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Posts tagged B2P

DayZ destroys Hall's early sales expectations

DayZ's standalone client continues its surprisingly successful run, topping 800,000 sales in three short weeks. Creator Dean Hall says he and Bohemia Interactive "had very ambitious plans for 2014, already, however this amount of sales was completely unexpected." Hall goes on to explain that he...

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Trials of Ascension gives pay model details... sort of

Trials of Ascension has announced some -- but not all -- of the details of its pay model, which will be primarily buy-to-play with an optional subscription. In a new post, Forged Chaos outlines some of the preliminary details of its pay model, although the developer allows for enough wiggle room...

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The Soapbox: No, 'we' don't hate the subscription model

If you're a casual reader of Massively and read a post or two from a few writers about business models, then you might get the impression that the Massively staff does not like the subscription model. While it's true that some of us praise some games for the choices their publishers have made...

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Guild Wars 2's Nightmares Within release takes toxic cleanup seriously

The Nightmare tower will be assaulted head-on in the next Guild Wars 2 content release, and players get to disregard the lessons taught by every horror movie ever and step inside. What do you mean, Marjory Delaqua already sent a team in and they didn't come back? Pfft, they were probably amateurs....

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WildStar's Gaffney on why the game isn't free-to-play

It's not enough any longer to simply say that your game is launching with a subscription when one considers that the past several years have seen free-to-play rise like a rocket approaching escape velocity. WildStar's Jeremy Gaffney recently took the opportunity to explain a little more about why...

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Tamriel Infinium: Four alternative payment models for The Elder Scrolls Online

I don't blame fans for the backlash against the Elder Scrolls Online's proposed business model. But I still believe there is a place in the MMO industry for subscriptions. Traditional MMOs and even games like WildStar, which has less-than-traditional MMO mechanics but sports a more traditional MMO...

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Hands-on: Infestation: Survivor Stories, aka War Z, is worse than actually being killed by zombies

If there's one thing we know about the games industry, it's that no success goes uncopied. World of Warcraft breaks a million subscribers, everyone starts building WoW-like MMOs. Minecraft showers its creator with enough money to buy his home country, voxel-based crafting games fall like rain. It's...

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Leaderboard: Which game's business model do you like best?

I was doing a little hard drive housecleaning yesterday, and I couldn't help but notice all of the different MMOs currently installed on my gaming machine. With few exceptions, the business models for all these titles are some form of free-to-play, freemium, or weird hybrid that requires a...

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Lost Continent: ArcheAge needs a business model, too

Massively's Eliot Lefebvre recently speculated on what WildStar's business model might look like, and even if you're not a huge fan of the upcoming sci-fantasy opus, it's worth a read. It's also a column topic worth stealing, and I'm going to do just that this week and apply it to ArcheAge. Like...

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The War Z now known as Infestation: Survivor Stories

Remember The War Z? Hammerpoint Interactive is hoping that you don't, at least when it comes to the game's checkered development and customer service history that includes being temporarily pulled from Steam and suffering a major security breach. At any rate, the firm is looking for a fresh...

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