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Posts tagged @interview

SMITE claims four million players since launch

In a new interview with RedBull.com this week, Hi-Rez Studios COO Todd Harris revealed that since SMITE's launch last March, both the MOBA's dev team and its player population are on the rise. In fact, he says, the game has become so profitable that Hi-Rez has "double[d] the size of [its]...

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Not So Massively: GTAO's update, Hearthstone's tourney, and LoL's Summoner's RIFT revamp

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Diablo III's new patch will add leaderboard seasons. The auction hall officially closes this week. The Dreamhack...

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E3 2014: Warhammer 40K devs on development and founders packs

As part of an established IP, Warhammer 40K: Eternal Crusade has had a fanbase from the get-go. And those folks have been watching and proving the development of the MMO fairly closely. How closely will the game resemble the IP? Will it hold to the lore and fit into the known universe, or will it...

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E3 2014: WildStar's Jeremy Gaffney introduces The Strain

Although WildStar launched a mere week before E3 2014, that didn't mean the team didn't have exciting new things to talk about! In fact, Carbine President Jeremy Gaffney revealed the new content coming up at the end of the month. Fans, prepare yourself for the Strain! If you think the moniker...

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Frontier COO talks Elite, dev team size, and more

Elite: Dangerous is often compared to Star Citizen, at least here in the Massively comment section. While it's certainly a fair comparison since they're both crowdfunded space sims made by veteran developers, Elite seems to get more slack, possibly due to its accelerated development schedule and...

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E3 2014: Recapping Guild Wars 2's first season

With Season Two of Guild Wars 2's living story starting up on July 1st, players are eager for more information. So far, only snippets and clues have teased fans. To try and glean more details, I sat down with Associate Game Director Steven Waller and Studio Design Director Chris Whiteside at E3...

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E3 2014: Shroud of the Avatar's Garriott and Long emphasize immersion

Touted as the spiritual successor to Ultima Online by its creators, Shroud of the Avatar aims to fill a sandbox-shaped void in the modern MMOverse. Judging by the successful crowdfunding campaign and continued support by backers, I know there are plenty of players who are eager for that to happen...

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E3 2014: PlanetSide 2 PS4 demo showcases visuals, performance

While PlanetSide 2 has been out since the end of 2012 on the PC, it isn't due out on PlayStation 4 until later this year. At E3 2014, we got a hands-on demo of the game with lead game designer Luke Sigmund and executive producer Clint Worley to check out how the console version of the MMOFPS is...

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The Game Archaeologist: Tales from Neverwinter Nights' Arelith

Back in May, I touched on the fascinating field of Neverwinter Nights' persistent worlds (PWs). I never expected it to draw so much attention, least of all from the folks still running these communities. But it did, and I was contacted by one of the player developers of Arelith, Mark "Artos"...

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E3 2014: Underground and underwater with Landmark's Terry Michaels

You didn't need to be at E3 2014 to partake in Landmark's latest (literally) groundbbreaking patch. In fact, if you were at the con as I was, chances are you haven't been able to log in and experience it for yourself yet! Luckily, Senior Producer Terry Michaels was on hand to offer me a peek at...

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