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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Talking the past and present of MMOs with Brian 'Psychochild' Green]]></title><link>http://massively.joystiq.com/2014/02/20/talking-the-past-and-present-of-mmos-with-brian-psychochild-gr/</link><guid isPermaLink="true">http://massively.joystiq.com/2014/02/20/talking-the-past-and-present-of-mmos-with-brian-psychochild-gr/</guid><comments>http://massively.joystiq.com/2014/02/20/talking-the-past-and-present-of-mmos-with-brian-psychochild-gr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2014/02/20/talking-the-past-and-present-of-mmos-with-brian-psychochild-gr/"><img alt="Meridian 59" data-credit="Meridian 59" data-mep="136696" src="http://o.aolcdn.com/hss/storage/adam/a1ed8e97908327d9f042b64977fa6e0c/COMP1.png" /></a></div>
If you've been MMO gaming for more than a few years, you might be familiar with <a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/">Brian "Psychochild" Green</a>. Approaching his 15th year professionally developing in the genre, Brian started out with <em><a href="http://massively.joystiq.com/category/Meridian-59/">Meridian 59</a></em> and most recently headed up the <em><a href="http://massively.joystiq.com/tag/Storybricks/">Storybricks</a></em> team. But now that he's <a href="http://psychochild.org/?p=1236">back to being a free agent</a>, we jumped at the chance to sit down and talk shop.<br />
<br />
Follow along after the jump for Brian's thoughts on modern MMOs, how the genre may be enjoying a rebirth, and which game he'd save if given the chance.<p><a href="http://massively.joystiq.com/2014/02/20/talking-the-past-and-present-of-mmos-with-brian-psychochild-gr/" rel="bookmark">Continue reading <em>Talking the past and present of MMOs with Brian 'Psychochild' Green</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2014/02/20/talking-the-past-and-present-of-mmos-with-brian-psychochild-gr/">Talking the past and present of MMOs with Brian 'Psychochild' Green</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Feb 2014 14:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2014/02/20/talking-the-past-and-present-of-mmos-with-brian-psychochild-gr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20834035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2014/02/20/talking-the-past-and-present-of-mmos-with-brian-psychochild-gr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>featured</category><category>interview</category><category>interviews</category><category>meridian-59</category><category>psychochild</category><category>storybricks</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 20 Feb 2014 14:30:00 EST</pubDate></item><item><title><![CDATA[MMO bloggers band together to encourage new writers]]></title><link>http://massively.joystiq.com/2013/10/01/mmo-bloggers-band-together-to-encourage-new-writers/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/10/01/mmo-bloggers-band-together-to-encourage-new-writers/</guid><comments>http://massively.joystiq.com/2013/10/01/mmo-bloggers-band-together-to-encourage-new-writers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/10/01/mmo-bloggers-band-together-to-encourage-new-writers/"><img alt="MMO bloggers band together to encourage writers" data-src-height="216" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/09/nbimass.jpg" style="width: 530px; height: 216px;" //></a></div>
Have you heard of the <a href="http://www.newbiebloggerinitiative.com">Newbie Blogger Initiative</a>? It's only the latest and greatest craze to hit the MMO circuit. Basically, several experienced MMO bloggers decided to band together to encourage and support players in trying their hand at starting up a new blog.<br />
<br />
During the month of October, the NBI will be raging across blogs, on its website, and especially on its forums. Veteran MMO bloggers have gathered to offer advice through posts, mentoring, Q&amp;A sessions, and promoting start-up blogs. Yours truly will be a part of this, as will <a href="http://www.newbiebloggerinitiative.com/forums/viewtopic.php?f=5&amp;t=109"><em>Storybricks' </em>Brian Green</a>.<br />
<br />
If you've thought about starting up an MMO blog, then this is the perfect month to do so. <a href="http://www.newbiebloggerinitiative.com/forums/viewforum.php?f=3">Sign in</a>, <a href="http://www.newbiebloggerinitiative.com/forums/index.php">peruse the forums</a>, get posting, and enjoy the resources that the blogging community is setting up to give you the best possible beginning! The NBI should interest all MMO players, as it's a great central location to find interesting and entertaining blogs both new and old.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/10/01/mmo-bloggers-band-together-to-encourage-new-writers/">MMO bloggers band together to encourage new writers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Oct 2013 21:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/10/01/mmo-bloggers-band-together-to-encourage-new-writers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20734035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/10/01/mmo-bloggers-band-together-to-encourage-new-writers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bio-break</category><category>blog</category><category>blogger</category><category>blogging</category><category>blogs</category><category>brian-green</category><category>nbi</category><category>new-bloggers</category><category>newbie-blogger-initiative</category><category>storybricks</category><category>support</category><category>support-network</category><category>syp</category><category>wordpress</category><category>writers</category><category>writing</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 01 Oct 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Storybricks and Voxel Farm: The indie contribution to EQ Next]]></title><link>http://massively.joystiq.com/2013/08/09/storybricks-and-voxel-farm-the-indie-contribution-to-eq-next/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/08/09/storybricks-and-voxel-farm-the-indie-contribution-to-eq-next/</guid><comments>http://massively.joystiq.com/2013/08/09/storybricks-and-voxel-farm-the-indie-contribution-to-eq-next/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/08/09/storybricks-and-voxel-farm-the-indie-contribution-to-eq-next/"><img alt="Storybricks and Voxel Farm The indie contribution to EQ Next" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/08/eqn-stuff.jpg" style="margin: 4px;" /></a></div>
Here at Massively, we've had our eye on <em><a href="http://massively.joystiq.com/tag/storybricks/">Storybricks</a></em> for quite some time; the idea of <a href="http://massively.joystiq.com/2012/12/27/exclusive-storybricks-dev-diary-expounds-on-bringing-npcs-to-li/">NPCs reacting to players</a> individually was just drool-worthy. So <a href="http://massively.joystiq.com/2013/04/27/tattered-notebook-eq-next-and-storybricks-sitting-in-a-tree/">there was definite excitement</a> when this indie outfit announced its collaboration on the upcoming <a href="http://massively.joystiq.com/category/everquest-next"><em>EverQuest Next</em></a>. But <em>Storybricks</em> isn't the only indie project playing a major role in the development of <a href="http://massively.joystiq.com/tag/soe">SOE's</a> new game: Voxel Farm, the voxel-based procedural engine, is responsible for the landscape of both <em>EQ Next</em> and <a href="http://massively.joystiq.com/tag/EverQuest-Next-Landmark/"><em>EverQuest Next Landmark</em></a>.<br />
<br />
In recent interviews, <a href="http://www.usgamer.net/articles/-indies-did-this-how-voxel-farm-and-storybricks-are-helping-to-shape-everquest-next-">US Gamer</a> talks with both Storybricks developer <a href="http://massively.joystiq.com/tag/Brian-Green/">Brian Green</a> and Voxel Farm creator Miguel Cepero about their respective work on the games. Cepero spoke about why he created the software ("I became obsessed with creating virtual worlds.") and his hopes of moving into voxel-based creatures. Among other things, Green shared this tidbit about using an intelligent AI:

<blockquote class="bq-standard">"It might also be something like maybe if you're fighting something and a second monster comes and the second monster hates the monster you're fighting more than it hates you, it might actually join in on your side. This is a possibility; something that could happen. It depends on the situation."</blockquote>
[Thanks to Matixzun for the tip]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/08/09/storybricks-and-voxel-farm-the-indie-contribution-to-eq-next/">Storybricks and Voxel Farm: The indie contribution to EQ Next</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Aug 2013 10:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/08/09/storybricks-and-voxel-farm-the-indie-contribution-to-eq-next/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20691170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/08/09/storybricks-and-voxel-farm-the-indie-contribution-to-eq-next/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brian-Green</category><category>eq</category><category>eq-next</category><category>eqn</category><category>everquest</category><category>everquest-next</category><category>fantasy</category><category>Miguel-Cepero</category><category>soe</category><category>sony-online-entertainment</category><category>Storybricks</category><category>Voxel-Farm</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 09 Aug 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[Tattered Notebook: EQ Next and Storybricks, sitting in a tree...]]></title><link>http://massively.joystiq.com/2013/04/27/tattered-notebook-eq-next-and-storybricks-sitting-in-a-tree/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/27/tattered-notebook-eq-next-and-storybricks-sitting-in-a-tree/</guid><comments>http://massively.joystiq.com/2013/04/27/tattered-notebook-eq-next-and-storybricks-sitting-in-a-tree/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/04/27/tattered-notebook-eq-next-and-storybricks-sitting-in-a-tree/"><img alt="Tattered Notebook  EQ Next and Storybricks sitting in a tree" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/story-header.jpg" /></a></div>
OMG! It's <a href="http://massively.joystiq.com/category/everquest-next"><em>EverQuest Next</em></a> news! No, really. I'm not pulling your chain. It's all official and everything. <a href="http://massively.joystiq.com/tag/namaste-entertainment/">Namaste Entertainment</a>, the creator of <a href="http://massively.joystiq.com/tag/storybricks/"><em>Storybricks</em></a>, made the <a href="http://massively.joystiq.com/2013/04/23/storybricks-team-announces-everquest-next-collaboration/">announcement</a> that it is collaborating with <a href="http://massively.joystiq.com/tag/SOE/">SOE</a> on <em>EQ Next</em>. So go ahead and do your finally-some-news celebratory dance, I'll wait a moment. Just don't go all out and strain something; you'll want to be able to spring into celebration again when more is revealed, right?<br />
<br />
Sadly, the news is pretty much summed up right there in that one sentence; we don't have any more details to revel in and no time frame for getting more (well, other than SOE Live, of course!). But when has a lack of specifics derailed fan excitement about an upcoming game? Well we may not have definitive details, but using what we know about <em>Storybricks</em>, we can certainly speculate on what the relationship between the two means for Norrath's next incarnation.<br />
<br />
And if there was ever a relationship I was happy to see, it's <em>Storybricks</em> and <em>EverQuest Next's</em>.<p><a href="http://massively.joystiq.com/2013/04/27/tattered-notebook-eq-next-and-storybricks-sitting-in-a-tree/" rel="bookmark">Continue reading <em>Tattered Notebook: EQ Next and Storybricks, sitting in a tree...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/27/tattered-notebook-eq-next-and-storybricks-sitting-in-a-tree/">Tattered Notebook: EQ Next and Storybricks, sitting in a tree...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Apr 2013 16:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/27/tattered-notebook-eq-next-and-storybricks-sitting-in-a-tree/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20549236/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/27/tattered-notebook-eq-next-and-storybricks-sitting-in-a-tree/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AI</category><category>Brian-Green</category><category>brian-psychochild-green</category><category>dynamic-AI</category><category>emergent-gameplay</category><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq-next</category><category>eq1</category><category>eq2</category><category>eqii</category><category>eqn</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>everquest-next</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>housing</category><category>interactive-AI</category><category>Interactive-NPCs</category><category>Namaste-Entertainment</category><category>opinion</category><category>sandbox</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>Stéphane-Bura</category><category>Storybricks</category><category>tattered-notebook</category><category>the-tattered-notebook</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Sat, 27 Apr 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Storybricks team announces EverQuest Next collaboration]]></title><link>http://massively.joystiq.com/2013/04/23/storybricks-team-announces-everquest-next-collaboration/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/23/storybricks-team-announces-everquest-next-collaboration/</guid><comments>http://massively.joystiq.com/2013/04/23/storybricks-team-announces-everquest-next-collaboration/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/23/storybricks-team-announces-everquest-next-collaboration/"><img alt="EverQuest Next collaborating with Storybricks" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/eqnextheaderimg530px.jpg" /></a></div>
What's the <a href="http://massively.joystiq.com/tag/storybricks/"><em>Storybricks</em></a> team been up to lately? Oh, nothing much. A few tweaks here, an idea or two there, and a whole lot of vacationing in Norrath. What's that, you say? It turns out that <a href="http://massively.joystiq.com/tag/namaste-entertainment/">Namaste Entertainment</a> has been teaming up with <a href="http://massively.joystiq.com/tag/SOE/">SOE</a> to work on <a href="http://massively.joystiq.com/category/everquest-next/"><em>EverQuest Next</em></a>, of all things.<br />
<br />
"After several months of working together with Sony Online," the team posted, "we can finally reveal that we are collaborating on <em>EverQuest Next. EQNext</em> is 'the biggest sandbox ever designed' and we are extremely happy to be working on the most innovative MMORPG under development."<br />
<br />
The post couldn't go into specifics about the project, but it did say that the team is doing "remarkable things" with the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/23/storybricks-team-announces-everquest-next-collaboration/">Storybricks team announces EverQuest Next collaboration</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Apr 2013 22:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/23/storybricks-team-announces-everquest-next-collaboration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20547994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/23/storybricks-team-announces-everquest-next-collaboration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AI</category><category>artificial-intelligence</category><category>brian-green</category><category>brian-psychochild-green</category><category>collaboration</category><category>dynamic-AI</category><category>eq</category><category>eq-next</category><category>eqn</category><category>everquest</category><category>everquest-next</category><category>fantasy</category><category>namaste</category><category>namaste-entertainment</category><category>psychochild</category><category>sandbox</category><category>sandboxes</category><category>soe</category><category>sony-online-entertainment</category><category>Storybricks</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 23 Apr 2013 22:30:00 EST</pubDate></item><item><title><![CDATA[Exclusive: Storybricks dev diary expounds on bringing NPCs to life]]></title><link>http://massively.joystiq.com/2012/12/27/exclusive-storybricks-dev-diary-expounds-on-bringing-npcs-to-li/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/27/exclusive-storybricks-dev-diary-expounds-on-bringing-npcs-to-li/</guid><comments>http://massively.joystiq.com/2012/12/27/exclusive-storybricks-dev-diary-expounds-on-bringing-npcs-to-li/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/12/27/exclusive-storybricks-dev-diary-expounds-on-bringing-npcs-to-li/"><img alt="Exclusive  Storybricks dev diary expounds on bringing NPCs to life" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/story.jpg" /></a></div>
In much of the MMORPG world, NPCs are nothing more than quest-filled Pez dispensers, human vending machines doling out the standard kill-10-rats chore to each and every player who roams by. They are lifeless tools at best and forgettable backdrops at worst. But the folks working on <em><a href="http://massively.joystiq.com/tag/storybricks/">Storybricks</a> </em>believe NPCs can be more, much more.<br />
<br />
In this exclusive dev diary, <a href="http://massively.joystiq.com/tag/brian-green">Brian "Psychochild" Green</a> and <a href="http://massively.joystiq.com/tag/Stephane-Bura/">St&eacute;phane Bura</a> discuss making AI that can interact with players on an individual basis, adapting to individuals' choices, needs, and emotions and even remembering and drawing on past interactions to make a deeply engaging sandbox experience. Check out their thoughts in the full dev diary after the break!<p><a href="http://massively.joystiq.com/2012/12/27/exclusive-storybricks-dev-diary-expounds-on-bringing-npcs-to-li/" rel="bookmark">Continue reading <em>Exclusive: Storybricks dev diary expounds on bringing NPCs to life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/27/exclusive-storybricks-dev-diary-expounds-on-bringing-npcs-to-li/">Exclusive: Storybricks dev diary expounds on bringing NPCs to life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 27 Dec 2012 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/27/exclusive-storybricks-dev-diary-expounds-on-bringing-npcs-to-li/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20411379/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/27/exclusive-storybricks-dev-diary-expounds-on-bringing-npcs-to-li/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AI</category><category>artificial-intelligence</category><category>brian-green</category><category>brian-psychochild-green</category><category>dev-diary</category><category>dynamic-AI</category><category>exclusive</category><category>namaste</category><category>namaste-entertainment</category><category>psychochild</category><category>sandbox</category><category>sandboxes</category><category>Stéphane-Bura</category><category>Stephane-Bura</category><category>Storybricks</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Thu, 27 Dec 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Former Meridian 59 dev pens essay on community management]]></title><link>http://massively.joystiq.com/2012/09/24/former-meridian-59-dev-pens-essay-on-community-management/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/24/former-meridian-59-dev-pens-essay-on-community-management/</guid><comments>http://massively.joystiq.com/2012/09/24/former-meridian-59-dev-pens-essay-on-community-management/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/24/former-meridian-59-dev-pens-essay-on-community-management/"><img alt="Former Meridian 59 dev pens essay on community management" data-src-height="310" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/green.jpg" /></a></div>
Have you ever been curious what, exactly, a community manager does from an insider perspective? Here to help you with that is <a href="http://massively.joystiq.com/tag/brian-green">Brian Green</a>, who's developed for both <a href="http://massively.joystiq.com/tag/Meridian-59/"><em>Meridian 59</em></a> and <a href="http://massively.joystiq.com/tag/storybricks/"><em>Storybricks</em></a>. Green wrote an essay on how community management is often misunderstood and how it can be both effectively and ineffectively handled.<br />
<br />
Green went through the daily process of a CM's job to provide information for both developers and players, citing the difficult balance in handling that two-way street. He said it's important to keep PR as divorced from community management as possible, otherwise it damages the communication "loop" between CMs, players, and developers.<br />
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He finishes by examining the recent instance of <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet's</a> CM team <a href="http://massively.joystiq.com/2012/09/04/arenanets-regina-buenaobra-on-guild-wars-2-reddit-and-communi/">using Reddit to discuss players' behavior and names</a>. "The problem is that this was quite obviously a PR exercise and not really proper community management," he noted, going on to say that this might have set the wrong tone for the community's in-game behavior and caused a "toxic allowance" to build up for later on down the road.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/24/former-meridian-59-dev-pens-essay-on-community-management/">Former Meridian 59 dev pens essay on community management</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Sep 2012 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/24/former-meridian-59-dev-pens-essay-on-community-management/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20331970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/24/former-meridian-59-dev-pens-essay-on-community-management/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>brian-green</category><category>cm</category><category>community-management</category><category>community-manager</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>meridian-59</category><category>ncsoft</category><category>pr</category><category>public-relations</category><category>reddit</category><category>storybricks</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 24 Sep 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 201: No more secrets]]></title><link>http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/</guid><comments>http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/"><img alt="The Secret World" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tswhollowearthportal-1337003971.jpg" /></a></div>
<span style="font-weight: bold;">Massively Speaking Episode </span><span style="font-weight: bold;">201 </span>gets into all of your dirty little secrets -- not to mention <a href="http://massively.joystiq.com/tag/funcom/">Funcom's</a>, as well! We're joined by Jef, who gives us the full scoop on <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a> now that the NDA's come tumbling down. Will this be another Failcom or possibly a Fabulouscom? Only Jef knows, and he's highly resistant to torture and bribery.<br />
<br />
Have a comment for the podcasters? Shoot an email to <a href="mailto:podcast@massively.com?subject=Massively%20Speaking">podcast@massively.com</a>. We may just read your email on the air!<br />
<strong> </strong><br />
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Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/" rel="bookmark">Continue reading <em>Massively Speaking Episode 201: No more secrets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/">Massively Speaking Episode 201: No more secrets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 May 2012 16:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20237486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>anet</category><category>arenanet</category><category>blizzard</category><category>blizzard-entertainment</category><category>brant</category><category>brian-green</category><category>brian-psychchild-green</category><category>brianna-royce</category><category>bricks</category><category>browser</category><category>browser-based</category><category>ddo</category><category>dnd</category><category>dungeons-and-dragons</category><category>dungeons-and-dragons-online</category><category>earthrise</category><category>f2p</category><category>faction</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>guild-wars-2</category><category>gw2</category><category>historical</category><category>horror</category><category>humor</category><category>justin-olivetti</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>massively-speaking</category><category>masthead</category><category>masthead-studios</category><category>mythology</category><category>namaste</category><category>namaste-entertainment</category><category>namaste-inc</category><category>ncsoft</category><category>new-england</category><category>opinion</category><category>paradox</category><category>paradox-interactive</category><category>permadeath</category><category>pgc</category><category>player-generated-content</category><category>podcast</category><category>podcasting</category><category>podcasts</category><category>psychochild</category><category>salem</category><category>sandbox</category><category>sci-fantasy</category><category>sci-fi</category><category>secret-world</category><category>skill-based</category><category>storybricks</category><category>the-secret-world</category><category>tsw</category><category>turbine</category><category>turbine-entertainment</category><category>virtual-world</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><enclosure url="http://massively.joystiq.com/podcasts/05-15-12-massively-E201.mp3" length="38132348" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 15 May 2012 16:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 201</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>01:03:33</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[Storybricks demo and interview with Brian 'Psychochild' Green and Kelly Heckman]]></title><link>http://massively.joystiq.com/2012/05/14/storybricks-demo-and-interview-with-brian-psychochild-green-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/14/storybricks-demo-and-interview-with-brian-psychochild-green-an/</guid><comments>http://massively.joystiq.com/2012/05/14/storybricks-demo-and-interview-with-brian-psychochild-green-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/14/storybricks-demo-and-interview-with-brian-psychochild-green-an/"><img alt="Screenshot -- Storybricks" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storybricks1-1336967059.jpg" /></a></div>
<a href="http://www.massively.com/tag/namaste-entertainment">Namaste Entertainment's</a> upcoming MMO-narrative-building toolset, <em><a href="http://www.massively.com/tag/storybricks">Storybricks</a></em>, is quickly picking up steam among the massively multiplayer gaming community. The quirky title recently released a public alpha client to coincide with the project's Kickstarter campaign, and I had the opportunity to sit down with Namaste's <a href="http://www.massively.com/tag/brian-green">Brian "Psychochild" Green</a> and <a href="http://www.massively.com/tag/kelly-heckman">Kelly Heckman</a> for a tour of the client as well as a short interview on what the future holds for the toolbox-cum-MMOG project.<br />
<br />
Follow on past the cut and join me as I try to pinpoint Namaste's goals for the future of <em>Storybricks</em>.<p><a href="http://massively.joystiq.com/2012/05/14/storybricks-demo-and-interview-with-brian-psychochild-green-an/" rel="bookmark">Continue reading <em>Storybricks demo and interview with Brian 'Psychochild' Green and Kelly Heckman</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/14/storybricks-demo-and-interview-with-brian-psychochild-green-an/">Storybricks demo and interview with Brian 'Psychochild' Green and Kelly Heckman</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 May 2012 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/14/storybricks-demo-and-interview-with-brian-psychochild-green-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20237255/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/14/storybricks-demo-and-interview-with-brian-psychochild-green-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>alphas</category><category>brian-green</category><category>brian-psychochild-green</category><category>interview</category><category>interviews</category><category>kelly-heckman</category><category>namaste</category><category>namaste-entertainment</category><category>namaste-inc</category><category>preview</category><category>previews</category><category>psychochild</category><category>storybricks</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 14 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Storybricks starts Kickstarter campaign, welcomes aboard animators Don Bluth and Gary Goldman]]></title><link>http://massively.joystiq.com/2012/05/01/storybricks-starts-kickstarter-campaign-welcomes-aboard-animato/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/01/storybricks-starts-kickstarter-campaign-welcomes-aboard-animato/</guid><comments>http://massively.joystiq.com/2012/05/01/storybricks-starts-kickstarter-campaign-welcomes-aboard-animato/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/01/storybricks-starts-kickstarter-campaign-welcomes-aboard-animato/"><img alt="Storybricks" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storybricks.jpg" /></a></div>
Build-your-own-MMO toolset <a href="http://massively.joystiq.com/tag/storybricks"><em>Storybricks</em></a> is getting a major second wind today as the company's announced that it's brought on board legendary animators <a href="http://www.donbluth.com/">Don Bluth</a> and <a href="http://en.wikipedia.org/wiki/Gary_Goldman">Gary Goldman</a> to assist in animation and character design. The two are well-known in both the film and video game industry for their work on The Secret of NIMH and <a href="http://en.wikipedia.org/wiki/Dragon%27s_Lair"><em>Dragon's Lair</em></a> (among many other projects).<br />
<br />
"We intend to bring our experience in animation and character design to help provide appealing, believable, thinking characters to <em>Storybricks'</em> founding partners' vision for gaming," Goldman said. The two join a dream team of advisors for the project that includes <a href="http://massively.joystiq.com/tag/Richard-Bartle/">Richard Bartle</a>, <a href="http://massively.joystiq.com/tag/Liz-Danforth/">Liz Danforth</a>, and <a href="http://en.wikipedia.org/wiki/Chris_Avellone">Chris Avellone</a>.<br />
<br />
<em>Storybricks </em>is also tapping <a href="http://www.kickstarter.com/projects/storybricks/storybricks-the-mmorpg-storytelling-toolset">the Kickstarter well</a> to help fund the project. The team hopes to raise $250,000 in pledges by June 1st. "Though we have found the right people who share our mad (or perhaps inspired) vision of role-playing and storytelling in computer RPGs, we haven't been able to find enough people willing to write us a check," the team explains on the page. Sponsors can get copies of the game, beta keys, and even digital versions of themselves inserted into the final version.<br />
<br />
[Source: <em>Storybricks </em>press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/01/storybricks-starts-kickstarter-campaign-welcomes-aboard-animato/">Storybricks starts Kickstarter campaign, welcomes aboard animators Don Bluth and Gary Goldman</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 May 2012 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/01/storybricks-starts-kickstarter-campaign-welcomes-aboard-animato/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20228578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/01/storybricks-starts-kickstarter-campaign-welcomes-aboard-animato/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>build-a-mmo</category><category>build-your-own-mmo</category><category>Chris-Avellone</category><category>crowdfunding</category><category>Don-Bluth</category><category>dragons-lair</category><category>funding</category><category>Gary-Goldman</category><category>kickstarter</category><category>Liz-Danforth</category><category>namaste</category><category>namaste-entertainment</category><category>Richard-Bartle</category><category>sandbox</category><category>storybricks</category><category>the-secret-of-nimh</category><category>toolset</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 01 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist seals up 2011]]></title><link>http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/</guid><comments>http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/a-tale-in-the-desert/" rel="tag">A Tale in the Desert</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/lineage/" rel="tag">Lineage</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/everquest-online-adventures/" rel="tag">Everquest Online Adventures</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/1/3/the-game-archaeologist-seals-up-2011/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/gw2.jpg" /></a></div>
You know what I love about the end of each year? The lists. Man, but I'm a sucker for lists, especially when they come in "best of" varieties. In the lull between Christmas and New Year's, there typically isn't a lot happening in the world of entertainment, so it's a good time to look back before we head forward.<br />
<br />
And so it is for <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>. 2011 marks the second year I've been doing this column, and it's been one of my personal favorite series to write. Every week I'm learning more and more about the history of the MMO genre, and I'm encouraged to see just how much passion and interest there are for the titles that started it all and got us to where we are today.<br />
<br />
So before we head into 2012, let's take one last glimpse back at the road we've traveled. If you've missed out on any of these columns or want to revisit your favorite classic MMO, I've compiled a huge list of everything I talked about this year, from histories to interviews to player stories. There's also a special request for you (yes, you) at the end of this column, so do me a favor and hit that jump!<p><a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/" rel="bookmark">Continue reading <em>The Game Archaeologist seals up 2011</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/">The Game Archaeologist seals up 2011</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Jan 2012 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20137180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2011</category><category>a-tale-in-the-desert</category><category>ac2</category><category>Andrew-Tepper</category><category>asherons-call</category><category>asherons-call-2</category><category>Ben-Chamberlain</category><category>brian-green</category><category>climax</category><category>dark-age-of-camelot</category><category>ea</category><category>earth-and-beyond</category><category>eq</category><category>Eric-Heimburg</category><category>everquest</category><category>featured</category><category>imperator-online</category><category>Josef-Hall</category><category>lineage</category><category>list</category><category>lists</category><category>Meridian-59</category><category>Middle-earth-Online</category><category>mud</category><category>multi-user-dungeon</category><category>mxo</category><category>mythica</category><category>planetside</category><category>psychochild</category><category>Rade-Stojsavljevic</category><category>rarebit</category><category>Richard-Bartle</category><category>round-up</category><category>roundup</category><category>shadow-of-yserbius</category><category>shadowbane</category><category>Stuart-Zissu</category><category>teppy</category><category>tga</category><category>the-game-archaeologist</category><category>the-matrix-online</category><category>the-shadow-of-yserbius</category><category>Thom-Terrazas</category><category>Todd-Coleman</category><category>True-Fantasy-Live-Online</category><category>Ultima-Worlds-Online-Origin</category><category>Ultima-X-Odyssey</category><category>Warhammer-Online</category><category>world-of-warcraft</category><category>year-in-review</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 03 Jan 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist crosses Meridian 59: A chat with Brian Green (part 2)]]></title><link>http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/</guid><comments>http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/m1-1324394339.jpg" vspace="4" /></a></div>
<em>Welcome to the second part of our interview with former </em><a href="http://www.meridian59.com/">Meridian 59</a><em> developer <a href="http://massively.joystiq.com/tag/brian-green/">Brian "Psychochild" Green</a> as he reminisces about running one of the oldest graphical MMOs in history. If you missed the first part, I heartily recommend <a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/">you catch up on it</a> before continuing further.<br />
<br />
And now, for the exciting conclusion...</em><br />
<br />
<strong>The Game Archaeologist: What's one of your favorite stories from your experience running <a href="http://massively.joystiq.com/tag/meridian-59/"><em>Meridian 59</em></a>?</strong><br />
<br />
<strong>Brian Green: </strong>One time I was at Dave &amp; Busters restaurant one evening after a day at the <a href="http://massively.joystiq.com/tag/gdc/">Game Developer's Conference</a> (GDC). I was chatting with <a href="http://massively.joystiq.com/tag/raph-koster/">Raph Koster</a> about the conference, when from behind us someone says, "Oh my god, are you Psychochild?!?" Raph, who has always been more high profile than I am, gives a grin and leaves. Turns out they were fans of the game and bought me a drink as thanks.<p><a href="http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/" rel="bookmark">Continue reading <em>The Game Archaeologist crosses Meridian 59: A chat with Brian Green (part 2)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/">The Game Archaeologist crosses Meridian 59: A chat with Brian Green (part 2)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Dec 2011 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20131887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d0</category><category>aol</category><category>brian-green</category><category>classic-mmo</category><category>compuserve</category><category>daoc</category><category>featured</category><category>gdc</category><category>genie</category><category>journalism</category><category>lotro</category><category>m59</category><category>meridian-59</category><category>near-death-studios</category><category>psychochild</category><category>pvp</category><category>Raph-Koster</category><category>runescape</category><category>storybricks</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 27 Dec 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist crosses Meridian 59: An interview with Brian Green (part 1)]]></title><link>http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/</guid><comments>http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/"><img alt="Meridian 59" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/m591.jpg" /></a></div>
<a href="http://massively.joystiq.com/2011/12/13/the-game-archaeologist-crosses-meridian-59-the-highlights/">Last week we began to examine</a> one of the most significant MMOs in history: <a href="http://www.meridian59.com/"><em>Meridian 59</em></a>. While it never rose to the level of fame and subscriber numbers as its successors did, <a href="http://massively.joystiq.com/tag/meridian-59/"><em>Meridian 59</em></a> was a daring pioneer that paved the way for all that followed. Its story is almost like a movie, with the title born from the fruits of two amateur programmers, surviving studio shutdowns and huge competition, and persevering from 1996 through today.<br />
<br />
As I'll recount over the next two episodes of <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, I sat down with <a href="http://massively.joystiq.com/tag/brian-green/">Brian Green</a>, a blogger and game developer who oversaw the resurrection of <em>Meridian 59</em> in the early 2000s and ran it for the better part of a decade. Green graciously agreed to participate, saying that he always loves talking about games -- and this one in particular.<br />
<br />
<strong>The Game Archaeologist: Hi! Please introduce yourself and your current position and project.</strong><br />
<br />
<strong>Brian Green: </strong>I'm Brian "Psychochild" Green, a long-time MMO designer and programmer. I'm known for <a href="http://psychochild.org/">my professional blog</a> and my work on <em>Meridian 59</em>. I'm currently working on the <a href="http://www.storybricks.com/"><em>Storybricks</em></a> project as the MMO Wizard. We're a startup, so that means I do whatever needs to be done at the moment.<p><a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/" rel="bookmark">Continue reading <em>The Game Archaeologist crosses Meridian 59: An interview with Brian Green (part 1)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/">The Game Archaeologist crosses Meridian 59: An interview with Brian Green (part 1)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Dec 2011 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20130532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3do</category><category>brian-green</category><category>c++</category><category>coding</category><category>ea</category><category>electronic-arts</category><category>farside</category><category>featured</category><category>genocide</category><category>highlands</category><category>interview</category><category>Kerovnia</category><category>meridian-59</category><category>mud</category><category>n64</category><category>near-death-studios</category><category>origin</category><category>programming</category><category>psychochild</category><category>q</category><category>rob-ellis</category><category>rob-ellis-ii</category><category>Stephen-R-Donaldson</category><category>the-game-archaeologist</category><category>Thomas-Covenant</category><category>ultima-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 20 Dec 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Namaste Entertainment trumpets upcoming Storybricks beta]]></title><link>http://massively.joystiq.com/2011/12/14/namaste-entertainment-trumpets-upcoming-storybricks-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/14/namaste-entertainment-trumpets-upcoming-storybricks-beta/</guid><comments>http://massively.joystiq.com/2011/12/14/namaste-entertainment-trumpets-upcoming-storybricks-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/14/namaste-entertainment-trumpets-upcoming-storybricks-beta/"><img alt="Namaste Entertainment" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/storybricks.jpg" /></a></div>
If you're part of the crowd that grouses at unoriginality in the MMO genre and are craving a fresh breath of minty innovation, then you might have been intrigued at <a href="http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/">the ideas put forth</a> by <a href="http://massively.joystiq.com/tag/namaste/">Namaste Entertainment's</a> <a href="http://massively.joystiq.com/tag/storybricks/"><em>Storybricks</em></a> toolset earlier this year. But when would this become reality? Turns out the answer is sooner than you'd think.<br />
<br />
Namaste announced that <a href="http://us2.campaign-archive1.com/?u=7e1844ab69e151021701614fa&amp;id=988d179921"><em>Storybricks' </em>beta</a> is scheduled for February next year, and if you want to check it out, all you need to do is sign up for the newsletter and you'll be on the list. The beta will be a "skeletal version" of the toolkit without the associated game, but it should allow players to fiddle around with creating their own MMO scenarios and worlds. During the beta process, the devs will be actively creating <em>Storybricks </em>content and releasing it for testing as well.<br />
<br />
To cement the good news, Lead Designer <a href="http://www.namaste.vg/team/">Stephane Bura</a> and MMO Architect <a href="http://massively.joystiq.com/tag/brian-green/">Brian "Psychochild" Green</a> have put forth their first developer diary talking about the lead-up to beta and what is planned for early next year. Feast your eyeballs and eardrums on the excitement after the jump!<p><a href="http://massively.joystiq.com/2011/12/14/namaste-entertainment-trumpets-upcoming-storybricks-beta/" rel="bookmark">Continue reading <em>Namaste Entertainment trumpets upcoming Storybricks beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/14/namaste-entertainment-trumpets-upcoming-storybricks-beta/">Namaste Entertainment trumpets upcoming Storybricks beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Dec 2011 09:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/14/namaste-entertainment-trumpets-upcoming-storybricks-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20127722/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/14/namaste-entertainment-trumpets-upcoming-storybricks-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>brian-green</category><category>dev-diary</category><category>dev-video</category><category>developer-diary</category><category>namaste</category><category>namaste-entertainment</category><category>psychochild</category><category>sandbox</category><category>Stephane-Bura</category><category>storybricks</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 14 Dec 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[Storybricks taking an alternative approach to MMO story]]></title><link>http://massively.joystiq.com/2011/09/12/storybricks-taking-an-alternative-approach-to-mmo-story/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/12/storybricks-taking-an-alternative-approach-to-mmo-story/</guid><comments>http://massively.joystiq.com/2011/09/12/storybricks-taking-an-alternative-approach-to-mmo-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/12/storybricks-taking-an-alternative-approach-to-mmo-story/"><img alt="Storybricks logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/storybrickslogo-1315840056.jpg" /></a></div>
If you've been following MMOs in recent months, you've no doubt been inundated by the new story focus of the genre's upcoming AAA titles. Whether we're talking about <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars The Old Republic</em></a>, <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>, or even <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a>, story has been the favored <a href="http://massively.joystiq.com/2011/04/12/the-soapbox-a-case-for-player-generated-content-or-why-mmo-sto/">industry buzzword</a> for a while now.<br />
<br />
Enter <a href="http://massively.joystiq.com/tag/storybricks"><em>Storybricks</em></a>, a new concept from <a href="http://massively.joystiq.com/tag/namaste-entertainment">Namaste Entertainment</a> that eschews the big boys' affinity for tacking single-player narratives onto a traditional MMO foundation in favor of player-generated content. <em>Storybricks</em> is more tool than game at this point, and a new post at Kill Ten Rats sheds a bit of light on what makes the software unique. Ravious describes <em>Storybricks</em> as an offshoot of tabletop roleplaying, and as such, a concept that linear gaming and conventional MMO fans may not embrace.<br />
<br />
It's an interesting read, and it features commentary from developer <a href="http://massively.joystiq.com/tag/brian-green">Brian Green</a> and community manager <a href="http://massively.joystiq.com/tag/kelly-heckman">Kelly Heckman</a>. You can read more about <em>Storybricks</em> via Massively's hands-on impressions piece from this year's GenCon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/12/storybricks-taking-an-alternative-approach-to-mmo-story/">Storybricks taking an alternative approach to MMO story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Sep 2011 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/12/storybricks-taking-an-alternative-approach-to-mmo-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20040297/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/12/storybricks-taking-an-alternative-approach-to-mmo-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>design</category><category>game-design</category><category>game-mechanics</category><category>interviews</category><category>kelly-heckman</category><category>mmo-industry</category><category>mmo-story</category><category>namaste</category><category>namaste-entertainment</category><category>non-linear-gameplay</category><category>npc-story</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>story</category><category>storybricks</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 12 Sep 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Storybricks: Opening the Pandora's box of MMO design]]></title><link>http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/</guid><comments>http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/"><img alt="Storybricks pre-alpha" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/storybricks1.jpg" /></a></div>
"I could make a better game than this!"<br />
<br />
At one point or another, we've all said this, usually in disgust after we've become fed up with another tired MMO trope or lazy quest design. Unfortunately, most of us don't have the good fortune to work for a major game studio and thus will never see our brilliant ideas come to fruition.<br />
<br />
Except that this may no longer be true. Enter <a href="http://massively.joystiq.com/tag/namaste/">Namaste Entertainment's</a> <a href="http://massively.joystiq.com/tag/storybricks/"><em>Storybricks</em></a>, a bold and intriguing concept aimed at putting game design in the hands of Joe and Jane Gamer. Namaste is a small startup that began in 2010 when its team members got tired of derivative titles and mechanics in the industry. <em>Storybricks </em>is the team's first project, and while it's still in its infancy, it's already started to capture the imaginations -- and excitement -- of gamers everywhere.<br />
<br />
At this past week's <a href="http://massively.joystiq.com/tag/gencon/">GenCon</a>, I caught up with <a href="http://massively.joystiq.com/tag/brian-green/">Brian "Psychochild" Green</a> and the rest of the Namaste crew as they publicly demoed <em>Storybricks </em>to the gaming crowd. Hit the jump as we look at why this program may just be the answer to a question you've never fully asked.<p><a href="http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/" rel="bookmark">Continue reading <em>Storybricks: Opening the Pandora's box of MMO design</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/">Storybricks: Opening the Pandora's box of MMO design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Aug 2011 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20011602/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>brian-green</category><category>city-of-heroes</category><category>coh</category><category>featured</category><category>gencon</category><category>gencon-2011</category><category>gencon-indy</category><category>interview</category><category>interviews</category><category>kelly-heckman</category><category>lego</category><category>liz-danforth</category><category>namaste</category><category>namaste-entertainment</category><category>neverwinter-nights</category><category>npc</category><category>nwn</category><category>pgc</category><category>player-created-content</category><category>player-generated-content</category><category>psychochild</category><category>second-life</category><category>star-trek-25th-anniversary</category><category>star-trek-online</category><category>sto</category><category>storybricks</category><category>wasteland</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 08 Aug 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: An interview with Golemizer's lead (and only) developer]]></title><link>http://massively.joystiq.com/2011/03/16/free-for-all-an-interview-with-golemizers-lead-and-only-deve/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/16/free-for-all-an-interview-with-golemizers-lead-and-only-deve/</guid><comments>http://massively.joystiq.com/2011/03/16/free-for-all-an-interview-with-golemizers-lead-and-only-deve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/tag/indie/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/golem-3.jpg" vspace="4" /></a></div>
Ah, the life of the indie developer: long nights followed by more long days followed by long weekends, slugging through mountains of code to find tiny errors that break entire worlds... it would seem like a thankless job. It's ironic that many wanna-be designers and armchair developers often picture development as some kind of glamorous process, one that puts the developer in an office surrounded by character sketches, 3-D models, and walls of monitors.<br />
<br />
The truth is that design, at any level, is often tedious and heart-breaking. You will more than likely find a designer surrounded by lists of numbers and spilled coffee before you'd find him tweaking character models. Making games is hard, they say. It's true. So then why are we so fascinated by the process? Why do we daydream of one day making our own world to explore and share with friends?<br />
<br />
I decided to ask <a href="http://www.massively.com/tag/dave-toulouse">Dave Toulouse</a>, lead-<em>everything</em> for <a href="http://www.golemizer.com"><em>Golemizer</em></a>, what he thought about the whole process. Turns out <a href="http://massively.joystiq.com/tag/golemizer/"><em>Golemizer</em></a> is pretty darn fun, complex and open... and it runs within your browser!<br />
<br />
Click past the cut and let's see what he has to say about the ever-so-glamorous world of game design.<p><a href="http://massively.joystiq.com/2011/03/16/free-for-all-an-interview-with-golemizers-lead-and-only-deve/" rel="bookmark">Continue reading <em>Free for All: An interview with Golemizer's lead (and only) developer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/16/free-for-all-an-interview-with-golemizers-lead-and-only-deve/">Free for All: An interview with Golemizer's lead (and only) developer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Mar 2011 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/16/free-for-all-an-interview-with-golemizers-lead-and-only-deve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19877650/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/16/free-for-all-an-interview-with-golemizers-lead-and-only-deve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>brian-green</category><category>browser</category><category>browser-based</category><category>browser-based-MMOs</category><category>dave-toulouse</category><category>f2p</category><category>featured</category><category>free-for-all</category><category>free-to-play</category><category>ftp</category><category>golemizer</category><category>independent</category><category>Indie</category><category>interview</category><category>interviews</category><category>meridian-59</category><category>psychoavatar-games</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 16 Mar 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: Game "journalism" is not journalism (yet)]]></title><link>http://massively.joystiq.com/2011/01/11/the-soapbox-game-journalism-is-not-journalism-yet/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/11/the-soapbox-game-journalism-is-not-journalism-yet/</guid><comments>http://massively.joystiq.com/2011/01/11/the-soapbox-game-journalism-is-not-journalism-yet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<strong><a href="http://massively.joystiq.com/category/the-soapbox"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/devfriends.jpg" vspace="4" /></a><br />
	</strong></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.<br />
</em><br />
Hey folks, welcome back to the Soapbox. Before I get started, let me add a personal disclaimer onto the Massively disclaimer you just read: I don't hate game devs. On the contrary, I hold a couple of them in pretty high esteem. What does annoy me is the way that most of them get a free pass when it comes to tough questions. Another thing that sticks in my craw is the way readers sometimes confuse journalism with game journalism. The two aren't often the same thing, and in fact the latter term is a complete misnomer.<br />
<br />
So, when you throw together my disdain for PR-soaked reporting and my facepalming at any mention of the phrase "game journalism," you end up with this week's Soapbox. In it, I'd like to take a crack at educating the folks who erroneously refer to both me and other game bloggers as "journalists." To do so, I'll spend some time examining "game journalism," and I'll start by defining journalism itself. Then we can look at how applicable the term is to the current landscape of MMO-centric media (and really, game media in general).<br />
<br />
<a href="http://www.merriam-webster.com/dictionary/journalism?show=0&amp;t=1294511704">Merriam-Webster</a> defines journalism as "<em>the collection and editing of news for presentation through the media</em>." So far, so good, right? Well, look deeper. A more thoughtful, thorough, and instructional definition is provided by the folks at <a href="http://www.journalism.org/resources/principles">Journalism.org</a>. Rather than quote the entire nine-point synopsis here on my front page, I'll highlight what I consider to be the second most important principle of journalism (the first obviously being truth). Not coincidentally, this principle is one that game "journalism" utterly fails to uphold on a daily basis: "<em>[Journalism's] practitioners must maintain an independence from those they cover</em>."<p><a href="http://massively.joystiq.com/2011/01/11/the-soapbox-game-journalism-is-not-journalism-yet/" rel="bookmark">Continue reading <em>The Soapbox: Game "journalism" is not journalism (yet)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/11/the-soapbox-game-journalism-is-not-journalism-yet/">The Soapbox: Game "journalism" is not journalism (yet)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Jan 2011 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/11/the-soapbox-game-journalism-is-not-journalism-yet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19784373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/11/the-soapbox-game-journalism-is-not-journalism-yet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>almost-famous</category><category>bloggers</category><category>brian-green</category><category>enthusiast-press</category><category>fanboys</category><category>featured</category><category>gaming-journalism</category><category>gaming-press</category><category>journalism</category><category>lester-bangs</category><category>objective</category><category>opinion</category><category>philip-seymour-hoffman</category><category>press</category><category>reporting</category><category>rift</category><category>rift-beta</category><category>rift-planes-of-telara</category><category>soapbox</category><category>soapbox-jef-reahard</category><category>subjective</category><category>the-soapbox</category><category>VgCharts</category><category>writers</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 11 Jan 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Why we don't get more innovative games]]></title><link>http://massively.joystiq.com/2010/01/12/why-we-dont-get-more-innovative-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/12/why-we-dont-get-more-innovative-games/</guid><comments>http://massively.joystiq.com/2010/01/12/why-we-dont-get-more-innovative-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://www.alganon.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/blogs-innovation-epl-111.jpg"  alt="" /></a></div>
Innovation is as often as not used as a blank check when asked why MMOs aren't as good as they could be. While the sentiment isn't constant, it's recurring: a vague sense that something isn't there that ought to be. Often, the answer thrown around is that we need innovative games -- but when the people hollering for them are asked to explain what they mean, usually they shuffle, stare at their feet, and reply <a href="http://en.wikipedia.org/wiki/This_Is_Spinal_Tap">"well, these would go to 11."</a>  We want something new, but we're not sure what, and we're not sure why we aren't getting it.<br />
<br />
<a href="http://www.psychochild.org">Brian "Psychochild" Green</a> recently wrote up a post on <a href="http://www.psychochild.org/?p=892">the problems of innovation in MMOs</a>, as well as several reasons we don't tend to get a great deal of it.  In short, there are two main reasons.  Innovation is risky, which makes a company more and more wary of investing money in a game that might not make any of it back.  It also goes directly against another virtue that we look for in our games: polish.  By its very definition, an innovative game can't be polished, since there's not as much precedent for refining systems.<br />
<br />
It's hard to summarize the full essay in a few sentences, however, as it covers a lot of ground and a wide variety of games.  If you're interested in why it seems like there's little new under the MMO sun, you could do worse than <a href="http://www.psychochild.org/?p=892">reading the full thing through</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/12/why-we-dont-get-more-innovative-games/">Why we don't get more innovative games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Jan 2010 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.psychochild.org/?p=892>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/12/why-we-dont-get-more-innovative-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19312117/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/12/why-we-dont-get-more-innovative-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>brian-psychochild-green</category><category>innovation</category><category>polish</category><category>psychochild</category><category>refinement</category><category>spinal-tap</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 12 Jan 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Near Death Studios closes down]]></title><link>http://massively.joystiq.com/2010/01/01/near-death-studios-closes-down/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/01/near-death-studios-closes-down/</guid><comments>http://massively.joystiq.com/2010/01/01/near-death-studios-closes-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><a href="http://meridian59.neardeathstudios.com/"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/m59-neardeath-epl-101.jpg"  alt="" /></a><br />
If 2009 hadn't claimed quite enough lives for your tastes quite yet -- in terms of companies, jobs, and games -- you might have a bit of a morbid approach to things.  We're just over the border into the new year, but it looks like there was one last item on the chopping block.  <a href="http://www.neardeathstudios.com/">Near Death Studios</a>, the team behind <a href="http://meridian59.neardeathstudios.com/"><em>Meridian 59</em></a>, is no longer simply "near" death, but over the line into pining for the fjords.  <a href="http://www.psychochild.org">Brian 'Psychochild' Green</a> <a href="http://www.psychochild.org/?p=884">broke the news on his blog yesterday</a>, announcing that while the game wouldn't be going anywhere, it would no longer be a commercial venture run by the now-defunct company.<br />
<br />
So what went wrong?  As <a href="http://massively.joystiq.com/tag/brian-Green/">Green</a> puts it, while <a href="http://massively.joystiq.com/tag/Near-Death-Studios/">Near Death Studios</a> was able to raise the money and the operational talent to get the game running and keep it in maintenance mode, the game never really grew -- the one shot it might have had at attracting new players was unfortunately timed right around the launch of <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>.  He's not bitter about the experience, however, and he's glad that he had the chance to keep <em><a href="http://massively.joystiq.com/category/Meridian-59/">Meridian 59</a> </em>running for such a long time and help shape something people really enjoyed.  It's a <a href="http://www.psychochild.org/?p=884">sad announcement</a> for a venerable game, though, and we can only hope that this is the last of the fallout we see from the closing-filled year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/01/near-death-studios-closes-down/">Near Death Studios closes down</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Jan 2010 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.psychochild.org/?p=884>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/01/near-death-studios-closes-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19299959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/01/near-death-studios-closes-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>brian-psychochild-green</category><category>closing</category><category>company-closing</category><category>m59</category><category>meridian</category><category>meridian-59</category><category>near-death-studios</category><category>news-items</category><category>psychochild</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 01 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The glamorous life of a game developer]]></title><link>http://massively.joystiq.com/2009/12/29/the-glamorous-life-of-a-game-developer/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/29/the-glamorous-life-of-a-game-developer/</guid><comments>http://massively.joystiq.com/2009/12/29/the-glamorous-life-of-a-game-developer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/green-rb-1129.jpg"  alt="" />As we all know, being a game developer is the pinnacle of wealth and glamor.  Women chase you, men want to be you, and the money just rolls in by the wheelbarrow.  Cypress Hill even wrote a song about it.<br />
<br />
Oh, wait, no.  The other thing.  <a href="http://www.psychochild.org/?page_id=73">Brian "Psychochild" Green</a> treated us to an informative (and very entertaining) look at the life of a game dev, straight from the source in his <a href="http://www.psychochild.org/?p=876">latest blog post</a>.  He includes the aforementioned Cypress Hill song, and he's pretty honest: the likelihood is that the big bucks probably won't be rolling in, big time fame is a faraway dream, you've got to pay your dues and work your way up from the bottom, and every random guy who happens across your game and does not do your job thinks he can do it better (and they are more than happy to tell you about that in great detail.)<br />
<br />
So why even bother?  The answer is obvious: to create games for a living -- getting paid to do what you would happily do for free -- is an up that more than outweighs any down the industry can throw at you.  Check out the <a href="http://www.psychochild.org/?p=876">full entry</a> on <a href="http://www.psychochild.org/">Psychochild's Blog</a>.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/29/the-glamorous-life-of-a-game-developer/">The glamorous life of a game developer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Dec 2009 16:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.psychochild.org/?p=876>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/29/the-glamorous-life-of-a-game-developer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19296991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/29/the-glamorous-life-of-a-game-developer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>brian-psychochild-green</category><category>Game-Developers</category><category>psychochild</category><category>psychochilds-blog</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 29 Dec 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Attacking the holy trinity of MMOs]]></title><link>http://massively.joystiq.com/2009/12/22/attacking-the-holy-trinity-of-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/22/attacking-the-holy-trinity-of-mmos/</guid><comments>http://massively.joystiq.com/2009/12/22/attacking-the-holy-trinity-of-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://commons.wikimedia.org/wiki/Holy_Trinity"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/blogs-holytrinity-epl-1221.jpg"  alt="" /></a><br />
If you've played MMOs for any length of time, you've probably grown very familiar with the trinity.  You can't help but be acquainted with it in any sort of group content, where in more games than not there's that split between the tank, the healer, and the DPS.  Certainly there are subdivisions and extra roles, but for the most part those extra roles are slight twists on one of the existing roles.  (Controllers in <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> are DPS with a debuffing/controlling aspect and slightly less damage, for instance).  <a href="http://www.psychochild.org/">Brian "Psychochild" Green</a> has an article on <a href="http://www.gamasutra.com/">Gamasutra</a> <a href="http://www.gamasutra.com/view/feature/4219/rethinking_the_trinity_of_mmo_.php">examining the issues with the holy trinity in game design</a>: what purposes it serves, what its drawbacks are, and how useful it might be to get rid of it entirely.<br />
<br />
Examining the roots of the trinity design in <a href="http://www.wizards.com/DnD/"><em>Dungeons &amp; Dragons</em></a> and common gameplay types it offered, <a href="http://massively.joystiq.com/tag/psychochild">Green</a> goes on to take a look at how the structure has become codified, what other potential systems could be put in place, and if there's even an advantage to doing so.  He discusses the issues of hybrid classes, group versus solo design, and proposes a potential alternative that remains rooted in the core elements of the design.  Anyone with an interest in design should take a look at the <a href="http://www.gamasutra.com/view/feature/4219/rethinking_the_trinity_of_mmo_.php">full article</a>, as it contains some interesting insights and analysis of one of the core underpinnings of our genre.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/22/attacking-the-holy-trinity-of-mmos/">Attacking the holy trinity of MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Dec 2009 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/4219/rethinking_the_trinity_of_mmo_.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/22/attacking-the-holy-trinity-of-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19290132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/22/attacking-the-holy-trinity-of-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>brian-psychochild-green</category><category>city-of-heroes</category><category>class-mechanics</category><category>coh</category><category>dps</category><category>dungeons-and-dragons</category><category>gamasutra</category><category>healer</category><category>healing</category><category>holy-trinity</category><category>hyrbids</category><category>psychochild</category><category>tank</category><category>tanking</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 22 Dec 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How easy is too easy?]]></title><link>http://massively.joystiq.com/2009/11/24/the-daily-grind-how-easy-is-too-easy/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/24/the-daily-grind-how-easy-is-too-easy/</guid><comments>http://massively.joystiq.com/2009/11/24/the-daily-grind-how-easy-is-too-easy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://en.wikipedia.org/wiki/You_Have_To_Burn_The_Rope"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/blogs-makingiteasy-epl-1122-1258939914.jpg"  alt="" /></a><br />
Difficulty in games is a contentious issue at any point.  <a href="http://www.psychochild.org/">Brian "Psychochild" Green</a> recently had a musing on <a href="http://www.psychochild.org/?p=850">the topic of difficulty as it applies to most games</a>, but even that discussion stops shy of discussing MMOs, where multiple difficulty levels are rarely an option.  Designers can make harder events, but if the rewards are the same as something easier, no one will bother making life harder on themselves.  That makes the "hard mode" more than just an increased challenge, and sets up a hardwired and sometimes arbitrary challenge-to-reward ratio.  On the flip side... well, it's not fun to have the game <a href="http://en.wikipedia.org/wiki/You_Have_To_Burn_The_Rope">just hand <em>everything</em> to you</a>.  We want to feel as if we're accomplishing something when we play.<br />
<br />
So today, we ask you, what's too far in either direction?  What sort of penalties or challenges make something so ridiculously hard it's <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard">not worth bothering</a>?  By the same token, how simple does something have to be before you're annoyed at the ease of it all?  What levels of difficulty can be tinkered with without making the game unpleasant, and what elements of gameplay are best kept at a set level?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/24/the-daily-grind-how-easy-is-too-easy/">The Daily Grind: How easy is too easy?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Nov 2009 08:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/24/the-daily-grind-how-easy-is-too-easy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19249944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/24/the-daily-grind-how-easy-is-too-easy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>challenge</category><category>culture</category><category>difficulty</category><category>game-mechanics</category><category>psychochild</category><category>tdg</category><category>the-daily-grind</category><category>too-easy</category><category>too-hard</category><category>you-have-to-burn-the-rope</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 24 Nov 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Missing something in our MMOs 3: Beyond Thunderdome]]></title><link>http://massively.joystiq.com/2009/10/24/missing-something-in-our-mmos-3-beyond-thunderdome/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/24/missing-something-in-our-mmos-3-beyond-thunderdome/</guid><comments>http://massively.joystiq.com/2009/10/24/missing-something-in-our-mmos-3-beyond-thunderdome/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><p><a href="http://www.adammcdaniel.com/RichardAmsel2b.htm"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/missinginmmos-mmbt-epl-1023.jpg" align="top" vspace="4" border="1" /></a></p>
<p>It started with <a href="http://www.psychochild.org/">Brian Green</a> <a href="http://massively.joystiq.com/2009/10/15/were-missing-something-in-our-mmos/">musing about something being missing in our MMOs</a>, which was followed by <a href="http://www.mobhunter.com/">Steve Danuser</a> <a href="http://massively.joystiq.com/2009/10/20/missing-something-in-our-mmos-part-ii-electric-boogaloo/">weighing in on the issue as well</a>. The specifics are under debate, but there's been quite a bit of furor on the basis of that simple concept -- that something ought to be there that isn't. We've lost the sense of adventure, of the game and the story being epic. What is it? An interesting idea has been put forth on <a href="http://foolsage.wordpress.com/">Fool's Age</a>: perhaps what we're really missing is <a href="http://foolsage.wordpress.com/2009/10/23/mission-inevitable/">the opportunity to fail</a>.</p>
<p>Leaving aside the inevitable string of comments about how it's possible to fail permanently in <em><a href="http://www.champions-online.com">Champions Online</a></em> by choosing the wrong build, there isn't a way in most games these days to undertake a quest and fail. For that matter, it's not even usually possible to alter the course of events -- you might recognize two steps in that the kindly old man is <a href="http://www.wowwiki.com/Abercrombie">not who he says he is</a>, but you still have to complete the quests as they're offered. <a href="http://foolsage.wordpress.com/2009/10/23/mission-inevitable/">The entry</a> discusses some of the obvious problems with allowing players to permanently fail, but the question bears examination. Would our games be better if we had the very real threat of screwing up and failing permanently?</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/24/missing-something-in-our-mmos-3-beyond-thunderdome/">Missing something in our MMOs 3: Beyond Thunderdome</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 Oct 2009 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://foolsage.wordpress.com/2009/10/23/mission-inevitable/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/24/missing-something-in-our-mmos-3-beyond-thunderdome/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19207990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/24/missing-something-in-our-mmos-3-beyond-thunderdome/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>champions-online</category><category>co</category><category>culture</category><category>failure</category><category>fools-age</category><category>game-mechanics</category><category>opinion</category><category>steve-danuser</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 24 Oct 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Missing something in our MMOs, part II: Electric Boogaloo]]></title><link>http://massively.joystiq.com/2009/10/20/missing-something-in-our-mmos-part-ii-electric-boogaloo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/20/missing-something-in-our-mmos-part-ii-electric-boogaloo/</guid><comments>http://massively.joystiq.com/2009/10/20/missing-something-in-our-mmos-part-ii-electric-boogaloo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a></p><p><a href="http://na.aiononline.com"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/aion-nothingmissing-epl-1019.jpg" /></a></p>
<p>A few days ago, we posted about <a href="http://www.psychochild.org/">Brian Green</a>'s <a href="http://massively.joystiq.com/2009/10/15/were-missing-something-in-our-mmos/">musings over what's missing</a> in our MMOs. <a href="http://www.mobhunter.com/">Steve Danuser</a> has taken the time to take a look at both that post and further incidents of ennui through the MMO blogosphere, and come to a similar but slightly different conclusion -- <a href="http://www.mobhunter.com/?p=551">that what's missing isn't the fault of what's already there</a>. The problem isn't the quests, it's that so few of them feel heroic or individual, and they're more or less your only option for progressing through the game. The problem isn't the exploration, it's that there's no real incentive to bother. In short, that we don't need to penalize people who enjoy these parts of the game, we simply need to stop penalizing the people who don't.</p>
<p>It's an interesting and astute observation that gets at the heart of the real problem -- that game design has moved forward, and by and large this is a good thing. All of the improvements in design we've seen over the past several years, even in games sometimes derided as clones of <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em>, is evidenced that the game industry has a clearer idea than ever of how to do effective achievement-based progression. What needs to be addressed is not the formula, but the scope and the specifics. Something is missing, but there's no sense in throwing out what's there and well-polished to try and find it.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/20/missing-something-in-our-mmos-part-ii-electric-boogaloo/">Missing something in our MMOs, part II: Electric Boogaloo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Oct 2009 11:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mobhunter.com/?p=551>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/20/missing-something-in-our-mmos-part-ii-electric-boogaloo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19201689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/20/missing-something-in-our-mmos-part-ii-electric-boogaloo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>ennui</category><category>game-mechanics</category><category>gameplay</category><category>steve-danuser</category><category>virtual-worlds</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 20 Oct 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[We're missing something in our MMOs]]></title><link>http://massively.joystiq.com/2009/10/15/were-missing-something-in-our-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/15/were-missing-something-in-our-mmos/</guid><comments>http://massively.joystiq.com/2009/10/15/were-missing-something-in-our-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><p><a href="http://www.guildwars.com"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/guildwars-somethingmissing-epl-1014.jpg" align="top" vspace="4" border="1" /></a></p>
<p>Game design has certainly come a long way from <em><a href="http://www.uoherald.com">Ultima Online</a></em>, the first real example of what we now think of as the MMO genre. We've gone from games with no restrictions on behaviors to games where it's almost impossible to be truly horrid to other people, from ones without any real structure to a clean path of progression, from obtuse game mechanics to transparent and clear information. So with all of these changes, asks Brian '<a href="http://www.psychochild.org">Psychochild</a>' Green, <a href="http://www.psychochild.org/?p=810">why are we feeling like there's something missing</a>? Why do we find ourselves less than satisfied in our cleaner, better-designed, and well-built virtual worlds?</p>
<p>The article asks the interesting question that if leveling and gear were removed from the games we play, what would we do? In most current games, he argues that there isn't a whole lot left once you take away the achievement axis, and that leads to a sense of hollowness in many -- achievements only fostering further achievements. He goes on to argue in favor of a greater sense of adventure and more options for exploration without requiring a strict advancement path. Whether or not it's a truly viable theory is up for debate, but the core concepts should prove interesting to anyone looking for an answer to the question "why am I doing this?" We've seen a rise in prominence of goal-focused games following the success of <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em>, and perhaps it's time to start moving to the other end of the spectrum.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/15/were-missing-something-in-our-mmos/">We're missing something in our MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Oct 2009 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.psychochild.org/?p=810>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/15/were-missing-something-in-our-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19196423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/15/were-missing-something-in-our-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>culture</category><category>game-design</category><category>opinion</category><category>playstyle</category><category>ultima-online</category><category>uo</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 15 Oct 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Crafting, what is it good for?]]></title><link>http://massively.joystiq.com/2008/06/20/crafting-what-is-it-good-for/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/20/crafting-what-is-it-good-for/</guid><comments>http://massively.joystiq.com/2008/06/20/crafting-what-is-it-good-for/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><a href="www.kitschy-kitschy-coo.com"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/craftingwhatisitgoodfor_cc2.jpg" /></a>Crafting in MMOs is a complex and widely varying thing. While most games include crafting in some form or another, it doesn't seem like there's much of a consensus on what purpose crafting is supposed to serve, and similar systems are often received radically differently depending on the title in question. Brian Green of Psychochild <a href="http://www.psychochild.org/?p=409">has had crafting on the brain recently</a> and simplified the perceived goals of crafting into three areas (which I have further simplified): fun, utility, and money sink. His analysis is pretty in-depth, but he stops short of offering his own version of a crafting system, which we would have liked to have heard.<br /><br />It's interesting that something as valuable to a rewarding MMO experience as crafting is so routinely put on the back-burner. <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> and <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a> are both glaring examples of recent releases whose crafting systems are either incomplete or mostly useless as they exist in the game. We'll be interested to see whether <a href="http://www.warhammeronline.com"><em>Warhammer Online's</em></a> crafting system will be <a href="http://massively.joystiq.com/2008/06/02/massively-goes-to-war-insights-into-warhammers-crafting-system/">as interesting as it seemed when it was explained to us</a>, or whether it will join the ever-growing pile of time wasting duds.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/20/crafting-what-is-it-good-for/">Crafting, what is it good for?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jun 2008 07:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.psychochild.org/?p=409>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/20/crafting-what-is-it-good-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1230576/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/20/crafting-what-is-it-good-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>brian-green</category><category>crafting</category><category>gathering</category><category>professions</category><category>psychochild</category><category>tabula-rasa</category><category>warhammer-online</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Fri, 20 Jun 2008 07:00:00 EST</pubDate></item><item><title><![CDATA[Vigilante Meridian 59 players wage war against pirate servers]]></title><link>http://massively.joystiq.com/2008/05/24/vigilante-meridian-59-players-wage-war-against-pirate-servers/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/24/vigilante-meridian-59-players-wage-war-against-pirate-servers/</guid><comments>http://massively.joystiq.com/2008/05/24/vigilante-meridian-59-players-wage-war-against-pirate-servers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><em><a href="http://www.meridian59.com"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/meridian59final.jpg" /></a><a href="http://www.meridian59.com">Meridian 59</a></em> is a game with a pirate problem. A while back, the server source code leaked onto the internet and seedy players began hosting their own servers without subscription fees. Pirate servers are a problem for many MMOs, but because of <a href="http://massively.joystiq.com/category/meridian-59-evolution"><em>M59</em></a>'s comparatively small scale, it has a lot more to lose to the trend.<br /><br />Amidst these troubles, some <em>M59</em> players can be quite loyal. Case in point: the <a href="http://imaekgaemz.com/">blog</a> of game developer Patrick Rogers <a href="http://imaekgaemz.com/?p=26#more-26">tells the story</a> of two former <em>M59</em> players hacking into a pirate server and mass-killing all its residents with powerful admin commands. The vigilantes hoped to make life (and death) on the pirate servers as unpleasant as possible so as to encourage the residents to migrate to the legitimate servers hosted by <a href="http://www.neardeathstudios.com">Near Death Studios.</a> That's not the most amazing bit, though.<p><a href="http://massively.joystiq.com/2008/05/24/vigilante-meridian-59-players-wage-war-against-pirate-servers/" rel="bookmark">Continue reading <em>Vigilante Meridian 59 players wage war against pirate servers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/24/vigilante-meridian-59-players-wage-war-against-pirate-servers/">Vigilante Meridian 59 players wage war against pirate servers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 May 2008 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://imaekgaemz.com/?p=26#more-26>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/24/vigilante-meridian-59-players-wage-war-against-pirate-servers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1203858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/24/vigilante-meridian-59-players-wage-war-against-pirate-servers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3do</category><category>ban</category><category>banned</category><category>brian-green</category><category>cheating</category><category>duping</category><category>exploit</category><category>imaekgaemz</category><category>loyalty</category><category>m59</category><category>meridian</category><category>meridian-59</category><category>near-death-studios</category><category>patrick-rogers</category><category>piracy</category><category>pirate</category><category>pirates</category><category>servers</category><category>vigilantes</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 24 May 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[The challenges of early-stage MMO development]]></title><link>http://massively.joystiq.com/2008/05/24/the-challenges-of-early-stage-mmo-development/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/24/the-challenges-of-early-stage-mmo-development/</guid><comments>http://massively.joystiq.com/2008/05/24/the-challenges-of-early-stage-mmo-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a></p><a href="http://massively.joystiq.com/category/game-mechanics"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/weldingasdevelopment.jpg"  alt="" /></a>Brian "Psychochild" Green has up a post to his personal site discussing some of the <a href="http://www.psychochild.org/?p=402">steps massively multiplayer games take on their way to market</a>. His article was based partially on a post to Elder Game <a href="http://massively.joystiq.com/2008/05/19/you-know-you-work-for-a-company-destined-for-failure-when/">we discussed here on the site</a> early this week. Brian notes that the earlier post took the right tone: actual game development can be a sometimes-haphazard and often-confusing process. Roles are blurred, important steps can get lost in the shuffle.<br /><br />Mr. Green lays out the different disciplines that are involved in bringing an MMO to fruition. He moves on from there to describe a 'blue sky' version of milestones for a game in this genre. Over00's Dave Toulouse points out how <a href="http://over00.blogspot.com/2008/05/stages-of-mmo-development-with-no.html">similar these milestones are to your average software project</a>'s. For anyone interested in software development or getting into the games industry, the post is an interesting insight into the process. It is, of course, important to remember that the list is an idealized version of reality; SOE's Grimwell notes that putting 'Feature Complete' before the 'Beta' phase <a href="http://www.grimwell.com/?p=196">could be seen as a note of humor</a>. <em>"I'm not sure we've ever seen that goal accomplished,"</em> he states.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/24/the-challenges-of-early-stage-mmo-development/">The challenges of early-stage MMO development</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 May 2008 17:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.psychochild.org/?p=402>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/24/the-challenges-of-early-stage-mmo-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1205030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/24/the-challenges-of-early-stage-mmo-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>elder-game</category><category>mmo-development</category><category>psychochild</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sat, 24 May 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[Attribute systems have -10 to Intelligence]]></title><link>http://massively.joystiq.com/2008/02/08/attribute-systems-have-10-to-intelligence/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/08/attribute-systems-have-10-to-intelligence/</guid><comments>http://massively.joystiq.com/2008/02/08/attribute-systems-have-10-to-intelligence/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><a href="http://picasaweb.google.com/BullCon/GenCon2007/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/d20ftw.jpg" /></a><br /></div>
As a gamer who was holding a controller long before I'd ever even heard of a D20, the attribute systems that seem to be standard in the world of RPGs were always a little foreign and foreboding. The idea of Strength and Dexterity were easy enough to grasp, but what the heck did Constitution mean? And for that matter, what's the difference between Wisdom and Intelligence? Even as an adult, the attribute system in a game like <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> is a bit strange to me. They give general descriptions on the website and in the game's manual, but when you start throwing in things like crit chances, the five second rule, and attack power, it all becomes a dense, tangled mess.<br /><br />On his blog, Brian Green <a href="http://www.psychochild.org/?p=374">ponders whether such a system can't be simplified</a> in a way that would encourage a deeper understanding for players who don't take their games so seriously that they've got their gear progression mapped out in Excel. His first suggestion is to sweep away derived stats, or more accurately, JUST have derived stats, and ignore the base stats that influence them. Seems reasonable enough, if a bit more long-winded. His second suggestion is to take away the level curve, making stats behave the same regardless of the player level. It's an interesting idea in the abstract, but one wonders whether developers, and indeed the players they're developing these games for, are ready to put in such a radically different system.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/08/attribute-systems-have-10-to-intelligence/">Attribute systems have -10 to Intelligence</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Feb 2008 16:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.psychochild.org/?p=374>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/08/attribute-systems-have-10-to-intelligence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1110432/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/08/attribute-systems-have-10-to-intelligence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>attributes</category><category>brian-green</category><category>charisma</category><category>crit-chance</category><category>d20</category><category>derived-stats</category><category>dexterity</category><category>intelligence</category><category>level-curve</category><category>ROGs</category><category>strength</category><category>wisdom</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Fri, 08 Feb 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[MMOG Podcast Roundup: Nov. 1 - Nov. 18th]]></title><link>http://massively.joystiq.com/2007/11/18/mmog-podcast-roundup-nov-1-nov-18th/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/18/mmog-podcast-roundup-nov-1-nov-18th/</guid><comments>http://massively.joystiq.com/2007/11/18/mmog-podcast-roundup-nov-1-nov-18th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><center><a href="http://massively.joystiq.com/search/?q=podcast"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/onnotice_425x319.shkl.jpg" alt="" /></a><br /></center>Every week, hardworking Massive gaming fans put their voices on the line to bring us news, opinions, and 'critiques' of their favorite games. Podcasts are a staple of many hobbies nowadays, and fans of online worlds are especially fortunate in this regard ... there are a ton out there.<br /><br />As such, every so often we'll try to update you on the <a href="http://massively.joystiq.com/search/?q=podcast">podcast</a> world. Keep your eyes on this space for links to your favorite MMO-commentary celebs. Good and bad, straight-man or blue-mouthed, they all have something to offer about this amazing style of gameplay.<br /><br />Today we've got an rundown on the latest updates from podcasts across the genre, covering everything from the still-going classic <a href="http://massively.joystiq.com/tag/Merdian-59/" style="font-style: italic;">Merdian 59</a> to the still in-development <a href="http://massively.joystiq.com/tag/Warhammer-Online/" style="font-style: italic;">Warhammer Online</a>.<p><a href="http://massively.joystiq.com/2007/11/18/mmog-podcast-roundup-nov-1-nov-18th/" rel="bookmark">Continue reading <em>MMOG Podcast Roundup: Nov. 1 - Nov. 18th</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/18/mmog-podcast-roundup-nov-1-nov-18th/">MMOG Podcast Roundup: Nov. 1 - Nov. 18th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Nov 2007 17:01:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/18/mmog-podcast-roundup-nov-1-nov-18th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1042966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/18/mmog-podcast-roundup-nov-1-nov-18th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>ddo</category><category>featured</category><category>guild-wars</category><category>lotro</category><category>m59</category><category>podcast-roundup</category><category>podcasts</category><category>swg</category><category>vanguard</category><category>war</category><category>wow</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 18 Nov 2007 17:01:00 EST</pubDate></item><item><title><![CDATA[Podcast looks back at Meridian 59 history]]></title><link>http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/</guid><comments>http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div align="center"><a href="http://massively.joystiq.com/meridian-59"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/meridian59evolution4.jpg" alt="" /></a><br />
<div align="left">Want to work on your <a href="http://massively.com/tag/old-school">old-school</a> cred? Check out <a href="http://www.virginworlds.com">Virgin Worlds'</a> <a href="http://www.virginworlds.com/podcast.php?show=11&amp;ep=5">"Online Gamer's Anthology" podcast episode #5</a> and learn a bit about the history of arguably the first graphical MMO ever, <span style="font-style: italic;"><a href="http://www.meridian59.com">Meridian 59</a>.</span><br /><br />The podcast starts out with a somewhat awkward skit which pays homage to <em>Meridian 59</em>'s gameplay, but if you skip ahead about 30 minutes you'll get straight to the meat of it -- an in-depth, tell-all interview with developer <a href="http://www.psychochild.org">Brian "Psychochild" Green</a>, who has worked on the game since 1998. He talks about what makes the game unique and relevant, its demise at the hands of <a href="http://en.wikipedia.org/wiki/3DO">3DO</a>, and its resurrection by his own company, <a href="http://www.neardeathstudios.com">Near Death Studios</a>. Here's a highlight from the interview -- Green explaining why re-launching Meridian 59 was important to him:<br /><br style="font-style: italic;" /><span style="font-style: italic;">If you don't have a good sense of history it's really hard to move forward. Looking at more modern games, you have the level and class based system of EverQuest or World of Warcraft. I think a lot of times people look at only the most recent things and think, "Oh, that's the way it's always been, and that's what we have to follow." I think having a wider range of history -- the Meridian 59s, the Ultima Onlines, even those older games back into the proprietary systems -- knowing more about those can kind of give you a wider perspective.</span></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/">Podcast looks back at Meridian 59 history</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Nov 2007 14:31:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virginworlds.com/podcast.php?show=11&amp;ep=5>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1027182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3DO</category><category>behind-the-scenes</category><category>brian-green</category><category>guild-halls</category><category>m59</category><category>merdian</category><category>meridian-59</category><category>MUD</category><category>MUDs</category><category>near-death-studios</category><category>old-school</category><category>online-gamer's-anthology</category><category>podcasts</category><category>psychochild</category><category>pvp</category><category>virgin-worlds</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 01 Nov 2007 14:31:00 EST</pubDate></item></channel></rss>