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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[PAX East 2014: State of Decay eyes multiplayer, stays offline]]></title><link>http://massively.joystiq.com/2014/04/12/pax-east-2014-state-of-decay-eyes-multiplayer-stays-offline/</link><guid isPermaLink="true">http://massively.joystiq.com/2014/04/12/pax-east-2014-state-of-decay-eyes-multiplayer-stays-offline/</guid><comments>http://massively.joystiq.com/2014/04/12/pax-east-2014-state-of-decay-eyes-multiplayer-stays-offline/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2014/04/12/pax-east-2014-state-of-decay-eyes-multiplayer-stays-offline"><img alt="I know we're fleeing from zombies, but would you guys like to hit Burger King on the way?  Maybe... no?  All right." data-credit="Undead Labs" data-mep="215418" src="http://o.aolcdn.com/hss/storage/midas/81eb9a0fc0f3ede626c968cab4933005/200026341/sod-paxstrain-epl-412.jpg" /></a></div>
The ground is fairly littered with zombie games of some sort these days. That isn't meant as a mark against <a href="http://massively.joystiq.com/tag/Undead-Labs/">Undead Labs</a>' <em><a href="http://undeadlabs.com/stateofdecay/">State of Decay</a></em>, but it does raise questions of focus. How do you make a zombie game more unique? According to the studio's <a href="http://massively.joystiq.com/tag/Jeff-Strain/">Jeff Strain</a> at this year's PAX East, you focus upon building at the community level rather than individual survival. While games like <em><a href="http://massively.joystiq.com/tag/DayZ/">DayZ</a></em> focus on the personal, <em><a href="http://massively.joystiq.com/tag/State-of-Decay/">State of Decay</a></em> is much more focused on the idea of putting society as a whole back together and trying to accumulate resources and structures for survivors as a whole.<br />
<br />
Of course, most of our readers are more interested in what comes next, specifically <em><a href="http://massively.joystiq.com/tag/Class4/">Class4</a></em>. That's the proposed sequel to <em>State of Decay</em>, previously codenamed <em>Class3</em>; it's meant to be a full MMO according to previous statements, a game in which you can worry about rebuilding not just a local community but the world as a whole. And Undead Labs certainly isn't hurting for talent that's familiar with online games, especially with <a href="http://massively.joystiq.com/2014/01/30/arenanet-co-founder-heads-to-undead-labs/">the acquisition of ArenaNet co-founder Patrick Wyatt in January</a>. So what's happening?<p><a href="http://massively.joystiq.com/2014/04/12/pax-east-2014-state-of-decay-eyes-multiplayer-stays-offline/" rel="bookmark">Continue reading <em>PAX East 2014: State of Decay eyes multiplayer, stays offline</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2014/04/12/pax-east-2014-state-of-decay-eyes-multiplayer-stays-offline/">PAX East 2014: State of Decay eyes multiplayer, stays offline</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Apr 2014 19:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2014/04/12/pax-east-2014-state-of-decay-eyes-multiplayer-stays-offline/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20868132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2014/04/12/pax-east-2014-state-of-decay-eyes-multiplayer-stays-offline/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class3</category><category>class4</category><category>con</category><category>convention</category><category>development</category><category>event</category><category>event-coverage</category><category>events</category><category>expo</category><category>featured</category><category>half-feature</category><category>interview</category><category>interviews</category><category>jeff-strain</category><category>massively-event-coverage</category><category>pax</category><category>pax-2014</category><category>pax-east</category><category>pax-east-2014</category><category>penny-arcade-expo</category><category>previews</category><category>state-of-decay</category><category>supposed-mmos</category><category>undead-labs</category><category>upcoming-mmos</category><category>upcoming-titles</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 12 Apr 2014 19:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet co-founder heads to Undead Labs]]></title><link>http://massively.joystiq.com/2014/01/30/arenanet-co-founder-heads-to-undead-labs/</link><guid isPermaLink="true">http://massively.joystiq.com/2014/01/30/arenanet-co-founder-heads-to-undead-labs/</guid><comments>http://massively.joystiq.com/2014/01/30/arenanet-co-founder-heads-to-undead-labs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2014/01/30/arenanet-co-founder-heads-to-undead-labs/"><img alt="State of Decay" data-credit="Undead Labs" data-mep="110119" src="http://o.aolcdn.com/hss/storage/adam/12fc897fb5c8abf0d08630509d71c08b/State of Decay.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/undead-labs/">Undead Labs</a> announced today that it has hired <a href="http://massively.joystiq.com/tag/patrick-wyatt/">Patrick Wyatt</a>, co-founder of <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> and co-creator of the original <a href="http://massively.joystiq.com/category/guild-wars/"><em>Guild Wars</em></a>. Wyatt, who left ArenaNet in 2008, joins fellow <em>Guild Wars</em> co-creator <a href="http://massively.joystiq.com/tag/jeff-strain">Jeff Strain</a> at the <a href="http://massively.joystiq.com/tag/state-of-decay/"><em>State of Decay</em></a> studio, which has not been shy about its intention to build a zombie-themed MMO. <em>State of Decay</em>, codenamed <em>Class3</em>, launched in 2013 and was confirmed by the studio as a test run for an eventual MMO release, codenamed <em>Class4</em>.<br />
<br />
Here's Strain on the announcement:
<blockquote class="bq-standard">Today, I'm very happy to announce that Patrick has joined Undead Labs, and will be working shoulder-to-shoulder with Team Zed as we dive into the development of...well, what's next, and beyond.</blockquote>
Undead Labs recently struck <a href="http://massively.joystiq.com/2013/06/17/undead-labs-still-negotiating-with-microsoft-on-class4-mmo/">a multi-game agreement</a> with <a href="http://massively.joystiq.com/tag/microsoft">Microsoft</a>, paving the way for the studio to continue work on the <em>Class4 </em>project.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2014/01/30/arenanet-co-founder-heads-to-undead-labs/">ArenaNet co-founder heads to Undead Labs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 30 Jan 2014 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2014/01/30/arenanet-co-founder-heads-to-undead-labs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20819751/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2014/01/30/arenanet-co-founder-heads-to-undead-labs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>class3</category><category>class4</category><category>fantasy</category><category>guild-wars</category><category>gw</category><category>jeff-strain</category><category>Microsoft</category><category>ncsoft</category><category>patrick-wyatt</category><category>state-of-decay</category><category>undead-labs</category><category>undead-labs-mmo</category><category>zombie-apocalypse</category><category>zombie-mmo</category><category>zombies</category><dc:creator><![CDATA[Mike Foster]]></dc:creator><pubDate>Thu, 30 Jan 2014 15:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs says 'big things are going on with State of Decay']]></title><link>http://massively.joystiq.com/2014/01/10/undead-labs-says-big-things-are-going-on-with-state-of-decay/</link><guid isPermaLink="true">http://massively.joystiq.com/2014/01/10/undead-labs-says-big-things-are-going-on-with-state-of-decay/</guid><comments>http://massively.joystiq.com/2014/01/10/undead-labs-says-big-things-are-going-on-with-state-of-decay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2014/01/10/undead-labs-says-big-things-are-going-on-with-state-of-decay/"><img alt="State of Decap decapitation" data-credit="Jef Reahard" data-mep="87309" src="http://o.aolcdn.com/hss/storage/adam/6a1b02d79225589a187fe8ba3f4c9046/zombie_decap.jpg" /></a></div>
Is <a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a> working on its long-rumored <a href="http://massively.joystiq.com/tag/state-of-decay"><em>State of Decay</em></a> MMO? Maybe so and maybe no, but the company is working on <em>something</em> big according to founder <a href="http://massively.joystiq.com/tag/jeff-strain">Jeff Strain's</a> latest blog post.<br />
<br />
"We'll be able to share details later this year," he writes, "but as with <em>State of Decay</em>, we think it's best if we just keep our heads down and build some prototypes before we talk too much. For now, suffice it to say there are big things going on with <em>State of Decay</em>.<br />
<br />
Strain also intimates that whatever it is will take quite a while. "It's been a long haul from the original vision to this point, and the road ahead of us will take years to travel. We hope you're up for the trip, because we can't do it without you," he says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2014/01/10/undead-labs-says-big-things-are-going-on-with-state-of-decay/">Undead Labs says 'big things are going on with State of Decay'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Jan 2014 18:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2014/01/10/undead-labs-says-big-things-are-going-on-with-state-of-decay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20805636/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2014/01/10/undead-labs-says-big-things-are-going-on-with-state-of-decay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class-4</category><category>class3</category><category>class4</category><category>microsoft</category><category>sandbox</category><category>state-of-decay</category><category>survival</category><category>undead</category><category>undead-labs</category><category>yay</category><category>zombie</category><category>zombie-mmo</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 10 Jan 2014 18:30:00 EST</pubDate></item><item><title><![CDATA[State of Decay comes to the PC courtesy of Steam]]></title><link>http://massively.joystiq.com/2013/11/05/state-of-decay-comes-to-the-pc-courtesy-of-steam/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/11/05/state-of-decay-comes-to-the-pc-courtesy-of-steam/</guid><comments>http://massively.joystiq.com/2013/11/05/state-of-decay-comes-to-the-pc-courtesy-of-steam/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/11/05/state-of-decay-comes-to-the-pc-courtesy-of-steam/"><img alt="State of Decay comes to the PC courtesy of Steam" data-src-height="332" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/11/state.jpg" style="width: 530px; height: 332px;" //></a></div>
PC gamers feeling left out while watching their Xbox comrades playing <a href="http://massively.joystiq.com/tag/state-of-decay/"><em>State of Decay</em></a> can wipe those tears away; the zombie survival title <a href="http://store.steampowered.com/app/241540/">has arrived on Steam</a>.<br />
<br />
<em>State of Decay</em> is available through the digital distribution platform for a straight-up $19.99. If you're curious about <a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs'</a> maiden game, then check out <a href="http://massively.joystiq.com/2013/08/02/mmo-burnout-state-of-decay/">our hands-on coverage</a>. The game was a huge hit on the Xbox and <a href="http://massively.joystiq.com/2013/06/17/undead-labs-still-negotiating-with-microsoft-on-class4-mmo/">hopefully will be followed by an MMO</a> set in the same world.  <a href="http://undeadlabs.com/2013/11/news/welcome-to-the-steam-launch-day/">Undead is also preparing the first DLC</a> for <em>State of Decay </em>called Breakdown that will come to both the PC and Xbox.<br />
<br />
[Thanks to Soren for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/11/05/state-of-decay-comes-to-the-pc-courtesy-of-steam/">State of Decay comes to the PC courtesy of Steam</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Nov 2013 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/11/05/state-of-decay-comes-to-the-pc-courtesy-of-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20761728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/11/05/state-of-decay-comes-to-the-pc-courtesy-of-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>breakdown</category><category>class-3</category><category>class3</category><category>class4</category><category>console</category><category>Microsoft</category><category>Minecraft</category><category>negotiations</category><category>sandbox</category><category>Sanya-Weathers</category><category>state-of-decay</category><category>steam</category><category>undead-labs</category><category>xbox</category><category>xbox-360</category><category>Xbox-Live</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 05 Nov 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs still negotiating with Microsoft on Class4 MMO]]></title><link>http://massively.joystiq.com/2013/06/17/undead-labs-still-negotiating-with-microsoft-on-class4-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/17/undead-labs-still-negotiating-with-microsoft-on-class4-mmo/</guid><comments>http://massively.joystiq.com/2013/06/17/undead-labs-still-negotiating-with-microsoft-on-class4-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><img alt="Undead Labs" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/undead.jpg" style="margin: 0px;" /></div>
<a href="http://massively.joystiq.com/tag/undead-labs/">Undead Labs</a>' latest game for Xbox Live, <em><a href="http://massively.joystiq.com/tag/state-of-decay/">State of Decay</a></em>, is a resounding success. The game moved over 250,000 copies <a href="http://www.joystiq.com/2013/06/08/state-of-decay-sells-over-250k-units-in-first-48-hours/">in its first 48 hours of release</a>, landing it the title of "Fastest Selling Xbox Live Game that isn't <a href="http://massively.joystiq.com/tag/minecraft"><em>Minecraft</em></a>." However, one successful game does not guarantee another, and Undead is still at the mercy of <a href="http://massively.joystiq.com/tag/microsoft">Microsoft</a> when it comes to getting its next game off the ground.<br />
<br />
The studio is set to begin work on <em><a href="http://massively.joystiq.com/tag/Class4/">Class4</a></em>, an MMO follow-up to <em>State of Decay</em>, but cannot proceed until Microsoft gives it the go-ahead. According to Undead's <a href="http://massively.joystiq.com/tag/sanya-weathers/">Sanya Weathers</a>, none of this can happen until the two parties reach a "mutually agreeable contract." She also noted that the two companies must agree on the goals of the project and on where the technology will be by the time <em>Class4</em> finishes its multi-year development cycle.<br />
<br />
According to Weathers, the discussion between Microsoft and Undead is "in progress."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/17/undead-labs-still-negotiating-with-microsoft-on-class4-mmo/">Undead Labs still negotiating with Microsoft on Class4 MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Jun 2013 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/17/undead-labs-still-negotiating-with-microsoft-on-class4-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20624670/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/17/undead-labs-still-negotiating-with-microsoft-on-class4-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>class-3</category><category>class3</category><category>class4</category><category>console</category><category>Microsoft</category><category>Minecraft</category><category>negotiations</category><category>sandbox</category><category>Sanya-Weathers</category><category>state-of-decay</category><category>undead-labs</category><category>xbox</category><category>xbox-360</category><category>Xbox-Live</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Mike Foster]]></dc:creator><pubDate>Mon, 17 Jun 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Learn to live in a State of Decay with Undead Labs' new survival guide]]></title><link>http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/</guid><comments>http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/"><img alt="Oh god oh god oh god oh god" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/stateofdecay.jpg" /></a></div>
<div>
	There's a lot to consider when you're stuck in the middle of a zombie apocalypse. Do you have enough food? Will your shelter hold up against the endless legions of undead? Do you have enough of that ammo that makes zombie heads explode? Thankfully, <a href="http://www.massively.com/tag/undead-labs">Undead Labs</a> is here to help make <em><a href="http://www.massively.com/tag/state-of-decay">State of Decay</a></em> players' transitions to the post-apocalypse as simple as possible.<br />
	<br />
	The studio has released a day-by-day survival guide written from the viewpoint of characters within the game's universe. The guide provides a flavorful look at some of the features players will be utilizing to survive in <em>State of Decay</em>. Players will learn how to construct a defensible stronghold, how to scavenge for supplies, and of course, how to defend themselves against zed onslaughts. It's quite a read, but a very worthwhile one for anyone who would prefer to remain on the side of the living in the war against the undead.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/">Learn to live in a State of Decay with Undead Labs' new survival guide</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jan 2013 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20426585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/11/learn-to-live-in-a-state-of-decay-with-undead-labs-new-survival/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>class-3</category><category>class3</category><category>class4</category><category>console</category><category>dev-blog</category><category>dev-diary</category><category>developer-diary</category><category>sandbox</category><category>state-of-decay</category><category>survival-guide</category><category>undead-labs</category><category>xbox</category><category>xbox-360</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 11 Jan 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[State of Decay demonstrates the virtues of stealth]]></title><link>http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/</guid><comments>http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/"><img alt="State of Decay demonstrates the virtues of stealth" data-src-height="335" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/state.jpg" /></a></div>
Pop quiz, apocalypse survivors: You desperately need to get into a nearby gun store to complete a mission, but it's surrounded by a small horde of zombies. Running through them and shooting your way in are both undesirable options, so what do you do? <em>What do you do?</em><br />
<br />
<a href="http://undeadlabs.com/2012/10/news/happy-halloween-short-gameplay-video-distraction/">In a short alpha video</a> from <a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a>, a <a href="http://massively.joystiq.com/tag/State-of-Decay/"><em>State of Decay</em></a> player instead uses tricks and stealth to achieve his goal. He tosses some fireworks from a nearby water tower, prompting the zombies to investigate and leave the scene. Following that, it's a quick dash in and out to trigger a job well done.<br />
<br />
You can watch this nail-biting footage after the jump, and don't forget to check out <a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/">Massively's report on the game from PAX</a>.<p><a href="http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/" rel="bookmark">Continue reading <em>State of Decay demonstrates the virtues of stealth</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/">State of Decay demonstrates the virtues of stealth</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Nov 2012 16:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20368236/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/01/state-of-decay-demonstrates-the-virtues-of-stealth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>alpha</category><category>beta</category><category>class-3</category><category>class3</category><category>class4</category><category>console</category><category>pax</category><category>pax-2012</category><category>sandbox</category><category>state-of-decay</category><category>stealth</category><category>undead-labs</category><category>video</category><category>xbox</category><category>xbox-360</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 01 Nov 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs talks about guns in State of Decay]]></title><link>http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/</guid><comments>http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/"><img alt="Warm one and you will find happiness." data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/undead-weapons-epl-1003.jpg" /></a></div>
Today's official blog post about <em><a href="http://massively.joystiq.com/tag/State-of-Decay/">State of Decay</a></em> is not about careful examination of different cultures. It's not about understanding what creates a zombie and how the sickness can be stopped. It's not even about the careful process of finding and maintaining your food supplies in the wake of societal breakdown. No, <a href="http://undeadlabs.com/2012/10/news/well-shoot/">this is a blog post about guns</a>. It is all about the weapons you will use to blow the undead into little bite-sized chunks of zombie.<br />
<br />
The centerpiece is a huge list of guns that players can expect to find and shoot in the game, each with varying properties and ammunition types. It's also meant to expand in the future. So there's no subtlety here, <a href="http://undeadlabs.com/2012/10/news/well-shoot/">just deadly firearms</a> and the promise of using them to mow down shambling zombies to ensure your own survival. What more could you really want? Aside from functional vehicles and a planet not crawling with monsters that want to eat your brains, of course.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/">Undead Labs talks about guns in State of Decay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Oct 2012 20:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20341121/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/03/undead-labs-talks-about-guns-in-state-of-decay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>arsenal</category><category>class-3</category><category>class3</category><category>class4</category><category>combat</category><category>console</category><category>guns</category><category>news</category><category>previews</category><category>sandbox</category><category>state-of-decay</category><category>undead-labs</category><category>weapons</category><category>xbox</category><category>xbox-360</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 03 Oct 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[PAX Prime 2012: Undead Labs' State of Decay]]></title><link>http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/</guid><comments>http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/"><img alt="Screenshot -- State of Decay" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/stateofdecayheader.jpg" /></a></div>
	Everyone loves zombies, right? Apparently so because they're absolutely everywhere (like Miami, for instance), but we keep on lapping it up. Secretly, though, I think a lot of us are tired of the same old zombie games. After all, if you're one of the truly hardcore that has a zombie apocalypse plan that includes where you'll hole up, how you'll find weapons, what you'll eat, and so forth, it's a little disappointing that most games tend to focus solely on the zombie-shooting part of the zombie apocalypse (not that there's anything wrong with zombie-shooting).<br />
	<br />
	<a href="http://www.massively.com/tag/undead-labs">Undead Labs'</a> upcoming MMO <em><a href="http://www.massively.com/tag/state-of-decay">State of Decay</a></em> might change all that.<br />
	<br />
	The game will take place in a persistent world where players are responsible for rounding up survivors, finding the necessary resources to build defenses and stay alive, and of course, fighting off the zombie hordes. Finally, those of you who have long debated the merits of going to the gun store vs. not going to the gun store in the event of an apocalypse can see whose plan works better. And what's more, at <a href="http://www.massively.com/tag/pax-prime-2012">PAX Prime 2012</a>, I got to sit down and play around with it myself, though not for nearly as long as I would have liked. Regardless, if <em>State of Decay</em> is on your radar -- and it should be -- then I'd be glad to tell you all about my 20-odd minutes with the title.<p><a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/" rel="bookmark">Continue reading <em>PAX Prime 2012: Undead Labs' State of Decay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/">PAX Prime 2012: Undead Labs' State of Decay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Sep 2012 18:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20318932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/07/pax-prime-2012-undead-labs-state-of-decay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>class-3</category><category>class3</category><category>class4</category><category>con</category><category>console</category><category>convention</category><category>expo</category><category>featured</category><category>hands-on</category><category>jeff-strain</category><category>opinion</category><category>pax</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><category>penny-arcade-expo</category><category>preview</category><category>previews</category><category>sandbox</category><category>state-of-decay</category><category>undead-labs</category><category>xbox</category><category>xbox-360</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 07 Sep 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Undead Labs reveals State of Decay gameplay trailer]]></title><link>http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/</guid><comments>http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/"><img alt="Unlead Labs reveals State of Decay gameplay trailer" data-src-height="244" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/sod-announceheader.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a> has been working in relative secrecy for going on two years now. All we knew about the firm's cryptically (and temporarily) titled <a href="http://massively.joystiq.com/tag/class3"><em>Class3</em></a> was that it had something to do with zombies and that it was coming to the Xbox 360.<br />
<br />
Now, thanks to a new trailer, we know that the game is officially called <a href="http://massively.joystiq.com/tag/state-of-decay"><em>State of Decay</em></a> and it's also coming to the PC. Whether it's an MMO or simply a precursor to the rumored <em>Class4</em> MMO is still undetermined. All that said, the trailer shows off plenty of open-world third-person shooting action, zombie-centric gore, and even a muscle car and the requisite rusty old pickup truck.<br />
<br />
Undead says that <em>State of Decay</em> is set in an "open sandbox world [that] develops in real-time" and that gameplay involves "designing and fortifying your home base." Click past the cut for the full video.<p><a href="http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/" rel="bookmark">Continue reading <em>Undead Labs reveals State of Decay gameplay trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/">Undead Labs reveals State of Decay gameplay trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Aug 2012 15:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20305919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/21/unlead-labs-reveals-state-of-decay-gameplay-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class3</category><category>horror</category><category>sandbox</category><category>state-of-decay</category><category>trailer</category><category>undead-labs</category><category>video</category><category>zombie</category><category>zombie-sandbox</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 21 Aug 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Undead Labs on making a believable zombie apocalypse]]></title><link>http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/</guid><comments>http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/"><img alt="Undead Labs " src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/class3.jpg" /></a></div>
In their gory, gruesome office, <a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs'</a> devs are hard at work figuring out the best way to disembowel you and turn you into a walking nightmare. So far it's going well, <a href="http://undeadlabs.com/2012/06/news/quick-and-dirty-qa/">according to a new Q&amp;A</a> by CM <a href="http://massively.joystiq.com/tag/sanya-weathers">Sanya Weathers</a>. Weathers sheds some light on the difficulties of creating a zombie-infested world, particularly in relation to spawn points, mob density, and artificial intelligence.<br />
<br />
"It takes surprisingly smart AI to make zombie behaviors that are believably dumb," she writes. According to her, Undead Labs' <a href="http://massively.joystiq.com/tag/class3/">Class3</a> will boast "thousands" of zombies, all of which will be able to react to sounds, light, and explosions.<br />
<br />
Weathers says that the game is in the final stages of pre-alpha production and we should be seeing gameplay footage from it soon. Other topics covered in the Q&amp;A include player weapons, how to attract zombies, types of zombies, and a fast food joint called the Swine &amp; Bovine.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/">Undead Labs on making a believable zombie apocalypse</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Jun 2012 22:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20264631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/22/undead-labs-on-making-a-believable-zombie-apocalypse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>alpha</category><category>beta</category><category>class3</category><category>class4</category><category>community-q-and-a</category><category>pre-alpha</category><category>q-and-a</category><category>sanya-weathers</category><category>swine-and-bovine</category><category>undead-labs</category><category>zombie</category><category>zombie-apocalypse</category><category>zombies</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 22 Jun 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs hires community director, Class3 info forthcoming]]></title><link>http://massively.joystiq.com/2012/06/20/undead-labs-hires-community-director-class3-info-forthcoming/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/20/undead-labs-hires-community-director-class3-info-forthcoming/</guid><comments>http://massively.joystiq.com/2012/06/20/undead-labs-hires-community-director-class3-info-forthcoming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/20/undead-labs-hires-community-director-class3-info-forthcoming/"><img alt="Class3 - zombie mmo concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/sanyaland.jpg" /></a></div>
With the rash of MMO-related job losses in recent weeks, it's nice to see the occasional blurb about a dev finding a new home. Former <a href="http://massively.joystiq.com/tag/dominus"><em>Dominus</em></a> and <a href="http://massively.joystiq.com/category/dark-age-of-camelot"><em>Dark Age of Camelot</em></a> community guru <a href="http://massively.joystiq.com/tag/sanya-weathers">Sanya Weathers</a> has landed at <a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a>, where she'll be heading up -- you guessed it -- the community relations department.<br />
<br />
This is good news for fans of the firm's tentatively titled <a href="http://massively.joystiq.com/tag/class3"><em>Class3</em></a> zombie MMO as well. As Undead Labs' <a href="http://massively.joystiq.com/tag/jeff-strain">Jeff Strain</a> writes, "you don't hire a kick-ass community director if you have nothing to say."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/20/undead-labs-hires-community-director-class3-info-forthcoming/">Undead Labs hires community director, Class3 info forthcoming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Jun 2012 15:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/20/undead-labs-hires-community-director-class3-info-forthcoming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20262801/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/20/undead-labs-hires-community-director-class3-info-forthcoming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class3</category><category>community</category><category>console-mmo</category><category>consoles</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>horror</category><category>jeff-strain</category><category>sanya-weathers</category><category>undead</category><category>undead-labs</category><category>undead-labs-mmo</category><category>zombie-mmo</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 20 Jun 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Undead Labs answers questions about Class3's open world]]></title><link>http://massively.joystiq.com/2012/02/12/undead-labs-answers-questions-about-class3s-open-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/12/undead-labs-answers-questions-about-class3s-open-world/</guid><comments>http://massively.joystiq.com/2012/02/12/undead-labs-answers-questions-about-class3s-open-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/12/undead-labs-answers-questions-about-class3s-open-world/"><img alt="Zombie piloting has a negative effect on airline safety." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/undead-spycam-epl-212.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/Undead-Labs/">Undead Labs</a> has been putting out a steady stream of information for potential players of <em><a href="http://massively.joystiq.com/tag/Class3/">Class3</a></em>, the company's upcoming single-player prelude to the massively multiplayer <em><a href="http://massively.joystiq.com/tag/Class4/">Class4</a></em>. The <a href="http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/">last major update in January</a> showed some previews of the game under development, something that prompted a great deal of discussion about how the game will play. As a result, <a href="http://undeadlabs.com/2012/02/news/ragdolls-landmines-and-tentacles-or-just-another-day-at-the-lab/">this month's session of questions and answers</a> focuses on player speculation and the game's open-world environment.<br />
<br />
According to this set of answers, players will be able to explore the game through a variety of means, including taking shelter inside the houses across the landscape, jumping over fences, and making careful use of vehicles found through the world. There's also discussion about making use of the environment as a weapon via ragdoll physics plus a tantalizing hint that more information will be forthcoming about the game in the spring. Fans of the upcoming zombie apocalypse will want to take a look at <a href="http://undeadlabs.com/2012/02/news/ragdolls-landmines-and-tentacles-or-just-another-day-at-the-lab/">the full set of answers</a>, which will hopefully serve as a precursor to an epic MMO in the same vein.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/12/undead-labs-answers-questions-about-class3s-open-world/">Undead Labs answers questions about Class3's open world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Feb 2012 22:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/12/undead-labs-answers-questions-about-class3s-open-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20170090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/12/undead-labs-answers-questions-about-class3s-open-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class3</category><category>class4</category><category>game-mechanics</category><category>mechanics</category><category>open-world</category><category>previews</category><category>q-and-a</category><category>questions-and-answers</category><category>undead-labs</category><category>upcoming-titles</category><category>zombie</category><category>zombie-survival</category><category>zombies</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 12 Feb 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs' Jeff Strain takes players behind-the-scenes of Class3]]></title><link>http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/</guid><comments>http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/"><img alt="Zombie Apocalypse Survival 101: Don't set off car alarms " src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/undeadlabs.jpg" /></a></div>
<div style="text-align: left; ">
	If you're as big of a zombie fan as we are, we're sure you're anxiously awaiting <a href="http://www.massively.com/tag/undead-labs">Undead Labs'</a> <a href="http://www.massively.com/tag/class3"><em>Class3</em></a> project as well as its massively multiplayer counterpart, <a href="http://www.massively.com/tag/class4"><em>Class4</em></a>. The studio's founder, <a href="http://www.massively.com/tag/jeff-strain">Jeff Strain</a>, stopped by the official Undead Labs site today to post the first dev blog entry of 2012, and in celebration of the new year, he's offering fans a behind-the-scenes glimpse at <em>Class3</em> in action.<br />
	<br />
	Strain notes that the team is "not quite ready to post official trailers" of <em>Class3</em> at this juncture, but that didn't stop him from prowling the offices with his iPhone in order to catch some footage of the in-development title. The spy-cam footage gives players a look at various facets of the game's development, including. but not necessarily limited to, zombies (duh), a guy running alongside a giant rolling buzzsaw blade, concept art, the studio's wall-o'-fan-love, and two players defending their encampment from a zombie siege. Strain closes on a high note, stating that "<em>Class3</em> is on-schedule and looking great. We're excited to show it to you and the rest of the world officially." For the full, zed-tastic video, just click on past the cut.</div><p><a href="http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/" rel="bookmark">Continue reading <em>Undead Labs' Jeff Strain takes players behind-the-scenes of Class3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/">Undead Labs' Jeff Strain takes players behind-the-scenes of Class3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Jan 2012 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20143129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/08/undead-labs-jeff-strain-takes-players-behind-the-scenes-of-clas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class-4</category><category>class3</category><category>class4</category><category>console</category><category>consoles</category><category>holy-crap-i-hope-you-can-kill-things-with-that-sawblade</category><category>horror</category><category>jeff-strain</category><category>preview</category><category>spy-cam</category><category>undead-labs</category><category>video</category><category>videos</category><category>zombies</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sun, 08 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: The upcoming long-shots]]></title><link>http://massively.joystiq.com/2011/12/15/the-perfect-ten-the-upcoming-long-shots/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/15/the-perfect-ten-the-upcoming-long-shots/</guid><comments>http://massively.joystiq.com/2011/12/15/the-perfect-ten-the-upcoming-long-shots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/world-of-darkness/" rel="tag">World of Darkness</a>, <a href="http://massively.joystiq.com/category/fallout-online/" rel="tag">Fallout Online</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/transformers-universe/" rel="tag">Transformers Universe</a>, <a href="http://massively.joystiq.com/category/otherland/" rel="tag">Otherland</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/15/the-perfect-ten-the-upcoming-long-shots/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/p10.jpg" /></a></div>
In coming up with a follow-up list to my previous <a href="http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/">Upcoming MMO Contenders</a> list, I found myself almost paralyzed by more choices than I could shake a wireless mouse at. Pointing at the sure bets is one thing, but narrowing down a field of dozens and dozens of interesting -- yet more far-flung -- prospects is far more difficult. It's one thing to have a good idea; it's another to say whether or not this game will actually make it to launch, and if it does, that it'll pull the idea off well.<br />
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That said, I've lost some hair and two pounds sweating out this list, and I feel sleeker for it. Today's <a href="http://massively.joystiq.com/category/perfect-ten/">Perfect Ten</a> is all about the long-shots, the titles that may not have the huge budget, big name studios, or anything solid to show for it, but could still become contenders in their own right if everything is played just right.<br />
<br />
Deep breath -- let's give it a go!<p><a href="http://massively.joystiq.com/2011/12/15/the-perfect-ten-the-upcoming-long-shots/" rel="bookmark">Continue reading <em>The Perfect Ten: The upcoming long-shots</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/15/the-perfect-ten-the-upcoming-long-shots/">The Perfect Ten: The upcoming long-shots</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Dec 2011 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/15/the-perfect-ten-the-upcoming-long-shots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20116134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/15/the-perfect-ten-the-upcoming-long-shots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>bethesda</category><category>Bethesda-Softworks</category><category>ccp</category><category>ccp-games</category><category>class3</category><category>class4</category><category>cryptic</category><category>cryptic-studios</category><category>d-n-d</category><category>ddo</category><category>defiance</category><category>dnd</category><category>dominus</category><category>dungeons-and-dragons</category><category>eve-online</category><category>fallout-online</category><category>featured</category><category>goblinworks</category><category>guild-wars</category><category>interplay</category><category>jeff-strain</category><category>mechwarrior-online</category><category>neverwinter</category><category>otherland</category><category>pathfinder-online</category><category>penny-arcade</category><category>permadeath</category><category>prime</category><category>prime-battle-for-dominus</category><category>rift</category><category>syfy</category><category>tad-williams</category><category>transformers-universe</category><category>trion-worlds</category><category>undead-labs</category><category>wizardry</category><category>wizardry-online</category><category>world-of-darkness</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 15 Dec 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs' writer talks story in zombie MMOs]]></title><link>http://massively.joystiq.com/2011/12/05/undead-labs-writer-talks-story-in-zombie-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/05/undead-labs-writer-talks-story-in-zombie-mmos/</guid><comments>http://massively.joystiq.com/2011/12/05/undead-labs-writer-talks-story-in-zombie-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/05/undead-labs-writer-talks-story-in-zombie-mmos/"><img alt="Class3 - girl hiding from zombies" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/horde.jpg" /></a></div>
Don't look now, but there's another MMO jumping on the story bandwagon. This time it's <a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs'</a> <a href="http://massively.joystiq.com/tag/class3"><em>Class3</em></a> console game, and there's a new dev blog up on the title's official site that outlines writer <a href="http://massively.joystiq.com/tag/travis-stout">Travis Stout's</a> modus operandi.<br />
<br />
Stout is a huge fan of the zombie genre, and that's a good thing given <em>Class3's</em> focus on the walking dead and the creeptastic atmosphere surrounding them. So what does Stout see as a writer's main mission when it comes to the upcoming MMO?<br />
<br />
"Take the zombies out of the equation and be damn sure you've got a rock-solid story full of interesting, well-developed characters and exciting action," he explains. "Then put the zombies back in so those characters can smash their heads in with tire irons."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/05/undead-labs-writer-talks-story-in-zombie-mmos/">Undead Labs' writer talks story in zombie MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 05 Dec 2011 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/05/undead-labs-writer-talks-story-in-zombie-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20121212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/05/undead-labs-writer-talks-story-in-zombie-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class3</category><category>console-mmo</category><category>consoles</category><category>dev-blog</category><category>dev-diary</category><category>fantasy</category><category>horror</category><category>mmo-story</category><category>mmo-story-zombies</category><category>travis-stout</category><category>undead-labs</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 05 Dec 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs Q&amp;A touches on health bars, death mechanics]]></title><link>http://massively.joystiq.com/2011/10/22/undead-labs-qanda-touches-on-health-bars-death-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/22/undead-labs-qanda-touches-on-health-bars-death-mechanics/</guid><comments>http://massively.joystiq.com/2011/10/22/undead-labs-qanda-touches-on-health-bars-death-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/22/undead-labs-qanda-touches-on-health-bars-death-mechanics/"><img alt="Class 3 - ugly zombie dudes" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/headshotpost.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a> has posted another question-and-answer session with fans of its upcoming <em><a href="http://massively.joystiq.com/tag/class-3">Class 3</a></em> zombie MMO. The firm fielded a bunch of queries relating to healing, death, health bars, and assorted other topics.<br />
<br />
"You'll have a health bar so you won't have to guess how much health you have, but zombies won't. While we could have opted to have no health bar for you too, we wanted to emphasize the survival aspect of the game by having the damage you take stick with you until you can heal up," the dev team says.<br />
<br />
The Q&amp;A also features some interesting tidbits about weight, fatigue and stamina, and the fact that zombies will respond to the noise generated by building survival structures (translation: Bring your duct tape). Read all about it at the official Undead Labs blog.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/22/undead-labs-qanda-touches-on-health-bars-death-mechanics/">Undead Labs Q&amp;A touches on health bars, death mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Oct 2011 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/22/undead-labs-qanda-touches-on-health-bars-death-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20088085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/22/undead-labs-qanda-touches-on-health-bars-death-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class3</category><category>console-mmo</category><category>consoles</category><category>death</category><category>game-mechanics</category><category>health-bars</category><category>horror</category><category>undead-labs</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 22 Oct 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs moving right along with Class3]]></title><link>http://massively.joystiq.com/2011/10/03/undead-labs-moving-right-along-with-class3/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/03/undead-labs-moving-right-along-with-class3/</guid><comments>http://massively.joystiq.com/2011/10/03/undead-labs-moving-right-along-with-class3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/02/undead-labs-moving-right-along-with-class3/"><img alt="Class3 - street corner with zombies or something, who knows" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/dayheader.jpg" /></a></div>
The end of September marked a graduation of sorts for members of the <a href="http://massively.joystiq.com/tag/undead-labs">Undead Labs</a> development team. The company's untitled maiden voyage has officially crossed the threshold from pre-production to in production, and a <a href="http://undeadlabs.com/2011/09/news/some-days-are-just-pure-win/">blog post</a> on the firm's web site celebrates the milestone with something of a rah-rah speech from founder <a href="http://massively.joystiq.com/tag/jeff-strain">Jeff Strain</a>.<br />
<br />
"I'm blown away by how far we've come in such a short amount of time. Our task now as we move headlong into the production phase is to take this fun little gem and turn it into something we're proud to show the world," Strain wrote.<br />
<br />
The gem he's referring to is currently known only by its <a href="http://massively.joystiq.com/tag/class3"><em>Class3</em></a> codename. We do know that it's about zombies and that it's only for consoles. Aside from that, the title is shrouded in a fair bit of mystery. Strain's post also features a time-lapse video that shows off the game's CryEngine 3-powered time-of-day effects, and you can check that out after the cut.<p><a href="http://massively.joystiq.com/2011/10/03/undead-labs-moving-right-along-with-class3/" rel="bookmark">Continue reading <em>Undead Labs moving right along with Class3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/03/undead-labs-moving-right-along-with-class3/">Undead Labs moving right along with Class3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Oct 2011 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/03/undead-labs-moving-right-along-with-class3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20071863/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/03/undead-labs-moving-right-along-with-class3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class3</category><category>console</category><category>console-mmo</category><category>consoles</category><category>cryengine-3</category><category>cryengine3</category><category>horror</category><category>jeff-strain</category><category>pre-production</category><category>production</category><category>rah-rah</category><category>undead-labs</category><category>video</category><category>zombie</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 03 Oct 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs brings Class3 to (un)life with CryENGINE 3]]></title><link>http://massively.joystiq.com/2011/08/19/undead-labs-brings-class3-to-un-life-with-cryengine-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/19/undead-labs-brings-class3-to-un-life-with-cryengine-3/</guid><comments>http://massively.joystiq.com/2011/08/19/undead-labs-brings-class3-to-un-life-with-cryengine-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/19/undead-labs-brings-class3-to-un-life-with-cryengine-3/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/ulheader2.jpg" vspace="4" /></a></div>
<div>
	Following <a href="http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/">last week's dev diary</a> featuring <a href="http://www.massively.com/tag/undead-labs">Undead Labs</a>' art director <a href="http://www.massively.com/tag/doug-williams">Doug Williams</a> and his talk on the "heart of horror," the most recent dev diary from the studio shifts in a more technical direction. In particular, executive producer <a href="http://www.massively.com/tag/jeff-strain"><span class="newsTitle">Jeff Strain</span></a> focuses on the game's engine. Even more particularly, he announces that the tentatively named <em><a href="http://www.massively.com/tag/jeff3">Class3</a></em> will be running on the powerful CryENGINE 3.<br />
	<br />
	Of course, the devs over at Undead Labs are quite familiar with the traditions of the internet and anticipate shouts of "pics or it didn't happen" with a lovely screenshot from an early version of the game. But wait, there's more! Call now and you'll receive not just a single screenshot, but an entire video! Just click past the break and check out an early version of Undead Labs' <em>Class3 </em>in action, then skip on over to the dev blog to read the full entry.</div><p><a href="http://massively.joystiq.com/2011/08/19/undead-labs-brings-class3-to-un-life-with-cryengine-3/" rel="bookmark">Continue reading <em>Undead Labs brings Class3 to (un)life with CryENGINE 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/19/undead-labs-brings-class3-to-un-life-with-cryengine-3/">Undead Labs brings Class3 to (un)life with CryENGINE 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Aug 2011 18:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/19/undead-labs-brings-class3-to-un-life-with-cryengine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022386/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/19/undead-labs-brings-class3-to-un-life-with-cryengine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class3</category><category>console</category><category>cryengine</category><category>cryengine-3</category><category>cryengine3</category><category>engine</category><category>engines</category><category>jeff-strain</category><category>undead-labs</category><category>video</category><category>videos</category><category>xbox-360</category><category>xbox-live-arcade</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 19 Aug 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Undead Labs art director talks about the heart of horror]]></title><link>http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/</guid><comments>http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/"><img alt="Undead Labs - Class3 zombie concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/56941568022ab8990466b.jpg" /></a></div>
So what is art direction and why is it important to video games in general and MMORPGs in particular? That's a good question, and sadly one that can't be answered in a brief news post. What we can do, though, is point you to some worthwhile reading on the subject. Today's lesson comes courtesy of <a href="http://massively.joystiq.com/tag/doug-williams">Undead Labs</a> and <a href="http://massively.joystiq.com/tag/doug-williams">Doug Williams</a>.<br />
<br />
Williams serves as the art director on the firm's upcoming zombie apocalype Xbox Live Arcade MMO (currently codenamed <a href="http://massively.joystiq.com/tag/class3">Class3</a>), and while you might expect him to spend time talking about gory effects or the best way to render blood and brains in a dark environment, Williams actually spends a good portion of the latest Undead Labs blog post talking about something called "Faded Americana."<br />
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"Faded Americana really resonates with me because there are many analogies between the style and a zombie apocalypse. In both cases, you see society hanging onto the ghosts of its past," Williams explains. The concept goes a long way towards explaining Undead Labs' decision to set the game primarily in a small town environment, and Williams has quite a few interesting anecdotes relating to influential games as well as the challenges inherent in separating the new game from the stack of zombie-themed entertainment products that have swarmed over the popular consciousness in recent years.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/">Undead Labs art director talks about the heart of horror</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Aug 2011 21:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20018388/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art-direction</category><category>class3</category><category>console</category><category>consoles</category><category>dev-blog</category><category>dev-diary</category><category>faded-americana</category><category>horror</category><category>horror-mmo</category><category>small-town-america</category><category>undead-labs</category><category>xbox</category><category>xbox-live</category><category>xbox-live-arcade</category><category>zombie-apocalypse</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 15 Aug 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[New interview with Undead Labs' Jeff Strain covers technology and fun]]></title><link>http://massively.joystiq.com/2011/07/21/new-interview-with-undead-labs-jeff-strain-covers-technology-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/21/new-interview-with-undead-labs-jeff-strain-covers-technology-an/</guid><comments>http://massively.joystiq.com/2011/07/21/new-interview-with-undead-labs-jeff-strain-covers-technology-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/21/new-interview-with-undead-labs-jeff-strain-covers-technology-an/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ulheader.jpg" vspace="4" /></a></div>
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	Console MMO fans, rejoice. We have a new interview with <a href="http://www.massively.com/tag/undead-labs">Undead Labs</a>' <a href="http://www.massively.com/tag/jeff-strain">Jeff Strain</a> on the studio's upcoming Xbox 360 titles. The two titles, code-named Class3 and Class4, are an Xbox Live Arcade title (which will allow the studio to test their technology and give players a taste of what's to come) and an open-world MMORPG, respectively.<br />
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	Throughout the interview, Strain touches on a few important subjects, such as Class3 and how it is helping the team develop and prepare for Class4. He also mentions that the team's concern with Class4 is not with the fact that it's a server-hosted online world, but ensuring that said server-hosted online world is fun to play. Although it's a somewhat short interview, it's certainly worth the read for any zombie fan anticipating Undead Labs' upcoming titles.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/21/new-interview-with-undead-labs-jeff-strain-covers-technology-an/">New interview with Undead Labs' Jeff Strain covers technology and fun</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Jul 2011 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/21/new-interview-with-undead-labs-jeff-strain-covers-technology-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19997028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/21/new-interview-with-undead-labs-jeff-strain-covers-technology-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class-4</category><category>class3</category><category>class4</category><category>console</category><category>fast-zombies-are-better-than-slow-zombies</category><category>interview</category><category>jeff-strain</category><category>technology</category><category>undead-labs</category><category>xbox</category><category>xbox-360</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 21 Jul 2011 17:00:00 EST</pubDate></item></channel></rss>