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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: How to fix nullsec territorial warfare]]></title><link>http://massively.joystiq.com/2014/08/17/eve-evolved-how-to-fix-nullsec-territorial-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2014/08/17/eve-evolved-how-to-fix-nullsec-territorial-warfare/</guid><comments>http://massively.joystiq.com/2014/08/17/eve-evolved-how-to-fix-nullsec-territorial-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2014/08/17/eve-evolved-how-to-fix-nullsec-territorial-warfare/"><img alt="EVE Evolved title image" src="http://o.aolcdn.com/hss/storage/midas/9d6539566ad5858636c02f4e5dd45b80/200595923/fixnullsec.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
If you've been playing <a href="http://www.eve-online.com"><em>EVE Online</em></a> lately or just following the major events in the game, it can't have escaped your notice that nullsec has become a bit stagnant. The lawless nullsec regions are supposed to be politically unstable territories claimed by hundreds of warring player-run alliances, but today they're dominated primarily by just two or three mega-coalitions. Individual alliances can no longer hold out against the combined forces of the coalitions and must either pick a side or be annihilated. The coalitions have even signed agreements not to take space from each other by force, and players are being bored to death as a result.<br />
<br />
Two weeks ago, I examined the history of force projection in <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> and <a href="http://massively.joystiq.com/2014/08/03/eve-evolved-capital-ships-ruined-nullsec/">made the argument that capital ships and jump drives</a> ultimately created today's nullsec problems. Increases in mobility have led to alliances teaming up over vast distances, making mega-coalitions an inevitable outcome. It's obviously too late to remove capital ships or jump logistics, but there are plenty of other ways to potentially fix the nullsec problem. We had some great discussions in the comments of the previous article about how this complex problem could be solved without making warfare the painful slog it was back in 2004, and I believe it's possible.<br />
<br />
In this edition of <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I lay out some ideas for new game mechanics that could solve the current nullsec crisis and may meet <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a>'s goals for the eventual sovereignty revamp that's on the way.<p><a href="http://massively.joystiq.com/2014/08/17/eve-evolved-how-to-fix-nullsec-territorial-warfare/" rel="bookmark">Continue reading <em>EVE Evolved: How to fix nullsec territorial warfare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2014/08/17/eve-evolved-how-to-fix-nullsec-territorial-warfare/">EVE Evolved: How to fix nullsec territorial warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Aug 2014 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2014/08/17/eve-evolved-how-to-fix-nullsec-territorial-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20948064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2014/08/17/eve-evolved-how-to-fix-nullsec-territorial-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>ccp</category><category>ccp-games</category><category>coalition</category><category>deployable</category><category>deployable-structures</category><category>dominion</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>force-multiplier</category><category>force-projection</category><category>nullsec</category><category>opinion</category><category>overhaul</category><category>pve</category><category>pvp</category><category>revamp</category><category>sandbox</category><category>sci-fi</category><category>sov</category><category>sovereignty</category><category>structure</category><category>structures</category><category>territorial-control</category><category>territorial-warfare</category><category>territory</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 17 Aug 2014 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Top five tips for new EVE players]]></title><link>http://massively.joystiq.com/2014/02/23/eve-evolved-top-five-tips-for-new-eve-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2014/02/23/eve-evolved-top-five-tips-for-new-eve-players/</guid><comments>http://massively.joystiq.com/2014/02/23/eve-evolved-top-five-tips-for-new-eve-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2014/02/23/eve-evolved-top-five-tips-for-new-eve-players"><img alt="EVE Evolved title image" src="http://o.aolcdn.com/hss/storage/adam/a38e08134777501028510fadeda7c0c1/topfivetipsnewplayer.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
I often hear people say that <a href="http://www.eve-online.com"><em>EVE Online</em></a> is a lot more fun to read about than actually play, and I've even caught myself saying it jokingly to friends and writing it in articles. But the truth is that amazing stories like the recent <a href="http://massively.joystiq.com/2014/02/02/eve-evolved-the-bloodbath-of-b-r5rb/">world record-breaking Bloodbath of B-R5RB</a> are a hell of a lot better when you're a part of the action or have the first-hand experience to put the event into a wider context. All of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> was impacted by that battle, with its effects rippling through the in-game markets and reshaping the political landscape of New Eden. But to read about it, you'd think the carnage in B-R5RB ended when $310,000 US worth of titans went up in smoke.<br />
<br />
<em>EVE</em> has seen a huge influx of fresh faces since that colossal battle at the end of January, with thousands of new characters being created and the Rookie Help channel bursting at the seams. Whether you've always been a closet fan of <em>EVE</em> who has finally been convinced to take the plunge or you just want to join the ranks of the warring alliances you've read so much about, starting out can be a daunting experience. The sheer amount of information there is out there to absorb and sort through is overwhelming, and not all of it is up to date. <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> released <a href="http://massively.joystiq.com/2014/02/03/eve-online-assembles-a-new-guide-for-new-pilots/">a great new player guide</a> recently to help newcomers assimilate, but I've still received several emails asking for advice on getting started.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I delve into the new-player experience <a href="http://bit.ly/eve-trial">with a 14-day free trial</a> and reveal my top tips for starting out on the road to creating your own sandbox story.<p><a href="http://massively.joystiq.com/2014/02/23/eve-evolved-top-five-tips-for-new-eve-players/" rel="bookmark">Continue reading <em>EVE Evolved: Top five tips for new EVE players</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2014/02/23/eve-evolved-top-five-tips-for-new-eve-players/">EVE Evolved: Top five tips for new EVE players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 23 Feb 2014 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2014/02/23/eve-evolved-top-five-tips-for-new-eve-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20835878/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2014/02/23/eve-evolved-top-five-tips-for-new-eve-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-warfare</category><category>B-R5RB</category><category>career-agents</category><category>ccp</category><category>ccp-games</category><category>chat-channels</category><category>corp</category><category>corporation</category><category>corporations</category><category>endgame</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>eve-uni</category><category>eve-university</category><category>eve-wiki</category><category>faction-warfare</category><category>featured</category><category>goal</category><category>goals</category><category>guide</category><category>guides</category><category>help</category><category>incarna</category><category>new-player</category><category>new-player-experience</category><category>new-player-guide</category><category>new-player-help</category><category>new-player-tips</category><category>nullsec</category><category>origins</category><category>pvp</category><category>rookie</category><category>rookie-help</category><category>sandbox</category><category>sci-fi</category><category>tips</category><category>top-5</category><category>top-five</category><category>top-tips</category><category>trailer</category><category>tutorial</category><category>tutorials</category><category>university</category><category>video</category><category>wiki</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 23 Feb 2014 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The top five most dangerous solar systems]]></title><link>http://massively.joystiq.com/2014/02/09/eve-evolved-the-top-five-most-dangerous-solar-systems/</link><guid isPermaLink="true">http://massively.joystiq.com/2014/02/09/eve-evolved-the-top-five-most-dangerous-solar-systems/</guid><comments>http://massively.joystiq.com/2014/02/09/eve-evolved-the-top-five-most-dangerous-solar-systems/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2014/02/09/eve-evolved-the-top-five-most-dangerous-solar-systems"><img alt="EVE Evolved title image" src="http://o.aolcdn.com/hss/storage/adam/ea1aa652e1d15cbc03b75735d7271de2/mostdangerous-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://www.eve-online.com"><em>EVE Online</em></a> is a PvP game at its core, with conflict built in at a fundamental level. Pirates lurk around key trade routes and stand ready to pounce on unsuspecting victims, while vast nullsec alliances protect their territories with watchful vigilance and never-ending bloodlust. Wander into the wrong solar system as a new player and your precious ship and cargo will be <a href="http://massively.joystiq.com/2012/08/12/eve-evolved-a-game-of-cat-and-mouse/">turned into molten slag and a few points on a killboard</a> quicker than you can say, "Hello, new friend, and what does that red square on your ship mean?"<br />
<br />
The original map of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> was generated one evening by an Icelandic developer who could scarcely have known he was deciding the fates of thousands of gamers for years to come. New systems have been added to the game over the years, and a few manual changes have been made to the stargate network, but most of the universe has remained the same for over a decade. In all that time, a few solar systems have stood out as brazen bastions of bastardly behaviour and made their marks on <em>EVE</em>'s history.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I run down a list of the top five most dangerous solar systems in <em>EVE</em>'s long history and delve into why each has earned its reputation as a no-fly-zone for newbies.<p><a href="http://massively.joystiq.com/2014/02/09/eve-evolved-the-top-five-most-dangerous-solar-systems/" rel="bookmark">Continue reading <em>EVE Evolved: The top five most dangerous solar systems</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2014/02/09/eve-evolved-the-top-five-most-dangerous-solar-systems/">EVE Evolved: The top five most dangerous solar systems</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Feb 2014 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2014/02/09/eve-evolved-the-top-five-most-dangerous-solar-systems/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20825985/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2014/02/09/eve-evolved-the-top-five-most-dangerous-solar-systems/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>against-all-authorities</category><category>alliance-warfare</category><category>camp</category><category>catch</category><category>ccp</category><category>ccp-games</category><category>dangerous</category><category>EC-P8R</category><category>eve</category><category>eve-evolved</category><category>eve-history</category><category>eve-online</category><category>faction-warfare</category><category>factional-warfare</category><category>FD-MLJ</category><category>featured</category><category>gank</category><category>ganking</category><category>gatecamp</category><category>HED-GP</category><category>high-security</category><category>highsec</category><category>history</category><category>iac</category><category>interstellar-alcohol-conglomerate</category><category>interstellar-starbase-syndicate</category><category>iss</category><category>jita</category><category>low-security</category><category>lowsec</category><category>most-dangerous</category><category>Nourvukaiken</category><category>null-sec</category><category>nullsec</category><category>nyphur</category><category>opinion</category><category>pf-346</category><category>piracy</category><category>pirate</category><category>pvp</category><category>rancer</category><category>sandbox</category><category>sci-fi</category><category>solar-system</category><category>solar-systems</category><category>suicide-attack</category><category>suicide-gank</category><category>Syndicate</category><category>tama</category><category>territorial-control</category><category>territorial-warfare</category><category>the-united</category><category>top-5</category><category>top-five</category><category>trade-hub</category><category>war</category><category>war-target</category><category>wars</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 09 Feb 2014 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The Bloodbath of B-R5RB]]></title><link>http://massively.joystiq.com/2014/02/02/eve-evolved-the-bloodbath-of-b-r5rb/</link><guid isPermaLink="true">http://massively.joystiq.com/2014/02/02/eve-evolved-the-bloodbath-of-b-r5rb/</guid><comments>http://massively.joystiq.com/2014/02/02/eve-evolved-the-bloodbath-of-b-r5rb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2014/02/02/eve-evolved-the-bloodbath-of-b-r5rb/"><img alt="EVE Evolved title image" src="http://o.aolcdn.com/hss/storage/adam/2da678dd3976b50dfc222106dc2bdd0b/bloodbath-of-b-r5rb-2.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
To the vast majority of gamers, <a href="http://www.eve-online.com"><em>EVE Online</em></a> is an unforgiving sci-fi dystopia that's one part epic sandbox stories and nine parts spreadsheet. Once or twice per year, the gaming masses <a href="http://massively.joystiq.com/2012/10/28/eve-evolved-top-ten-ganks-scams-heists-and-events/">get a glimpse of the game's true depth</a> when stories of incredible wars, political corruption, and record-breaking heists spread across the internet like wildfire. From the 2005 Guiding Hand Social Club heist that was plastered over the pages of gaming magazines to last year's infamous Battle of Asakai, tales of big events from <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> have always managed to grab the gaming media's attention.<br />
<br />
This week saw <a href="http://community.eveonline.com/news/dev-blogs/the-bloodbath-of-b-r5rb/">the largest record-breaking battle to date</a> as a total of 7,548 players belonging to <em>EVE</em>'s two largest megacoalitions fought for control of an innocuous dead-end solar system in the Immensea region. A total of 11 trillion ISK in damage worth over $310,000 USD was inflicted during what has now become known as The Bloodbath of B-R5RB and is allegedly the largest PvP battle in gaming history. The odd story of how the fight started and its record-breaking destructive scale are both big news, but the unsung heroes of B-R5RB are the people who work behind the scenes to ensure that the server can remain online during major battles.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at how one player forgetting to check a box on a form sparked this immense battle and how technologies like Time Dilation help to keep the server online when the ship hits the fan.<p><a href="http://massively.joystiq.com/2014/02/02/eve-evolved-the-bloodbath-of-b-r5rb/" rel="bookmark">Continue reading <em>EVE Evolved: The Bloodbath of B-R5RB</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2014/02/02/eve-evolved-the-bloodbath-of-b-r5rb/">EVE Evolved: The Bloodbath of B-R5RB</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Feb 2014 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2014/02/02/eve-evolved-the-bloodbath-of-b-r5rb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20818213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2014/02/02/eve-evolved-the-bloodbath-of-b-r5rb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-warfare</category><category>alliances</category><category>B-R5RB</category><category>Bloodbath</category><category>Bloodbath-of-B-R5RB</category><category>capital-ship</category><category>capital-ships</category><category>ccp</category><category>ccp-games</category><category>cfc</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>fleet-warfare</category><category>livestream</category><category>nullsec</category><category>pandemic-legion</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>server</category><category>server-model</category><category>time-dilation</category><category>titan</category><category>titans</category><category>war</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 02 Feb 2014 18:00:00 EST</pubDate></item><item><title><![CDATA[Game of Thrones: Ascent to introduce item enhancements and alliance PvP]]></title><link>http://massively.joystiq.com/2013/08/20/game-of-thrones-ascent-to-introduce-item-enhancements-and-allia/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/08/20/game-of-thrones-ascent-to-introduce-item-enhancements-and-allia/</guid><comments>http://massively.joystiq.com/2013/08/20/game-of-thrones-ascent-to-introduce-item-enhancements-and-allia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/08/20/game-of-thrones-ascent-to-introduce-item-enhancements-and-allia/"><img alt="Game of Thrones Ascent" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/08/thrones.jpg" style="margin: 0px;" /></a></div>
Big changes are headed to browser-based social MMO <a href="http://massively.joystiq.com/tag/game-of-thrones-ascent"><em>Game of Thrones: Ascent</em></a>. In a lengthy and detailed developer blog, studio <a href="http://massively.joystiq.com/tag/disruptor-beam">Disruptor Beam</a> outlined the challenges it sees with keeping players engaged in <em>GoTA </em>at the endgame point and how it plans to address those challenges.<br />
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The main problem, it appears, is that there currently isn't enough to do after finishing volumes one and two of the story. Disruptor Beam determined that the lack of options upon the completion of the story leaves players with no reason to play, noting, "There needs to be something more to our endgame."<br />
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The studio has a two-part plan to keep players engaged. The first is item enhancement, which allows players to modify items to adjust their attributes and unlock new abilities. Improved items can be made permanent so they persist through reincarnation. The second part is <a href="http://massively.joystiq.com/tag/alliance-warfare/">alliance vs. alliance combat</a> and diplomacy, which enables players to create alliances of up to 500 members and declare war (or form peaceful bonds). Alliances will be able to own camps and use those camps as launch points for attacks against other alliances.<br />
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According to Disruptor Beam, both of these features are still in the deep testing phase. The studio hopes to have them rolled out in the next few months. In the meantime, it appears as though <em>Game of Thrones: Ascent</em> is growing more and more into a fully featured MMO every day.<br />
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[Thanks to Dengar for the tip]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/08/20/game-of-thrones-ascent-to-introduce-item-enhancements-and-allia/">Game of Thrones: Ascent to introduce item enhancements and alliance PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Aug 2013 19:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/08/20/game-of-thrones-ascent-to-introduce-item-enhancements-and-allia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20699395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/08/20/game-of-thrones-ascent-to-introduce-item-enhancements-and-allia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-warfare</category><category>browser</category><category>browser-based</category><category>dev-blogs</category><category>disruptor-beam</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>freemium</category><category>game of thrones</category><category>game-of-thrones-ascent</category><category>game-of-thrones-mmo</category><category>george-martin</category><category>george-rr-martin</category><category>got</category><category>got7k</category><category>gota</category><category>guilds</category><category>hbo</category><category>item-enhancement</category><category>microtransaction</category><category>microtransactions</category><category>patches</category><category>premium</category><category>pvp</category><category>sandbox</category><category>skill-based</category><category>updates</category><category>westeros</category><dc:creator><![CDATA[Mike Foster]]></dc:creator><pubDate>Tue, 20 Aug 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The battle of Z9PP-H caught on camera]]></title><link>http://massively.joystiq.com/2013/07/07/eve-evolved-the-battle-of-z9pp-h-caught-on-camera/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/07/07/eve-evolved-the-battle-of-z9pp-h-caught-on-camera/</guid><comments>http://massively.joystiq.com/2013/07/07/eve-evolved-the-battle-of-z9pp-h-caught-on-camera/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center">
<div style="text-align: center"><a href="http://massively.joystiq.com/2013/07/07/eve-evolved-the-battle-of-z9pp-h-caught-on-camera/"><img alt="Game title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/07/z9pph-title.jpg" style="border-top: 0px solid; border-right: 0px solid; border-bottom: 0px solid; margin: 4px; border-left: 0px solid" /></a></div>
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If you're the kind of person who loves reading about the political shenanigans that go on inside <a href="http://www.eve-online.com/"><em>EVE Online</em></a>, you should be aware that a colossal war has erupted in the wake of the <a href="http://massively.joystiq.com/tag/odyssey"><em>Odyssey</em></a> expansion. The expansion redistributed the value of nullsec moons and gave <a href="http://evemaps.dotlan.net/alliance/memberCount">the two largest alliances in the game</a>, the Reddit-based TEST Alliance and Something Awful-spawned GoonSwarm Federation, a good excuse to go to full-scale war. Allies have piled in on either side, and nullsec has erupted into full-scale region takedowns, <a href="http://evenews24.com/2013/07/01/breaking-s2n-citizens-drop-all-sov-steals-wallet/">spy-jacking</a>, and more of the lovely political tomfoolery we love to hear about.<br />
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<a href="http://evenews24.com/">EVE News 24 has been doing a good job</a> of keeping players up to date on what's happening in nullsec, and its reporters are not the only ones keeping tabs on the war. Streamer Mad Ani has been setting up cameras in strategically important locations throughout the contested regions and providing live coverage of huge battles whenever they happen. A few days ago, the war came to a head in what could have been the deciding battle of the entire Fountain invasion. Over 4,000 people watched the stream as TEST's entire capital fleet of over 100 carriers was taking a pounding in Z9PP-H, when suddenly the server crashed and disconnected everyone in the fight.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at what happened in the battle of Z9PP-H, how <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> crashed its biggest piece of PR in months, and how player livestreams are changing the face of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> for the better.<p><a href="http://massively.joystiq.com/2013/07/07/eve-evolved-the-battle-of-z9pp-h-caught-on-camera/" rel="bookmark">Continue reading <em>EVE Evolved: The battle of Z9PP-H caught on camera</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/07/07/eve-evolved-the-battle-of-z9pp-h-caught-on-camera/">EVE Evolved: The battle of Z9PP-H caught on camera</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Jul 2013 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/07/07/eve-evolved-the-battle-of-z9pp-h-caught-on-camera/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20650027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/07/07/eve-evolved-the-battle-of-z9pp-h-caught-on-camera/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>asakai</category><category>battle</category><category>camera</category><category>capital-ships</category><category>carrier</category><category>Carriers</category><category>ccp</category><category>ccp-games</category><category>crash</category><category>dotlan</category><category>en24</category><category>eve</category><category>eve-evolved</category><category>eve-news</category><category>eve-news-24</category><category>eve-online</category><category>evenews24.com</category><category>featured</category><category>fleet-warfare</category><category>fountain</category><category>goon</category><category>goonswarm</category><category>goonswarm-alliance</category><category>livestream</category><category>livestreaming</category><category>mad-ani</category><category>node</category><category>node-crash</category><category>node-death</category><category>node-remap</category><category>nullsec</category><category>odyssey</category><category>pvp</category><category>recorded</category><category>remap</category><category>remapping</category><category>sandbox</category><category>sci-fi</category><category>server-downtime</category><category>server-problems</category><category>servers</category><category>spectator</category><category>spectator-sport</category><category>territorial-control</category><category>territorial-warfare</category><category>test-alliance</category><category>test-alliance-please-ignore</category><category>twitch-tv</category><category>video</category><category>warfare</category><category>Z9PP-H</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 07 Jul 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Get ready for Odyssey]]></title><link>http://massively.joystiq.com/2013/06/02/eve-evolved-get-ready-for-odyssey/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/02/eve-evolved-get-ready-for-odyssey/</guid><comments>http://massively.joystiq.com/2013/06/02/eve-evolved-get-ready-for-odyssey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/02/eve-evolved-get-ready-for-odyssey/"><img alt="EVE Evolved Get ready for Odyssey" data-src-height="200" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/odyssey-title.jpg" style="margin:4px" /></a></div>
With just two days to go until <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s exploration-focused <a href="http://massively.joystiq.com/tag/odyssey"><em>Odyssey</em></a> expansion goes live, players have been scouring the test server for information that can give them an edge. Some have been practicing moon surveying techniques for the upcoming redistribution of tech 2 minerals, and others are hoping to get rich quick by speculating on battleship price changes. Explorers are kitting out new exploration ships, theorycrafters are working on new setups for rebalanced ships, and pirates are setting up base in lowsec areas that are about to become fertile hunting grounds.<br />
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<em>Odyssey</em> isn't quite the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a>-level <a href="http://massively.joystiq.com/2013/03/31/eve-evolved-eves-odyssey-expansion-could-be-incredible/">expansion I've been hoping for</a>, but it certainly seems set to shake things up. Changes to moon minerals will throw nullsec into chaos and hopefully ignite some big territorial wars, and battleship buffs may change <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s popular fleet compositions. The Discovery Scanner Overlay will make exploration much easier for new players to get into, but will also give pirates another tool with which to hunt down explorers. A new co-operative hacking minigame will also make exploration more of a team sport. But how can you make the most of the expansion from day one, and what can you do today to prepare for it?<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved">EVE Evolved</a>, I look at the new exploration system and other changes you can expect when you log in on Tuesday, and what you can do now to make the most of them.<p><a href="http://massively.joystiq.com/2013/06/02/eve-evolved-get-ready-for-odyssey/" rel="bookmark">Continue reading <em>EVE Evolved: Get ready for Odyssey</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/02/eve-evolved-get-ready-for-odyssey/">EVE Evolved: Get ready for Odyssey</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Jun 2013 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/02/eve-evolved-get-ready-for-odyssey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20594957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/02/eve-evolved-get-ready-for-odyssey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-warfare</category><category>apocrypha</category><category>archaeology</category><category>archeology</category><category>battleship</category><category>battleships</category><category>buff</category><category>ccp</category><category>ccp-games</category><category>cloak</category><category>dysprosium</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>exploration</category><category>featured</category><category>get-ready</category><category>group-pve</category><category>hacking</category><category>highsec</category><category>internet-spaceships</category><category>isk</category><category>lowsec</category><category>making-isk</category><category>mineral</category><category>minerals</category><category>moon-minerals</category><category>moon-mining</category><category>neodymium</category><category>nullsec</category><category>odyssey</category><category>opinion</category><category>prepare</category><category>procurer</category><category>profit</category><category>promethium</category><category>pve</category><category>pvp</category><category>r64</category><category>rich</category><category>sandbox</category><category>sci-fi</category><category>ship-tiers</category><category>spreadsheets-online</category><category>tech</category><category>technetium</category><category>thulium</category><category>tier</category><category>tiericide</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 02 Jun 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Is EVE becoming a spectator sport?]]></title><link>http://massively.joystiq.com/2013/02/03/eve-evolved-is-eve-becoming-a-spectator-sport/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/03/eve-evolved-is-eve-becoming-a-spectator-sport/</guid><comments>http://massively.joystiq.com/2013/02/03/eve-evolved-is-eve-becoming-a-spectator-sport/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2013/02/03/eve-evolved-is-eve-becoming-a-spectator-sport/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/spectator-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
This week saw another landmark event in <a href="http://www.eve-online.com/"><em>EVE Online</em></a> grab the gaming community's attention as over 3,000 players from dozens of alliances <a href="http://massively.joystiq.com/2013/01/27/colossal-3000-man-battle-rocks-eve-online/">battled it out in the lowsec system of Asakai</a> on the Caldari border. The battle reached 2,800 concurrent players at peak, falling just short of 2011's <a href="http://massively.joystiq.com/2010/10/30/the-largest-battle-ever-held-in-eve-online-is-going-on-right-now/">record-breaking siege of LXQ2-T</a> which hit 3,110 simultaneous combatants at its peak. There were livestreams, tons of after-action reports, and the story of this immense battle started by one man clicking the wrong button really captured our imaginations.<br />
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<em>EVE</em> is one of those rare cases in which a lot of people find the media that surrounds the game more fun than the game itself. News of big in-game events like scams, heists, and huge battles spreads across the internet like wildfire, even among people who hate the game or have never tried it. When news of the Asakai battle emerged, someone on Reddit suggested that people should play <em>EVE</em> for only a few months to get some background and then quit and just read the stories. I've seen a lot of similar comments over the years saying that <em>EVE</em> is more fun to watch and read about than play, and it makes me wonder if the game is becoming a bit of a spectator sport.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at why stories like the Battle of Asakai are so pervasive and explain why I think <em>EVE</em> should embrace its role as a spectator sport.<p><a href="http://massively.joystiq.com/2013/02/03/eve-evolved-is-eve-becoming-a-spectator-sport/" rel="bookmark">Continue reading <em>EVE Evolved: Is EVE becoming a spectator sport?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/03/eve-evolved-is-eve-becoming-a-spectator-sport/">EVE Evolved: Is EVE becoming a spectator sport?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 Feb 2013 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/03/eve-evolved-is-eve-becoming-a-spectator-sport/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20446723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/03/eve-evolved-is-eve-becoming-a-spectator-sport/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-warfare</category><category>asakai</category><category>avatar</category><category>billion</category><category>capital-ships</category><category>carrier</category><category>ccp</category><category>ccp-games</category><category>dreadnought</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>event</category><category>events</category><category>featured</category><category>isk</category><category>livestream</category><category>LiveStreaming</category><category>lore</category><category>nyx</category><category>opinion</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>spectating</category><category>spectator</category><category>spectator-sport</category><category>sport</category><category>stories</category><category>story</category><category>storytelling</category><category>stream</category><category>streaming</category><category>supercarrier</category><category>supercarriers</category><category>titan</category><category>titans</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 03 Feb 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Colossal 3000-man battle rocks EVE Online]]></title><link>http://massively.joystiq.com/2013/01/27/colossal-3000-man-battle-rocks-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/27/colossal-3000-man-battle-rocks-eve-online/</guid><comments>http://massively.joystiq.com/2013/01/27/colossal-3000-man-battle-rocks-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2013/01/27/colossal-3000-man-battle-rocks-eve-online/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/massiveevefights.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
What started out as a few <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> alliances forming up PvP fleets last night rapidly evolved into <a href="http://www.reddit.com/r/Eve/comments/17d0fw/full_report_of_what_happened_in_asakai_from/">one of the largest PvP battles</a> in the game's history. Reports indicate that a total of over 3,000 players may have been involved in the colossal battle in the lowsec system of Asakai in the early hours of this morning, with hundreds of corporations taking sides in the conflict. The battle officially centred around a Liandri Covenant staging starbase in the Caldari faction warfare system of Asakai, but things rapidly got out of control as practically every major alliance with a capital fleet threw its own forces into the mix for a bit of fun and the chance to kill a titan or two.<br />
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<a href="http://www.reddit.com/r/gaming/comments/17d2lv/massive_2800_player_battle_in_eve_online_took/">The system peaked at around 2,800 players</a> fighting simultaneously, just 300 short of beating 2010's <a href="http://massively.joystiq.com/2010/10/30/the-largest-battle-ever-held-in-eve-online-is-going-on-right-now/">world record battle in LXQ2-T</a>. Lag set in with around 700 players in the system, but <em>EVE</em>'s Time Dilation feature kept the server running amicably up into the thousands of players. At the peak of the battle, the system was running at just 10% normal speed and people were experiencing several-minute delays on module activations. Dozens of valuable capital ships and supercapitals were destroyed, in addition to several titans worth several thousand dollars each. <span style="line-height: 12pt; font-size: 10pt">A few players filmed parts of the action and have shared footage of the slow-motion battle on YouTube.<br />
<br />
[Thanks to </span>BobFromMarketing for the tip!]<p><a href="http://massively.joystiq.com/2013/01/27/colossal-3000-man-battle-rocks-eve-online/" rel="bookmark">Continue reading <em>Colossal 3000-man battle rocks EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/27/colossal-3000-man-battle-rocks-eve-online/">Colossal 3000-man battle rocks EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Jan 2013 16:15:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/27/colossal-3000-man-battle-rocks-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20440031/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/27/colossal-3000-man-battle-rocks-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3000</category><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>asakai</category><category>battle</category><category>capital-ships</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>supercapitals</category><category>thousands</category><category>titan</category><category>titans</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Jan 2013 16:15:00 EST</pubDate></item><item><title><![CDATA[Free for All: Preparing for battle in Alliance Warfare]]></title><link>http://massively.joystiq.com/2013/01/09/free-for-all-preparing-for-battle-in-alliance-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/09/free-for-all-preparing-for-battle-in-alliance-warfare/</guid><comments>http://massively.joystiq.com/2013/01/09/free-for-all-preparing-for-battle-in-alliance-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/09/free-for-all-preparing-for-battle-in-alliance-warfare/"><img alt="Alliance Warfare screenshot" data-src-height="264" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/fullscreen-capture-132013-43120-pm.bmp.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
As I have pointed out before and will likely point out again, the MMORTS represents one of the most common genres in MMOs today -- and one of the worst ones for repetitive design. If you've played one MMORTS, you haven't played them all, but you've played pretty damn near to them all. I love the genre luckily so I am able to wade through literally scores of these games in the hopes of finding those rare gems that make me think that the genre is still very valuable.<br />
<br />
There are a lot of reasons the MMORTS is so common, number one being ease of delivery. After all, the gameplay in an MMORTS is more MMO-like than most MMOs out there, thanks to layers of persistence. Creating a series of barely animated images has to be much easier than creating an entire 3-D world; surely that has something to do with the spread of the genre.<br />
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I played yet another one over the last several days, this time <a href="https://www.digxstudios.com/AllianceWarfare/"><em>Alliance Warfare</em></a>. Is it different? Does it just simply repeat the same designs and mechanics from every other MMORTS? Well, yes and no.<p><a href="http://massively.joystiq.com/2013/01/09/free-for-all-preparing-for-battle-in-alliance-warfare/" rel="bookmark">Continue reading <em>Free for All: Preparing for battle in Alliance Warfare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/09/free-for-all-preparing-for-battle-in-alliance-warfare/">Free for All: Preparing for battle in Alliance Warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Jan 2013 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/09/free-for-all-preparing-for-battle-in-alliance-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20419446/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/09/free-for-all-preparing-for-battle-in-alliance-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>beau-hindman</category><category>digital-experience-studios</category><category>f2p</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>mmorts</category><category>opinion</category><category>Real-Time-Strategy</category><category>velvet-rope</category><category>warfare</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 09 Jan 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: History of the Interstellar Starbase Syndicate]]></title><link>http://massively.joystiq.com/2012/11/11/eve-evolved-history-of-the-interstellar-starbase-syndicate/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/11/eve-evolved-history-of-the-interstellar-starbase-syndicate/</guid><comments>http://massively.joystiq.com/2012/11/11/eve-evolved-history-of-the-interstellar-starbase-syndicate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/11/11/eve-evolved-history-of-the-interstellar-starbase-syndicate/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/historyiss.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
Today's <a href="http://www.eve-online.com/"><em>EVE Online</em></a> is packed to the brim with warring alliances smashing each other's property to pieces, but it wasn't always like that. In <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s early days, there were so few players that much of nullsec was wasteland and you could often go 40 jumps across the lawless regions without seeing a single soul. Conquerable stations were added for players to fight over in 2003's <a href="http://massively.joystiq.com/tag/castor"><em>Castor</em></a> expansion, but they were few and far between. It wasn't until player-owned structures were first introduced with <a href="http://massively.joystiq.com/tag/exodus"><em>Exodus</em></a> that nullsec really started out on its path to full-scale colonisation and all-out war.<br />
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The first player-owned structures introduced were Starbases, which offered not only a place to stash your loot and ships but also a whole new industry based on reacting moon minerals together. Moon minerals have been a major point of contention in nullsec balance discussions over the years, but most alliances weren't all that interested in moons when the industry first appeared. Starbases took all day to set up, refueling and emptying them required constant hauling, and just scanning all the moons in a region for minerals was a massive undertaking. In the summer of 2005, player Count TaSessine saw this problem as an opportunity and grabbed it with both hands as he formed <a href="http://wiki.eveonline.com/en/wiki/Interstellar_Starbase_Syndicate_(Player_alliance)">the Interstellar Starbase Syndicate</a>.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look back at the history of one of <em>EVE</em>'s early alliances, its creator's dream for a civilian nullsec, and the changes that eventually led to the alliance's destruction.<p><a href="http://massively.joystiq.com/2012/11/11/eve-evolved-history-of-the-interstellar-starbase-syndicate/" rel="bookmark">Continue reading <em>EVE Evolved: History of the Interstellar Starbase Syndicate</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/11/eve-evolved-history-of-the-interstellar-starbase-syndicate/">EVE Evolved: History of the Interstellar Starbase Syndicate</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Nov 2012 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/11/eve-evolved-history-of-the-interstellar-starbase-syndicate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20375285/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/11/eve-evolved-history-of-the-interstellar-starbase-syndicate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaa</category><category>alliance</category><category>alliance-politics</category><category>alliance-warfare</category><category>alliances</category><category>borealis</category><category>calico</category><category>ccp</category><category>ccp-games</category><category>consido</category><category>count-tasessine</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>fabrica</category><category>featured</category><category>fleet-warfare</category><category>great-southern-war</category><category>history</category><category>iac</category><category>interstellar</category><category>interstellar-alcohol-conglomerate</category><category>interstellar-starbase-syndicate</category><category>iss</category><category>lore</category><category>marginis</category><category>mc</category><category>mercenary-coalition</category><category>nullsec</category><category>nyphur</category><category>politics</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>serenity-steele</category><category>stins</category><category>territorial-control</category><category>territorial-warfare</category><category>the-great-southern-war</category><category>tycho</category><category>war</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 11 Nov 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Merging EVE with DUST 514]]></title><link>http://massively.joystiq.com/2012/11/04/eve-evolved-merging-eve-with-dust-514/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/04/eve-evolved-merging-eve-with-dust-514/</guid><comments>http://massively.joystiq.com/2012/11/04/eve-evolved-merging-eve-with-dust-514/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/11/04/eve-evolved-merging-eve-with-dust-514/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/evedust.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
When console MMOFPS <a href="http://www.dust514.com/"><em>DUST 514</em></a> was first announced, players were cautious of the game's ambitious goals. Developers promised that <a href="http://massively.joystiq.com/category/dust-514"><em>DUST</em></a> battles would decide the ownership of planets inside PC MMO <a href="http://www.eve-online.com/"><em>EVE Online</em></a>, and that this would tie into system sovereignty and ultimately ownership of entire regions of space. We expected the two games to have separate communities and economies that would interact only when <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players hired <em>DUST</em> mercenaries to take over sectors of particular planets, but we couldn't have been more wrong.<br />
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Two years later, <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> blew our expectations out of the water with <a href="http://massively.joystiq.com/2011/06/09/e3-2011-dust-514s-realtime-integration-with-eve-online/">details of how <em>DUST</em> and <em>EVE</em> will be practically joined at the hip</a>. We learned that the two games would share the exact same corporations and that ISK would be transferable between games. We also got a glimpse of the incredible plans for realtime integration, with <em>EVE</em> ships able to deliver air strikes to planets and <em>DUST</em> players able to shoot down ships in orbit with ground cannon. But have those ambitious goals stayed in focus during development, and what can we expect from DUST when it launches early next year?<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> opinion piece, I look through the public information on <em>DUST 514</em>'s launch integration with <em>EVE Online</em> and speculate on how the link may evolve after release.<p><a href="http://massively.joystiq.com/2012/11/04/eve-evolved-merging-eve-with-dust-514/" rel="bookmark">Continue reading <em>EVE Evolved: Merging EVE with DUST 514</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/04/eve-evolved-merging-eve-with-dust-514/">EVE Evolved: Merging EVE with DUST 514</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 Nov 2012 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/04/eve-evolved-merging-eve-with-dust-514/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20369689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/04/eve-evolved-merging-eve-with-dust-514/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>air-strike</category><category>alliance-warfare</category><category>battlefield</category><category>battlefield-2</category><category>ccp</category><category>ccp-games</category><category>commander</category><category>console</category><category>console-mmo</category><category>dust</category><category>dust-514</category><category>dust-514-beta</category><category>dust-514-video</category><category>dust-beta</category><category>dust-bunnies</category><category>eve</category><category>eve-dust-integration</category><category>eve-dust-interaction</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>first-person-shooter</category><category>fps</category><category>incarna</category><category>integration</category><category>merc</category><category>mercenary</category><category>mercenary-quarters</category><category>mmofps</category><category>planet</category><category>planets</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>realtime</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>solar-systems</category><category>territorial-control</category><category>territorial-warfare</category><category>trailer</category><category>video</category><category>walking-in-stations</category><category>war-barge</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 04 Nov 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Top ten ganks, scams, heists and events]]></title><link>http://massively.joystiq.com/2012/10/28/eve-evolved-top-ten-ganks-scams-heists-and-events/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/28/eve-evolved-top-ten-ganks-scams-heists-and-events/</guid><comments>http://massively.joystiq.com/2012/10/28/eve-evolved-top-ten-ganks-scams-heists-and-events/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/10/28/eve-evolved-top-ten-ganks-scams-heists-and-events/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/scams-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
It's been called "boring," "confusing," and "the world's biggest spreadsheet," but every now and then a story emerges from sci-fi MMO <a href="http://www.eve-online.com/"><em>EVE Online</em></a> and grabs the gaming world's attention. Tales of massive thefts, colossal battles, high-value kills, record-breaking scams, political dirty deals, and controversial player-run events never fail to grip us. Perhaps it's the fact that these events have such huge impacts in the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> sandbox that captures our imaginations, or maybe we just want to watch with morbid curiosity as a virtual society self-destructs.<br />
<br />
Whether it's innocent interest in quirky stories or a secret sense of <a href="http://en.wikipedia.org/wiki/Schadenfreude">schadenfreude</a> that keeps us glued to <em>EVE</em>'s most illicit events, the game continues to deliver them with startling regularity. Most scams, thefts, and high-profile battles will never make the news, instead becoming another forgotten part of <em>EVE</em>'s history or just a story for a few friends to reminisce about. But those stories that do reach the news always draw in a huge audience that wouldn't play <em>EVE</em> in a million years but can't get enough of its engrossing stories.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I run down a list of ten incredible <em>EVE</em> kills, scams, heists, and sandbox events that have made it into the news over the years.<p><a href="http://massively.joystiq.com/2012/10/28/eve-evolved-top-ten-ganks-scams-heists-and-events/" rel="bookmark">Continue reading <em>EVE Evolved: Top ten ganks, scams, heists and events</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/28/eve-evolved-top-ten-ganks-scams-heists-and-events/">EVE Evolved: Top ten ganks, scams, heists and events</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Oct 2012 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/28/eve-evolved-top-ten-ganks-scams-heists-and-events/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20362452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/28/eve-evolved-top-ten-ganks-scams-heists-and-events/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1000-dollars</category><category>6000-dollars</category><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>aperture-harmonics</category><category>band-of-brothers</category><category>ccp</category><category>ccp-games</category><category>disband</category><category>disbanded</category><category>disbanding</category><category>dynasty-banking</category><category>ebank</category><category>economics</category><category>economy</category><category>emergence</category><category>emergent-gameplay</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>exploit</category><category>featured</category><category>gank</category><category>ghsc</category><category>goonswarm</category><category>guiding-hand-social-club</category><category>heist</category><category>hulk</category><category>hulkageddon</category><category>infinity-gun</category><category>isk</category><category>kill</category><category>LXQ2-T</category><category>phaser-inc</category><category>political</category><category>politics</category><category>pvp</category><category>sandbox</category><category>scam</category><category>sci-fi</category><category>somer.blink</category><category>steal</category><category>stealing</category><category>suicide-gank</category><category>theft</category><category>titan</category><category>titans4u</category><category>trillion-isk</category><category>world-record</category><category>wormhole</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 28 Oct 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Bounty hunting and revenge]]></title><link>http://massively.joystiq.com/2012/10/14/eve-evolved-bounty-hunting-and-revenge/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/14/eve-evolved-bounty-hunting-and-revenge/</guid><comments>http://massively.joystiq.com/2012/10/14/eve-evolved-bounty-hunting-and-revenge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/10/14/eve-evolved-bounty-hunting-and-revenge/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/bounty-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
Last week I <a href="http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/">looked into the major PvP changes</a> coming in <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s upcoming <a href="http://massively.joystiq.com/tag/retribution"><em>Retribution</em></a> expansion, from the piracy revamp to a new global flagging system that puts players in the driving seat of justice. This week <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> revealed full details of the upcoming <a href="http://massively.joystiq.com/2012/10/11/eve-online-dev-blog-discusses-bounty-system-revamp/">bounty hunting system revamp</a>, and I have to say I'm really excited. The new bounty system not only makes bounty hunting a viable profession again but also gives players a way to deal significant financial damage to their enemies without getting their hands dirty.<br />
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As if that weren't enough, players will even be able to enforce the law on their own terms, trawling high-security space for criminals and lighting them up for everyone to kill. Corporate- and alliance-level bounties will push grudges to new levels, enabling a new type of passive financial warfare. The new bounty system can also be used as a tool to motivate troops into battle, a way to incentivise boring but necessary starbase warfare, and even a method for running tournaments.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I get ridiculously excited about <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s upcoming bounty hunting revamp and explain why it makes the <em>Retribution</em> expansion a complete game-changer.<p><a href="http://massively.joystiq.com/2012/10/14/eve-evolved-bounty-hunting-and-revenge/" rel="bookmark">Continue reading <em>EVE Evolved: Bounty hunting and revenge</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/14/eve-evolved-bounty-hunting-and-revenge/">EVE Evolved: Bounty hunting and revenge</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Oct 2012 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/14/eve-evolved-bounty-hunting-and-revenge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20349199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/14/eve-evolved-bounty-hunting-and-revenge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-warfare</category><category>bounty</category><category>bounty-hunter</category><category>bounty-hunting</category><category>ccp</category><category>ccp-games</category><category>consequences</category><category>corp</category><category>corporation</category><category>crime</category><category>criminal</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>featured</category><category>flag</category><category>flagging</category><category>game-mechanics</category><category>opinion</category><category>piracy</category><category>pirate</category><category>pvp</category><category>Retribution</category><category>revenge</category><category>sandbox</category><category>sci-fi</category><category>suicide-gank</category><category>suspect</category><category>war</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 14 Oct 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Building a better empire]]></title><link>http://massively.joystiq.com/2011/08/28/eve-evolved-building-a-better-empire/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/28/eve-evolved-building-a-better-empire/</guid><comments>http://massively.joystiq.com/2011/08/28/eve-evolved-building-a-better-empire/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/28/eve-evolved-building-a-better-empire/"><img alt="EVE Evolved title image: Building a better empire" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/empire-titleb.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
It's often said that <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> is 99% endgame, with only the tutorials and epic mission arcs really providing directed gameplay. Once you get out into the open world, the game is dominated by sandbox laws and social interaction. This is most clear in the lawless nullsec regions where alliances war over territory and build their own empires in the void.<br />
<br />
Last week I <a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/">looked back at the early days of nullsec industry</a> and examined the problems industry has developed over the years. With a massive nullsec revamp <a href="http://massively.joystiq.com/2011/08/16/eve-online-dev-blog-outlines-major-long-term-changes/">scheduled to begin this winter</a>, I went on to speculate on how the game could be changed to bring back the glory days of nullsec industry. Although adequately incentivised local mining and production could transform player-created empires, those aren't the only areas of gameplay being revisited. Sovereignty mechanics, fleet warfare, small gang warfare, exploration and small-scale territorial control will all eventually be redesigned as part of the massive iterative overhaul.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the history of <em>EVE</em>'s empire-building and territorial warfare mechanics, some of the problems faced by the sovereignty system, and how those aspects of <em>EVE</em> could possibly be changed for the better.<p><a href="http://massively.joystiq.com/2011/08/28/eve-evolved-building-a-better-empire/" rel="bookmark">Continue reading <em>EVE Evolved: Building a better empire</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/28/eve-evolved-building-a-better-empire/">EVE Evolved: Building a better empire</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Aug 2011 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/28/eve-evolved-building-a-better-empire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20028084/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/28/eve-evolved-building-a-better-empire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>colonisation</category><category>dreadnought</category><category>empire</category><category>empire-building</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>history</category><category>infrastructure</category><category>interstellar-starbase-syndicate</category><category>iss</category><category>map</category><category>mostly-harmless</category><category>nullsec</category><category>outpost</category><category>player-owned-starbase</category><category>player-owned-station</category><category>pvp</category><category>sovereignty</category><category>starbase</category><category>territorial-control</category><category>territorial-warfare</category><category>territory</category><category>war</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 28 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online blogger provides insight on alliance warfare in Dominion]]></title><link>http://massively.joystiq.com/2010/02/16/eve-online-blogger-provides-insight-on-alliance-warfare-in-domin/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/16/eve-online-blogger-provides-insight-on-alliance-warfare-in-domin/</guid><comments>http://massively.joystiq.com/2010/02/16/eve-online-blogger-provides-insight-on-alliance-warfare-in-domin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><div style="text-align: center;"><a href="http://www.rifterdrifter.com/2010/02/catch-22-part-2-in-which-failure-to-prepare-results-in-piss-poor-performance/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/rifter-title.jpg"  alt="" /></a></div>
Alliance warfare has always been a huge part of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s endgame PvP, with alliances fighting over resources, expanding their borders or just settling age-old political grudges. The Dominion expansion made sweeping changes to alliance warfare and the transition hasn't been easy on all the alliances. Since Dominion went live, it's been difficult to judge just how effective the expansion has been at revitalising territorial warfare or how alliances are using the new system. <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> Blogger Wensley has been involved in <a href="http://massively.joystiq.com/2010/02/15/the-war-for-providence-rages-on-in-eve-online/">the recent war against CVA in Providence region</a> and he's been posting some of the valuable insights he's gleaned on territorial warfare over at his blog Rifter Drifter.<br />
<br />
In <a href="http://www.rifterdrifter.com/2010/02/catch-22-part-1-in-which-cva-bight-off-more-than-they-can-chew/">part 1 of his series "Catch 22"</a> on the most recent parts of the war, he details the reasoning behind CVA's territorial expansion from Providence into the Catch region. In part 2, Wensley describes the details of the actual war so far and <a href="http://www.rifterdrifter.com/2010/02/catch-22-part-2-in-which-failure-to-prepare-results-in-piss-poor-performance/">provides some useful insights into the mechanics of territorial warfare</a>. He suggests that since alliances now get to choose the rough time their systems are fought over by way of the new reinforcement timers, they should have picked a time zone that would be inconvenient for their enemies. Instead, they had set their reinforcement timer to their enemy's peak play time, allowing them to easily amass huge fleets for the attack. He goes on to blame CVA's poor performance on a lack of preparedness, suggesting that if they had gotten their fleet together and into the threatened system first, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=727">any lag occuring when enemy players jump in </a>would have been in their favour. If you're following the war in Providence region or just interested in how territorial warfare is fought now in <em>EVE</em>, Rifter Drifter's on-going Catch 22 series is definitely worth a read.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/16/eve-online-blogger-provides-insight-on-alliance-warfare-in-domin/">EVE Online blogger provides insight on alliance warfare in Dominion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Feb 2010 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/16/eve-online-blogger-provides-insight-on-alliance-warfare-in-domin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19360235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/16/eve-online-blogger-provides-insight-on-alliance-warfare-in-domin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>blog</category><category>blogger</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>curatores-veritatis-alliance</category><category>cva</category><category>dominion</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>lag</category><category>providence</category><category>pvp</category><category>rifter</category><category>rifter-drifter</category><category>territorial-control</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 16 Feb 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Has EVE's most powerful alliance fallen?]]></title><link>http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/</guid><comments>http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://www.eveonline.com/news.asp?a=single&amp;nid=3137&amp;tid=7"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/titancongalineat580.jpg" alt="" /></a><br />Band of Brothers (<a href="http://massively.joystiq.com/2009/03/26/whats-in-a-name-eve-alliance-name-change-causes-player-unrest/">renamed KenZoku</a>) was once the most powerful alliance in <a href="http://www.eveonline.com"><em>EVE Online</em></a> with a stated goal, <a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/">even here at Massively</a>, to control all of the game's <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden galaxy</a>. Now, <a href="http://www.eveonline.com/news.asp?a=single&amp;nid=3137&amp;tid=7">KenZoku has reportedly left</a> the contested, lawless frontier of 0.0 space after months of resisting the combined forces of rival alliances. <br /><br />One of <em>EVE</em>'s in-game journalists, <a href="http://massively.joystiq.com/2008/06/10/eve-onlines-war-journalists-report-from-the-front-lines/">Interstellar Correspondent</a> ISD Clarity Brown, reports from the site of KenZoku's last holdout: <em>"GoonSwarm and their allies deployed a camp on KenZoku's sole remaining outpost last night. A joint force of pilots from <a href="http://massively.joystiq.com/tag/pandemic-legion">Pandemic Legion</a>, <a href="http://massively.joystiq.com/tag/goonswarm">GoonSwarm</a>, Morsus Mihi, Razor Alliance and KIA deployed 27 titans around the station in a show of force and gave a demonstration of the sheer power embodied in such a gang." </em><br /><br />Titans are the game's most expensive <a href="http://massively.joystiq.com/2008/09/21/titan-proliferation-in-eve-online/">weapons of mass destruction</a>, massive ships capable of unleashing 'Doomsday' area-of-effect attacks that melt fleets caught in the blast. To unleash 27 Doomsday blasts at once is... quite a sight, <a href="http://www.eve-ic.net/media/articles/3137/titandd.wmv">as the video footage demonstrates</a>.<p><a href="http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/" rel="bookmark">Continue reading <em>Has EVE's most powerful alliance fallen?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/">Has EVE's most powerful alliance fallen?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Jun 2009 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/news.asp?a=single&amp;nid=3137&amp;tid=7>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19071122/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/18/has-eves-most-powerful-alliance-fallen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>alliance-warfare</category><category>band-of-brothers</category><category>bob</category><category>clarity-brown</category><category>endgame</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>goonfleet</category><category>goonswarm</category><category>isd-clarity-brown</category><category>kenzoku</category><category>kia</category><category>morsus-mihi</category><category>pandemic-legion</category><category>player-politics</category><category>politics</category><category>pvp</category><category>razor-alliance</category><category>sci-fi</category><category>sovereignty</category><category>titan</category><category>titans</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 18 Jun 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[EVE's combat elite sets aside differences to teach PvP]]></title><link>http://massively.joystiq.com/2009/01/20/eves-combat-elite-sets-aside-differences-to-teach-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/20/eves-combat-elite-sets-aside-differences-to-teach-pvp/</guid><comments>http://massively.joystiq.com/2009/01/20/eves-combat-elite-sets-aside-differences-to-teach-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/gallentepvpimageat425.jpg" /></a><br />Among the PvP-centric massively multiplayer online games on the market, <a href="http://www.eve-online.com"><em>EVE Online</em></a> stands out as a game where players struggle for supremacy against one another on multiple levels, either on an individual or collective basis. Given how heated alliance warfare is -- <a href="http://myeve.eve-online.com/ingameboard.asp?a=channel&amp;channelID=3521">one needs only read a few posts in CAOD to get a feel for this</a> -- it's notable when players firmly entrenched in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s politics take some time out to show newer players the ropes. <br /><br />That's the case with <a href="http://www.seppuku-warriors.net/">Seppuku Warriors</a>, a PvP training corp which <a href="http://deecarson.blogspot.com/2009/01/all-star-line-up.html">draws top notch instructors</a> from Band of Brothers (<a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/">including SirMolle</a>), Morsus Mihi, and Southern Cross Alliance, with apparently more to come. What's most interesting is that they've put aside their political differences (some of the instructors come from or lead opposing alliances) to teach less experienced players what they know.<p><a href="http://massively.joystiq.com/2009/01/20/eves-combat-elite-sets-aside-differences-to-teach-pvp/" rel="bookmark">Continue reading <em>EVE's combat elite sets aside differences to teach PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/20/eves-combat-elite-sets-aside-differences-to-teach-pvp/">EVE's combat elite sets aside differences to teach PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Jan 2009 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://deecarson.blogspot.com/2009/01/all-star-line-up.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/20/eves-combat-elite-sets-aside-differences-to-teach-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1435022/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/20/eves-combat-elite-sets-aside-differences-to-teach-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-warfare</category><category>band-of-brothers</category><category>bob</category><category>dee-carson</category><category>eve</category><category>eve-online</category><category>miner-with-fangs</category><category>morsus-mihi</category><category>pvp</category><category>pvp-instruction</category><category>sabre-a</category><category>sci-fi</category><category>seppuku-warriors</category><category>sir-molle</category><category>small-gang-pvp</category><category>southern-cross-alliance</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 20 Jan 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[First titan class ship in EVE to be destroyed by non-capital fleet]]></title><link>http://massively.joystiq.com/2008/11/22/first-titan-class-ship-in-eve-to-be-destroyed-by-non-capital-fle/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/22/first-titan-class-ship-in-eve-to-be-destroyed-by-non-capital-fle/</guid><comments>http://massively.joystiq.com/2008/11/22/first-titan-class-ship-in-eve-to-be-destroyed-by-non-capital-fle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://www.eveonlineships.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/anerebusimageat425.jpg" /></a><br />Yesterday marked a first in <a href="http://www.eve-online.com"><em>EVE Online</em></a> -- the first time a titan supercapital ship was destroyed by an opposing non-capital ship fleet. For those less familiar with <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>, titans have been a sensitive issue for many players in the game, as they're New Eden's closest equivalent to the Death Star in Star Wars. That is to say, they can unleash a doomsday area-of-effect weapon blast that typically annihilates whatever it washes over. Only in <em>EVE</em>, there isn't just the one titan. There is <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=784827">a growing multitude of them</a>. Given <a href="http://massively.joystiq.com/2008/09/21/titan-proliferation-in-eve-online/">the titan proliferation in <em>EVE</em></a>, when a titan dies, players on the other side of the conflict rejoice. <br /><br />A titan is the ultimate weapon in alliance warfare. Typically only an array of opposing capital ships -- the biggest and baddest -- have the firepower to bring a titan down. But on Friday, November 21st, a concerted effort from the following alliances destroyed a titan with a sub-capital ship fleet: Triumvirate, G00DFELLAS, Atlas Alliance, Axiom Empire, ParadoXon Alliance, Bionic Dawn, HUN Reloaded, Skunk-Works, Eradication Alliance and <a href="http://massively.joystiq.com/tag/band-of-brothers ">Band of Brothers</a>. (If you think that's quite a number of involved parties, you should see <a href="http://www.eve-razor.com/killboard/?a=kill_detail&amp;kll_id=107083">how many pilots made it onto the killboard</a>.)<br /><br /><a href="http://massively.joystiq.com/tag/isd ">ISD Clarity Brown</a>, one of <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/"><em>EVE's</em> in-game reporters</a>, states, <em>"This kill was -- as far as we know at present -- unique, in that the killing force contained not one capital ship."</em> The downed <a href="http://www.eve-online.com/itemdatabase/EN/ships/titans/gallente/671.asp">Erebus-class titan</a> was flown by Shizah, from Cutting Edge Incorporated, which is part of RAZOR Alliance.<p><a href="http://massively.joystiq.com/2008/11/22/first-titan-class-ship-in-eve-to-be-destroyed-by-non-capital-fle/" rel="bookmark">Continue reading <em>First titan class ship in EVE to be destroyed by non-capital fleet</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/22/first-titan-class-ship-in-eve-to-be-destroyed-by-non-capital-fle/">First titan class ship in EVE to be destroyed by non-capital fleet</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Nov 2008 11:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2559&amp;tid=7>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/22/first-titan-class-ship-in-eve-to-be-destroyed-by-non-capital-fle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1380003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/22/first-titan-class-ship-in-eve-to-be-destroyed-by-non-capital-fle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-warfare</category><category>capital-ships</category><category>ccp</category><category>ccp-games</category><category>erebus</category><category>eve</category><category>eve-online</category><category>guilds</category><category>isd</category><category>isd-clarity-brown</category><category>killmail</category><category>killmails</category><category>new-eden</category><category>territorial-control</category><category>titan</category><category>titan-proliferation</category><category>war</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 22 Nov 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Community Spotlight: SirMolle Part 2]]></title><link>http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/</guid><comments>http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a></p><a href="http://www.bandofbrothers.org.uk/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/bandofbrothersimageat425.jpg" /></a><br /><strong>Band of Brothers fields the largest capital ship fleet in the game. Obviously this provides your alliance with an advantage, but how do you respond to what many players feel is a problem of <a href="http://massively.joystiq.com/2008/09/21/titan-proliferation-in-eve-online/">capital ship proliferation</a>? Do you miss the days before capital ships and POS warfare became the norm?</strong><br /> <br /><em>EVE</em> is ever-changing. It has evolved since the early alpha and beta days to early release, to today's <em>EVE</em>. It will never stop changing, and the players have to evolve with it. You can always say "remember the good old days", but, that's just nostalgia. Evolve or die, adapt or be overcome.<br /> <br />I could say I miss ninja-mining, I could say I miss dura-Mallers, I could say I miss splash damage from torpedoes, I could say I miss the days before POS's were in the game. But all in all, <em>EVE</em> is a larger game, a larger world, a more complex world today than when it started. Changes are a part of your <em>EVE</em>-life. Embrace it.<br /> <br />The most important ship in <em>EVE</em> is not a capital ship; it's the battleship.<p><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/" rel="bookmark">Continue reading <em>EVE Community Spotlight: SirMolle Part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/">EVE Community Spotlight: SirMolle Part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 31 Oct 2008 11:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1358344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>band-of-brothers</category><category>ccp</category><category>ccp-games</category><category>community-spotlight</category><category>conflict</category><category>endgame</category><category>eve</category><category>eve-community-spotlight</category><category>eve-online</category><category>game-mechanics</category><category>guilds</category><category>interviews</category><category>massively-interviews</category><category>max</category><category>new-eden</category><category>player-owned-station</category><category>pos</category><category>pvp</category><category>sci-fi</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 31 Oct 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[EVE Community Spotlight: SirMolle]]></title><link>http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/</guid><comments>http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/sirmolleavatarat225.jpg" alt="" />Alliance warfare in <a href="http://www.eve-online.com"><em>EVE Online</em></a> is a defining aspect of the game. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> setting of New Eden is a sprawling galaxy of over 5000 solar systems, where players are free to build empires, establish vast enterprises, and do whatever is necessary to maintain dominance over their competitors -- be it financial, political, or military. All of that freedom to do what you choose eventually leads players, collectively, into one another's sphere of influence, triggering bitter and protracted warfare. That's the nature of <em>EVE</em> -- the setting provides potential, but it's largely the players who drive the game. In what has been aptly described as <a href="http://www.rockpapershotgun.com/2008/09/09/the-great-war/"><em>"the largest virtual conflict ever waged"</em></a>, the <a href="http://www.bandofbrothers.org.uk/">Band of Brothers Alliance</a> (BoB) has stood at the forefront of that struggle for dominance in <em>EVE Online</em> for years. <br /><br />As an alliance, their strength is undeniable. But the power they've gained has sparked a fiery resentment from the much larger non-BoB playerbase in <em>EVE</em>, polarizing the community into those who either love or hate them. In many cases, it's been the latter. After all, for some time, Band of Brothers' goal was to control all space in New Eden, beginning in the lawless frontier of 0.0, where most alliance warfare rages, and eventually consolidating control over Empire space and its commerce. <a href="http://www.evewiki.com/index.php?title=Band_of_Brothers">Band of Brothers</a> set a goal for territorial control that's simply not possible in the game, however. The times have changed, and now the old paradigm of territorial grabs characteristic of the epic <a href="http://eve-history.net/wiki/index.php/RedSwarm">conflict with The RedSwarm Federation</a> has been replaced with <a href="http://massively.joystiq.com/2008/06/29/the-new-york-times-reveals-new-band-of-brothers-strategy/">the MAX campaign</a>, and a different nemesis -- the Northern Coalition. As vendetta-turned-alliance policy, MAX is intended to be <a href="http://www.killboard.net/">a wave of destruction</a> that cuts through the hulls and holdings of their opposition. <br /><br />The man behind the MAX campaign, and the Band of Brothers alliance, is SirMolle. Massively recently spoke with SirMolle about the pressures of leadership, the impact Band of Brothers has had on the game, and the endgame of control over New Eden. <strong><br /></strong><p><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/" rel="bookmark">Continue reading <em>EVE Community Spotlight: SirMolle</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/">EVE Community Spotlight: SirMolle</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 31 Oct 2008 11:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1355104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/31/eve-community-spotlight-sirmolle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>band-of-brothers</category><category>ccp</category><category>ccp-games</category><category>community-spotlight</category><category>conflict</category><category>endgame</category><category>eve</category><category>eve-community-spotlight</category><category>eve-online</category><category>featured</category><category>game-mechanics</category><category>guilds</category><category>interviews</category><category>joystiq-features</category><category>massively-interviews</category><category>max</category><category>new-eden</category><category>player-owned-station</category><category>pos</category><category>pos-warfare</category><category>pvp</category><category>sci-fi</category><category>sir-molle</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 31 Oct 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[EVE's alliance warfare the largest virtual conflict ever waged]]></title><link>http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/</guid><comments>http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><a href="http://www.rockpapershotgun.com/2008/09/09/the-great-war/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/corpses425.jpg" alt="" /></a><br />Alliance warfare is an aspect of <a href="http://www.eve-online.com"><em>EVE Online</em></a> that sets it apart from virtually any other MMO on the market. It commands a devoted following of players who continually exert their collective strength to conquer new regions of space while subjugating their numerous opponents.<br /><br />Although it's been said that only a minority of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a><em> </em>entire playerbase are entrenched in alliance warfare over 0.0 (lawless) space, this is where much of the action in the game takes place. 0.0 is where the most valuable resources in the game are found, and where the authorities do nothing to hinder player activities. The wealth, freedom and potential for power turn <em>EVE's</em> vast swaths of 0.0 space into hotly contested regions... the battlefield of <em>"the largest virtual conflict ever waged,"</em> in the words of <a href="http://massively.joystiq.com/tag/jim-rossignol">games journalist Jim Rossignol.</a><br /><em></em><p><a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/" rel="bookmark">Continue reading <em>EVE's alliance warfare the largest virtual conflict ever waged</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/">EVE's alliance warfare the largest virtual conflict ever waged</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Sep 2008 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2008/09/09/the-great-war/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1310199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>band-of-brothers</category><category>bob</category><category>ccp</category><category>ccp-games</category><category>conflict</category><category>eve</category><category>eve-online</category><category>forums</category><category>game-mechanics</category><category>goonfleet</category><category>goonswarm</category><category>guilds</category><category>jim-rossignol</category><category>new-eden</category><category>pvp</category><category>red-alliance</category><category>rock-paper-shotgun</category><category>rockpapershotgun</category><category>sci-fi</category><category>something-awful</category><category>territorial-control</category><category>this-gaming-life</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 11 Sep 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[The political machinations of EVE Online]]></title><link>http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/</guid><comments>http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/shuttle425.jpg" /></a><br />Game journalist and <a href="http://www.eve-online.com"><em>EVE Online</em></a> player Jim Rossignol has been coming to grips with the idea of conflict in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em>,</a> in a series of articles written for <a href="http://www.eurogamer.net">Eurogamer.</a> Rossignol began by looking at <a href="http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/ ">"the basic principles of killing people"</a> and progressing to the <a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/ ">large scale conflicts</a> between alliances. <br /><br />This week, Rossignol goes a step further by looking at the politics at <a href="http://massively.joystiq.com/tag/territorial-control">the heart of much of the large-scale conflict</a> in <em>EVE Online,</em> and how despite all the freedom the developers give players, it was inevitable that power blocs of players would be at each other's throats. <em>"Players plus resources, plus more players, equals conflict. That's the basic mathematics that powers EVE Online. And it's been working for over five years now,"</em> Rossignol says. <br /><a href="http://www.crazykinux.com"><em></em></a><p><a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/" rel="bookmark">Continue reading <em>The political machinations of EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/">The political machinations of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Sep 2008 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=229252>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1304763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>ccp</category><category>ccp-games</category><category>combat</category><category>conflict</category><category>corp</category><category>corporation</category><category>corporations</category><category>economy</category><category>endgame</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>feudal</category><category>game-journalism</category><category>game-journalist</category><category>game-mechanics</category><category>guilds</category><category>jade-constantine</category><category>jericho-fraction</category><category>jim-rossignol</category><category>journalism</category><category>politics</category><category>pvp</category><category>resources</category><category>rome</category><category>rvr</category><category>sandbox</category><category>sci-fi</category><category>star-fraction</category><category>struggle</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 05 Sep 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[A look at EVE Online's sweeping alliance warfare]]></title><link>http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/</guid><comments>http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/evescene225.jpg" />A few weeks ago, Jim Rossignol kicked off a series of <a href="http://www.eve-online.com"><em>EVE Online</em></a> focused articles with his look at the <a href="http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/">basics of combat</a> in the game. But small-scale PvP doesn't suit all players in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE.</em></a> Some get hungry for more power. They join up with like-minded pilots and form corporations. Those corporations band together in alliances and wage war with one another over territories and the riches the others hold. Rossignol's <a href="http://www.eurogamer.net/article.php?article_id=212450">"Alliance War"</a> is a look at the large scale fleet battles characteristic of the constant struggle between 0.0 alliances, as well as the struggle itself. <br /><br />Rossignol states what he views as the impetus for <a href="http://massively.joystiq.com/tag/alliances">alliance warfare</a> and how it's evolved over the years he's played. In the beginning, holding choice regions of space was important to players because of the high-bounty NPCs and choicest ores to be mined from the asteroid belts in <a href="http://massively.joystiq.com/tag/territorial-control">claimed territories.</a> Then, conquerable stations and outposts were the goals driving alliance machinations. Now, Rossignol says, it's mostly about controlling moons and the vast streams of revenue they represent.<p><a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/" rel="bookmark">Continue reading <em>A look at EVE Online's sweeping alliance warfare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/">A look at EVE Online's sweeping alliance warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Aug 2008 11:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=212450>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1284988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>capsuleer</category><category>ccp</category><category>ccp-games</category><category>communal</category><category>community</category><category>counter-espionage</category><category>culture</category><category>economy</category><category>endgame</category><category>espionage</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>guilds</category><category>jim-rossignol</category><category>logistics</category><category>opinion</category><category>pilot</category><category>pvp</category><category>rockpapershotgun</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 15 Aug 2008 11:00:00 EST</pubDate></item></channel></rss>