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Posts tagged City-State-Entertainment

Camelot Unchained dishes on design progress, racial lore

City State Entertainment's Mark Jacobs has been a busy bee over on the Camelot Unchained blog today, delivering two posts about the game. The first discusses the world editor and progress on the programming front. Writes Jacobs, We've kicked it up a notch with our combat system. We've now got...

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The Game Archaeologist: The danger of expecting lightning to strike twice

It's no secret that many of the more successful Kickstarter projects over the past few years have heavily capitalized on player nostalgia, brand names, and former dev gods who are back for another round. The formula for drawing in the big bucks seems to be the following: Take something players...

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Camelot Unchained discusses resource systems, BOP gear, and housing

The Camelot Unchained devs have just released issue seven of their Piercing the Veil series, blog posts dedicated to answering player questions about the upcoming PvP sandbox. The highlights? Not every tree in the game will be harvestable, but the devs are considering (not promising!) a dynamic...

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Camelot Unchained's producer's letter offers concept art, new storefront

Camelot Unchained's April producer's letter begins with an apology; the planned testing scheduled for the end of March was delayed because of goal pushbacks, writes producer Tyler Rockwell. But we're pretty sure you'll forgive the team as Rockwell has uploaded some new bits of concept art of the...

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Camelot Unchained previews the Giant race and Helbound class

A Camelot Unchained update blog penned by City State Entertainment's Mark Jacobs this afternoon provides two bits of eyecandy for fans and backers. The first is the concept art above, "a teaser for the Giant race of the Tuatha Dé Danann." The second is the video embedded below, which is a...

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Camelot Unchained gives a first look at the Viking Jotnar [Updated]

A new producer's letter from Camelot Unchained's Tyler Rockwell is out today with a first look at one of the giant races of the game. The game posted a piece of concept art for its Viking Jotnar as well as an image of a creature found in The Depths dungeon. Rockwell said that the team has a lot...

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Massively Exclusive: Camelot Unchained armor dev blog concludes with part 3

In the preceding installments of Camelot Unchained's three-part armor dev blog, you've seen the images Lead Concept Artist Michelle Davies and Concept Artist and Animator Sandra Pavulaan have provided on the Vikings, the Arthurians, and the Tuatha Dé Danann. Now, hear about the thought...

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Massively Exclusive: Camelot Unchained armor dev blog, part 2

Monday, we brought you the first installment of an exclusive three-part series about Camelot Unchained's armor development. Today, City State Entertainment co-founder Mark Jacobs and Lead Artist and Animator Scott Trolan continue the discussion by introducing the looks of two more races. Where part...

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Mark Jacobs talks character aging: Nixed in Warhammer Online, planned for Camelot Unchained

Players who were disappointed when the character aging feature was cut from the release of (the now defunct) Warhammer Online can look forward to seeing it implemented in Camelot Unchained. Mark Jacobs, an instrumental man in the creation of both games, talked with Eurogamer about that system and...

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Massively exclusive: Camelot Unchained dev blog discusses armor, part 1

Currently in internal testing, work on the fantasy PvP sandbox Camelot Unchained continues rolling forward. But even with the plethora of news out there, there are still plenty of details unknown about the game. In the first of a new three-part series, creator Mark Jacobs reveals the artistic...

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