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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Unicorn poop, beer cans, and housing dungeons: WildStar's Jeremy Gaffney preps us for closed beta 2]]></title><link>http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/</guid><comments>http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;"><img alt="Unicorn poop, beer cans, and housing dungeons WildStar's Jeremy Gaffney preps us for closed beta 2" data-src-height="281" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wild1.jpg" style="margin:4px" /></div>
"This is going to be the best game most of us have built in our lives," <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> Executive Producer <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a> said bluntly.<br />
<br />
The game in question, of course, is <a href="http://www.wildstar-online.com/en/"><em>WildStar</em></a>, and it represents Gaffney's 10th or so trip through the beta development chute on the way to release. There's an undeniable note of pride and calm confidence in his voice as he talks about the baby that's growing inside Carbine's womb right now, and he was definitely not shy in opening up about all of the decisions and work the team's made as <a href="http://massively.joystiq.com/category/wildstar/"><em>WildStar</em></a> heads into its second trimester... er, closed beta test.<br />
<br />
Before that, however, Gaffney provided a recap of the first closed beta test. He said that it was pretty limited, with only 2,000 players testing out the lowbie Exile zones. The team moved some of the elder game content down in level so that people could test it out, and developers spent some time doing impromptu Q&amp;A sessions with players in the field. As a result, Carbine is ready to shift over to the Dominion side and greatly expand the beta in size and content. Read on for the full scoop on what the next step will entail.<p><a href="http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/" rel="bookmark">Continue reading <em>Unicorn poop, beer cans, and housing dungeons: WildStar's Jeremy Gaffney preps us for closed beta 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/">Unicorn poop, beer cans, and housing dungeons: WildStar's Jeremy Gaffney preps us for closed beta 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20568718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addons</category><category>beta</category><category>beta-test</category><category>beta-testing</category><category>carbine</category><category>carbine-studios</category><category>cb2</category><category>closed-beta</category><category>closed-beta-2</category><category>dominion</category><category>dungeon</category><category>featured</category><category>housing</category><category>houston</category><category>interview</category><category>interviews</category><category>jeremy-gaffney</category><category>mods</category><category>ncsoft</category><category>player-housing</category><category>preview</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>testing</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 15 May 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: Getting from place to place in WildStar]]></title><link>http://massively.joystiq.com/2013/05/13/the-nexus-telegraph-getting-from-place-to-place-in-wildstar/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/13/the-nexus-telegraph-getting-from-place-to-place-in-wildstar/</guid><comments>http://massively.joystiq.com/2013/05/13/the-nexus-telegraph-getting-from-place-to-place-in-wildstar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/13/the-nexus-telegraph-getting-from-place-to-place-in-wildstar/"><img alt="There are so many things wrong with that space blimp that I'm not sure where to start." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/ws-nextel-transport-epl-511.jpg" /></a></div>
Nexus is a big place. We saw last week what it's going to be like getting from spot to spot in a smaller sense with last week's overview of movement, but there's more to movement in <a href="http://www.wildstar-online.com"><em>WildStar</em></a>. After all, there are a lot of zones stretched out over big chunks of land, and even if you're sprinting as much as you can you'll eventually find that you can't traverse an entire continent by foot, much less the ocean.<br />
<br />
No, for this sort of transport you need something more robust. You'll need vehicles, both personal and otherwise. You'll need boats, you'll need ships, you'll need something that can move faster than you can move even if you <em>can</em> jump out of a dodge. But a lot of what you need will depend upon what the game's layout looks like, so it's time to fire up the speculation machine and ask some questions, starting with those of location.<p><a href="http://massively.joystiq.com/2013/05/13/the-nexus-telegraph-getting-from-place-to-place-in-wildstar/" rel="bookmark">Continue reading <em>The Nexus Telegraph: Getting from place to place in WildStar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/13/the-nexus-telegraph-getting-from-place-to-place-in-wildstar/">The Nexus Telegraph: Getting from place to place in WildStar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 May 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/13/the-nexus-telegraph-getting-from-place-to-place-in-wildstar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20565870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/13/the-nexus-telegraph-getting-from-place-to-place-in-wildstar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>column</category><category>featured</category><category>mobility</category><category>ncsoft</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>speculation</category><category>the-nexus-telegraph</category><category>transport</category><category>transportation</category><category>wildstar</category><category>zones</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 13 May 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: How WildStar has the power to move you]]></title><link>http://massively.joystiq.com/2013/05/10/massively-exclusive-how-wildstar-has-the-power-to-move-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/10/massively-exclusive-how-wildstar-has-the-power-to-move-you/</guid><comments>http://massively.joystiq.com/2013/05/10/massively-exclusive-how-wildstar-has-the-power-to-move-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/10/massively-exclusive-how-wildstar-has-the-power-to-move-you"><img alt="I fly through the air with the greatest of ease, then land with a cracking sound from both my knees." data-src-height="305" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/ws-moveinterview-epl-509.jpg" /></a></div>
Movement does not normally seem like a complicated topic in MMOs. You press forward; your character goes forward. Backward? Same deal. You can turn, and you can strafe, and you can turn <em>and</em> strafe <em>and</em> run forward if you're some kind of rebel or you want to give yourself motion sickness. But <a href="http://www.wildstar-online.com"><em>WildStar</em></a> makes movement a bigger deal than normal because with a greater emphasis on action comes a greater emphasis on moving out of the path of danger.<br />
<br />
The latest official video covers all the basics of movement, from dashing to sprinting to pining for the presumably nonexistent quadruple jump. But we had a chance to sit down with lead combat systems designer Chris Lynch and lead class designer Hugh Shelton to talk about more of the specifics, starting with the obvious question: What beast must we slay to unlock the all-powerful quadruple jump?<br />
<br />
Wait, that wasn't it. It was about chaining movement tricks together in an endless cycle of airborne dashes.<p><a href="http://massively.joystiq.com/2013/05/10/massively-exclusive-how-wildstar-has-the-power-to-move-you/" rel="bookmark">Continue reading <em>Massively Exclusive: How WildStar has the power to move you</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/10/massively-exclusive-how-wildstar-has-the-power-to-move-you/">Massively Exclusive: How WildStar has the power to move you</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 May 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/10/massively-exclusive-how-wildstar-has-the-power-to-move-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20564376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/10/massively-exclusive-how-wildstar-has-the-power-to-move-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-combat</category><category>carbine</category><category>carbine-studios</category><category>dashing</category><category>dodging</category><category>featured</category><category>interview</category><category>interviews</category><category>jumping</category><category>momentum</category><category>movement</category><category>ncsoft</category><category>physics</category><category>placement</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 10 May 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[New WildStar video is all about smooth moves]]></title><link>http://massively.joystiq.com/2013/05/09/new-wildstar-video-is-all-about-smooth-moves/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/09/new-wildstar-video-is-all-about-smooth-moves/</guid><comments>http://massively.joystiq.com/2013/05/09/new-wildstar-video-is-all-about-smooth-moves/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/09/new-wildstar-video-is-all-about-smooth-moves/"><img alt="He's either angry or getting up after a nap.  I give even odds either way." data-src-height="322" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/ws-movement-epl-508.jpg" /></a></div>
Movement is always important in MMOs; you can't get into arguments about who's standing in the fire if everyone is rooted in place, after all. Since <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> is promising active combat, it needs to have even more movement than normal so that you can find new and exciting ways not to stand in new and exciting sorts of fire. And the newest DevSpeak video is all about that.<br />
<br />
"That" being movement. Not new and exciting sorts of fire. It's still pretty much normal fire.<br />
<br />
Some elements will be immediately familiar to anyone who has played a video game on a computer within the past decade. Some elements are a bit more uncommon, like double-jumping or giving every class access to a quick dashing roll. And some elements, like switching positions with a target by tearing a hole in space itself, are pretty well unique. Take a look at all of them just past the break.<br />
<br />
[Source: <a href="http://massively.joystiq.com/tag/NCsoft/">NCsoft</a> press release]<p><a href="http://massively.joystiq.com/2013/05/09/new-wildstar-video-is-all-about-smooth-moves/" rel="bookmark">Continue reading <em>New WildStar video is all about smooth moves</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/09/new-wildstar-video-is-all-about-smooth-moves/">New WildStar video is all about smooth moves</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/09/new-wildstar-video-is-all-about-smooth-moves/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20562945/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/09/new-wildstar-video-is-all-about-smooth-moves/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>dodging</category><category>dont-stand-in-the-fire</category><category>exploration</category><category>jumping-puzzles</category><category>movement</category><category>ncsoft</category><category>news</category><category>obstacles</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>video</category><category>videos</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 09 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: What the Luminai mean for WildStar]]></title><link>http://massively.joystiq.com/2013/05/06/the-nexus-telegraph-what-the-luminai-mean-for-wildstar/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/06/the-nexus-telegraph-what-the-luminai-mean-for-wildstar/</guid><comments>http://massively.joystiq.com/2013/05/06/the-nexus-telegraph-what-the-luminai-mean-for-wildstar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/06/the-nexus-telegraph-what-the-luminai-mean-for-wildstar/"><img alt="Looking closer sometimes means the light just becomes more blinding." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/ws-nextel-luminai-epl-504.jpg" /></a></div>
I spend a lot of time playing around with theories about lore. I can't do a whole lot more in regard to playing with <a href="http://www.wildstar-online.com"><em>WildStar</em></a> at the moment, so that works out well anyway, but I do enjoy throwing out theories and seeing what sticks. Sometimes that invalidates earlier theories I had in the process, but that's the business.<br />
<br />
This week I don't want to invalidate something I already speculated upon but build upon a previous column. People seemed to like my musings on what the deal is with Nexus, but even as I was writing that column, I noticed one screaming problem: The Luminai don't fit.<br />
<br />
Obviously the Luminai are kind of a big deal, what with their addition marking the creation of the Dominion and all that. These guys are important, and their creation was obviously intentional. But they still prompt some questions because they don't serve an obvious purpose in the larger scheme of things.<p><a href="http://massively.joystiq.com/2013/05/06/the-nexus-telegraph-what-the-luminai-mean-for-wildstar/" rel="bookmark">Continue reading <em>The Nexus Telegraph: What the Luminai mean for WildStar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/06/the-nexus-telegraph-what-the-luminai-mean-for-wildstar/">The Nexus Telegraph: What the Luminai mean for WildStar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 May 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/06/the-nexus-telegraph-what-the-luminai-mean-for-wildstar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20558287/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/06/the-nexus-telegraph-what-the-luminai-mean-for-wildstar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>background</category><category>backstory</category><category>carbine</category><category>carbine-studios</category><category>column</category><category>featured</category><category>lore</category><category>ncsoft</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>speculation</category><category>the-nexus-telegraph</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 06 May 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[WildStar sneaks a peak at Stormtalon's Lair]]></title><link>http://massively.joystiq.com/2013/05/01/wildstar-sneaks-a-peak-at-stormtalons-lair/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/01/wildstar-sneaks-a-peak-at-stormtalons-lair/</guid><comments>http://massively.joystiq.com/2013/05/01/wildstar-sneaks-a-peak-at-stormtalons-lair/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/01/wildstar-sneaks-a-peak-at-stormtalons-lair/"><img alt="Maybe he just has allergies." data-src-height="322" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/ws-stormtalon-epl-501.jpg" /></a></div>
Making a new discovery on Nexus is always sort of a double-edged sword. The good news is that the Exile Academy of Science has discovered all sorts of fascinating details about the Thundercall Pell race living in the south of Galeras. The bad news is that some of this has come about as a result of discovering strange energy readings emanating from the caverns known as <a href="http://www.wildstar-online.com/en/news/stormtalons_lair.php">Stormtalon's Lair</a> and the loss of a science team investigating the region, meaning that <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> players will have to go in and deal with whatever ate the team that went in the first time.<br />
<br />
The latest <a href="http://massively.joystiq.com/tag/WildStar-Wednesday/"><em>WildStar</em> Wednesday</a> sheds some light on this early dungeon, explaining the motivations behind the inhabitants of the Lair and some of the mysteries still surrounding them. Players will be tasked with fighting their way into the depths, stopping the Thundercall High Priest from awakening the eponymous Stormtalon. Which means you'll probably arrive just in time to fight Stormtalon before it gets free, because really, <a href="http://www.wildstar-online.com/en/news/stormtalons_lair.php">how else could this end</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/01/wildstar-sneaks-a-peak-at-stormtalons-lair/">WildStar sneaks a peak at Stormtalon's Lair</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 May 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/01/wildstar-sneaks-a-peak-at-stormtalons-lair/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20555397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/01/wildstar-sneaks-a-peak-at-stormtalons-lair/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>betas</category><category>carbine</category><category>carbine-studios</category><category>dungeon</category><category>dungeons</category><category>ncsoft</category><category>news</category><category>preview</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 01 May 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: Respecting the NDA on WildStar's beta]]></title><link>http://massively.joystiq.com/2013/04/29/the-nexus-telegraph-respecting-the-nda-on-wildstars-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/29/the-nexus-telegraph-respecting-the-nda-on-wildstars-beta/</guid><comments>http://massively.joystiq.com/2013/04/29/the-nexus-telegraph-respecting-the-nda-on-wildstars-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/29/the-nexus-telegraph-respecting-the-nda-on-wildstars-beta/"><img alt="There are probably some dark secrets in there, and you know what?  I don't need to know them!  I'm all right with those staying secret." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/ws-nextel-nda-epl-427.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> is holding all of the cards for <a href="http://www.wildstar-online.com"><em>WildStar</em></a> and those of us not in the beta just have to wait. Which is <em>beyond</em> frustrating. We have to sit back and let things slowly come out of the official PR machine, and no matter how fast we get new revelations, they're never fast enough. The temptation to look for someone willing to peel back the veil is <em>immense</em> because it beats pressing against the glass and waiting to find out more.<br />
<br />
But the NDA is there for a reason.<br />
<br />
Speaking as someone who isn't in the beta but is still talking about the game on a weekly basis, I will be the first to point out that waiting for official information is often like waiting for a solar eclipse before doing even the most basic tasks. It's frustrating, slow, and irritating. The problem is that the alternative -- wherein we just jump on every new piece of leaked information -- isn't good, and it comes out worse in the end.<p><a href="http://massively.joystiq.com/2013/04/29/the-nexus-telegraph-respecting-the-nda-on-wildstars-beta/" rel="bookmark">Continue reading <em>The Nexus Telegraph: Respecting the NDA on WildStar's beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/29/the-nexus-telegraph-respecting-the-nda-on-wildstars-beta/">The Nexus Telegraph: Respecting the NDA on WildStar's beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Apr 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/29/the-nexus-telegraph-respecting-the-nda-on-wildstars-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20550738/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/29/the-nexus-telegraph-respecting-the-nda-on-wildstars-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>betas</category><category>carbine</category><category>carbine-studios</category><category>column</category><category>context</category><category>featured</category><category>information</category><category>ncsoft</category><category>nda</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>reveals</category><category>revelations</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>the-nexus-telegraph</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 29 Apr 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[WildStar's Crimson Isle detailed]]></title><link>http://massively.joystiq.com/2013/04/26/wildstars-crimson-isle-detailed/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/26/wildstars-crimson-isle-detailed/</guid><comments>http://massively.joystiq.com/2013/04/26/wildstars-crimson-isle-detailed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/26/wildstars-crimson-isle-detailed/"><img alt="WildStar's Crimson Isle detailed" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/crimsonislearticle01.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/carbine">Carbine</a> has released a few info nuggets on Crimson Isle, one of the locales players will visit in its upcoming <a href="http://massively.joystiq.com/category/wildstar"><em>WildStar</em></a> sci-fantasy MMO.<br />
<br />
The Isle is far off the beaten path and boasts rocky terrain as well as deadly wildlife. In other words, it's shaping up to be an adventurer's paradise. The news blurb gives us a general overview of the location as well as intel on enemies (unidentified humans, designation Species CI36) and allies (the Crimson Isle Strike Team).<br />
<br />
Read all about it at the <em>WildStar</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/26/wildstars-crimson-isle-detailed/">WildStar's Crimson Isle detailed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Apr 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/26/wildstars-crimson-isle-detailed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20549643/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/26/wildstars-crimson-isle-detailed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>crimson-isle</category><category>ncsoft</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>wildstar-crimson-isle</category><category>ws</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 26 Apr 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[WildStar's lead PvP designer on differentiation and dynamics]]></title><link>http://massively.joystiq.com/2013/04/24/wildstars-lead-pvp-designer-on-differentiation-and-dynamics/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/24/wildstars-lead-pvp-designer-on-differentiation-and-dynamics/</guid><comments>http://massively.joystiq.com/2013/04/24/wildstars-lead-pvp-designer-on-differentiation-and-dynamics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/24/wildstars-lead-pvp-designer-on-differentiation-and-dynamics/"><img alt="The Draken are just suited to PvP.  And any sort of combat, really." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/ws-pvp-epl-424.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Wildstar/">Wildstar</a></em> features a huge world, a variety of wildlife, an in-depth housing system, a variety of questing mechanics... but for some players that's just not the interesting part. No, the interesting thing is finding out how you can take up arms against a fellow player. A new interview with lead PvP designer <a href="http://massively.joystiq.com/tag/Jen-Gordy/">Jen Gordy</a> <a href="http://www.zam.com/story.html?story=32258">sheds some light on the game's PvP mechanics</a> and how the designers are using this side of the game to continue encouraging players to play the game how they want.<br />
<br />
There will be two PvP-centric stats on the game, one to improve damage to other players and one to decrease it. The development team is also including features like the ability to minimize the duration of a stun once you've been hit to avoid having PvP matches boil down to a race to incapacitate the other side. But both PvP and PvE are meant to still work toward the same whole -- things that you get on one side will be useful on the other, freeing you to explore the game aspects you find the most rewarding. <a href="http://www.zam.com/story.html?story=32258">Read the full interview</a> for more details on how you can cut down your fellow players for glory and (presumably) profit.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/24/wildstars-lead-pvp-designer-on-differentiation-and-dynamics/">WildStar's lead PvP designer on differentiation and dynamics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Apr 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/24/wildstars-lead-pvp-designer-on-differentiation-and-dynamics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20548571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/24/wildstars-lead-pvp-designer-on-differentiation-and-dynamics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>interview</category><category>interviews</category><category>jen-gordy</category><category>ncsoft</category><category>player-vs-player</category><category>progression</category><category>pvp</category><category>pvp-stats</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 24 Apr 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: Dissecting WildStar's surprise patch notes]]></title><link>http://massively.joystiq.com/2013/04/22/the-nexus-telegraph-dissecting-wildstars-surprise-patch-notes/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/22/the-nexus-telegraph-dissecting-wildstars-surprise-patch-notes/</guid><comments>http://massively.joystiq.com/2013/04/22/the-nexus-telegraph-dissecting-wildstars-surprise-patch-notes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/22/the-nexus-telegraph-dissecting-wildstars-surprise-patch-notes/"><img alt="Broadcasting high-fidelity surprises straight into your brain." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/ws-nextel-patch-epl-420.jpg" /></a></div>
After I penned my last installment of <a href="http://massively.joystiq.com/category/The-Nexus-Telegraph/">The Nexus Telegraph</a>, two things happened in very quick succession. The first is that a set of beta patch notes for <a href="http://www.wildstar-online.com"><em>WildStar</em></a> were leaked to the internet by some unscrupulous individual, which prompted me and many other players to immediately shout that we wouldn't have leaked the notes if we had been selected. And there's an entire article to be written about why such an action isn't cool, how it harms the game, and why the persion responsible is a particularly toxic form of "fan."<br />
<br />
But then the second thing happened. The powers that be over at <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a>, being infinitely cool themselves, decided to save people the trouble of deciding whether or not to look at the leaks. They posted the notes themselves, which means that I can now read the notes and actually write a column about them.<br />
<br />
Of course, as with any patch notes, we've been given an incomplete picture and can make only a few haphazard guesses about how the game will look. We also know that this is not even close to the final state of the game. But there's still interesting stuff here worth analyzing and speculating about.<p><a href="http://massively.joystiq.com/2013/04/22/the-nexus-telegraph-dissecting-wildstars-surprise-patch-notes/" rel="bookmark">Continue reading <em>The Nexus Telegraph: Dissecting WildStar's surprise patch notes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/22/the-nexus-telegraph-dissecting-wildstars-surprise-patch-notes/">The Nexus Telegraph: Dissecting WildStar's surprise patch notes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Apr 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/22/the-nexus-telegraph-dissecting-wildstars-surprise-patch-notes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20545326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/22/the-nexus-telegraph-dissecting-wildstars-surprise-patch-notes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-patch</category><category>beta-patch-notes</category><category>betas</category><category>carbine</category><category>carbine-studios</category><category>column</category><category>featured</category><category>ncsoft</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>patch-notes</category><category>patches</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>the-nexus-telegraph</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 22 Apr 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[WildStar chronicles closed beta metrics and milestones]]></title><link>http://massively.joystiq.com/2013/04/18/wildstar-chronicles-closed-beta-metrics-and-milestones/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/18/wildstar-chronicles-closed-beta-metrics-and-milestones/</guid><comments>http://massively.joystiq.com/2013/04/18/wildstar-chronicles-closed-beta-metrics-and-milestones/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/18/wildstar-chronicles-closed-beta-metrics-and-milestones/"><img alt="wildstar dev blog" data-src-height="281" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/stormtalon.jpg" style="margin:4px" /></a></div>
Last night, <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar's</a></em> <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a> posted up a <a href="http://www.wildstar-online.com/en/news/black_ops_missive_from_the_field.php">dev blog</a> recapping the first days of the game's closed beta, which you are likely not in. We feel for you; we're not in either. Who is in? An Aurin by the name of Poptart, who became the first closed beta tester to make her way through character creation and set foot on Nexus. The first player-created UI mod, a friend-finding tool, was also whipped up within 24 hours. (Massively broke the news on how <a href="http://massively.joystiq.com/2013/02/06/slap-a-rocket-on-a-pig-wildstars-modding-and-pgc-community/"><em>WildStar's</em> modding system</a> will work back in February.) And apparently, the Algoroc zone is a nasty place; it boasts four of the nine mobs most responsible for player death.<br />
<br />
Gaffney offers up these metrics for humor, but he's actually serious business about data parsing and player feedback even as he wants the early invitees to enjoy themselves:
<blockquote class="bq-standard">
	We're tracking almost everything that goes on in the game. Combat timings, level timings, movement, you name it. The players' actions matter to us. Betas aren't always fun per se (there's often a big difference between "playing" and "testing"), so we've tried hard to make sure the game is actually fun even in this, our very first round of external testing.</blockquote>
Tester feedback, he says, is funneled to straight to a rapid response team to deal with on a daily and weekly basis. And if testers don't submit that feedback? "One player actually found that some taxi drivers in a fit of generosity would give you money for flying to your destination instead of taking it and spent four hours riding back and forth," Gaffney admits. "We left him with 50 copper of the 14 gold he farmed as thanks for making us laugh."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/18/wildstar-chronicles-closed-beta-metrics-and-milestones/">WildStar chronicles closed beta metrics and milestones</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Apr 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/18/wildstar-chronicles-closed-beta-metrics-and-milestones/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20545049/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/18/wildstar-chronicles-closed-beta-metrics-and-milestones/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-testing</category><category>carbine</category><category>carbine-studios</category><category>closed-beta</category><category>dev-blog</category><category>Jeremy-Gaffney</category><category>metrics</category><category>ncsoft</category><category>poptart</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>testing</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 18 Apr 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[WildStar composer releases several new music tracks]]></title><link>http://massively.joystiq.com/2013/04/16/wildstar-composer-releases-several-new-music-tracks/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/16/wildstar-composer-releases-several-new-music-tracks/</guid><comments>http://massively.joystiq.com/2013/04/16/wildstar-composer-releases-several-new-music-tracks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/music/" rel="tag">Music</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/16/wildstar-composer-releases-several-new-music-tracks/"><img alt="WildStar composer releases several new music tracks" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/wild-1366132824.jpg" /></a></div>
If you're bummed because you haven't gotten one of the golden tickets to <a href="http://massively.joystiq.com/category/wildstar/"><em>WildStar's</em></a> beta yet, at least you can get an earful of what testers are experiencing. Composer <a href="http://massively.joystiq.com/tag/Jeff-Kurtenacker/">Jeff Kurtenacker</a> has posted <a href="https://soundcloud.com/inhisgroove/sets/wildstar-mmo-ost-cues">12 tunes from the upcoming MMO</a> on SoundCloud for everyone to enjoy.<br />
<br />
While some of the tracks have already been heard, quite a few are new. Among these are the Dominion theme, a couple of combat loops, and the Deradune zone theme.<br />
<br />
Give the tracks a listen and let us know how you like the sound of <em>WildStar </em>is shaping up! While you're at it, <a href="http://massively.joystiq.com/2013/03/12/music-on-the-frontier-an-interview-with-wildstar-composer-jeff/">check out Massively's interview with Kurtenacker</a> regarding the creation and recording of this score.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/16/wildstar-composer-releases-several-new-music-tracks/">WildStar composer releases several new music tracks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Apr 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/16/wildstar-composer-releases-several-new-music-tracks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20542593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/16/wildstar-composer-releases-several-new-music-tracks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>combat-music</category><category>dominion</category><category>Jeff-kurtenacker</category><category>music</category><category>ncsoft</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>score</category><category>soundtrack</category><category>theme</category><category>tracks</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 16 Apr 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[Wildstar releases beta patch notes after NDA leak]]></title><link>http://massively.joystiq.com/2013/04/16/wildstar-releases-beta-patch-notes-after-nda-leak/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/16/wildstar-releases-beta-patch-notes-after-nda-leak/</guid><comments>http://massively.joystiq.com/2013/04/16/wildstar-releases-beta-patch-notes-after-nda-leak/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<img alt="Wildstar M30 patch notes" data-src-height="281" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/deradune01.jpg" style="margin:4px" /></div>
Since the <a href="http://massively.joystiq.com/tag/NDA">Non-Disclosure Agreement</a> means pretty much nothing these days, when players (or gaming media...) violate that NDA, they usually get a slap on the wrist and a stern look from across the internet. Or in the case of <em><a href="http://massively.joystiq.com/category/Wildstar/">Wildstar</a></em>'s recent beta NDA leak, everyone wins!<br />
<br />
And by win, I mean everyone gets to see the newest beta patch notes. As community manager Troy "Aether" Hewitt explains, "So with a mind towards fairness to those people who have maintained that trust, we're taking the leak public in an official capacity. No, we won't be doing this every time. Yes, we want to remove the person/s who leaked this information from beta. Yes, we want to avoid future leaks."<br />
<br />
You can read the complete M30 patch notes (in an official capacity) <a href="http://www.wildstar-online.com/en/news/m30_patch_notes.php">on <em>Wildstar</em>'s site</a>.<br />
<br />
[Thanks to everyone who sent this in.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/16/wildstar-releases-beta-patch-notes-after-nda-leak/">Wildstar releases beta patch notes after NDA leak</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Apr 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/16/wildstar-releases-beta-patch-notes-after-nda-leak/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20542431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/16/wildstar-releases-beta-patch-notes-after-nda-leak/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>carbine</category><category>carbine-studios</category><category>m30</category><category>ncsoft</category><category>patch-notes</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 16 Apr 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: WildStar's puppetmasters]]></title><link>http://massively.joystiq.com/2013/04/15/the-nexus-telegraph-wildstars-puppetmasters/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/15/the-nexus-telegraph-wildstars-puppetmasters/</guid><comments>http://massively.joystiq.com/2013/04/15/the-nexus-telegraph-wildstars-puppetmasters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/15/the-nexus-telegraph-wildstars-puppetmasters/"><img alt="You thought we had done all of this for your benefit.  You were half right." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/ws-nextel-eldan-epl-413.jpg" /></a></div>
What do the Eldan want?<br />
<br />
It's a reasonable question. In the backstory of <a href="http://www.wildstar-online.com"><em>WildStar</em></a>, the Eldan are the progenitors and the ultimate source of all the conflict that's out there. They hold all the secrets to the planet Nexus, they are the source of the technology our characters will use, and they are the ultimate starting point. The Dominion may maintain its galactic stranglehold, but the Eldan gave them that imperative.<br />
<br />
And they are <em>not</em> answering their calls.<br />
<br />
<em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> players have been keeping a careful eye on bits of lore, and intrepid fan InnocentCivilian took the opportunity to write up <a href="http://www.wildstar-central.com/index.php?threads/an-analysis-on-all-things-eldan.1595/">a great compilation on what we know about the Eldan so far</a>. It's enough to get you thinking about what the Eldan are all about, and it led me to ask a few questions, ones that have obvious answers that make me wonder just what we'll find on Planet Nexus.<p><a href="http://massively.joystiq.com/2013/04/15/the-nexus-telegraph-wildstars-puppetmasters/" rel="bookmark">Continue reading <em>The Nexus Telegraph: WildStar's puppetmasters</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/15/the-nexus-telegraph-wildstars-puppetmasters/">The Nexus Telegraph: WildStar's puppetmasters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Apr 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/15/the-nexus-telegraph-wildstars-puppetmasters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20539867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/15/the-nexus-telegraph-wildstars-puppetmasters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>background</category><category>carbine</category><category>carbine-studios</category><category>column</category><category>featured</category><category>lore</category><category>ncsoft</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>speculation</category><category>the-nexus-telegraph</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 15 Apr 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[WildStar explains how MMO servers work]]></title><link>http://massively.joystiq.com/2013/04/12/wildstar-explains-how-mmo-servers-work/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/12/wildstar-explains-how-mmo-servers-work/</guid><comments>http://massively.joystiq.com/2013/04/12/wildstar-explains-how-mmo-servers-work/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/12/wildstar-explains-how-mmo-servers-work/"><img alt="WildStar explains how MMO servers work" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/wild.jpg" /></a></div>
Welcome, class, to MMO Servers 101! Your professor today is <a href="http://massively.joystiq.com/tag/carbine-studios/">Carbine Studios</a> Lead Network &amp; Database Engineer <a href="http://massively.joystiq.com/tag/david-ray">David Ray</a>, and he's here to give a technical overview <a href="http://www.wildstar-online.com/en/news/lets_talk_about_servers.php">of how MMOs set up and run their servers</a>. Please take notes. While Ray won't reveal all of Carbine's secrets, his explanation should be sufficient if you're curious as to how an average MMO sets up its backend.<br />
<br />
If you're expecting an article that reveals <a href="http://massively.joystiq.com/category/wildstar"><em>WildStar's</em></a> server rulesets, specific regions, or other practical player concerns, then this is not for you. However, it is a frank and fascinating look at the guts of the ship that runs MMOs, and considering that Ray has worked on both the space shuttle and other MMOs, we suspect that there's a good chance he knows what he's talking about.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/12/wildstar-explains-how-mmo-servers-work/">WildStar explains how MMO servers work</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Apr 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/12/wildstar-explains-how-mmo-servers-work/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20539054/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/12/wildstar-explains-how-mmo-servers-work/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>carbine</category><category>carbine-studios</category><category>daemon</category><category>david-ray</category><category>ncsoft</category><category>realm</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>server</category><category>server-architecture</category><category>servers</category><category>shard</category><category>shards</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 12 Apr 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Your guide to MMO sandboxes in 2013 and beyond]]></title><link>http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/</guid><comments>http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a>, <a href="http://massively.joystiq.com/category/age-of-wushu/" rel="tag">Age of Wushu</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/the-repopulation/" rel="tag">The Repopulation</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a>, <a href="http://massively.joystiq.com/category/shroud-of-the-avatar/" rel="tag">Shroud of the Avatar</a>, <a href="http://massively.joystiq.com/category/elite-dangerous/" rel="tag">Elite: Dangerous</a>, <a href="http://massively.joystiq.com/category/origins-of-malu/" rel="tag">Origins of Malu</a>, <a href="http://massively.joystiq.com/category/pathfinder-online/" rel="tag">Pathfinder Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and"><img alt="Some Assembly Required - Massively's guide to sandboxes" data-src-height="330" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/sarheaderplansfinal.jpg" /></a></div>
Welcome to Massively's guide to MMO sandboxes in 2013 and beyond. I've collected the essential details on all the major sandbox titles releasing this year and in the near future in one easy-to-reference article. If you're wondering whether <a href="http://www.mmorpg.com/gamelist.cfm/game/634/feature/6374/PostPAX-Interview.html/page/1"><em>ArcheAge</em></a> forces you to PvP, or if you can't tell <a href="http://www.therepopulation.com"><em>The Repopulation</em></a> from <a href="http://www.originsofmalu.com"><em>Origins of Malu</em></a>, this is your post.<br />
<br />
I'll be updating it as game features are added, removed, or revealed, so be sure to use the comments to let me know if I've overlooked a particularly noteworthy item. Finally, I want to point out that this isn't an exhaustive list because of the sheer number of sandbox projects ongoing. For now, I'm choosing to focus on the ones that will be playable in 2013/2014 as well as the projects that have a big-name developer attached.<p><a href="http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/" rel="bookmark">Continue reading <em>Some Assembly Required: Your guide to MMO sandboxes in 2013 and beyond</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/">Some Assembly Required: Your guide to MMO sandboxes in 2013 and beyond</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Apr 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20533128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2013-sandbox-guide</category><category>2013-sandboxes</category><category>aa</category><category>above-and-beyond</category><category>above-and-beyond-technologies</category><category>action-mmo</category><category>age-of-wulin</category><category>age-of-wushu</category><category>agon</category><category>arche-age</category><category>archeage</category><category>asia</category><category>avatar</category><category>aventurine</category><category>carbine</category><category>carbine-studios</category><category>china</category><category>chinese</category><category>chinese-mmo</category><category>chris-roberts</category><category>cloud-imperium</category><category>cloud-imperium-games</category><category>crowdfunding</category><category>cryptic</category><category>cryptic-studios</category><category>dangerous</category><category>darkfall</category><category>david-braben</category><category>df</category><category>dnd</category><category>elite</category><category>elite-dangerous</category><category>eq</category><category>eq-next</category><category>eqn</category><category>everquest</category><category>everquest-next</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>frontier</category><category>frontier-developments</category><category>game-mechanics</category><category>gpotato</category><category>gvg</category><category>internet-spaceship</category><category>internet-spaceships</category><category>kickstarter</category><category>kidnapping</category><category>lord-british</category><category>martial-arts</category><category>massivelys-sandbox-guide</category><category>ming-dynasty</category><category>ncsoft</category><category>neverwinter</category><category>open-pvp</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>pvp</category><category>pwe</category><category>repopulation</category><category>richard-garriott</category><category>sandbox</category><category>sandbox-guide</category><category>sandpark</category><category>sar</category><category>sci-fantasy</category><category>sci-fi</category><category>shroud</category><category>shroud-of-the-avatar</category><category>snail-games</category><category>snail-games-usa</category><category>soe</category><category>some-assembly-required</category><category>sony-online-entertainment</category><category>SOTA</category><category>space</category><category>spaceship</category><category>spaceships</category><category>star-citizen</category><category>the-repopulation</category><category>wildstar</category><category>ws</category><category>wushu</category><category>wuxia</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 12 Apr 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[WildStar begins beta testing [Updated]]]></title><link>http://massively.joystiq.com/2013/04/10/wildstar-begins-beta-testing/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/10/wildstar-begins-beta-testing/</guid><comments>http://massively.joystiq.com/2013/04/10/wildstar-begins-beta-testing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/10/wildstar-begins-beta-testing/"><img alt="WildStar begins beta testing" data-src-height="224" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/begun.jpg" /></a></div>
Saying that "<a href="http://www.wildstar-online.com/en/news/a_picture_is_worth_a_thousand_words_they_say.php">a picture is worth a thousand words</a>," the <a href="http://massively.joystiq.com/category/wildstar"><em>WildStar</em></a> team has posted a picture of the team with the caption of "IT HAS BEGUN" in obvious reference to beta testing.<br />
<br />
Yesterday, the team foreshadowed the onset of testing by tweeting, "We had Chinese food for lunch today, and our fortune cookie read: The person that keeps an eye on their spam filter will surely be rewarded."<br />
<br />
Players interested in participating in <em>WildStar's </em>beta <a href="http://www.wildstar-online.com/en/beta/">can sign up on the official site</a>.<br />
<br />
<strong>Update: </strong>A representative of <a href="http://massively.joystiq.com/tag/carbine-studios/">Carbine Studios</a> emailed us saying, "We have already seen a phenomenal response from our fans and are looking to continually add thousands of players throughout closed beta test 1 to come check out the great content we've been talking about for months. Our closed beta testing process is not a typical weekend event, but instead it will last for several weeks, giving players ample time to come in and check out the factions, races and classes they may choose to play when <em>WildStar </em>launches later this year."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/10/wildstar-begins-beta-testing/">WildStar begins beta testing [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Apr 2013 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/10/wildstar-begins-beta-testing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20536746/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/10/wildstar-begins-beta-testing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-has-begun</category><category>beta-testing</category><category>carbine</category><category>carbine-studios</category><category>closed-beta</category><category>it-has-begun</category><category>ncsoft</category><category>nda</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 10 Apr 2013 16:45:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: A speculative look at WildStar crafting]]></title><link>http://massively.joystiq.com/2013/04/08/the-nexus-telegraph-a-speculative-look-at-the-crafts-of-wildsta/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/08/the-nexus-telegraph-a-speculative-look-at-the-crafts-of-wildsta/</guid><comments>http://massively.joystiq.com/2013/04/08/the-nexus-telegraph-a-speculative-look-at-the-crafts-of-wildsta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/08/the-nexus-telegraph-a-speculative-look-at-the-crafts-of-wildsta/"><img alt="So it's like the turbo version of SWTOR's item modification?  I'm down with that." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/ws-nextel-craft-epl-406.jpg" /></a></div>
Sometimes my plans coincide <em>perfectly</em> with real-world events. Last time I wrote this column, I planned to talk about crafting, and then on Friday <a href="http://www.wildstar-online.com"><em>WildStar</em></a> gave us a look at <a href="http://www.wildstar-online.com/en/news/econ_devblog_circuit_board_crafting.php">some of what we can expect</a> in the system. Admittedly, we don't yet know <em>how</em> the whole circuit board system plays into crafting or what "one of two systems" means, but we can speculate, can't we?<br />
<br />
Before anyone asks, let me say that no, I had no forewarning or advance preview. I'm just pleased that everything came together by coincidence.<br />
<br />
So right now we know that the circuit board interface is the basis of one of the crafting systems in the game, and we know how the circuit boards in general work. That's enough to make some reasonable guesses. Let's start by guessing at a system in which you sidestep the entire process of finding the best stats on the best items by just making it from scratch.<p><a href="http://massively.joystiq.com/2013/04/08/the-nexus-telegraph-a-speculative-look-at-the-crafts-of-wildsta/" rel="bookmark">Continue reading <em>The Nexus Telegraph: A speculative look at WildStar crafting</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/08/the-nexus-telegraph-a-speculative-look-at-the-crafts-of-wildsta/">The Nexus Telegraph: A speculative look at WildStar crafting</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Apr 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/08/the-nexus-telegraph-a-speculative-look-at-the-crafts-of-wildsta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20532799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/08/the-nexus-telegraph-a-speculative-look-at-the-crafts-of-wildsta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>column</category><category>crafting</category><category>crafting-mechanics</category><category>crafting-system</category><category>featured</category><category>game-mechanics</category><category>item-modification</category><category>modification</category><category>ncsoft</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>speculation</category><category>the-nexus-telegraph</category><category>wild-speculation</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 08 Apr 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[WildStar explains gear modding]]></title><link>http://massively.joystiq.com/2013/04/05/wildstar-explains-gear-modding/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/05/wildstar-explains-gear-modding/</guid><comments>http://massively.joystiq.com/2013/04/05/wildstar-explains-gear-modding/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/05/wildstar-explains-gear-modding/"><img alt="WildStar goes gear modding in new dev diary" data-src-height="327" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/craft.jpg" /></a></div>
For those who love cracking open a good piece of gear to fiddle and fine-tune the insides, then <a href="http://massively.joystiq.com/category/wildstar"><em>WildStar</em></a> is proud to present the so-called Circuit Board Crafting System. <a href="http://www.wildstar-online.com/en/news/econ_devblog_circuit_board_crafting.php">A new dev blog</a> over at <a href="http://massively.joystiq.com/tag/carbine-studios/">Carbine Studios</a> explains how gear modding (and later, crafting) will take place on a special CBC interface that breaks down the item into connected components.<br />
<br />
Each piece of gear has several slots for microchips and a power budget that is used to limit what can be put into the item. These microchips come in different varieties, from power amplifiers to attribute boosters to special ability chips.<br />
<br />
Many, but not all, microchips can be extracted from the gear to put somewhere else or to mod directly. However, the team is preparing a number of random stat and locked microchips that will make creating the perfect item a challenging proposition. The team wants players to have to make "really interesting decisions" in their gear modding, promising more information later on as to how CBC will work with crafting.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/05/wildstar-explains-gear-modding/">WildStar explains gear modding</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Apr 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/05/wildstar-explains-gear-modding/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20532039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/05/wildstar-explains-gear-modding/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>crafting</category><category>dev-blog</category><category>dev-diary</category><category>gear</category><category>gear-modding</category><category>item-modding</category><category>mod</category><category>modding</category><category>ncsoft</category><category>primus</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 05 Apr 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[WildStar dev diary dishes on arena PvP]]></title><link>http://massively.joystiq.com/2013/04/03/wildstar-dev-diary-dishes-on-arena-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/03/wildstar-dev-diary-dishes-on-arena-pvp/</guid><comments>http://massively.joystiq.com/2013/04/03/wildstar-dev-diary-dishes-on-arena-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/03/wildstar-dev-diary-dishes-on-arena-pvp/"><img alt="This is a WildStar PvP arena" data-src-height="312" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/arena01.jpg" /></a></div>
Did you know that <a href="http://massively.joystiq.com/category/wildstar"><em>WildStar</em></a> has PvP? I didn't, but then again I only started paying attention after the PAX East <a href="http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/">housing reveal</a>.<br />
<br />
As it turns out, one of <em>WildStar's</em> "elder games" is <a href="http://www.wildstar-online.com/en/news/what_is_wildstar_arenas.php">arena PvP</a>. The game's latest dev diary outlines 2v2, 3v3, and 5v5 matches, and it also mentions a unique wrinkle or two. For instance, <em>WildStar</em> arenas aren't single-elimination but rather a series of slugfests wherein each team tries to get the opponent to use up its allotment of respawns.<br />
<br />
There's more, of course, but you'll need to head to the <em>WildStar</em> website to read it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/03/wildstar-dev-diary-dishes-on-arena-pvp/">WildStar dev diary dishes on arena PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Apr 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/03/wildstar-dev-diary-dishes-on-arena-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20529044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/03/wildstar-dev-diary-dishes-on-arena-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena-pvp</category><category>carbine</category><category>carbine-studios</category><category>i-play-elder-games-in-a-smoking-jacket</category><category>ncsoft</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>wildstar-arena</category><category>wildstar-pvp</category><category>ws</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 03 Apr 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: Walking the WildStar path]]></title><link>http://massively.joystiq.com/2013/04/01/the-nexus-telegraph-walking-the-wildstar-path/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/01/the-nexus-telegraph-walking-the-wildstar-path/</guid><comments>http://massively.joystiq.com/2013/04/01/the-nexus-telegraph-walking-the-wildstar-path/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/01/the-nexus-telegraph-walking-the-wildstar-path/"><img alt="It's not pathfinding if you're making a totally new route." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/ws-nextel-path-epl-330.jpg" /></a></div>
If you look at the path system in <a href="http://www.wildstar-online.com"><em>WildStar</em></a> the right way, it's a pretty limiting system. After all, if path content makes up 25% of your content in any given zone, it stands to reason that there are three paths worth of content you'll never see on any given character. Any zone in the game is made up of 43% stuff you don't get to explore.<br />
<br />
For those of us who are fond of alts, this is not exactly a drawback. The idea that a zone I've done three times before can still hold new secrets on the fourth playthrough is <em>endlessly</em> appealing. But it can also feel very limiting from the right perspective simply because it does build in some hard limitations. You will never be able to completely clear an area out on one character. If you only want to play one character, you're just out of luck.<br />
<br />
At the same time, I think this system will grow to be one of <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em>'s strengths. So even if you want to just play one character and you wind up playing a single path, there are reasons to be happy about the way that paths work.<p><a href="http://massively.joystiq.com/2013/04/01/the-nexus-telegraph-walking-the-wildstar-path/" rel="bookmark">Continue reading <em>The Nexus Telegraph: Walking the WildStar path</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/01/the-nexus-telegraph-walking-the-wildstar-path/">The Nexus Telegraph: Walking the WildStar path</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Apr 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/01/the-nexus-telegraph-walking-the-wildstar-path/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20523871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/01/the-nexus-telegraph-walking-the-wildstar-path/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>column</category><category>content</category><category>content-distribution</category><category>explorer</category><category>featured</category><category>ncsoft</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>path-mechanics</category><category>path-system</category><category>paths</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>scientist</category><category>settler</category><category>soldier</category><category>the-nexus-telegraph</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 01 Apr 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2013: A second hands-on with WildStar's Draken Stalker]]></title><link>http://massively.joystiq.com/2013/03/30/pax-2013-a-second-hands-on-with-wildstars-draken-stalker/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/30/pax-2013-a-second-hands-on-with-wildstars-draken-stalker/</guid><comments>http://massively.joystiq.com/2013/03/30/pax-2013-a-second-hands-on-with-wildstars-draken-stalker/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/30/pax-2013-a-second-hands-on-with-wildstars-draken-stalker"><img alt="Screenshot -- WildStar" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/wildstar-header.jpg" /></a></div>
Everyone at the completely fictional Massively office seems to have some kind of schoolgirl crush on <a href="http://www.massively.com/tag/carbine-studios">Carbine Studios'</a> quirky upcoming sci-fi title <em><a href="http://www.massively.com/category/wildstar">WildStar</a></em>, and I can understand why. The setting is fresh, melding some aspects of our favorite sci-fi properties (cough Firefly cough) with a a healthy dose of fantasy and a not insignificant amount of witty comedy, and the list of features the game boasts is rather extensive. I mean, did you even see <a href="http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/">that housing trailer</a>? Holy wow, guys.<br />
<br />
In spite of all of that, though, I was still a little cautious about giving in to the hype. After all, I'm sure there's not an MMO fan in existence who hasn't gotten super excited about a game and become a devoted fanboy only to have his hopes and expectations shattered when the game didn't live up to the hype. So I let myself be excited, but reservedly so, until I could get my hands on the game for myself to complement <a href="http://massively.joystiq.com/2013/03/23/pax-east-2013-hands-on-with-wildstars-spellslinger-and-warrior/">Eliot's earlier PAX hands-on with the game</a>. As it so happens, on the last day of <a href="http://www.massively.com/tag/pax-east-2013">PAX East</a>, I got to do just that. Though it was only a short 25-minute demo (thank goodness -- otherwise the lines would have circled the convention center), I think I was able to get a pretty solid idea of what we can expect from <em>WildStar</em>, and let me tell you right now, we can expect some great things.<p><a href="http://massively.joystiq.com/2013/03/30/pax-2013-a-second-hands-on-with-wildstars-draken-stalker/" rel="bookmark">Continue reading <em>PAX East 2013: A second hands-on with WildStar's Draken Stalker</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/30/pax-2013-a-second-hands-on-with-wildstars-draken-stalker/">PAX East 2013: A second hands-on with WildStar's Draken Stalker</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 30 Mar 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/30/pax-2013-a-second-hands-on-with-wildstars-draken-stalker/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20523528/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/30/pax-2013-a-second-hands-on-with-wildstars-draken-stalker/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>con</category><category>convention</category><category>event</category><category>event-coverage</category><category>events</category><category>expo</category><category>featured</category><category>hands-on</category><category>massively-event-coverage</category><category>ncsoft</category><category>pax</category><category>pax-2013</category><category>pax-east</category><category>pax-east-2013</category><category>penny-arcade-expo</category><category>preview</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sat, 30 Mar 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: Party like a WildStar at PAX East]]></title><link>http://massively.joystiq.com/2013/03/25/the-nexus-telegraph-party-like-a-wildstar-at-pax-east/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/25/the-nexus-telegraph-party-like-a-wildstar-at-pax-east/</guid><comments>http://massively.joystiq.com/2013/03/25/the-nexus-telegraph-party-like-a-wildstar-at-pax-east/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/25/the-nexus-telegraph-party-like-a-wildstar-at-pax-east/"><img alt="I'm not a good photographer and I was taking pictures on my phone.  I do my best here." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/ws-nextel-pax-epl-324.jpg" /></a></div>
The <a href="http://www.wildstar-online.com"><em>WildStar</em></a> afterparty at <a href="http://massively.joystiq.com/tag/PAX-East-2013/">PAX East</a> was a lot of fun. The part where I managed to injure myself in the process? Not so much fun.<br />
<br />
This is not the first con at which <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> had a presence, but this year it was not just a presence but <em>the</em> presence. You literally couldn't walk down a hallway without seeing some of the promo art. <em>WildStar</em> videos were on display all over the monitors throughout the convention center, and the afterparty consisted of approximately everyone.<br />
<br />
For those of us who have been following the game for a while, the convention provided a lot of information. For people who had literally never known it existed until this weekend, it had a huge impact, and I think it drew in a lot of surprise converts. So let's talk about all the fun there was to be had during the event and discuss how I was dumb enough to put myself out of commission for the entirety of Sunday.<p><a href="http://massively.joystiq.com/2013/03/25/the-nexus-telegraph-party-like-a-wildstar-at-pax-east/" rel="bookmark">Continue reading <em>The Nexus Telegraph: Party like a WildStar at PAX East</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/25/the-nexus-telegraph-party-like-a-wildstar-at-pax-east/">The Nexus Telegraph: Party like a WildStar at PAX East</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Mar 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/25/the-nexus-telegraph-party-like-a-wildstar-at-pax-east/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20516182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/25/the-nexus-telegraph-party-like-a-wildstar-at-pax-east/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>column</category><category>con</category><category>convention</category><category>event</category><category>event-coverage</category><category>events</category><category>expo</category><category>featured</category><category>massively-event-coverage</category><category>ncsoft</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>pax</category><category>pax-2013</category><category>pax-east</category><category>pax-east-2013</category><category>penny-arcade-expo</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>the-nexus-telegraph</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 25 Mar 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2013: Hands-on with WildStar's Spellslinger and Warrior]]></title><link>http://massively.joystiq.com/2013/03/23/pax-east-2013-hands-on-with-wildstars-spellslinger-and-warrior/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/23/pax-east-2013-hands-on-with-wildstars-spellslinger-and-warrior/</guid><comments>http://massively.joystiq.com/2013/03/23/pax-east-2013-hands-on-with-wildstars-spellslinger-and-warrior/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/23/pax-east-2013-hands-on-with-wildstars-spellslinger-and-warrior/"><img alt="It's always hard for me to pull myself away from this booth." data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/ws-handson-epl-323.jpg" /></a></div>
When you start following a game, you always worry that it won't live up to your expectations.<br />
<br />
It's inevitable, really. I didn't fall in love with <a href="http://www.wildstar-online.com"><em>WildStar</em></a> after years of playing; I fell in love based upon a trailer and a design philosophy that appealed to me. The game itself could be far removed from my first impressions, or it could be a cocktail of half-finished systems and unsatisfying gameplay. Without some personal experience in Nexus, all I could to do was wait for the game and hope that it matched my hopes.<br />
<br />
Of course, <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> hit the ground running at <a href="http://massively.joystiq.com/tag/PAX-East-2013/">PAX East 2013</a>. I wrote on Friday about my <a href="http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/">experiences with the new housing video</a> and some of the game's zones, but that's no substitute for playing the game. So it was with a slight sense of apprehension that I found myself standing behind the demo station controls and jumping in for the first time at PAX. Would I be satisfied, or would this turn out to be a love affair that didn't survive contact with the game itself?<p><a href="http://massively.joystiq.com/2013/03/23/pax-east-2013-hands-on-with-wildstars-spellslinger-and-warrior/" rel="bookmark">Continue reading <em>PAX East 2013: Hands-on with WildStar's Spellslinger and Warrior</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/23/pax-east-2013-hands-on-with-wildstars-spellslinger-and-warrior/">PAX East 2013: Hands-on with WildStar's Spellslinger and Warrior</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Mar 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/23/pax-east-2013-hands-on-with-wildstars-spellslinger-and-warrior/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20515785/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/23/pax-east-2013-hands-on-with-wildstars-spellslinger-and-warrior/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-combat</category><category>carbine</category><category>carbine-studios</category><category>con</category><category>convention</category><category>demo</category><category>demonstration</category><category>event</category><category>event-coverage</category><category>events</category><category>expo</category><category>featured</category><category>hands-on</category><category>low-level</category><category>low-level-content</category><category>massively-event-coverage</category><category>ncsoft</category><category>new-titles</category><category>pax</category><category>pax-2013</category><category>pax-east</category><category>pax-east-2013</category><category>penny-arcade-expo</category><category>preview</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>upcoming-titles</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 23 Mar 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are you excited for WildStar's housing?]]></title><link>http://massively.joystiq.com/2013/03/23/the-daily-grind-are-you-excited-for-wildstars-housing/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/23/the-daily-grind-are-you-excited-for-wildstars-housing/</guid><comments>http://massively.joystiq.com/2013/03/23/the-daily-grind-are-you-excited-for-wildstars-housing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/23/the-daily-grind-are-you-excited-for-wildstars-housing/"><img alt="If I had other plans aside from playing this game, they were made by an incorrect life which I no longer maintain." data-src-height="333" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/ws-housing-epl-322.jpg" /></a></div>
Yesterday was a big day for existing <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> fans, as it was a chance to <a href="http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/">finally take a look at the game's housing system</a>. It was also a big day for people who hadn't previously been fans of the game, as a lot of people sat up and realized that yep, this game will have quite a robust housing system at launch. It's one thing to be told that the game will have a housing system and quite another to be told exactly what it will do, how much it will benefit you, and how many different playstyles can take part in the fun.<br />
<br />
Of course, some people may still be unmoved. Maybe they still have a hangup about <em>WildStar</em>'s graphics. Maybe they're not convinced that the housing video is anything more than a beautiful lie. Or perhaps they're just opposed to in-game housing. So today we ask you, dear readers. Are you excited for <em>WildStar</em>'s housing system? Does it make you eager to play the game or just reinforce an existing eagerness?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/23/the-daily-grind-are-you-excited-for-wildstars-housing/">The Daily Grind: Are you excited for WildStar's housing?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Mar 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/23/the-daily-grind-are-you-excited-for-wildstars-housing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20515406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/23/the-daily-grind-are-you-excited-for-wildstars-housing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>con</category><category>convention</category><category>daily-grind</category><category>event</category><category>event-coverage</category><category>events</category><category>expo</category><category>housing</category><category>housing-mechanics</category><category>housing-system</category><category>housing-video</category><category>massively-event-coverage</category><category>ncsoft</category><category>opinion</category><category>pax</category><category>pax-2013</category><category>pax-east</category><category>pax-east-2013</category><category>penny-arcade-expo</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>tdg</category><category>the-daily-grind</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 23 Mar 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2013: A first look at WildStar's housing and new zones]]></title><link>http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/</guid><comments>http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing"><img alt="Home, home on the orbital defense ring." data-src-height="336" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/ws-pax-housing-epl-322-1363965370.jpg" /></a></div>
If you've been keeping up with activity here on Massively over the past couple of years, you know that I'm pretty excited about <a href="http://www.wildstar-online.com"><em>WildStar</em></a>. So I was pretty happy to sit down and get a look at the game's high and low areas, not to mention the game's housing system. I was a bit less happy that said look didn't include a chance to play the whole thing myself, but if I had that opportunity I probably never would have let go of the demo station.<br />
<br />
While the demo was hands-off, it did give plenty of opportunity to see a sample of the game's starting areas, what the high-level regions look like, and what players can expect when they sit down to start building their homes. So let's start out at a region that's both high in level and high above the rest of the game... because it's in high orbit. (And don't forget the housing video past the break!)<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/wildstar-pax-east-2013-housing-gallery-and-more/">WildStar PAX East 2013 Housing Gallery (and more!)</a></strong></p><a href="http://massively.joystiq.com/photos/wildstar-pax-east-2013-housing-gallery-and-more/#5757190"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/crimsonisle01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wildstar-pax-east-2013-housing-gallery-and-more/#5757191"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/crimsonisle02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wildstar-pax-east-2013-housing-gallery-and-more/#5757192"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/crimsonisle03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wildstar-pax-east-2013-housing-gallery-and-more/#5757193"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/crimsonisle04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wildstar-pax-east-2013-housing-gallery-and-more/#5757194"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/crimsonisle05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/" rel="bookmark">Continue reading <em>PAX East 2013: A first look at WildStar's housing and new zones</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/">PAX East 2013: A first look at WildStar's housing and new zones</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Mar 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20514701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>carbine</category><category>carbine-studios</category><category>con</category><category>convention</category><category>event</category><category>event-coverage</category><category>events</category><category>expo</category><category>featured</category><category>galleries</category><category>gallery</category><category>halon-ring</category><category>houses</category><category>housing</category><category>massively-event-coverage</category><category>ncsoft</category><category>pax</category><category>pax-2013</category><category>pax-east</category><category>pax-east-2013</category><category>penny-arcade-expo</category><category>preview</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>screenshot</category><category>screenshots</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>wildstar</category><category>ws</category><category>zones</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 22 Mar 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[New video explains exactly what WildStar is]]></title><link>http://massively.joystiq.com/2013/03/20/new-video-explains-exactly-what-wildstar-is/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/20/new-video-explains-exactly-what-wildstar-is/</guid><comments>http://massively.joystiq.com/2013/03/20/new-video-explains-exactly-what-wildstar-is/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/20/new-video-explains-exactly-what-wildstar-is/"><img alt="It's not released yet.  That's one thing that it is." data-src-height="301" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/ws-whatis-epl-319.jpg" /></a></div>
What is <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em>? A dance sensation that's sweeping the nation? The answer to life, the universe, and everything? An upcoming MMO from <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a>? All right, you in the audience probably already knew that it's the last one on the list, but you probably still have questions about the game. The newest video won't answer all of those questions, but it will give you a full picture of what the game plans to be right from the ground up.<br />
<br />
It's all here in the trailer: Both factions, all four paths, player-built houses and PvP fortresses, active combat, and an evolving in-game story. But if you're not convinced that the game can pull off everything it promises, you're welcome to swing by <a href="http://massively.joystiq.com/tag/PAX-East-2013/">PAX East</a> this weekend to get your hands on the game on the show floor. So if you're already heading to the convention, you've got something else to put on your itinerary... and if not, you can just enjoy a characteristically narrated piece on the game.<p><a href="http://massively.joystiq.com/2013/03/20/new-video-explains-exactly-what-wildstar-is/" rel="bookmark">Continue reading <em>New video explains exactly what WildStar is</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/20/new-video-explains-exactly-what-wildstar-is/">New video explains exactly what WildStar is</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Mar 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/20/new-video-explains-exactly-what-wildstar-is/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20510689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/20/new-video-explains-exactly-what-wildstar-is/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>game-features</category><category>game-mechanics</category><category>ncsoft</category><category>pax-east-2013</category><category>preview</category><category>sandpark</category><category>video</category><category>videos</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 20 Mar 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: More WildStar class speculation]]></title><link>http://massively.joystiq.com/2013/03/18/the-nexus-telegraph-more-wildstar-class-speculation/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/18/the-nexus-telegraph-more-wildstar-class-speculation/</guid><comments>http://massively.joystiq.com/2013/03/18/the-nexus-telegraph-more-wildstar-class-speculation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/18/the-nexus-telegraph-more-wildstar-class-speculation/"><img alt="The official Facebook page has neat screenshots that don't always tie into the theme." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/ws-nextel-class-epl-316.jpg" /></a></div>
<a href="http://www.wildstar-online.com"><em>WildStar</em></a> got a website overhaul not too long ago, giving those of us watching the game a bit more information about the class setup. All four classes have their limitations on display along with the roles that those classes will play -- meaning we're now sitting at two healers, two tanks, and two more class placeholders that have yet to be revealed, which did nicely shoot my speculation about the class/role division in the throat, but I'm not exactly complaining.<br />
<br />
Of course, knowing who can be what means that we have a clearer picture of <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em>'s structure, and that means we can speculate about how the rest of that structure will be filled in. So with full knowledge that I might turn out to be wrong before the week is out, I'm going to guess at what's coming around the bend in terms of the game's classes and how the classes will play in their respective roles.<p><a href="http://massively.joystiq.com/2013/03/18/the-nexus-telegraph-more-wildstar-class-speculation/" rel="bookmark">Continue reading <em>The Nexus Telegraph: More WildStar class speculation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/18/the-nexus-telegraph-more-wildstar-class-speculation/">The Nexus Telegraph: More WildStar class speculation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Mar 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/18/the-nexus-telegraph-more-wildstar-class-speculation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20506955/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/18/the-nexus-telegraph-more-wildstar-class-speculation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>class</category><category>classes</category><category>column</category><category>featured</category><category>game-mechanics</category><category>ncsoft</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>possibility</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>speculation</category><category>the-nexus-telegraph</category><category>wild-speculation</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 18 Mar 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[Carbine unveils five-minute WildStar gameplay video featuring Deradune]]></title><link>http://massively.joystiq.com/2013/03/14/carbine-unveils-five-minute-wildstar-gameplay-video-featuring-de/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/14/carbine-unveils-five-minute-wildstar-gameplay-video-featuring-de/</guid><comments>http://massively.joystiq.com/2013/03/14/carbine-unveils-five-minute-wildstar-gameplay-video-featuring-de/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/14/carbine-unveils-five-minute-wildstar-gameplay-video-featuring-de/"><img alt="Screenshot -- WildStar" data-src-height="289" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/wildstar-1363291125.jpg" /></a></div>
<div>
	In yesterday's <a href="http://www.massively.com/category/wildstar"><em>WildStar</em></a> Wednesday post, the kind folks over at <a href="http://www.massively.com/tag/carbine-studios">Carbine</a> took us on a textual tour of the savage wilds of Planet Nexus's Deradune zone. But while words are nice, we know that seeing is believing, so the studio has released a five-minute video showing off some Dominion gameplay across a number of Deradune's locales.<br />
	<br />
	Follow along with some Dominion adventurers as they explore the beautiful Deradune landscape and mercilessly slaughter its inhabitants. The video features some combat, some platforming, and even a showdown with fan-created monster Metal Maw. So what are you waiting for? Head on past the cut and feast your eyes, and be sure to look for more on Deradune in the future, since Carbine has announced that the zone will be playable at PAX East next week.</div><p><a href="http://massively.joystiq.com/2013/03/14/carbine-unveils-five-minute-wildstar-gameplay-video-featuring-de/" rel="bookmark">Continue reading <em>Carbine unveils five-minute WildStar gameplay video featuring Deradune</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/14/carbine-unveils-five-minute-wildstar-gameplay-video-featuring-de/">Carbine unveils five-minute WildStar gameplay video featuring Deradune</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Mar 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/14/carbine-unveils-five-minute-wildstar-gameplay-video-featuring-de/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20503672/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/14/carbine-unveils-five-minute-wildstar-gameplay-video-featuring-de/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>deradune</category><category>ncsoft</category><category>preview</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><category>zone</category><category>zones</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 14 Mar 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[WildStar gives a briefing on Deradune, land of the Great Hunt]]></title><link>http://massively.joystiq.com/2013/03/13/wildstar-gives-a-briefing-on-deradune-land-of-the-great-hunt/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/13/wildstar-gives-a-briefing-on-deradune-land-of-the-great-hunt/</guid><comments>http://massively.joystiq.com/2013/03/13/wildstar-gives-a-briefing-on-deradune-land-of-the-great-hunt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/13/wildstar-gives-a-briefing-on-deradune-land-of-the-great-hunt/"><img alt="WildStar gives a briefing on Deradune, land of the Great Hunt" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/wildstar.jpg" /></a></div>
Deradune is a zone that's been one of <a href="http://massively.joystiq.com/category/wildstar/"><em>WildStar's</em></a> most-viewed zones during <a href="http://massively.joystiq.com/tag/carbine-studios/">Carbine's</a> press viewings (heck, <a href="http://massively.joystiq.com/2013/02/06/the-biggest-game-on-the-planet-wildstars-boundless-ambition/">we've seen it enough</a> to call it a second home by now!). <a href="http://www.wildstar-online.com/en/news/wildstar_wednesday_a_look_into_deradune.php">Today's <em>WildStar </em>Wednesday</a> gives more attention to the area by focusing on the story, key players, and descriptive landmarks that players will encounter.<br />
<br />
While striking many as reminiscent of <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft's</em></a> Barrens, <em>WildStar's</em> Deradune sets itself apart by populating the region with tribes focused on hunting. Er, hm. Anyway, players will embark upon a "Great Hunt" if they want to join <a href="http://massively.joystiq.com/2013/02/25/massively-exclusive-a-closer-look-at-wildstars-draken/">the Drakens</a> of Bloodfire Clan, and oh boy do you want to be a part of this exclusive club! The article references a terrifying creature known as <a href="http://massively.joystiq.com/tag/metal-maw">Metal Maw</a>, which may be the end goal of the hunt.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/13/wildstar-gives-a-briefing-on-deradune-land-of-the-great-hunt/">WildStar gives a briefing on Deradune, land of the Great Hunt</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Mar 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/13/wildstar-gives-a-briefing-on-deradune-land-of-the-great-hunt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20501103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/13/wildstar-gives-a-briefing-on-deradune-land-of-the-great-hunt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>carbine</category><category>carbine-studios</category><category>deradune</category><category>lore</category><category>ncsoft</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><category>zone</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 13 Mar 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Music on the frontier: An interview with WildStar composer Jeff Kurtenacker]]></title><link>http://massively.joystiq.com/2013/03/12/music-on-the-frontier-an-interview-with-wildstar-composer-jeff/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/12/music-on-the-frontier-an-interview-with-wildstar-composer-jeff/</guid><comments>http://massively.joystiq.com/2013/03/12/music-on-the-frontier-an-interview-with-wildstar-composer-jeff/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/jukebox-heroes/" rel="tag">Jukebox Heroes</a>, <a href="http://massively.joystiq.com/category/music/" rel="tag">Music</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/12/music-on-the-frontier-an-interview-with-wildstar-composer-jeff"><img alt="Music on the frontier A talk with WildStar's Jeff Kurtenacker" data-src-height="325" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/jeff0.jpg" /></a></div>
A great soundtrack has the ability to raise the mundane to memorable and the wonderful to epic. It's hard to imagine films like Star Wars or Back to the Future without their iconic scores or video games like <em>Super Mario Bros.</em> and <em>Final Fantasy</em> without their catchy tunes. So I'm always <a href="http://massively.joystiq.com/category/jukebox-heroes">keen to hear the soundtracks</a> of up-and-coming MMOs because they give me an indication of how much care is being given to the overall quality of the project.<br />
<br />
I'm doubly excited for <a href="http://www.wildstar-online.com"><em>WildStar's</em></a> score because it's being composed by <a href="http://massively.joystiq.com/tag/Jeff-Kurtenacker/">Jeff Kurtenacker</a>. Kurtenacker produced one of my all-time favorite MMO soundtracks, <a href="http://www.burningsea.com/page/home"><em>Pirates of the Burning Sea</em></a>, which is a playful, exuberant romp through the nautical soundscape. And so far from what we've heard of <a href="http://massively.joystiq.com/category/wildstar"><em>WildStar's</em></a> score, we can expect much of the same when we make planetfall on Nexus.<br />
<br />
On one drizzly afternoon in a country that you've never heard of, Kurtenacker met with us in a small pub to talk about the joys of creating the music that will soon be infecting the brains of thousands (millions?) of gamers worldwide. Read on, space-man or space-woman, and be astounded!<p><a href="http://massively.joystiq.com/2013/03/12/music-on-the-frontier-an-interview-with-wildstar-composer-jeff/" rel="bookmark">Continue reading <em>Music on the frontier: An interview with WildStar composer Jeff Kurtenacker</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/12/music-on-the-frontier-an-interview-with-wildstar-composer-jeff/">Music on the frontier: An interview with WildStar composer Jeff Kurtenacker</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Mar 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/12/music-on-the-frontier-an-interview-with-wildstar-composer-jeff/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20499236/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/12/music-on-the-frontier-an-interview-with-wildstar-composer-jeff/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adam-Gubman</category><category>carbine</category><category>carbine-studios</category><category>Charley-Lanusse</category><category>composer</category><category>composers</category><category>Dan-Savant</category><category>featured</category><category>game-music</category><category>interview</category><category>interviews</category><category>Jeff-kurtenacker</category><category>jukebox</category><category>jukebox-heroes</category><category>justin-olivetti</category><category>mmo-jukebox</category><category>mmo-music</category><category>music</category><category>ncsoft</category><category>Nick-Baxter</category><category>opinion</category><category>pirates-of-the-burning-sea</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>soundtrack</category><category>soundtracks</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 12 Mar 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: All your WildStar speculation is wrong]]></title><link>http://massively.joystiq.com/2013/03/11/the-nexus-telegraph-all-your-wildstar-speculation-is-wrong/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/11/the-nexus-telegraph-all-your-wildstar-speculation-is-wrong/</guid><comments>http://massively.joystiq.com/2013/03/11/the-nexus-telegraph-all-your-wildstar-speculation-is-wrong/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/11/the-nexus-telegraph-all-your-wildstar-speculation-is-wrong/"><img alt="I fought the facts I wasn't yet sure of and the facts won." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/ws-nextel-spec-epl-309.jpg" /></a></div>
<a href="http://massively.joystiq.com/2013/01/14/the-nexus-telegraph-putting-the-war-in-wildstar/">This column is wrong</a>. I wrote it about two months ago, and it's wrong. It contains two major pieces of speculation, both of which have subsequently been confirmed as wrong, wrong, wrong. This does not exactly surprise me, as when I originally wrote it I assumed that odds were even or better that every part of the column would be proved wrong before the week was out.<br />
<br />
It's not the only thing I'm going to write about <a href="http://www.wildstar-online.com"><em>WildStar</em></a> that will be wrong, even. I could be wrong about the Exiles. I could be wrong about the Dominion. It is entirely possible that all of my speculation will fall handily under the header of "very wrong."<br />
<br />
Yet I persist all the same. And if you want to understand <em>why</em> I keep talking about things when I know they might be completely wrong, that's the subject of this week's column. I love speculation columns, I will be writing more in the leadup to <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em>'s release, and I wanted to explain why I do that when I have no doubt many of them will be proven wrong.<p><a href="http://massively.joystiq.com/2013/03/11/the-nexus-telegraph-all-your-wildstar-speculation-is-wrong/" rel="bookmark">Continue reading <em>The Nexus Telegraph: All your WildStar speculation is wrong</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/11/the-nexus-telegraph-all-your-wildstar-speculation-is-wrong/">The Nexus Telegraph: All your WildStar speculation is wrong</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Mar 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/11/the-nexus-telegraph-all-your-wildstar-speculation-is-wrong/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20495959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/11/the-nexus-telegraph-all-your-wildstar-speculation-is-wrong/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>column</category><category>featured</category><category>massively-meta</category><category>meta</category><category>ncsoft</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>speculation</category><category>the-nexus-telegraph</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 11 Mar 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: WildStar's character creation music]]></title><link>http://massively.joystiq.com/2013/03/06/massively-exclusive-wildstars-character-creation-music/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/06/massively-exclusive-wildstars-character-creation-music/</guid><comments>http://massively.joystiq.com/2013/03/06/massively-exclusive-wildstars-character-creation-music/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/music/" rel="tag">Music</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/06/massively-exclusive-wildstars-character-creation-music/"><img alt="Massively Exclusive WildStar's character creation music" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/wild.jpg" /></a></div>
Get ready to hear the theme that will be burned into your subconscious as you fine-tune your dozens of future <a href="http://massively.joystiq.com/category/wildstar"><em>WildStar</em></a> avatars. <a href="http://massively.joystiq.com/tag/carbine-studios/">Carbine Studios</a> sent us a first look, er, listen to the character creation theme for the game.<br />
<br />
The seven-minute tune is was composed by <a href="http://massively.joystiq.com/tag/Jeff-Kurtenacker/">Jeff Kurtenacker</a> (<em><a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/">Pirates of the Burning Sea</a></em>) and gives you a thematic feel for your first minutes in <em>WildStar</em>. It's a little regal, a little sparkly sci-fi, and all yours to hear after the jump!<p><a href="http://massively.joystiq.com/2013/03/06/massively-exclusive-wildstars-character-creation-music/" rel="bookmark">Continue reading <em>Massively Exclusive: WildStar's character creation music</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/06/massively-exclusive-wildstars-character-creation-music/">Massively Exclusive: WildStar's character creation music</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Mar 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/06/massively-exclusive-wildstars-character-creation-music/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20489614/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/06/massively-exclusive-wildstars-character-creation-music/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>character-creation-music</category><category>character-creation-theme</category><category>exclusive</category><category>Jeff-kurtenacker</category><category>music</category><category>ncsoft</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>score</category><category>soundtrack</category><category>theme</category><category>video</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 06 Mar 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: The dark side of WildStar's Exiles]]></title><link>http://massively.joystiq.com/2013/03/04/the-nexus-telegraph-the-dark-side-of-wildstars-exiles/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/04/the-nexus-telegraph-the-dark-side-of-wildstars-exiles/</guid><comments>http://massively.joystiq.com/2013/03/04/the-nexus-telegraph-the-dark-side-of-wildstars-exiles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/04/the-nexus-telegraph-the-dark-side-of-wildstars-exiles/"><img alt="In a world without pure villains, there are no pure heroes either." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/ws-nextel-exiles-epl-302.jpg" /></a></div>
I feel sort of bad for the Exiles of <a href="http://www.wildstar-online.com"><em>WildStar</em></a>. This column kicked off with speculation about the Dominion, and not too long after that we started learning about the Dominion. As a result, those three races that we still haven't gotten to play in this unreleased game are <em>so</em> last month and no one wants to hear about them any more.<br />
<br />
Also, the Exiles have been systematically removed from every system they've ever collectively called home. So I also feel bad about that part. But mostly the timing thing.<br />
<br />
But it's time for equal treatment, at least insofar as the Exiles deserve more unpacking than they've gotten. On the surface, the Exiles are just a little easier to understand and a lot easier to see as a sympathetic faction. But just as the harsh presentation of the Dominion hides a more positive and benevolent side, the much shinier presentation of the Exiles hides elements that I don't think the faction itself is necessarily all that comfortable with.<p><a href="http://massively.joystiq.com/2013/03/04/the-nexus-telegraph-the-dark-side-of-wildstars-exiles/" rel="bookmark">Continue reading <em>The Nexus Telegraph: The dark side of WildStar's Exiles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/04/the-nexus-telegraph-the-dark-side-of-wildstars-exiles/">The Nexus Telegraph: The dark side of WildStar's Exiles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Mar 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/04/the-nexus-telegraph-the-dark-side-of-wildstars-exiles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20486035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/04/the-nexus-telegraph-the-dark-side-of-wildstars-exiles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>carbine</category><category>carbine-studios</category><category>column</category><category>exiles</category><category>faction</category><category>featured</category><category>lore</category><category>ncsoft</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>the-nexus-telegraph</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 04 Mar 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: A closer look at WildStar's Mechari]]></title><link>http://massively.joystiq.com/2013/02/27/massively-exclusive-a-closer-look-at-wildstars-mechari/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/27/massively-exclusive-a-closer-look-at-wildstars-mechari/</guid><comments>http://massively.joystiq.com/2013/02/27/massively-exclusive-a-closer-look-at-wildstars-mechari/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/27/massively-exclusive-a-closer-look-at-wildstars-mechari/"><img alt="Playable robots!  They knew my one weakness.  And my several other weaknesses." data-src-height="313" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/ws-mecharimoore-epl-226.jpg" /></a></div>
The Mechari want information. They want to protect the Dominion. They want to ensure that the center of the empire remains whole and unmolested. In <a href="http://www.wildstar-online.com"><em>WildStar</em></a>, they serve as the omnipresent arm of the Dominion, the inscrutable Eldan-built enforcers of the government's will. And since they're cool-looking robots, they're naturally the sort of race that pretty much everyone will have plenty of questions about beyond what was revealed in the recent post giving players a chance to meet them.<br />
<br />
We had a chance to speak with lead narrative designer <a href="http://massively.joystiq.com/tag/Chad-Moore/">Chad Moore</a> regarding all three of the Dominion races announced thus far, and the Mechari are the last on deck. This does not mean that they're the least interesting, as you probably guessed. So if you're interested in playing the role of a robot living in an organic world, it would behoove you to find out a few more tidbits about them.<br />
<br />
And the bright side is that you don't have to ask the Mechari any questions. They like to be the ones asking the questions, after all.<p><a href="http://massively.joystiq.com/2013/02/27/massively-exclusive-a-closer-look-at-wildstars-mechari/" rel="bookmark">Continue reading <em>Massively Exclusive: A closer look at WildStar's Mechari</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/27/massively-exclusive-a-closer-look-at-wildstars-mechari/">Massively Exclusive: A closer look at WildStar's Mechari</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Feb 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/27/massively-exclusive-a-closer-look-at-wildstars-mechari/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20479664/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/27/massively-exclusive-a-closer-look-at-wildstars-mechari/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>chad-moore</category><category>design</category><category>featured</category><category>lore</category><category>mechari</category><category>ncsoft</category><category>philosophy</category><category>preview</category><category>previews</category><category>race</category><category>races</category><category>robots</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 27 Feb 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: Bringing class into WildStar]]></title><link>http://massively.joystiq.com/2013/02/25/the-nexus-telegraph-bringing-class-into-wildstar/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/25/the-nexus-telegraph-bringing-class-into-wildstar/</guid><comments>http://massively.joystiq.com/2013/02/25/the-nexus-telegraph-bringing-class-into-wildstar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/25/the-nexus-telegraph-bringing-class-into-wildstar/"><img alt="A robot with a sword seems like it's gotten weapons the wrong way around." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/ws-nextel-class-epl-223-1361662918.jpg" /></a></div>
Last week's column was all about unpacking the Dominion, something that I'll be doing more of over the course of this week, but not every reveal was focused around the more aristocratic side of <a href="http://www.wildstar-online.com"><em>WildStar</em></a>. I suppose that the Stalker could be seen as aristocratic with the right concept, but the point is that Stalker is the fourth class revealed and the first new one we've heard about since the original three. Knowing the name alone gives a pretty clear picture of what the class is all about, but we've also had a chance to see a little of the stealthy claw machine in action.<br />
<br />
Of course, at the moment we don't know much beyond those basics. They're sneaky, they're dangerous in close combat, and they apparently play very well with the Draken philosophy. So let's talk about the classes in general and how they relate to what we know of the game thus far, including the obvious question about whether or not this is all we get in terms of classes to play.<p><a href="http://massively.joystiq.com/2013/02/25/the-nexus-telegraph-bringing-class-into-wildstar/" rel="bookmark">Continue reading <em>The Nexus Telegraph: Bringing class into WildStar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/25/the-nexus-telegraph-bringing-class-into-wildstar/">The Nexus Telegraph: Bringing class into WildStar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Feb 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/25/the-nexus-telegraph-bringing-class-into-wildstar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20474951/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/25/the-nexus-telegraph-bringing-class-into-wildstar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>class</category><category>class-mechanics</category><category>classes</category><category>column</category><category>featured</category><category>game-classes</category><category>game-mechanics</category><category>ncsoft</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>speculation</category><category>the-nexus-telegraph</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 25 Feb 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: A closer look at WildStar's Draken]]></title><link>http://massively.joystiq.com/2013/02/25/massively-exclusive-a-closer-look-at-wildstars-draken/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/25/massively-exclusive-a-closer-look-at-wildstars-draken/</guid><comments>http://massively.joystiq.com/2013/02/25/massively-exclusive-a-closer-look-at-wildstars-draken/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/25/massively-exclusive-a-closer-look-at-wildstars-draken/"><img alt="She doesn't look happy.  Then again, Draken rarely do." data-src-height="330" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/ws-drakenmoore-epl-223.jpg" /></a></div>
The Draken of <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> are not inclined to talk about themselves. It's a simple matter of practicality; there's a hunt to be undertaken, and talking doesn't actually <em>help</em> with that. So today's opportunity for fans to meet the Draken doesn't have a whole lot about the bigger picture but does have a lengthy recounting of the individual Draken's major achievements, which include hunting and killing an astonishing number of things.<br />
<br />
That's all that there is to them, right? Otherwise we would have heard more.<br />
<br />
As it turned out in our interview with lead narrative designer <a href="http://massively.joystiq.com/tag/Chad-Moore/">Chad Moore</a>, there's quite a bit more to the Draken as a whole; they're just disinclined to discuss it in any real detail. Thankfully, Moore is more concerned with lore than chasing down something and killing it, so he was able to shed more light on the Draken as a whole when you get past their love of the hunt.<p><a href="http://massively.joystiq.com/2013/02/25/massively-exclusive-a-closer-look-at-wildstars-draken/" rel="bookmark">Continue reading <em>Massively Exclusive: A closer look at WildStar's Draken</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/25/massively-exclusive-a-closer-look-at-wildstars-draken/">Massively Exclusive: A closer look at WildStar's Draken</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Feb 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/25/massively-exclusive-a-closer-look-at-wildstars-draken/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20474990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/25/massively-exclusive-a-closer-look-at-wildstars-draken/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>background</category><category>backstory</category><category>carbine</category><category>carbine-studios</category><category>chad-moore</category><category>cultural-lore</category><category>culture</category><category>draken</category><category>featured</category><category>interview</category><category>interviews</category><category>lore</category><category>ncsoft</category><category>preview</category><category>previews</category><category>race</category><category>races</category><category>racial-structure</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 25 Feb 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: A closer look at WildStar's Cassians]]></title><link>http://massively.joystiq.com/2013/02/21/massively-exclusive-a-closer-look-at-wildstars-cassians/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/21/massively-exclusive-a-closer-look-at-wildstars-cassians/</guid><comments>http://massively.joystiq.com/2013/02/21/massively-exclusive-a-closer-look-at-wildstars-cassians/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/21/massively-exclusive-a-closer-look-at-wildstars-cassians"><img alt="In love with their own reflections?  Probably." data-src-height="319" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/ws-dominionmoore-epl-220.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> doesn't shy away from giving its races plenty of personality. The introduction to the Dominion as a whole is given by character Malvolio Portius, and just a few moments of dialogue makes it very clear what sort of person he is. The latest entry on the original site features a mock-interview with the character that at once sheds more light on the character and provides more handy reference points about how Cassian humans think of themselves.<br />
<br />
Of course, there's more going on behind the scenes, and Malvolio's perspective on things is rather one-sided. (Not to mention smarmy.) To get a little more detail on the Cassian humans from a more neutral perspective, we had a chance to ask lead narrative designer <a href="http://massively.joystiq.com/tag/Chad-Moore/">Chad Moore</a> a few questions about the Cassians and the Dominion as a whole. You'll have to wait a little while to learn more about the Draken and the Mechari, but the Cassians alone certainly feature elements that Malvolio won't discuss.<p><a href="http://massively.joystiq.com/2013/02/21/massively-exclusive-a-closer-look-at-wildstars-cassians/" rel="bookmark">Continue reading <em>Massively Exclusive: A closer look at WildStar's Cassians</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/21/massively-exclusive-a-closer-look-at-wildstars-cassians/">Massively Exclusive: A closer look at WildStar's Cassians</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Feb 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/21/massively-exclusive-a-closer-look-at-wildstars-cassians/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20470518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/21/massively-exclusive-a-closer-look-at-wildstars-cassians/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>carbine</category><category>carbine-studios</category><category>cassian</category><category>cassian-humans</category><category>cassians</category><category>chad-moore</category><category>dominion</category><category>empire</category><category>factions</category><category>featured</category><category>hierarchy</category><category>humans</category><category>interview</category><category>interviews</category><category>lore</category><category>narrative</category><category>ncsoft</category><category>preview</category><category>previews</category><category>race-profiles</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>social-structure</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 21 Feb 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[The Nexus Telegraph: Now that the Dominion has your attention...]]></title><link>http://massively.joystiq.com/2013/02/18/the-nexus-telegraph-now-that-the-dominion-has-your-attention/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/18/the-nexus-telegraph-now-that-the-dominion-has-your-attention/</guid><comments>http://massively.joystiq.com/2013/02/18/the-nexus-telegraph-now-that-the-dominion-has-your-attention/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/the-nexus-telegraph/" rel="tag">The Nexus Telegraph</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/18/the-nexus-telegraph-now-that-the-dominion-has-your-attention/"><img alt="I know about seven characters that will be on this side of the fence right away." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/ws-nextel-dominion-epl-216.jpg" /></a></div>
So let's unpack the Dominion a little, shall we? Because we've just met them.<br />
<br />
When <a href="http://www.wildstar-online.com"><em>WildStar</em></a> first announced the existence of the Dominion in a roundabout fashion, I honestly didn't expect they would be playable. As I've seen more and more hints about them, I've grown progressively more interested in their outlook. Here we have a faction that has done unquestionably awful things and is completely evil as far as one faction is concerned... but what do they think of themselves? What is the Dominion like on the inside?<br />
<br />
As it turns out, <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> has hit exactly the notes I was hoping for. The Dominion doesn't come across as being terribly pleasant at first glance, but the sheer amount of character in the factional intro video makes it clear that they could not care less about how they come across to you. They are refined, they are elegant, and at the end of the day, they represent everything the Exiles are fighting against. So let's talk Dominion.<p><a href="http://massively.joystiq.com/2013/02/18/the-nexus-telegraph-now-that-the-dominion-has-your-attention/" rel="bookmark">Continue reading <em>The Nexus Telegraph: Now that the Dominion has your attention...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/18/the-nexus-telegraph-now-that-the-dominion-has-your-attention/">The Nexus Telegraph: Now that the Dominion has your attention...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Feb 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/18/the-nexus-telegraph-now-that-the-dominion-has-your-attention/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20460518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/18/the-nexus-telegraph-now-that-the-dominion-has-your-attention/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>carbine</category><category>carbine-studios</category><category>column</category><category>culture</category><category>dominion</category><category>featured</category><category>lore</category><category>moral-relativism</category><category>ncsoft</category><category>nexus</category><category>nexus-telegraph</category><category>opinion</category><category>races</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>the-nexus-telegraph</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 18 Feb 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: The sweet sorrow of choosing a new sandbox]]></title><link>http://massively.joystiq.com/2013/02/15/some-assembly-required-the-sweet-sorrow-of-choosing-a-new-sandb/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/15/some-assembly-required-the-sweet-sorrow-of-choosing-a-new-sandb/</guid><comments>http://massively.joystiq.com/2013/02/15/some-assembly-required-the-sweet-sorrow-of-choosing-a-new-sandb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/15/some-assembly-required-the-sweet-sorrow-of-choosing-a-new-sandb/"><img alt="Some Assembly Required The sweet sorrow of choosing a new sandbox" data-src-height="330" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/sarheaderplansfinal.jpg" style="margin:4px" /></a></div>
Late last year I penned a piece that looked ahead to 2013's <a href="http://massively.joystiq.com/2012/12/21/some-assembly-required-six-reasons-to-love-sandboxes-in-2013/">most promising</a> sandbox titles. Recent developments have necessitated that I add to that list, which is simultaneously staggering and somewhat stressful. My new MMO home is lurking in one of these games, but I must choose, and <a href="http://www.youtube.com/watch?v=oF2UrYSDb3k">choose wisely</a>! Help me out after the cut.<p><a href="http://massively.joystiq.com/2013/02/15/some-assembly-required-the-sweet-sorrow-of-choosing-a-new-sandb/" rel="bookmark">Continue reading <em>Some Assembly Required: The sweet sorrow of choosing a new sandbox</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/15/some-assembly-required-the-sweet-sorrow-of-choosing-a-new-sandb/">Some Assembly Required: The sweet sorrow of choosing a new sandbox</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Feb 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/15/some-assembly-required-the-sweet-sorrow-of-choosing-a-new-sandb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20456281/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/15/some-assembly-required-the-sweet-sorrow-of-choosing-a-new-sandb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2013-sandbox</category><category>2013-sandboxes</category><category>aa</category><category>action-mmo</category><category>arche-age</category><category>archeage</category><category>camelot</category><category>camelot-unchained</category><category>carbine</category><category>carbine-studios</category><category>choice</category><category>choice-paralysis</category><category>choosing-a-sandbox</category><category>city-state</category><category>city-state-entertainment</category><category>cryptic</category><category>cryptic-studios</category><category>cse</category><category>dnd</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>game-mechanics</category><category>mark-jacobs</category><category>ncsoft</category><category>neverwinter</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>pvp</category><category>pwe</category><category>rvr</category><category>sandbox</category><category>sandpark</category><category>sar</category><category>sci-fantasy</category><category>sci-fi</category><category>some-assembly-required</category><category>the-problem-of-choice</category><category>wildstar</category><category>ws</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 15 Feb 2013 09:00:00 EST</pubDate></item></channel></rss>