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Posts tagged @interview

Massively Interview: Marvel Heroes' Magneto makes his mark

Heroes are all well and good, but there is plenty of fan love for the villains. There's just something about those bad boys and girls redeeming themselves that makes those characters so interesting. Gazillion knows this and has responded by releasing Magneto, the latest of the playable villains, to...

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WoW, Guild Wars 2, and ArcheAge are ZergID users' top games

Back in November, we told you about ZergID, a new social networking website aimed specifically at MMO players who are looking for guilds (or friends from games past) across the MMOverse. We spoke to one of the project's founders, Scott Katz, to get more information on how the service's beta is shap...

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Chaos Theory: Hands-on with TSW's Issue #10 before today's release

Yes, you read that right. When we told you earlier this week that The Secret World's second Tokyo expansion was coming soon, we bet you didn't think it'd be today, did you? Well, neither did we! But that's exactly what Director Joel Bylos shared with me while we we zipping around the newest area of...

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Massively Interview: Burning Dog on Origin of Malu's do-over

When last we heard of the the indie sandbox Origins of Malu, Burning Dog Media had gone back to the drawing board for a do-over. The studio switched game engines, effectively starting the development process over again (again). But despite what some fans may fear, that isn't nearly as bad as it sou...

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Bungie's COO thinks Destiny and games like it are hard to review

Bungie continues to hype its Destiny shooter post-launch, with the latest bit of messenging courtesy of COO Pete Parsons and an interview at GamesIndustry.biz. "The launch of Destiny was the starting line," Parsons says, before going on to explain how Bungie's Destiny operations center "looks li...

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Massively Interview: Designing Neverwinter's Tiamat

Massively: Neverwinter players are already facing off against a fearsome five-headed dragon in the game's newest module, Rise of Tiamat. To find out more about how the titular beast was created, we sat down with Senior Content Designer and Loremaster Randy Mosiondz. Randy, is this module the culmin...

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The Repopulation devs on the mission system and non-violent gameplay

Blogger Werit has an exclusive Q&A with Above and Beyond, the team behind upcoming sci-fi sandbox The Repopulation. In it, the developers discuss dynamic missions, which are intended to provide "purpose" to players who crave it rather than to serve as the core means of advancement through the s...

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Final Fantasy XIV's Yoshida on housing, test servers, and post-Fanfest

Final Fantasy XIV has had a busy year, and it looks to be having a busy next year to boot. The game's first expansion is in the works and planned for a release in spring of 2015, along with another major patch to cap off the game's current patch cycle. And director/producer Naoki Yoshida continues ...

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NCsoft 'sees a future' for WildStar

Eurogamer recently spoke to WildStar Creative Director Chad Moore and Product Director Mike Donatelli to counter concerns that WildStar is a "sinking ship." Fortunately for players, NCsoft, which controls Carbine, apparently doesn't think so. "They specialise in MMOs, that's what they do. And they ...

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Norrathian Notebook: Talking EverQuest II's 10th anniversary with Holly Longdale

The big 1-0. EverQuest II has just joined the ranks of games in their double digits; today marks the 10th anniversary for the fantasy game. And while that's a pretty impressive feat in itself, just growing older isn't all that has happened to EQII in the past year. There have been plenty of content...

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