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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Has the industry revamp worked?]]></title><link>http://massively.joystiq.com/2014/09/14/eve-evolved-has-the-industry-revamp-worked/</link><guid isPermaLink="true">http://massively.joystiq.com/2014/09/14/eve-evolved-has-the-industry-revamp-worked/</guid><comments>http://massively.joystiq.com/2014/09/14/eve-evolved-has-the-industry-revamp-worked/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2014/09/14/eve-evolved-has-the-industry-revamp-worked/"><img alt="EVE Evolved title image" src="http://o.aolcdn.com/hss/storage/midas/98e4c0582af27d4fd2b93fa2800851be/200751250/industry-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
When I was first introduced to <a href="http://www.eve-online.com"><em>EVE Online</em></a> back in 2004, a big part of the attraction for me was the promise of a huge player-run economy in which the only real laws were those of supply and demand. With only a handful of tech 1 ships and modules available to build and everything made out of the same basic minerals, science and industry were pretty easy for new players to figure out. Over the years, more complexity has slowly been added to industry via features like <a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/">Starbases</a>, <a href="http://massively.joystiq.com/2012/08/26/eve-evolved-making-your-first-billion-isk/">Salvaging</a>, <a href="http://massively.joystiq.com/2014/08/03/eve-evolved-capital-ships-ruined-nullsec/">Capital Ships</a>, <a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/">Tech 2 Invention</a>, <a href="http://massively.joystiq.com/2010/06/13/eve-evolved-first-impressions-of-planet-industry/">Planetary Interaction</a> and <a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/">Tech 3 Reverse Engineering</a>. Today's industrialists have to contend with hundreds of different items that are often arranged in sprawling component manufacturing chains, which can make it hard to figure out exactly how to make a profit.<br />
<br />
The recent industry revamp attempted to solve this problem with a full user interface overhaul and a revamp of material costs and manufacturing prices. All of the relevant information for using a blueprint was packed into a slick new combined Industry UI, allowing new players to find the info they're looking for in-game rather than through websites or opening dozens of item info windows. It's now been almost two months since the industry revamp went live, and while the market for many items is still going to take several months to fully stabilise, the dust has finally begun to settle. So what's the verdict? Has the industry revamp worked?<br />
<br />
In this edition of <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I consider whether the industry revamp has been successful, how easy it is to make a profit in the new system, and whether it's worth setting up your own industrial starbase.<p><a href="http://massively.joystiq.com/2014/09/14/eve-evolved-has-the-industry-revamp-worked/" rel="bookmark">Continue reading <em>EVE Evolved: Has the industry revamp worked?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2014/09/14/eve-evolved-has-the-industry-revamp-worked/">EVE Evolved: Has the industry revamp worked?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Sep 2014 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2014/09/14/eve-evolved-has-the-industry-revamp-worked/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20962009/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2014/09/14/eve-evolved-has-the-industry-revamp-worked/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessible</category><category>blueprint</category><category>blueprints</category><category>bonus</category><category>build-cost</category><category>calculator</category><category>ccp</category><category>ccp-games</category><category>cost</category><category>cost-index</category><category>crius</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>freebooted</category><category>hyperion</category><category>industry</category><category>install-cost</category><category>isk</category><category>kronos</category><category>making-isk</category><category>manufacturing</category><category>mat-westhorpe</category><category>new-player-experience</category><category>new-players</category><category>newbie</category><category>opinion</category><category>overhaul</category><category>price-index</category><category>profit</category><category>revamp</category><category>sandbox</category><category>sci-fi</category><category>spreadsheet</category><category>spreadsheets-in-space</category><category>spreadsheets-online</category><category>starbase</category><category>system-cost-index</category><category>teams</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 14 Sep 2014 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: First impressions of Odyssey]]></title><link>http://massively.joystiq.com/2013/06/09/eve-evolved-first-impressions-of-odyssey/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/09/eve-evolved-first-impressions-of-odyssey/</guid><comments>http://massively.joystiq.com/2013/06/09/eve-evolved-first-impressions-of-odyssey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/09/eve-evolved-first-impressions-of-odyssey/"><img alt="EVE Evolved First impressions of Odyssey" data-src-height="200" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/firstodyssey-title.jpg" style="margin:4px" /></a></div>
The <a href="http://massively.joystiq.com/tag/odyssey"><em>Odyssey</em></a> expansion <a href="http://massively.joystiq.com/2013/06/02/eve-evolved-get-ready-for-odyssey/">has been live for a couple of days now</a>, but it's already starting to have a massive impact on <em><a href="http://www.eve-online.com">EVE Online</a></em>. Traffic through low-security space has increased significantly for the first time in years thanks to explorers hunting data and relic sites, and some players are even hunting asteroid belt NPCs in lowsec for the new security tags. New wars have erupted in nullsec following the redistribution of moon wealth, mining has become a more valuable profession, and the rebalanced battleships feel powerful again.<br />
<br />
Unfortunately, <em>Odyssey</em> has seen its fair share of problems too. The new jump effect looks spectacular the first few times you see it, but long-term play is reportedly causing motion sickness in some players. Some players have also been objecting to the ice mining changes, and the revamped radial UI menu hasn't done much to fix the game's usability problems. Explorers in low-security space and nullsec are reporting incomes in the billions of ISK per day range thanks to the scan probe changes and new hacking minigame, but not everyone is happy with the new loot-scattering mechanic.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved">EVE Evolved</a>, I look at the early impact of <em>Odyssey</em> on the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> universe and discover the secrets behind collecting all the valuable loot when hacking.<p><a href="http://massively.joystiq.com/2013/06/09/eve-evolved-first-impressions-of-odyssey/" rel="bookmark">Continue reading <em>EVE Evolved: First impressions of Odyssey</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/09/eve-evolved-first-impressions-of-odyssey/">EVE Evolved: First impressions of Odyssey</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Jun 2013 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/09/eve-evolved-first-impressions-of-odyssey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20603442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/09/eve-evolved-first-impressions-of-odyssey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archaeology</category><category>archeology</category><category>battleship</category><category>battleships</category><category>blueprint</category><category>Blueprints</category><category>cargo-scanner</category><category>ccp</category><category>ccp-games</category><category>data</category><category>decryptor</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>exploration</category><category>featured</category><category>First-Impressions</category><category>graphics</category><category>guide</category><category>hacking</category><category>hands-on</category><category>how-to</category><category>internet-spaceships</category><category>jump-effect</category><category>loot</category><category>loot-distribution</category><category>materials</category><category>mini-game</category><category>minigame</category><category>new-player-experience</category><category>odyssey</category><category>opinion</category><category>parts</category><category>probes</category><category>radial-menu</category><category>sandbox</category><category>scan-probes</category><category>scanner</category><category>sci-fi</category><category>spreadsheets-online</category><category>stargate</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 09 Jun 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[More details revealed for Camelot Unchained's world-building systems]]></title><link>http://massively.joystiq.com/2013/04/23/more-details-revealed-for-camelot-unchaineds-world-building-sys/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/23/more-details-revealed-for-camelot-unchaineds-world-building-sys/</guid><comments>http://massively.joystiq.com/2013/04/23/more-details-revealed-for-camelot-unchaineds-world-building-sys/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/23/more-details-revealed-for-camelot-unchaineds-world-building-sys/"><img alt="More details revealed for Camelot Unchained's worldbuilding systems" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/camelotunchained.0cinema640.0.jpg" /></a></div>
Talking about building the world in <a href="http://massively.joystiq.com/category/camelot-unchained"><em>Camelot Unchained</em></a> is not something that can be done in just one sitting, so <a href="http://massively.joystiq.com/tag/Mark-Jacobs/">Mark Jacobs</a> broke it into two. In the <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/460192">first update</a>, Jacobs described the building blocks, mining, and the cooperative nature of construction. <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/461225">The conclusion of this two-part series</a> focused on explaining blueprints and how RvR is intertwined in the world-building system.<br />
<br />
Blueprints, which can be traded, are a way to speed up the building process -- or rebuilding, if enemies have destroyed your structure in RvR. Players with the appropriate skills can create blueprints of an already finished structure or through the architect's interface as a plan for a future structure. Through RvR, players can claim buildings built by others, either by deconstructing the entire thing or just capturing it; those structures can then be repaired or rebuilt by the new owners.<br />
<br />
Want even more information on building a fortress in <em>Camelot Unchained</em>? Then check out <a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/">Massively's interview with Mark Jacobs</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/23/more-details-revealed-for-camelot-unchaineds-world-building-sys/">More details revealed for Camelot Unchained's world-building systems</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Apr 2013 11:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/23/more-details-revealed-for-camelot-unchaineds-world-building-sys/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20547457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/23/more-details-revealed-for-camelot-unchaineds-world-building-sys/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprints</category><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>construction</category><category>crafting</category><category>cse</category><category>decontruction</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><category>world-building</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Tue, 23 Apr 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[Building the perfect fortress in Camelot Unchained [Updated]]]></title><link>http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/</guid><comments>http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/"><img alt="Camelot Unchained's housing, building, and mining revealed" data-src-height="275" data-src-width="800" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/lightnstone011.jpg" style="height: 182px; width: 530px;" /></a></div>
The <em><a href="http://massively.joystiq.com/category/Camelot-Unchained/">Camelot Unchained</a></em> team has just released a new <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts">video dev blog</a> for Kickstarter backers outlining some fairly ambitious plans for mining and construction in the upcoming PvE-free sandbox. The system will involve combinations of custom and prefab cells in which players so inclined can build up the empires and trading posts and fortifications of their dreams. And in a nod to games like <em><a href="http://massively.joystiq.com/tag/Minecraft/">Minecraft</a></em>, the construction mechanics are built on a foundation of supplies procured through co-op mining gameplay.<br />
<br />
Ahead of the reveal, we asked <a href="http://massively.joystiq.com/tag/City-State-Entertainments/">City State Entertainment's</a> <a href="http://massively.joystiq.com/tag/Mark-Jacobs/">Mark Jacobs</a> a few questions about the systems he's proposing, from the influence of <a href="http://massively.joystiq.com/tag/Mojang/">Mojang's</a> popular sandbox to whether mining will become my new part-time job. Read on for the complete interview!<br />
<br />
[Update: As of Monday, CSE has also released the <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/460192">document form of the housing plans</a>.]<p><a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/" rel="bookmark">Continue reading <em>Building the perfect fortress in Camelot Unchained [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/">Building the perfect fortress in Camelot Unchained [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Apr 2013 18:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20546234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprints</category><category>builders</category><category>building</category><category>camelot</category><category>camelot-unchained</category><category>cells</category><category>city-state</category><category>city-state-entertainment</category><category>construction</category><category>cse</category><category>featured</category><category>griefing</category><category>housing</category><category>interview</category><category>interviews</category><category>maintenance</category><category>mark-jacobs</category><category>mine</category><category>minecraft</category><category>mines</category><category>mining</category><category>prefab</category><category>pvp</category><category>rent</category><category>rvr</category><category>scuttling</category><category>structures</category><category>upkeep</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 20 Apr 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online $6,000 ship kill may be a hoax]]></title><link>http://massively.joystiq.com/2012/10/23/eve-online-6-000-ship-kill-may-be-a-hoax/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/23/eve-online-6-000-ship-kill-may-be-a-hoax/</guid><comments>http://massively.joystiq.com/2012/10/23/eve-online-6-000-ship-kill-may-be-a-hoax/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/10/23/eve-online-6-000-ship-kill-may-be-a-hoax/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/evekillhoax.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> player "stewie Zanjoahir" made history yesterday when he <a href="http://massively.joystiq.com/2012/10/22/eve-online-player-loses-tiny-ship-worth-over-6-000/">reportedly lost a tiny ship with cargo worth over $6,000 US</a>. Now it appears that the value of the kill may not have been accurate or that the kill could even be a hoax. Evidence that the kill may not be authentic surfaced last night as players found that three Hulk blueprints listed on the kill were marked as originals. That would make them priceless items that change hands for over 500 billion ISK each, which would raise the kill's value to a ludicrous 1.71 trillion ISK ($51,685 US).<br />
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It's believed that many of the original blueprints in the kill were actually cheaper blueprint copies. One possible explanation for the aberration is that there was an error in the <em>EVE</em> API that supplied the original kill data to third-party killboard websites. It's also possible that the kill was marked as API Verified without actually being checked, in which case the kill may have never even happened. An <a href="http://eve.battleclinic.com/killboard/killmail.php?id=17749989">alternative version of the kill</a> valued at only 34 billion ISK ($1,024 US) has also surfaced, but this was manually uploaded and so isn't verified at all.<br />
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<a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> posted the kill on its <a href="http://www.facebook.com/eveonline/posts/194070124062271">Facebook page</a> and <a href="https://twitter.com/EveOnline/status/260365790132436992">Twitter feed</a>, but didn't officially confirm the kill or its value. We reached CCP for comment, but privacy concerns prevented the company from confirming or denying the kill's authenticity. If this monumental kill turns out to be an error or a hoax, the next-highest value confirmed <em>EVE</em> kill would be <a href="http://eve-kill.net/?a=kill_detail&amp;kll_id=9184276">Bjoern's Avatar class titan</a> destroyed in March 2011. The titan was kitted out with expensive officer modules and came to a total value of over 128 billion ISK. As the price of PLEX was much lower in 2011, this would have bought 355 PLEX worth a total of $6,212.50 US.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/23/eve-online-6-000-ship-kill-may-be-a-hoax/">EVE Online $6,000 ship kill may be a hoax</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Oct 2012 20:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/23/eve-online-6-000-ship-kill-may-be-a-hoax/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20358428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/23/eve-online-6-000-ship-kill-may-be-a-hoax/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>6000</category><category>6000-dollars</category><category>atron</category><category>billion</category><category>billions</category><category>blueprint</category><category>blueprint-copies</category><category>blueprint-originals</category><category>BluePrints</category><category>bpos</category><category>breaking</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>fake</category><category>frigate</category><category>hoax</category><category>hulk</category><category>kill</category><category>news</category><category>nullsec</category><category>PLEX</category><category>pvp</category><category>sandbox</category><category>scam</category><category>sci-fi</category><category>solar-citizens</category><category>stewie-Zanjoahir</category><category>thousand</category><category>thousand-dollars</category><category>tiny-ship</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 23 Oct 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online player loses tiny ship worth over $6,000 [UPDATED]]]></title><link>http://massively.joystiq.com/2012/10/22/eve-online-player-loses-tiny-ship-worth-over-6-000/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/22/eve-online-player-loses-tiny-ship-worth-over-6-000/</guid><comments>http://massively.joystiq.com/2012/10/22/eve-online-player-loses-tiny-ship-worth-over-6-000/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/10/22/eve-online-player-loses-tiny-ship-worth-over-6-000/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/evekill.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> is well known for its sandbox gameplay and ruthless citizens, with monumental kills and record-breaking scams popping up year after year. In 2010, <a href="http://massively.joystiq.com/2010/08/08/eve-player-destroys-over-1000-worth-of-game-time/">one player lost over $1,000 US</a> worth of 30-day game time codes (PLEX) when he transported them in the cargo hold of a tiny, fragile frigate. Thinking his ship too fast to be caught, that player lost his entire alliance's budget in a single mishap.<br />
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<a href="http://eve-kill.net/?a=kill_detail&amp;kll_id=14947130">That record was thoroughly eradicated today</a> by player "stewie Zanjoahir," who reportedly lost over 213,000,000,000 ISK when he tried to transport a huge cache of valuable blueprints through nullsec in a tiny, unfitted frigate. That much ISK could currently buy around 367 30-day game time codes (PLEX) at around 580 million ISK each, for a combined total of over 30 years of game time. To put that into perspective, 367 PLEX bought with real cash would cost about $6,422.50 US.<br />
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Some players doubt the authenticity of the kill report, but the killboard it was posted on claims to have verified it with <em>EVE</em>'s automated API service, and <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> itself <a href="http://www.facebook.com/eveonline/posts/194070124062271">posted about the kill on Facebook</a>. Kills of this scale may have happened before, but it was previously impossible to tell whether a destroyed blueprint was a cheap copy or an expensive original. The value of this kill may even be higher than the reported figure, as several of the blueprint copies that weren't counted are actually worth billions of ISK. Today's kill may be the largest confirmed kill of any ship in <em>EVE</em>'s history and could even be the most expensive character death in any MMO to date.<br />
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<strong>[UPDATE: Evidence has emerged that <a href="http://massively.joystiq.com/2012/10/23/eve-online-6-000-ship-kill-may-be-a-hoax/">the kill might not be authentic</a>. EVE-Kill has since updated its report with a revised value of 5.3 billion ISK]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/22/eve-online-player-loses-tiny-ship-worth-over-6-000/">EVE Online player loses tiny ship worth over $6,000 [UPDATED]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Oct 2012 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/22/eve-online-player-loses-tiny-ship-worth-over-6-000/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20356750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/22/eve-online-player-loses-tiny-ship-worth-over-6-000/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>6000</category><category>6000-dollars</category><category>atron</category><category>billion</category><category>billions</category><category>blueprint</category><category>BluePrints</category><category>bpos</category><category>breaking</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>frigate</category><category>kill</category><category>nullsec</category><category>PLEX</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>solar-citizens</category><category>stewie-Zanjoahir</category><category>thousand</category><category>thousand-dollars</category><category>tiny-ship</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 22 Oct 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Preparing for the Inferno expansion]]></title><link>http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/</guid><comments>http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/prepinferno-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
The <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> expansion is set to launch on Tuesday May 22nd, promising a <a href="http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/">complete revamp</a> of <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s war declaration system and a whole host of new modules. If you're in a wardec corp, you'll need to make a few adjustments to the way you operate when the patch goes live. The minimum war fee will increase to 50 million ISK even if you're declaring war on a small corporation, making very small corps less-appealing targets. The fee increases based on the number of members in the target corp, but it doesn't start increasing until around the 130-member mark. If you want to get your money's worth, you'll be best off picking a target corp with 100-150 members or selecting very high-value small targets.<br />
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Be very wary of wardeccing large alliances after the patch. While the previous war system <a href="http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/">swung in favour of the attacker</a>, the new system has gone to the opposite extreme. Large corps and alliances are now significantly more costly and dangerous to declare war on, especially as the defender can now call mercenaries into the war at any time. Players have complained that the increasing war costs could be abused by getting all alliance members to add alts to the corp, but this would be a logistical nightmare to apply in practice and would increase fees by only a few hundred million ISK. If alt padding becomes a problem, <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> will undoubtedly step in and revise the fee structure.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the new modules and gameplay changes coming in Tuesday's <em>Inferno</em> expansion and give some tips on preparing for the patch.<p><a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/" rel="bookmark">Continue reading <em>EVE Evolved: Preparing for the Inferno expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/">EVE Evolved: Preparing for the Inferno expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 May 2012 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240784/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ancillary</category><category>archaeology</category><category>bhaalgorn</category><category>blob</category><category>blobbing</category><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-games</category><category>dominix</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>exploration</category><category>featured</category><category>fleet</category><category>gang</category><category>hacking</category><category>inferno</category><category>labs</category><category>magnetometric</category><category>magsheath</category><category>neutraliser</category><category>pvp</category><category>radar</category><category>research</category><category>sandbox</category><category>sci-fi</category><category>shield-booster</category><category>shield-tanking</category><category>tank</category><category>tanking</category><category>tech-1</category><category>tech-2</category><category>wormhole</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 20 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Corporate benefits and new players]]></title><link>http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/</guid><comments>http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/corpben-title.jpg" vspace="4" /></a></div>
In a recent article, <a href="http://massively.joystiq.com/2011/04/03/eve-evolved-power-players-and-player-retention/">I explored the effect that power players</a> have on <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s subscription retention. In particular, I suggested that <a href="http://www.massively.com/tag/ccp">CCP</a> has stopped developing features with <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s power players in mind and that this could be the cause of a worrying downward trend in new player retention. It's the responsibility of corp leaders and organisers to give players a place in <em>EVE</em>, to provide them with something to do and to <a href="http://massively.joystiq.com/2010/04/04/eve-evolved-motivating-the-troops/">instill them with the ambition</a> to continue playing in the long term. I believe that CCP has let those organisers and leaders down by failing to provide the updated tools necessary to give players a purposeful place in the universe or give them a good start to the game.<br />
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A similar issue I've touched on before is <a href="http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/">the importance of corporate goals</a> in <em>EVE</em>. I've always been amazed at the willingness of <em>EVE</em> players to donate their time and effort to achieve a collective goal rather than a personal one. People are far more likely to join a corporate mining op, for example, if the proceeds will be donated to the corp funds or the minerals will be used in a corp production scheme. Similarly, I've found players to be much more enthusiastic about a mission night or wormhole op if the intent is to fund the production of a corp capital ship or the purchase of starbase fuel.<br />
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With CCP's summer focus aimed at helping new players get into good corporations, this week's opinion-filled <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> examines some of the developments necessary to make that goal possible.<p><a href="http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/" rel="bookmark">Continue reading <em>EVE Evolved: Corporate benefits and new players</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/">EVE Evolved: Corporate benefits and new players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 May 2011 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>benefits</category><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-university</category><category>featured</category><category>free-ships</category><category>goals</category><category>guild-perks</category><category>manufacturing</category><category>motivation</category><category>new-player</category><category>new-player-experience</category><category>new-players</category><category>newbie</category><category>newbies</category><category>opinion</category><category>research</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 08 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Global Agenda 1.1 patch released on test]]></title><link>http://massively.joystiq.com/2010/02/24/global-agenda-1-1-patch-released-on-test/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/24/global-agenda-1-1-patch-released-on-test/</guid><comments>http://massively.joystiq.com/2010/02/24/global-agenda-1-1-patch-released-on-test/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div style="text-align: center;"><a href="http://www.globalagendagame.com/Home.html"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/ga-patch-epl-223.jpg" /></a></div>
<a href="http://www.globalagendagame.com/Home.html"><em>Global Agenda</em></a> isn't necessarily for everyone, but there's no shortage of people it <em>is</em> for, and their reception to the game thus far has been positive. Still, like any new game there are kinks to work out and things not quite ready for launch time.  Both are making a showing in <a href="http://forum.globalagendagame.com/gablog/index.php/2010/02/23/global-agenda-version-11-released-to-public-test-server-slated-for-live-release-early-next-week/">the game's 1.1 patch</a>, which has just hit the test servers in anticipation of hitting live servers next week. Among the larger changes are the implementation of <a href="http://hi-rez.custhelp.com/app/answers/detail/a_id/166">a Friend/Ignore list</a>, further queueing improvements, and a widespread overhaul to crafting and blueprints to make upgrades easier to work with.<br />
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The crafting overhaul is probably the biggest single gameplay-related change, with the randomness of crafting replaced with a more specific set of craftable items. Upgrades have also been streamlined and clarified to make it easier for players to identify what they want rather than manually searching through each item on a list. With a number of bugs also having been squashed, the patch is no doubt going to improve the lives of <a href="http://massively.joystiq.com/category/Global-Agenda/"><em>Global Agenda</em></a> players significantly, so <a href="http://forum.globalagendagame.com/gablog/index.php/2010/02/23/global-agenda-version-11-released-to-public-test-server-slated-for-live-release-early-next-week/">take a look at the full notes</a> and expect for it to hit the live servers very soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/24/global-agenda-1-1-patch-released-on-test/">Global Agenda 1.1 patch released on test</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Feb 2010 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forum.globalagendagame.com/gablog/index.php/2010/02/23/global-agenda-version-11-released-to-public-test-server-slated-for-live-release-early-next-week/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/24/global-agenda-1-1-patch-released-on-test/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19370316/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/24/global-agenda-1-1-patch-released-on-test/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprints</category><category>crafting</category><category>friend-list</category><category>global-agenda</category><category>global-agenda-hi-rez</category><category>global-agenda-patch-1.1</category><category>hi-rez</category><category>hi-rez-global-agenda</category><category>hi-rez-stdioes-global-agenda</category><category>hi-rez-studios</category><category>patches</category><category>upgrades</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 24 Feb 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Global Agenda tier one and tier two blueprints revealed]]></title><link>http://massively.joystiq.com/2010/01/23/global-agenda-tier-one-and-tier-two-blueprints-revealed/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/23/global-agenda-tier-one-and-tier-two-blueprints-revealed/</guid><comments>http://massively.joystiq.com/2010/01/23/global-agenda-tier-one-and-tier-two-blueprints-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div style="text-align: center; "><a href="http://forums.hexagenda.com/viewtopic.php?f=6&amp;t=32&amp;sid=796ae28f7129746e157e16ef615e2363"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/gagendablueprint580.jpg" /></a></div>
Craftable loot is always important business, and in <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a> it's no different. There are always some neat surprises waiting for those who are willing to gather some items, do some research, and get to work in the fabrication chambers.<br />
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Xzaph over at the <a href="http://www.hexagenda.com/">HexAgenda</a> fansite has put together a <a href="http://forums.hexagenda.com/viewtopic.php?f=6&amp;t=32&amp;sid=796ae28f7129746e157e16ef615e2363">pretty comprehensive screenshot list</a> of <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a>'s tier one and tier two blueprint offerings, confirming that there are a few more tricks in those crafting recipes than people have believed. Did you know that you can craft yourself a small squadron of androids to watch your back as pets, or put together a mini-nuke to completely wipe away any resistance within 200 feet?<br />
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Beyond being able to build those types of tricks in battle, it seems that there's also an item that must be crafted before your agency can take over a specific region -- the Sovereign Forge -- which may lead to us seeing more "key" items appearing down the road in Alliance vs. Alliance, should the Forge work out.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/23/global-agenda-tier-one-and-tier-two-blueprints-revealed/">Global Agenda tier one and tier two blueprints revealed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Jan 2010 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.hexagenda.com/viewtopic.php?f=6&amp;t=32&amp;sid=796ae28f7129746e157e16ef615e2363>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/23/global-agenda-tier-one-and-tier-two-blueprints-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19328081/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/23/global-agenda-tier-one-and-tier-two-blueprints-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-vs-alliance</category><category>ava</category><category>blueprints</category><category>conquest</category><category>crafting</category><category>global-agenda</category><category>global-agenda-conquest</category><category>hi-rez-studios</category><category>research</category><category>tier-1-blueprints</category><category>tier-2-blueprints</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sat, 23 Jan 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Tech 1 blueprints]]></title><link>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/</guid><comments>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/research-title.jpg" alt="" /></a></div>
While it's most often lauded for its PvP, not everything in <a href="http://www.eve-online.com"><em>EVE Online</em></a> is about shooting people. Research and manufacturing are two of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s most popular PvE professions because of the small time commitments they require. A lot of things in <em>EVE</em> are built from blueprints and through research, you can be one of the people supplying those blueprints. Whether you want to <a href="http://wiki.eveonline.com/wiki/Researching_blueprints">improve your own blueprints</a> to increase manufacturing profit margins or make blueprint copies for sale, it's worth looking into doing your own research. Jobs can be set up to run for days on end, taking you as little as a few minutes per week to manage. This can augment your income from active sources like mining, trading or mission-running.<br />
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In this article, I look at the basics of tech 1 blueprint research, the skills required to make the most of your time and how you could run your own research labs in the relative safety of high security space.<p><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Tech 1 blueprints</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/">EVE Evolved: Research: Tech 1 blueprints</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Dec 2009 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19276440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-games</category><category>copy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>guides</category><category>highsec</category><category>lab</category><category>me</category><category>pe</category><category>pos</category><category>research</category><category>starbase</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 13 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Tech 1 blueprints, page 2]]></title><link>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/</guid><comments>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Tech 1 blueprints, page 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/">EVE Evolved: Research: Tech 1 blueprints, page 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Dec 2009 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19276836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-games</category><category>copy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>guide</category><category>guides</category><category>highsec</category><category>lab</category><category>me</category><category>pe</category><category>pos</category><category>research</category><category>starbase</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 13 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Masthead Studios explains crafting and mass production in Earthrise]]></title><link>http://massively.joystiq.com/2009/10/21/masthead-studios-explains-crafting-and-mass-production-in-earthr/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/21/masthead-studios-explains-crafting-and-mass-production-in-earthr/</guid><comments>http://massively.joystiq.com/2009/10/21/masthead-studios-explains-crafting-and-mass-production-in-earthr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/earthriseqotwcraftingat580.jpg" alt="" /></a><br /><a href="http://www.play-earthrise.com"><em>Earthrise</em></a> is an upcoming sandbox MMO that will have <a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/">strong emphasis on guild-vs.-guild conflicts</a> and PvP. The game will also have a deep <a href="http://massively.joystiq.com/category/crafting">crafting system</a>, something that may interest players looking for more than PvP in a sci-fi MMO. <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> developer <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> has stated in the past that it'll be possible for players to <a href="http://massively.joystiq.com/2009/02/04/earthrise-lead-designer-on-player-driven-economy-and-crafting-un/">craft unique, customized items</a> and perhaps even establish a reputation for producing certain wares. The latest Question of the Week answered by the <em>Earthrise</em> developers sheds a little more light on how crafting and mass production will work in the game. Specifically, <a href="http://www.mastheadstudios.com">Masthead Studios</a> explains how mass production will apply to some of the game's rarest craftable items. <br /><br />Moll, <em>Earthrise</em>'s Community Manager, explains how a blueprinting process creates Designs which are used by crafters; these are essentially templates combined with ingredients/materials to create items. Each Design will have a finite property called Edge which gets burned off over time through the manufacturing process. The limited use of Design Edges mean that the game's rarest or most elite items can't be created in large production runs, in other words <em>keeping</em> them rare and elite in a game where mass production is possible.<p><a href="http://massively.joystiq.com/2009/10/21/masthead-studios-explains-crafting-and-mass-production-in-earthr/" rel="bookmark">Continue reading <em>Masthead Studios explains crafting and mass production in Earthrise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/21/masthead-studios-explains-crafting-and-mass-production-in-earthr/">Masthead Studios explains crafting and mass production in Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Oct 2009 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5221.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/21/masthead-studios-explains-crafting-and-mass-production-in-earthr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19202776/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/21/masthead-studios-explains-crafting-and-mass-production-in-earthr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprinting</category><category>blueprints</category><category>community-manager</category><category>crafting</category><category>designs</category><category>earthrise</category><category>edge</category><category>elite</category><category>game-mechanics</category><category>manufacturing</category><category>mass-production</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>qotw</category><category>rare</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 21 Oct 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games introducing new economic measure in EVE]]></title><link>http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/</guid><comments>http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/moonat225.jpg" alt="" /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> generally takes a hands-off approach to <a href="http://www.eve-online.com"><em>EVE Online's</em></a> economy, letting the collective actions of players determine what happens. But at times there are bottlenecks in terms of supply. <a href="http://massively.joystiq.com/tag/ccp-greyscale">CCP Greyscale</a> cites the example of how the limited number of T2 blueprint originals (BPOs) decreased availability of items while driving up prices. <a href="http://www.ccpgames.com">CCP</a> stepped in by introducing <a href="http://massively.joystiq.com/tag/invention">'invention'</a>, where players can attempt to create higher-end items via R&amp;D, eliminating the issue of supply and normalizing prices. <br /><br />CCP Greyscale's <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=601">latest dev blog is called "Alchemy"</a> and looks at the newest issue they've identified with <em>EVE's </em>economy, the inflated price of rare moon minerals. Greyscale says, <em>"In particular, two rare moon minerals - dysprosium and (to a lesser extent) promethium - are becoming ever-more expensive as increased demand puts pressure on a limited supply. This is likely to become an increasingly large issue as time goes on, with prices for these minerals continuing to rise due to demand, and the increased price being passed on to the consumer of the final product."</em> As we've mentioned in the past, these rare minerals in New Eden are something that the largest, most powerful alliances have sought to control and thus has been one of the drivers of <a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/">conflict in lawless 0.0 space</a>.<p><a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/" rel="bookmark">Continue reading <em>CCP Games introducing new economic measure in EVE</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/">CCP Games introducing new economic measure in EVE</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Oct 2008 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=601>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1353948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>alchemy</category><category>blueprint</category><category>blueprints</category><category>bpc</category><category>bpo</category><category>ccp</category><category>ccp-dr-eyjog</category><category>ccp-games</category><category>ccp-greyscale</category><category>crafting</category><category>dr-eyjog</category><category>dysprosium</category><category>economy</category><category>eve</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>forums</category><category>game-mechanics</category><category>industry</category><category>invention</category><category>manufacturing</category><category>minerals</category><category>promethium</category><category>research</category><category>scarcity</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 27 Oct 2008 17:00:00 EST</pubDate></item></channel></rss>