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Posts tagged AI

SOE Live 2014: The revolutionary intelligence of Storybricks' AI in EQ Next and Landmark

The most exciting part of EverQuest Next and Landmark for me is the living, intelligent AI brought to the games courtesy of Storybricks. Thanks to a tech demonstration at SOE Live, we got to see that AI in action, and can I tell you I am even more excited having seen it! This technology really will...

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This is the advanced AI tech that's powering Star Citizen

Cloud Imperium has publicized its relationship with Moon Collider, maker of an advanced AI middleware technology known as Kythera. A new press release says that Star Citizen fans will get their first taste of what Kythera can do in April's dogfighting module, while CIG chairman Chris Roberts...

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Not So Massively: LoL's LCS tourney, Star Citizen's death mechanics, and PoE's race infographic

Rumours over former World of Warcraft designer Greg "Ghostcrawler" Street's reasons for quitting were quelled when it was revealed that he's now a lead game designer at Riot Games. League of Legends also kicked off its 2014 competitive season with the first round of the Legends Champion Series....

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Tattered Notebook: EQ Next and Storybricks, sitting in a tree...

OMG! It's EverQuest Next news! No, really. I'm not pulling your chain. It's all official and everything. Namaste Entertainment, the creator of Storybricks, made the announcement that it is collaborating with SOE on EQ Next. So go ahead and do your finally-some-news celebratory dance, I'll wait a...

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Storybricks team announces EverQuest Next collaboration

What's the Storybricks team been up to lately? Oh, nothing much. A few tweaks here, an idea or two there, and a whole lot of vacationing in Norrath. What's that, you say? It turns out that Namaste Entertainment has been teaming up with SOE to work on EverQuest Next, of all things. "After...

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Guardians of Middle-Earth: A fun game doomed by its business model

The MOBA genre has exploded in recent years, with global giant League of Legends becoming the most actively played video game in the world and competitive tournaments getting more viewers than some televised sports. Today's MOBAs appeal to casual and competitive gamers alike, but until recently...

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Not So Massively: Behind the scenes of FPS and MOBA development

Heroes of Newerth's Patch 3.0 was released this week, updating the game with new graphics and adding bots. The revamp is part of a move to capture gamers who are unfamiliar with the MOBA genre by lowering the barrier to entry. Upcoming MOBA Sins of a Dark Age detailed its own plans to revamp the...

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Not So Massively: Open betas, antisocial players and graphical overhauls

Path of Exile entered open beta this week as a peak of 56,700 simultaneous players piled into the servers to check the game out. Open beta brought with it the final character wipe, so for all intents and purposes, the game has now released. Upcoming first-person MOBA SMITE similarly opened its...

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Exclusive: Storybricks dev diary expounds on bringing NPCs to life

In much of the MMORPG world, NPCs are nothing more than quest-filled Pez dispensers, human vending machines doling out the standard kill-10-rats chore to each and every player who roams by. They are lifeless tools at best and forgettable backdrops at worst. But the folks working on Storybricks...

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Storybricks shifting gears, partnering with 'several studios'

Namaste Entertainment is shifting gears on its Storybricks project. The company has posted an update letter on its website, and in a nutshell the firm will be moving away from development on a standalone product and focusing on partnerships with other game studios. The Kingdom of Default test...

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