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Posts tagged Bjorn-Johannessen

Rise and Shiny: Salem

Before I get to the part where I rant about one of the strangest exchanges I have had with an independent developer -- and I mean that in a fun, gasp-y sort of way -- I will cover the basics to give you an idea of how Salem the MMO works. You know, just in case you have never been privileged...

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Taking a deeper look at Salem (and living to talk about it)

We recently sent San Francisco freelancer Emil Vazquez to a demo of Salem, the upcoming colonial-styled, permadeath MMO from Paradox Interactive. This is Emil's impressions of the game; the opinions might not reflect those of Massively as a whole. I was mildly disappointed that I didn't get to...

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Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)

I spent an hour romping through the woods of Salem last Friday with Seatribe head honcho Bjorn Johannessen. The tiny indie company (current dev population: two) is hard at work on its followup to Haven and Hearth, an acquired taste of a sandbox game notable for its no-holds barred approach that...

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Salem sandbox MMO not for the faint of heart

Twenty minutes of gameplay doesn't seem like a lot when it comes to previewing an MMO, but PC Gamer is giving it the ol' college try with a look at Seatribe's new Salem sandbox. You know the Salem we mean. The one with... permadeath. Ooooh. Scary. Anyhow, the piece offers up a few interesting...

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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay

Hello, sandbox faithful, and welcome to a special interview edition of Some Assembly Required. We recently had a chance to pitch some questions to the team behind Seatribe's upcoming Salem title, and creative director Björn Johannessen was kind enough to answer them. Salem is being...

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Paradox's Björn Johannessen hosts Salem Q&A

Paradox Interactive's upcoming MMO Salem has garnered a good bit of attention due to the game's unique frontier-fantasy setting and the fact that it will feature -- gasp! -- permadeath. Of course, as with any mold-breaking game that comes along, there are bound to be a lot of questions about...

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'Hide-Behinds and Squonks and Gumberoos': Bjorn Johannessen talks Salem

Salem, the upcoming MMO from Paradox Interactive, has gained more and more attention in recent weeks. Perhaps because a fair amount of this attention has been of the "Wait, what is this game about?" variety, Creative Director Bjorn Johannessen sat down with Rock, Paper, Shotgun to talk Salem. ...

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Get an eyeful of Salem with an hour-long tour

Ever since we heard about Salem, the crazy mash-up of sandbox tools, crafting, colonial setting, and permadeath, we've been understandably curious about just how the game will pan out. While it's still in the pre-alpha stage, Paradox Interactive hosted a Twitch.tv broadcast yesterday, during...

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One life in the New World: Salem MMO to feature permadeath

Permadeath is a topic that's brought up on a regular basis in MMO discussion circles, usually featuring a cast of characters that span the full spectrum of the debate. Is there a burning desire for the risk and finality of a permadeath system in MMOs? Would players flock to or flee from such a...

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