains-perspective/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/17/veat-video-analysis-a-villains-perspective/</guid><comments>http://massively.joystiq.com/2008/04/17/veat-video-analysis-a-villains-perspective/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a></p><div align="center"><a href="http://massively.joystiq.com/photos/city-of-villains-veat-gallery-issue-12/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/spider-webbing.jpg" alt="" /></a></div>
We, the Chosen Ones within the ranks of Arachnos, have managed to <a href="http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/">smuggle out a copy of a debriefing video</a> Longbow is providing to "heroes". Realistically, it wasn't that difficult: the briefing was held by heroes, and they apparently didn't realize that an open meeting room in the Rikti War Zone -- an area where heroes and villains both share space, <em>hello?</em> -- is likely not the best place to discuss "secret" information. I had the somewhat dubious pleasure of dropping into shadow to listen to Major Tasker advise the <strike>cannon fodder</strike> horde of strong and valiant warriors that he was "here to brief you on the capabilities of your sworn enemies, the soldiers of Arachnos." As he notes, "we expect large numbers of new <a href="http://cityofheroes.wikia.com/wiki/Wolf_Spider">Wolf Spiders</a> and <a href="http://cityofheroes.wikia.com/wiki/Blood_Widow">Blood Widows</a> in the coming weeks." Doesn't it make your skin tingle with antici ... pation?<br /><br /><a href="http://massively.joystiq.com/photos/city-of-villains-veat-gallery-issue-12/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/a-rogue-island-gallery.jpg" alt="" /></a>I suppose to be fair to Longbow -- although who really <em>wants</em> to be? -- the intel they were able to gather is reasonably solid. I've been able to verify the whispers I heard ... whispers that said Chosen Ones who reach a high enough Threat Level are able to induct <a href="http://massively.joystiq.com/2008/04/09/first-glimpse-of-the-villain-epics/">new members</a> into the fold as either Wolf Spiders or Blood Widows. Luckily for us, Lord Recluse has been satisfied enough with the Chosen Ones that the Spider class is no longer limited to males, and the Widow class is now open to them. Fraternization's not a problem, from what I understand: just be aware that the rumors of Widows eating their mates isn't limited solely to the animal kingdom.<br /><br />
<div align="center"><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/city-of-villains-veat-gallery-issue-12/">City of Villains VEAT Gallery: Issue 12</a></strong></p><a href="http://massively.joystiq.com/photos/city-of-villains-veat-gallery-issue-12/#756416"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/issue-12_thumbnail.jpg" alt="Issue 12" title="Issue 12" /></a><a href="http://massively.joystiq.com/photos/city-of-villains-veat-gallery-issue-12/#756394"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/briefing-room_thumbnail.jpg" alt="Briefing Room" title="Briefing Room" /></a><a href="http://massively.joystiq.com/photos/city-of-villains-veat-gallery-issue-12/#756395"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/briefing-room-2_thumbnail.jpg" alt="Briefing Room 2" title="Briefing Room 2" /></a><a href="http://massively.joystiq.com/photos/city-of-villains-veat-gallery-issue-12/#756450"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/wolf-spider_thumbnail.jpg" alt="Wolf Spider" title="Wolf Spider" /></a><a href="http://massively.joystiq.com/photos/city-of-villains-veat-gallery-issue-12/#756392"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/blood-widow_thumbnail.jpg" alt="Blood Widow" title="Blood Widow" /></a></div></div><p><a href="http://massively.joystiq.com/2008/04/17/veat-video-analysis-a-villains-perspective/" rel="bookmark">Continue reading <em>VEAT Video Analysis - a villain's perspective</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/17/veat-video-analysis-a-villains-perspective/">VEAT Video Analysis - a villain's perspective</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Apr 2008 16:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/17/veat-video-analysis-a-villains-perspective/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1170648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/17/veat-video-analysis-a-villains-perspective/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arachnos</category><category>City-of-Heroes</category><category>City-of-Villains</category><category>CoH</category><category>CoV</category><category>CoX</category><category>CoX-Issue-12</category><category>Featured</category><category>NCsoft</category><dc:creator><![CDATA[Jonathan Northwood]]></dc:creator><pubDate>Thu, 17 Apr 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Massively video exclusive: Villain epic archetypes]]></title><link>http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/</guid><comments>http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/cohi12-veat-grpstill.jpg" alt="" /></div>
<br /><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/pc_games/City_of_Villains_Epic_Archetypes_Video'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Anyone playing the <a href="http://massively.joystiq.com/category/city-of-heros"><em>City of..</em>.</a> franchise must know that the game's latest free content update, <a href="http://massively.joystiq.com/tag/cox-issue-12">Issue 12</a> is on the horizon, including epic archetypes for villains. And though here at Massively we can't make issue 12 arrive any faster, we do have the scoop, straight from <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a>, on the the new <a href="http://cityofheroes.wikia.com/wiki/Blood_Widow">Blood Widow</a> and <a href="http://cityofheroes.wikia.com/wiki/Wolf_Spider">Wolf Spider</a> archetypes. <br /><br />For the level 50 villains in the audience who can't wait to get started playing the new archetypes (or the heroes wanting to know what they'll be up against), keep reading for a preview of the new archetype abilities. All we can say is it makes us want to start leveling a villain. In fact, while you watch this video, we'll be in-game grinding our way towards infamy.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/">CoX Issue 12 Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782732"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/villain-midnighter-caves1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782731"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/rikti-sacrifice1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782730"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/montague-castanella1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782729"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/midnightsquad_logo_art1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782728"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/midnighter-group-shot1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/" rel="bookmark">Continue reading <em>Massively video exclusive: Villain epic archetypes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/">Massively video exclusive: Villain epic archetypes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Apr 2008 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1170184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/17/massively-video-exclusive-villain-epic-archetypes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>blood-widow</category><category>breaking</category><category>coh</category><category>coh-issue-12</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>epic-archetype</category><category>issue-12</category><category>joystiqfeatures</category><category>midnight-hour</category><category>ncsoft</category><category>villain-epic-archetype</category><category>wolf-spider</category><dc:creator><![CDATA[Elizabeth Harper]]></dc:creator><pubDate>Thu, 17 Apr 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[CoX: Throw Moar Slots!]]></title><link>http://massively.joystiq.com/2008/04/15/cox-throw-moar-slots/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/15/cox-throw-moar-slots/</guid><comments>http://massively.joystiq.com/2008/04/15/cox-throw-moar-slots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div align="center"><a href="http://massively.joystiq.com/tag/cox"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/slots.jpg" /></a><br />
<div align="left"><a href="http://massively.joystiq.com/tag/cox"><em>CoX</em></a> players have been crying out for extra character slots for some time. Now, with <a href="http://massively.joystiq.com/2008/03/12/city-of-heroes-issue-12-announced/">Issue 12</a> bringing both <a href="http://massively.joystiq.com/2008/03/28/powerset-changes-revealed-for-city-of-heroes-and-villains/">Powerset Proliferation </a>and the <a href="http://massively.joystiq.com/2008/04/09/first-glimpse-of-the-villain-epics/">new Villain Epic ATs</a>, many of us had feared we'd have to delete some characters to make room for all the new ones we're aching to make. Positron has come to our rescue by confirming plans to add additional character slots with Issue 12. Here's how the optional additional character slots will work.<br /></div>
</div><p><a href="http://massively.joystiq.com/2008/04/15/cox-throw-moar-slots/" rel="bookmark">Continue reading <em>CoX: Throw Moar Slots!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/15/cox-throw-moar-slots/">CoX: Throw Moar Slots!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Apr 2008 18:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Board=Dev&amp;Number=10600404&amp;page=0&amp;fpart=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/15/cox-throw-moar-slots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1167092/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/15/cox-throw-moar-slots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character</category><category>characters</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>coh-issue-12</category><category>cov</category><category>cox</category><category>cox-issue-12</category><category>issue-12</category><category>issue-12-midnight-hour</category><category>ncsoft</category><category>slots</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Tue, 15 Apr 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[City of Heroes Issue 12 enters closed Beta]]></title><link>http://massively.joystiq.com/2008/04/08/city-of-heroes-issue-12-enters-closed-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/08/city-of-heroes-issue-12-enters-closed-beta/</guid><comments>http://massively.joystiq.com/2008/04/08/city-of-heroes-issue-12-enters-closed-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><a href="http://boards.cityofheroes.com/showflat.php?Cat=&amp;Board=shibboleth&amp;Number=10552122&amp;bodyprev=#Post10552122"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/speedyheroes.jpg"  alt="" /></a><a href="http://massively.joystiq.com/2008/04/04/cox-issue-12-enters-closed-beta/">As we promised last week</a>, right on schedule, <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> <a href="http://massively.joystiq.com/tag/cox-issue-12/">Issue 12</a> has entered closed Beta. Right now it's a friends-and-family only affair, but Lighthouse promises they'll be letting in more people as they need them. He refers to the period of the beta as 'days and weeks', so it's going to be quite a while before we see the content on the live servers.<br /><br />WarCry notes that as of right now the new <span id="intelliTXT">Electricity Assault set for Dominators is a straight copy of Electricity Manipulation from Blasters. That's not 'as intended', and <a href="http://boards.cityofheroes.com/showflat.php?Cat=&amp;Board=shibboleth&amp;Number=10553112&amp;bodyprev=#Post10553112">plans are in the works to change that</a> in the next Beta update.</span><br /><br />[<a href="http://www.warcry.com/news/view/83030-City-of-Heroes-Issue-12-Closed-Beta-Starts-Today">Via WarCry</a>]<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/">CoX Issue 12 Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782732"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/villain-midnighter-caves1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782731"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/rikti-sacrifice1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782730"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/montague-castanella1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782729"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/midnightsquad_logo_art1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cox-issue-12-gallery/#782728"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/midnighter-group-shot1_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/08/city-of-heroes-issue-12-enters-closed-beta/">City of Heroes Issue 12 enters closed Beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Apr 2008 21:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boards.cityofheroes.com/showflat.php?Cat=&amp;Board=shibboleth&amp;Number=10552122&amp;bodyprev=#Post10552122>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/city-of-heroes-issue-12-enters-closed-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1162097/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/city-of-heroes-issue-12-enters-closed-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>cox</category><category>cox-issue-12</category><category>ncsoft</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Tue, 08 Apr 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[CoX In-game Ads: Opting in for reinvestment]]></title><link>http://massively.joystiq.com/2008/04/08/cox-in-game-ads-opting-in-for-reinvestment/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/08/cox-in-game-ads-opting-in-for-reinvestment/</guid><comments>http://massively.joystiq.com/2008/04/08/cox-in-game-ads-opting-in-for-reinvestment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.thecaperadio.com/downloads/files/capedevinterview080403.mp3"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/construction.jpg" align="right" vspace="4" border="1" /></a><strong>DJ Templar: Gotcha. One of the pastimes with some of the people on the forums has been taking the monthly fee that each person pays, the current total subscriber count that's been reported, multiply that, and say "okay, NCsoft has got (x) amount of money. Why on Earth do they need more?"</strong><br /><br /><font color="#000080"><a href="http://www.thecaperadio.com/downloads/files/capedevinterview080403.mp3"></a>Brian: So more money equals more reinvestment, right? For anybody that's taken any Business 101, you take a set percentage of what your revenue is and you reinvest it into the product. The great thing about in-game advertising is we're not just taking that percentage and putting it back into the product, we're taking the entirety of what in-game advertising generates and putting it directly back into the dev team. And that's why it's such a huge win. So of all the math that you work out, I would say that most companies probably only put 15 or so percent, but NCsoft invests well above that into all their products, and to have 100% of the in-game advertising come back into the development team is really a huge win.</font><br /><br /><strong>DJ Shecky: We'll go along that same line. First off, if we opt out, do you guys lose that ad revenue entirely?</strong><br /><br /><font color="#000080">Brian: We absolutely do. But at the end of the day, it's more important for us to have our players have an experience that they enjoy and they're comfortable with. And if that means that they don't like the way that we've implemented in-game advertising, more power to them. They should feel comfortable to turn that off. And for those that are comfortable with it, like I said, it'll be a win for all of us, and we'll be able to grow the game more quickly and reinvest in the game more quickly. And I'm really not trying to make anyone feel guilty. This is their decision: we're 100% comfortable. We're not going to encourage customers to do this in-game advertising. This is just a decision that they need to make on their own. And like I said, if we do this right, I feel that we're going to bring a little more life to the city, and make the world feel a little more dynamic than it currently does.</font><br /><br /><font color="#008000">Positron: And I think that reiterates our statement on why we want to do it. Obviously, if we do this really well, and the ads are immersive and add to the gameplay experience, then people don't have that reason to turn it off, so that onus is back on us to make it work out really well for everybody involved.</font><br /><br /><strong>DJ Shecky: Excellent. And also, somewhat along the same lines, when you see the ads -- and if you put your mouse over them -- are they going to be clickable, or is it just an ad that's just going to be there and static, or is it going to pop up a web address for you to go and visit that company's product?</strong><br /><br /><font color="#008000">Positron: No, the ads are not clickable. We're only measuring impressions, which is the view time, and how much of the ad you're seeing.</font><br /><br /><font color="#ff0000">Lighthouse: So that ads should work just like they do now, it's a texture: you'll see it as you go flying on by, and it won't have any ... if you're teleporting, or something, and you click on an ad, it's going to act just like it would now, and not change any of your mouse functionality or anything like that.</font><br /><br /><strong>DJ Shecky: Alright. One more followup on that same sort of thought. Knowing that it's going to be a viewable item. I know myself that I've got a number of friends that have to lower the actual graphics settings, and a lot of the ads turn out rather blurry, and we can't tell what they are, etcetera. Until I got a new card, I didn't know what half the billboards said in there. Nowadays I get a good chuckle out of them. How is that going to affect everything if somebody opts in?</strong><br /><br /><font color="#008000">Positron: I'm not exactly sure. Again, I can grab a programmer on that one. But I believe we do the same sort of draw distance thing, so if it's beyond a certain distance, and it's an illegible ad, then it basically doesn't count.</font><br /><br /><strong>DJ Shecky: Okay. That makes sense to me. Templar?<br /><br />DJ Templar: Speaking of the opting in and opting out, right now it's basically up to the player to decide whether they want to see them or not. And this actually did come up in the forum discussions today. Is there going to come a point where -- if the program is so successful -- that you're going to say, "you know what, the vast majority of players are opted in, there's really no need to have this toggle anymore, so we're just going to make this the default, and there won't be any more option."</strong><br /><br /><font color="#008000">Positron: I've always been a proponent of the opt-out feature. I really strongly feel the opt-out feature needs to be there for our players to have the experience that they want. And this feature is not just for us, it's for our players, as well. They want an immersive game, we can give them ads. If they don't want advertising -- and there's a lot of players out there who just refuse to cater to advertisers -- that is what this feature is for. We don't want to lose them as a player.</font><br /><br /><strong>DJ Templar: Okay, so the opt-in feature is going to remain, regardless of how successful the program is?</strong><br /><br /><font color="#000080">Brian: Yeah, that's correct. And I think Matt and I on that question were both looking at each other because we both 100% agree that this always should be an opt-in opportunity. And we're very comfortable with that from a business perspective.</font><br /><br /><font color="#ff0000">Lighthouse: I was going to jump on there to reiterate what Brian and Positron are saying there, that in the original statements -- if you go back and read through what we were talking about in the text stuff -- that's part of the reason why this took the time that it did, was to find the partner that would allow us to do the opt-in/opt-out solution, so that's a pretty central piece in the whole thing in making it optional. And when you hear it from them that it's not going away, you can feel good that it's not going away.</font><br /><br />
<div align="right"><a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-selective-placement-self-promotion/"><strong>Who changes the marquees in Dark Astoria? ==&gt;&gt;</strong></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-opting-in-for-reinvestment/">CoX In-game Ads: Opting in for reinvestment</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Apr 2008 13:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-opting-in-for-reinvestment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1160526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-opting-in-for-reinvestment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brian-Clayton</category><category>City-of-Heroes</category><category>City-of-Villains</category><category>CoH</category><category>CoV</category><category>CoX</category><category>CoX-Issue-12</category><category>Double-Fusion</category><category>Lighthouse</category><category>Matt-Miller</category><category>NCsoft</category><category>NCsoft-NorCal</category><category>Positron</category><category>The-Cape-Radio</category><dc:creator><![CDATA[Jonathan Northwood]]></dc:creator><pubDate>Tue, 08 Apr 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[CoX In-game Ads: How to make 'em, where to see 'em]]></title><link>http://massively.joystiq.com/2008/04/08/cox-in-game-ads-how-to-make-em-where-to-see-em/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/08/cox-in-game-ads-how-to-make-em-where-to-see-em/</guid><comments>http://massively.joystiq.com/2008/04/08/cox-in-game-ads-how-to-make-em-where-to-see-em/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.thecaperadio.com/downloads/files/capedevinterview080403.mp3"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/crey.jpg" align="right" vspace="4" border="1" /></a><strong>DJ Shecky: Alright. And as a followup to that, I had a couple of people -- namely one of our other DJs -- had come up with the thought of "is there going to be a separate little piece of software that's going to be installed for targeting the advertisements?"</strong><br /><br /><font color="#000080">Brian: There is an <a href="http://en.wikipedia.org/wiki/Software_development_kit">SDK</a> installed, but it's not gathering any personal info. It's really just there to serve the ads, to cache the ads, so that it has little to no impact on the bandwidth that's being used, and that's really all that package does.</font><br /><br /><strong>DJ Shecky: Excellent. Templar, why don't you go ahead and ask your questions.<br /><br />DJ Templar: Kind of in line with the data collection question, how is this being tracked in terms of ... is it literally like a billboard in real life, where someone who pays for space really doesn't have a clear idea of how many people who're seeing it, or is there going to be something in place that indicates how much traffic, like nearby traffic, a particular advertisement gets?<br /></strong><br /><font color="#000080">Brian: Well certainly it's handled differently by different advertisers, and with different products. Certainly, in the MMO space, we have a few more advantages to sort-of real-time track who's viewing billboards than we do in offline packages, so we will look at how much of the ad is shown on a screen, how long it's looked at, those sorts of things. But again, that's sort of looked at as an aggregate number, not necessarily on a per-customer number.</font><br /><br /><strong>DJ Templar: Okay. Shecky, what do you have?<br /><br />DJ Shecky: Alright. I've seen this mentioned on just about every forum on the <em>City of Heroes</em> site, and on our own forums, and that's with the idea of player advertisements for player supergroups and etcetera. What's the cost going to be, and how would people go about sending you guys doing it ... how would they get their ads placed onto these billboards?</strong><br /><br /><font color="#008000">Positron: So the players will be able to make their own ads and send them to us, and in the beta test we're going to be using a lot of player-generated ads that we get. And then, as we move out of beta and move into the live stuff, we'll most likely have contests where players can submit ads, so we'll definitely pick winners from that and get their stuff. And I believe on our forums is a link to the size and color limitations that we have for the advertisements.</font><br /><br /><strong>DJ Templar: Yeah, I saw that.<br /></strong><br /><font color="#ff0000">Lighthouse: On the <a href="http://www.cityofheroes.com/community/fansubmission_guidelines.html">player submissions form</a>, there's the details, the specifications and the ratios for the pieces that can be submitted, as well as the submission address to send them in.</font><br /><br /><a href="http://www.thecaperadio.com/downloads/files/capedevinterview080403.mp3"></a><strong>DJ Templar: I've been trying my best to follow the </strong><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=10518466&amp;page=0&amp;vc=#Post10518466"><strong>main thread on the official boards</strong></a><strong> discussing this announcement, and one of the issues that's been brought up is ... if it starts with the in-game billboards, where might it go from there? And some people have mentioned the slippery slope concept that this is simply the beginning of a much greater ad presence in the game. What sort of plans are there to expand beyond using current billboards?</strong><br /><br /><font color="#000080">Brian: I wish I knew the answer to that question. The truth is that we're just looking at swapping out the current ad placements -- our fictitious ad placements with real-world ads -- certainly we could look at other opportunities and find other interesting ways to make the game a little more fun through advertising, but really that's not where our heads are right now. We want to take step 1, we want to look at how this is received by the community. We want to make sure that we can make good, and that we can ensure this is immersive, and not intrusive, and I think once we have a stable platform for that, we'll open up some ideas to the community to what else they might be interested in. But right now, the model that's proven is just flat-texture billboards working in online immersive worlds, and that's where we'll start. I certainly am very open to the fact that that concern would be out there within the community, but I hope that we're continuning to build trust with the community in the fact that we're really up front with our business initiatives. When we comment about features that are going into the game they actually do make it into the game. A lot of times that may be received as not giving out enough information, but we really want to be up-front with our community, be as honest and transparent as we possibly can, and hopefully continue to win their trust and confidence in the way that we want to grow the game.</font><br /><br /><font color="#008000">Positron: I think that our players have a valid concern with where we're going to go with this, but they also should look to us to ... trust us, because we want to make the game immersive, and not exploitive. We don't want the players to be bombarded by ads every which way they turn. We want it to be a nice experience for them, not a turn-off.</font><br /><br /><font color="#000080">Brian: And I should also say that going forward, we expect that anything that we implement with advertising revenue attached to it we fully expect to be an opt-in or an opt-out situation. So players will have the ability to pick and choose what level they want to participate in with these initatives.</font><br /><br /><strong>DJ Templar: Would any game content be linked to any of the advertisements, in the sense that -- if they did opt out of seeing the ads -- they would miss out on any part of the game experience?<br /></strong><br /><font color="#008000">Positron: No. We don't have any plans for that.</font><br /><br /><strong>DJ Templar: Okay. What about the zones that lack billboards? I think ... I'm pretty sure that Croatoa, for instance, doesn't have any billboards, but I could be wrong. Is that simply going to be an ad-free zone, or are there going to be some modifications made to accomodate, or how is that going to work?</strong><br /><br /><font color="#008000"><a href="http://www.thecaperadio.com/downloads/files/capedevinterview080403.mp3"></a>Positron: Initially it's going to be an ad-free zone, but we'll see how things are going, and if the players seem to like the way the ads are working, and it's not really immersion-breaking, and they're working for players, then we can start adding some billboards in logical places in the zones that don't have them.</font><br /><br /><strong>DJ Shecky: Something I saw a lot of people mentioning throughout the day today is on the opting out. There were a lot of questions about opting out, from whether you can opt out and opt in at will -- say you want to try them, then you decide you don't want them, then you decide you do want them -- are you going to be able to switch in and out with that, and when you do opt out, does it just prevent the ads from being seen, or does it stop everything from downloading to the actual game client?</strong><br /><br /><font color="#000080">Brian: So the current plan right now is to let people opt-in and opt-out at will. And if you're not opted in for the in-game advertising, you'll currently see the same fictitious billboards that you currently experience in the game.</font><br /><br /><font color="#ff0000">Lighthouse: And I can comment further on that. I was talking with our tech lead about that and actually answered this question on our forums earlier today, in that when you opt out, it actually is bypassing all of the ... the game client is not using the Double Fusion code and technology, so ... really, and they're very conscious about bandwidth and performance usages, so from that standpoint, there wouldn't be any extra bandwidth going on, because it's not even going through that code path.</font><br /><br />
<div align="right"><a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-the-bandwidth-revenue-equation/"><strong>Balancing CoS increases with QoS needs ==&gt;&gt;</strong></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-how-to-make-em-where-to-see-em/">CoX In-game Ads: How to make 'em, where to see 'em</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Apr 2008 13:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-how-to-make-em-where-to-see-em/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1160529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-how-to-make-em-where-to-see-em/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brian-Clayton</category><category>City-of-Heroes</category><category>City-of-Villains</category><category>CoH</category><category>CoV</category><category>CoX</category><category>CoX-Issue-12</category><category>Double-Fusion</category><category>Lighthouse</category><category>Matt-Miller</category><category>NCsoft</category><category>NCsoft-NorCal</category><category>Positron</category><category>The-Cape-Radio</category><dc:creator><![CDATA[Jonathan Northwood]]></dc:creator><pubDate>Tue, 08 Apr 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[CoX In-game Ads: The wrapup]]></title><link>http://massively.joystiq.com/2008/04/08/cox-in-game-ads-the-wrapup/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/08/cox-in-game-ads-the-wrapup/</guid><comments>http://massively.joystiq.com/2008/04/08/cox-in-game-ads-the-wrapup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.thecaperadio.com/downloads/files/capedevinterview080403.mp3"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/apartments.jpg" align="right" vspace="4" border="1" /></a><strong>DJ Shecky: I think this is a good spot for us to collect our thoughts, and go over and make sure that we've covered all these questions before we start to wrap things up. What about you guys?</strong><br /><br /><font color="#000080">Brian: Sure.</font><br /><br /><font color="#ff0000">Lighthouse: Sounds good.</font><br /><br /><strong>DJ Shecky: Gentlemen, I think we were going to give everyone a thirty-second wrapup time. Is that right, Templar?<br /><br />DJ Templar: Yeah, that sounds about right.</strong><br /><br /><font color="#000080">Brian: I'll do my best to only take thirty seconds. I really appreciate you guys taking the time to put us on the air and talk direct with the community and be able to answer their questions. One thing we did want to confirm with everybody is that this is definitely a post-Issue 12 launch. We'll do some testing in the closed and open beta of Issue 12, but our intentions are to go live sometime this summer with the in-game ads. And I just really want to thank our community for continuing to support us, and trust us. And we're doing our best to continue to grow the development and resources to better support their game and improve the game, and we're just real excited about the future of <em>City of Heroes</em>, and all the things we have planned. And we look forward to the next few months where we'll be able to disclose a whole lot more about those plans.</font><br /><br /><font color="#008000">Positron: I'm happy with everything we've done today. I'm glad we had an opportunity to talk with you guys, and answer these questions directly that the players have had. I'm also happy with the way this has been received on the forums. I was kind of steeling myself for today, because I was really unsure of how the majority of the community was going to react. Because we have tried to make this such a friendly addition to the game -- allowing players to opt-out if they just do not want to see any ads -- we wanted to make sure that message was clear. And it was apparent from what we saw on the boards that yes, we did make that message clear, and that yes, we are going to reinvest all of this money straight back into the game, and that a lot of players are actually in favor of this addition.</font><br /><br /><font color="#ff0000">Lighthouse: And I think also looking at the piece that was really well-recieved was making sure that this really is immersive and adds something to the game. At the end of the day, <em>City of Heroes</em> and Paragon City, and sections of the Rogue Isles, they're cities. And I think we're working hard to make this come off right, and make it a fun addition to the game that people will look back and enjoy and kind of go, "why were we so worried about that? This is kind of fun!" At least that's our hope, and we're working hard to pull that off. And as Brian said, to maintain your trust and your support in the game that you all enjoy and that we love to make.</font><br /><br /><strong>DJ Templar: Well again, I want to thank all of you guys for coming out, and I hope this went a long way to clear up some of the lingering questions there have been about today's announcement. And I expect the discussions will continue on the forums for quite a while longer.<br /><br />DJ Shecky: Positron, Brian, Lighthouse, thank you all very much for doing this, and doing it with us. We'd love to have you back any time that you guys want to make any sort of announcements, or if you just even want to say hi.<br /></strong><br /><font color="#000080">Brian: We absolutely enjoyed it. Thank you for having us.</font><br /><br /><font color="#008000">Positron: Yes, this was awesome. Thanks.</font><br /><br /><font color="#ff0000">Lighthouse: And we know that people are really looking forward to Issue 12 information, but there's still a lot more things to talk about with Issue 12. And thanks again to The Cape, and DJ Shecky and DJ Templar for having us on today.</font><br /><br />
<p> </p>
<div align="center">- - -</div>
<br />So there you go: a full transcript of The Cape's interview with NCsoft. As we get more information about in-game advertising -- whether directly from NCsoft, through a third party, or via Issue 12 -- we'll let you know. Until then, thanks for reading <a href="http://massively.joystiq.com/">Massively</a>. Now go out there and kick some spandex-clad butt!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-the-wrapup/">CoX In-game Ads: The wrapup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Apr 2008 13:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-the-wrapup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1160499/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-the-wrapup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brian-Clayton</category><category>City-of-Heroes</category><category>City-of-Villains</category><category>CoH</category><category>CoV</category><category>CoX</category><category>CoX-Issue-12</category><category>Double-Fusion</category><category>Lighthouse</category><category>Matt-Miller</category><category>NCsoft</category><category>NCsoft-NorCal</category><category>Positron</category><category>The-Cape-Radio</category><dc:creator><![CDATA[Jonathan Northwood]]></dc:creator><pubDate>Tue, 08 Apr 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[CoX In-game Ads: Selective placement, self-promotion]]></title><link>http://massively.joystiq.com/2008/04/08/cox-in-game-ads-selective-placement-self-promotion/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/08/cox-in-game-ads-selective-placement-self-promotion/</guid><comments>http://massively.joystiq.com/2008/04/08/cox-in-game-ads-selective-placement-self-promotion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.thecaperadio.com/downloads/files/capedevinterview080403.mp3"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/earth-for-humans.jpg" align="right" vspace="4" border="1" /></a><strong>DJ Shecky: Somebody posted this one up on the Cape forums. Obviously there's a limited amount of places that ads can be placed in the Rogue Isles, etcetera. Are you going to be adding in more billboards? For instance, one of our DJs actually mentioned in our private chat, and I saw mentioned it out on the board, Steel Canyon you can see with a lot more billboards put in it, whereas some place like Croatoa doesn't really have space for billboards, etcetera. Is there an idea to go ahead and make more ad space?</strong><br /><br /><font color="#008000">Positron: As we see how the revenues coming in from this, if we need to add more ad space, we will add billboard space, but we will only add it in logical places. It's not like you're going to be right in front of City Hall, on either side of the entrance door will be 90 foot high billboards. That's not going to happen. We may add billboards to the tram stations, because there currently is no real advertising space in the tram area, so if we're going to add stuff, it's going to be in a logical place, and it's not going to be obtrusive. The whole thing with the ads is immersive and unobtrusive.</font><br /><br /><strong>DJ Templar: As far as the ad placement goes, are we going to see ads displayed during the loading and splash screen?</strong><br /><br /><font color="#000080">Brian: We have no plans to do that right now.</font><br /><br /><strong>DJ Templar: Okay. And also, kind of along the lines of placement -- and this kind of dovetails into the immersion aspect, as well -- <em>City of Villains</em>, the Rogue Isles, is in some places, a very dilapidated, rather dingy, darker feel, and it was designed deliberately so, so it has more of a decay going on in the environment, and some people are wondering, "well, this is also supposed to be like a dictatorial zone, this isn't really a place of freedom and expression and that sort of thing." What kind of adjustments are going to be made as far as the placement of certain ads to retain that overall feel of the Rogue Isles?</strong><br /><br /><font color="#008000">Positron: So I know that Ken Morse, our Art Director, really has strong feelings on this, in that he wants the ads to match the zone that they're in. And if we need to dirty up an ad texture in order for it to match an area, that's something that we will bring to the advertiser and say, "you want to advertise, but we need to do this to your ad. Are you okay with that?" We don't want a nice big bright ad in run-down parts of Mercy. That breaks immersion, it becomes obtrusive, it goes outside the realm of what we're trying to do.</font><br /><br /><strong>DJ Templar: This is kind of an aside, but are you going to allow currency sales and gold farming companies to advertise?</strong><br /><br /><font color="#008000">Positron: I have sign-off on the ads, as does Ken, as does Brian, and Ross, and I say no to any sort of real-money transaction companies right off the bat.</font><br /><br /><font color="#000080">Brian: I agree.</font><br /><br /><strong>DJ Templar: We'd asked some technical issues, and I believed it was Matt -- if I'm not mistaken -- who went to hunt down a programmer there to get some answers. And I think it was about some texture-related things, as well as how frequently or how often the ads would refresh. Were you able to get some answers on that?</strong><br /><br /><font color="#008000">Positron: Yeah. Basically, the answer to the texture question was correct that I gave. It does affect the ads, so if you lower your texture quality, you will see lower quality texture on the ads, so you don't need to worry about performance hit because of that. The other question was who sees what and when, and whether players will see different ads, different players. Since it's all client-side, yes ... depending on how we're serving the ads, it is possible that players will see different ads in the same ad space on different computers. It's all being served by the Double Fusion servers, and so they just basically make sure you're seeing a fresh ad, and getting you that. And we do load the ads on zone loads, so once an ad is an ad, it's an ad for the entire time that you're in the zone. But upon rezoning -- you know, going into the mission, exiting out, reloading the zone -- it may change.</font><br /><br /><font color="#ff0000"><a href="http://www.thecaperadio.com/downloads/files/capedevinterview080403.mp3"></a>Lighthouse: One thing to kind of add on that in talking with the tech guys earlier, we were talking about bandwidth issues and performance issues, anybody who's listening to what Matt was just saying might think "oh, I'm going to have to do more stuff when I'm loading in a zone." One thing to reiterate is that the textures of the ad are cached on your machine, so you're not going to have to reload them, per se, or use more bandwidth, or download them.</font><br /><br /><strong>DJ Templar: I think you said that if people are opted out, then that download does not occur, period. Is that correct?</strong><br /><br /><font color="#008000">Positron: Correct.</font><br /><br /><font color="#ff0000">Lighthouse: Yeah.</font><br /><br /><strong>DJ Shecky: Okay. We actually got a question in here, and I'm going to paraphrase it so it makes a little bit more sense for the general public. We know that we've got a large user base, especially age-wise. Some of the older people might own their own business, etcetera. Would they be contacting you guys, or Double Fusion, if they wanted to actually opt-in their companies, their actual, physical companies, for marketing in-game.<br /></strong><br /><font color="#000080">Brian: Double Fusion handles all of that, and I believe that, in the press release, their contact info is right on that press release, so they can talk to them directly and see if they can work something out with them.</font><br /><br />
<div align="right"><a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-content-control/"><strong><strike>Quis custodiat ipsos custodes</strike> Who's keeping an eye on the content? ==&gt;&gt;</strong></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-selective-placement-self-promotion/">CoX In-game Ads: Selective placement, self-promotion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Apr 2008 13:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-selective-placement-self-promotion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1160520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-selective-placement-self-promotion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brian-Clayton</category><category>City-of-Heroes</category><category>City-of-Villains</category><category>CoH</category><category>CoV</category><category>CoX</category><category>CoX-Issue-12</category><category>Double-Fusion</category><category>Lighthouse</category><category>Matt-Miller</category><category>NCsoft</category><category>NCsoft-NorCal</category><category>Positron</category><category>The-Cape-Radio</category><dc:creator><![CDATA[Jonathan Northwood]]></dc:creator><pubDate>Tue, 08 Apr 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[CoX In-game Ads: The bandwidth/revenue equation]]></title><link>http://massively.joystiq.com/2008/04/08/cox-in-game-ads-the-bandwidth-revenue-equation/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/08/cox-in-game-ads-the-bandwidth-revenue-equation/</guid><comments>http://massively.joystiq.com/2008/04/08/cox-in-game-ads-the-bandwidth-revenue-equation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.thecaperadio.com/downloads/files/capedevinterview080403.mp3"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/chris-jenkins.jpg" align="right" vspace="4" border="1" /></a><strong>DJ Shecky: Do you guys have an idea yet of what sort of bandwidth consumption this is all going to wind up taking?</strong><br /><br /><font color="#000080">Brian: So we're still running tests, but everything we've seen so far is that it's negligible. You really cannot see the difference. We've run tests on dial-up connections, we've run them on DSL connections, cable modems, and so right now, everything looks really positive, but again, that's where the opt-out comes in handy, that if -- in some rare circumstance -- there is some sort of bandwidth hit, they can opt-out, but I really do not forsee that being a problem whatsoever.</font><br /><br /><strong>DJ Shecky: Templar, I'm sure you have another question for them.<br /><br />DJ Templar: Yeah. If we could get back to the community-generated content for a sec, Tony V. from Infinity posted on our forums to ask about if it would be possible for you to go into some more detail about how it will be used compared to the revenue-generating content, if there is going to be like a set amount of space set aside for community content, or if it's going to vary depending upon demand from actual paid content, and whether you guys have worked on any ratios, or how that's going to work.</strong><br /><br /><font color="#008000">Positron: Well, as far as I know, we haven't actually set any sort of ratios for that ... all of the community-generated stuff. We definitely want to put it in the rotation of the ads that are presented to the players, but I don't know what the ratio of what it's going to be is.</font><br /><br /><font color="#000080">Brian: And I expect actually that ratio will be changing. Depending on where our official ad pipeline is at, at times you'll see a lot more community stuff being run, and other times you'll probably see more paid for being run, but you'll always see community ads being run in some capacity.</font><br /><br /><strong>DJ Templar: Okay. Are the existing in-game ads -- the Chris Jenkins, the City of Gyros, and that sort of thing -- are those going to be going away if you're opted into the new initiative?</strong><br /><br /><font color="#008000">Positron: No, they'll be put in the rotation with everything else.</font><br /><br /><strong>DJ Templar: Oh, okay. One of the questions that I've been asked a lot -- especially with regard to the community content -- is "oh my God, how much is this going to cost?" Is there going to be a different price structure for player content as opposed to corporate content, or is that a yet-to-be-determined sort of thing?</strong><br /><br /><font color="#000080">Brian: So we're still working all these things out. My intention is not to charge from a community perspective for those sorts of things. But I can certainly see where people want to post anniversaries or things like that, and certainly you need a barrier to entry to do some things like that. We'll look at it, but certainly the intention here with in-game advertising is we'll make some revenue here from the advertisers, we'll put it directly into the development team to further improve the product, and all the community fun things that we have planned will just sort of be additive fun things at the end of the day.</font><br /><br /><font color="#ff0000">Lighthouse: And I think one other thing to mention with anything that's coming in through the community is going to go through the same review process that the regular ads are going to be going through the team here and making sure that everybody has buyoff that this is an immersive thing that looks good in the game, it's appropriate for what we want to have out there on these billboards, so it'll always fit.</font><br /><br /><strong>DJ Shecky: How often will the ads be rotating? If you zone out, and then zone back in two minutes later, are they going to be different? Or if you turn around, are you going to see a different ad? Or are two people going to look at the same billboard and see two different ads?</strong><br /><br /><font color="#008000">Positron: I'm actually not exactly sure on how that works. I can grab a programmer here in a minute -- probably in the next break -- and get you a better answer on that one. But I believe it's served per-client, so different clients will possibly see different ads, and we also ... Double Fusion makes sure that you don't see the same ad over and over and over and over again, so there will be a variety so you won't just see the same single ad on every billboard in the zone.</font><br /><br /><strong>DJ Templar: Speaking about revenue, the initial announcement states that all the all the revenue generated by ad sales in this program go towards <em>City of Heroes</em> development, <em>City of Villains</em> development, and there's been some people that say "well sure it is, it's being used for all sorts of that we have no way of knowing." So if you could, just reiterate for us where this money is going and how it's being used.</strong><br /><br /><font color="#000080">Brian: I'd be happy to. So, we certainly don't want ads in our game for the sake of just having ads, right? And so it was very important that we were able to sort of work with the executive management within NCsoft to ensure that every dollar that is coming from in-game advertising be contributed directly back to the development team. And what I like about this is that this is really one of the few -- maybe the only -- opportunity for players to directly contribute to the development team's budget without actually having to open their wallet. And so, if we do everything right, and we implement things in a way that is seamless and immersive and additive to the overall feel of our current zones, then I think this is going to be a big win for the community and for the dev team, and we're going to have a lot more resources to work with, hopefully, and bring you guys cooler and more content.</font><br /><br /><font color="#008000">Positron: Yeah, I would love to do like I did with the <a href="https://secure.plaync.com/cgi-bin/Store.pl?dnv=5984527819&amp;action=viewItem&amp;item_id=65">wedding pack</a> and be able to point out features that the advertising revenue has bought you guys. And we'll see exactly how that is going to work out in the future.</font><br /><br /><strong>DJ Templar: I think there was something on the forums about how revenue from the wedding pack helped make the VEATs a reality. Is that accurate?</strong><br /><br /><font color="#008000">Positron: Accurately, what happened was we had originally scheduled them for Issue 13, but because of the wedding pack sales, we were able to fast-track them, and put some more resources into them, and get them into <a href="http://massively.joystiq.com/tag/cox-issue-12">Issue 12</a>.</font><br /><br />
<div align="right"><a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-opting-in-for-reinvestment/"><strong>Breaking down the revenue equation ==&gt;&gt;</strong></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-the-bandwidth-revenue-equation/">CoX In-game Ads: The bandwidth/revenue equation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Apr 2008 13:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-the-bandwidth-revenue-equation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1160528/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-the-bandwidth-revenue-equation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brian-Clayton</category><category>City-of-Heroes</category><category>City-of-Villains</category><category>CoH</category><category>CoV</category><category>CoX</category><category>CoX-Issue-12</category><category>Double-Fusion</category><category>Lighthouse</category><category>Matt-Miller</category><category>NCsoft</category><category>NCsoft-NorCal</category><category>Positron</category><category>The-Cape-Radio</category><dc:creator><![CDATA[Jonathan Northwood]]></dc:creator><pubDate>Tue, 08 Apr 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[NCsoft answers your questions about in-game advertising]]></title><link>http://massively.joystiq.com/2008/04/08/ncsoft-answers-your-questions-about-in-game-advertising/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/08/ncsoft-answers-your-questions-about-in-game-advertising/</guid><comments>http://massively.joystiq.com/2008/04/08/ncsoft-answers-your-questions-about-in-game-advertising/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.thecaperadio.com/downloads/files/capedevinterview080403.mp3"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/advert.jpg" alt="" /></a> </div>
<p>As promised, we have a full transcript from <a href="http://massively.joystiq.com/2008/04/03/the-cape-to-host-coxs-positron-and-brian-clayton/">The Cape's</a> <a href="http://www.thecaperadio.com/downloads/files/capedevinterview080403.mp3">podcast covering in-game advertising</a>. Be warned: at 44 minutes of speech, the transcript is huge. To make it easier to digest, we've split the transcript into 7 discrete sections. So that it's easier to follow, the DJs have their speech in black text, while Matt "Positron" Miller shines with the heroic green glow of his alt's Radiation powers. Brian Clayton -- NCsoft NorCal's Studio Manager -- is a cool blue presence, and Lighthouse isn't only a Red Name, he's got red speech. So, without further ado, here you go: the full transcript of Friday's interview.</p><p><a href="http://massively.joystiq.com/2008/04/08/ncsoft-answers-your-questions-about-in-game-advertising/" rel="bookmark">Continue reading <em>NCsoft answers your questions about in-game advertising</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/08/ncsoft-answers-your-questions-about-in-game-advertising/">NCsoft answers your questions about in-game advertising</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Apr 2008 13:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/08/ncsoft-answers-your-questions-about-in-game-advertising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1160232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/ncsoft-answers-your-questions-about-in-game-advertising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brian-Clayton</category><category>City-of-Heroes</category><category>City-of-Villains</category><category>CoH</category><category>CoV</category><category>CoX</category><category>CoX-Issue-12</category><category>Double-Fusion</category><category>Featured</category><category>joystiqfeatures</category><category>Lighthouse</category><category>Matt-Miller</category><category>NCsoft</category><category>NCsoft-NorCal</category><category>Positron</category><category>The-Cape-Radio</category><dc:creator><![CDATA[Jonathan Northwood]]></dc:creator><pubDate>Tue, 08 Apr 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[CoX In-game Ads: Content control]]></title><link>http://massively.joystiq.com/2008/04/08/cox-in-game-ads-content-control/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/08/cox-in-game-ads-content-control/</guid><comments>http://massively.joystiq.com/2008/04/08/cox-in-game-ads-content-control/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.thecaperadio.com/downloads/files/capedevinterview080403.mp3"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/villains.jpg" align="right" vspace="4" border="1" /></a><strong>DJ Templar: One of the concerns that some people have whenever advertisers have a financial stake into a particular company or a particular venture is how much control they can exercise with their wallet, basically. And some people on the forums have expressed concerns that, in a way, we would be giving some of these advertisers power over the game. That if there was some particular content that they didn't like, or if they objected to something, that they would be able to basically wield their stick and affect change in the game world. And I was just wondering how you guys would address that if advertisers did object to a particular piece of game content.</strong><br /><br /><font color="#000080">Brian: No. They have no say in any of these ads. And, frankly, if they're not happy with the way something is performing, we're happy to work with them -- they are a partner in this opportunity -- but at the end of the game, the most important thing is immersion. And I think you'll just hear that over and over again, and you guys will see it once we get all this plugged into the game and you can see it for real. But in no way can they have any impact on our players' game experience, or really the overall immersion and feel of the game.</font><br /><br /><font color="#ff0000">Lighthouse: And I think, just to pile on with that, there is also the creative control, and what's going in to the game, because I've seen that question tied in here, as well. And I think to reiterate what Brian is saying, they're not going to be ... no advertiser is going to be saying "oh, well, you can't put Psi Blasters in, why would you ever do that?" So no worries on that side.</font><br /><br /><strong>DJ Templar: Speaking of advertisers, you did mention that -- because <em>City of Heroes</em>/<em>City of Villains</em> carries a Teen Rating by the ESRB -- certain more mature advertisers such as tobacco companies and alcohol and that sort of thing wouldn't be included. Do you have -- I know this is early days, yet -- but do you have any ideas about what sort of companies you would be especially interested in having in the game, or is that not something that you guys have really touched on yet?</strong><br /><br /><font color="#008000">Positron: It's not really something that we've touched on yet. We want to see what advertisers are brought to us by Double Fusion, so that we can basically choose what's going into the game.</font><br /><br /><font color="#000080">Brian: As far as preference, I'm less worried about the preference about the actual advertisers than I am about the content that they provide us to show in the game. Again, our focus is making sure we don't break immersion, and that we really support the look and feel that we currently have going on in the game.</font><br /><br /><strong>DJ Templar: So -- and this is certainly speculation at this point -- is it conceivable to see advertisements for movies, or even for other games, for other computer games?</strong><br /><br /><font color="#000080">Brian: So again, we control that content. I don't have interest, really, in promoting any games outside of the NCsoft family, but certainly we would consider movies and some of those opportunities. I can go down the list: cars, automobiles, beverages, you know, those sorts of things. We'll see what we're presented with, and I think -- when we get a good sense of the types of advertisers that are interested -- we'll be more than open in sharing with the community the options that we're looking at. And, of course, they'll see them in-game, and we'll learn sort of through who's opting in and who's opting out what's working and what's not. But like I said, I think is pretty much a situation of either you're not bothered by in-game ads, or you are. And ... I have enough confidence in Matt, and Ken, and the team here to really ensure that we're keeping to the integrity of what <em>City of Heroes</em> has been up to this point. And we're not going to do anything to push people from the creative perspective into opting out. This is just really a personal preference, and we're happy to allow our customers to make this decision.</font><br /><br /><strong>DJ Shecky: We know that it's going to opt-out, that we have to go in and turn off the option. Is this going to be ... I'm assuming, initially, it's going to be on a per-character basis. And if it is, is there going to be any way down the line to make it on a per-account basis.</strong><br /><br /><font color="#008000"><a href="http://www.thecaperadio.com/downloads/files/capedevinterview080403.mp3"></a>Positron: So one of the Quality of Life features that we're trying to get in for Issue 12 is to give you the ability to save all of your preferences locally, onto your hard drive, and then reload them per-character. And, of course, your opt-in/opt-out would be one of those preferences. We're trying very hard to make sure that this makes it into Issue 12, but I can't guarantee anything. So there, I gave you my little Issue 12 tidbit.</font><br /><br /><font color="#ff0000">Lighthouse: So I'm writing that down as "future promises we must keep."</font><br /><br /><font color="#000080">Brian: Whoops!</font><br /><br /><font color="#ff0000">Lighthouse: But of course Matt already has that.</font><br /><br /><font color="#ff0000">Lighthouse: There was a question earlier that we were talking about, during the break, about animated ads. Whether or not they were static or ... yeah.</font><br /><br /><strong>DJ Templar: Yeah, is there going to be a possiblity of having animated ads: either in the form of rotating billboards that you see nowadays, or even, say, something along the lines of a movie marquee, or something like that?</strong><br /><br /><font color="#008000">Positron: So initially we're just going to do the static image ads, and the animated texture stuff is actually very difficult for us to do. Not going to say impossible, and I'm not going to say that it's worth it or not for us to do. It's something we're going to look at in the future if we need to go there.</font><br /><br />
<div align="right"><a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-the-wrapup/"><strong>Do the developers have any final thoughts? Stay tuned ==&gt;&gt;</strong></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-content-control/">CoX In-game Ads: Content control</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Apr 2008 13:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-content-control/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1160511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/cox-in-game-ads-content-control/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brian-Clayton</category><category>City-of-Heroes</category><category>City-of-Villains</category><category>CoH</category><category>CoV</category><category>CoX</category><category>CoX-Issue-12</category><category>Double-Fusion</category><category>Lighthouse</category><category>Matt-Miller</category><category>NCsoft</category><category>NCsoft-NorCal</category><category>Positron</category><category>The-Cape-Radio</category><dc:creator><![CDATA[Jonathan Northwood]]></dc:creator><pubDate>Tue, 08 Apr 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[The Cape envelops in-game advertising]]></title><link>http://massively.joystiq.com/2008/04/05/the-cape-envelops-in-game-advertising/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/05/the-cape-envelops-in-game-advertising/</guid><comments>http://massively.joystiq.com/2008/04/05/the-cape-envelops-in-game-advertising/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://massively.joystiq.com/tag/in-game-advertising"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/for_rent.jpg" vspace="4" border="1" /></a></div>
Yesterday, <a href="http://www.thecaperadio.com/">The Cape Radio</a> -- specifically DJs Templar and Shecky -- took the time to interview Brian Clayton, the General Manager of <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> NorCal studio, Matt "Positron" Miller, the Senior Lead Designer for <em><a href="http://massively.joystiq.com/tag/city-of-heroes">City of Heroes</a></em>, and Lighthouse, <em>City of Heroes</em>' Community Relations Manager. While the <a href="http://www.thecaperadio.com/downloads/files/capedevinterview080403.mp3">podcast</a> is available immediately on The Cape's web site, we'll also have a transcript of the session available for you tomorrow. To whet your interest, however, here are some important takeaways from yesterday's session:
<p> </p>
<ul>
    <li>current bandwidth testing -- on dial-up, DSL, and cable modem -- indicate that performance impact with in-game advertisements enabled will range from minimal to none </li>
    <li>any data collected to share with the advertiser to determine the viability of the revenue stream will be in the aggregate, and will not include personally-identifying data </li>
    <li>the goal is to have player-generate ads included in the lineup at no charge, but that model <em>may</em> change in the future, and it <em>may</em> have some caveats, such as one-off advertisements for anniversaries and such </li>
    <li>full details for submitting player-generated material are available on <a href="http://www.cityofheroes.com/community/fansubmission_guidelines.html">the official forums</a> </li>
    <li>players will be able to opt-in and opt-out at will, and at any time </li>
    <li>if you opt out, you'll see the current static ads; however, if you opt-in, the current static ads will still be part of the lineup, cycling through along with all other player-generated and revenue-generating ads </li>
    <li>100% of ad-generated revenue is currently earmarked for development of future content </li>
    <li>NCsoft remains committed to making the advertising a seamless part of the experience, and is looking to enhance the immersive nature of the game rather than negatively impact it </li>
</ul><p><a href="http://massively.joystiq.com/2008/04/05/the-cape-envelops-in-game-advertising/" rel="bookmark">Continue reading <em>The Cape envelops in-game advertising</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/05/the-cape-envelops-in-game-advertising/">The Cape envelops in-game advertising</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Apr 2008 16:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/05/the-cape-envelops-in-game-advertising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1159484/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/05/the-cape-envelops-in-game-advertising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brian-Clayton</category><category>City-of-Heroes</category><category>City-of-Villains</category><category>CoH</category><category>CoV</category><category>CoX</category><category>CoX-Issue-12</category><category>In-Game-Advertising</category><category>Interview</category><category>Lighthouse</category><category>NCsoft</category><category>NCsoft-NorCal</category><category>Podcast</category><category>Positron</category><category>Transcript</category><dc:creator><![CDATA[Jonathan Northwood]]></dc:creator><pubDate>Sat, 05 Apr 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[CoX Issue 12 to enter closed beta]]></title><link>http://massively.joystiq.com/2008/04/04/cox-issue-12-enters-closed-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/04/cox-issue-12-enters-closed-beta/</guid><comments>http://massively.joystiq.com/2008/04/04/cox-issue-12-enters-closed-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a></p><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=10531293&amp;an=0&amp;page=0#Post10531293"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/training-room.jpg" alt="" /></a>Starting next week, <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a>'s <em><a href="http://massively.joystiq.com/category/city-of-heroes">City of Heroes</a></em> and <em><a href="http://massively.joystiq.com/category/city-of-villains">City of Villains</a></em> will be <a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=10531293&amp;an=0&amp;page=0#Post10531293">entering closed beta</a> for <a href="http://massively.joystiq.com/tag/cox-issue-12">Issue 12</a>:<a href="http://www.cityofheroes.com/game_update12.html">Midnight Hour</a>. This does mean that the <a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Board=shibboleth&amp;Number=3022340&amp;page=0&amp;fpart=1">Test Server</a> will be unavailable for standard use; however, if you're interested in testing out the new <a href="http://massively.joystiq.com/tag/cox-character-creator">Character Creator</a>, the server will allow you to log in and try out the application. Unfortunately, unless you're part of the closed beta, you won't be able to play with the character you create. One other item of note: the <a href="http://massively.joystiq.com/2008/02/12/the-meaning-behind-the-real-numbers/">Real Numbers</a> feature is being disabled in character creator for the closed beta, as they're still working on refining the new powers. Still, this should give you a feel for the application, and for how it may look during both open beta and the final release. And, as usual, if you have any questions, concerns, or issues to be raised, please feel free to bring them up in the <a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=10531303&amp;page=0&amp;vc=1#Post10531303">official forums</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/04/cox-issue-12-enters-closed-beta/">CoX Issue 12 to enter closed beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Apr 2008 22:45:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/04/cox-issue-12-enters-closed-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1159208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/04/cox-issue-12-enters-closed-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Breaking</category><category>City-of-Heroes</category><category>City-of-Villains</category><category>Closed-Beta</category><category>CoH</category><category>CoV</category><category>CoX</category><category>CoX-Character-Creator</category><category>CoX-Issue-12</category><category>NCsoft</category><category>Test-Server</category><dc:creator><![CDATA[Jonathan Northwood]]></dc:creator><pubDate>Fri, 04 Apr 2008 22:45:00 EST</pubDate></item><item><title><![CDATA[New character creator for CoX Issue 12]]></title><link>http://massively.joystiq.com/2008/03/31/new-character-creator-for-cox-issue-12/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/31/new-character-creator-for-cox-issue-12/</guid><comments>http://massively.joystiq.com/2008/03/31/new-character-creator-for-cox-issue-12/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a></p><a href="http://www.cityofheroes.com/feature_update_issue_12b.html" style=""><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/creator.jpg" alt="" /></a>As more news comes in about <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft'</a>s latest free expansion to the <em><a href="http://massively.joystiq.com/tag/cox">CoX</a></em> universe -- <a href="http://massively.joystiq.com/tag/issue-12">Issue 12</a>: "<a href="http://www.cityofheroes.com/game_update12.html">Midnight Hour</a>" -- we're getting more and more excited. The latest tidbit to come down the pipeline is that the Character Creator will gain expanded functionality tied to the <a href="http://massively.joystiq.com/2008/02/12/the-meaning-behind-the-real-numbers/">Real Numbers</a> system, allowing players to see not only the numbers behind their chosen powers at creation, but how those numbers will scale up as the character progresses in level. As well, it's going to feature costume set drop-downs instead of forcing players to choose from individual lists of Hats, Gloves, Boots, and Upper/Lower Body selections. For full details on how these changes will affect character creation, check out Lighthouse's <a href="http://www.cityofheroes.com/feature_update_issue_12b.html">Feature Update</a> on the official <a href="http://boards.cityofheroes.com/ubbthreads.php?Cat=0">forums</a>, and feel free to register any <a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=10497380&amp;an=0&amp;page=0#Post10497380">questions or concerns</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/31/new-character-creator-for-cox-issue-12/">New character creator for CoX Issue 12</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Mar 2008 18:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cityofheroes.com/feature_update_issue_12b.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/31/new-character-creator-for-cox-issue-12/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1153803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/31/new-character-creator-for-cox-issue-12/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>City-of-Heroes</category><category>City-of-Villains</category><category>CoH</category><category>CoV</category><category>CoX</category><category>CoX-Character-Creator</category><category>CoX-Issue-12</category><category>Midnight-Hour</category><category>NCsoft</category><dc:creator><![CDATA[Jonathan Northwood]]></dc:creator><pubDate>Mon, 31 Mar 2008 18:30:00 EST</pubDate></item></channel></rss>