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Posts tagged @interview

E3 2014: Shroud of the Avatar's Garriott and Long emphasize immersion

Touted as the spiritual successor to Ultima Online by its creators, Shroud of the Avatar aims to fill a sandbox-shaped void in the modern MMOverse. Judging by the successful crowdfunding campaign and continued support by backers, I know there are plenty of players who are eager for that to happen...

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E3 2014: PlanetSide 2 PS4 demo showcases visuals, performance

While PlanetSide 2 has been out since the end of 2012 on the PC, it isn't due out on PlayStation 4 until later this year. At E3 2014, we got a hands-on demo of the game with lead game designer Luke Sigmund and executive producer Clint Worley to check out how the console version of the MMOFPS is...

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The Game Archaeologist: Tales from Neverwinter Nights' Arelith

Back in May, I touched on the fascinating field of Neverwinter Nights' persistent worlds (PWs). I never expected it to draw so much attention, least of all from the folks still running these communities. But it did, and I was contacted by one of the player developers of Arelith, Mark "Artos"...

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E3 2014: Underground and underwater with Landmark's Terry Michaels

You didn't need to be at E3 2014 to partake in Landmark's latest (literally) groundbbreaking patch. In fact, if you were at the con as I was, chances are you haven't been able to log in and experience it for yourself yet! Luckily, Producer Terry Michaels was on hand to offer me a peek at the new...

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E3 2014: Hands-on with Star Citizen and a chat with Chris Roberts

Chris Roberts prefers a joystick or controller to the mouse and keyboard. This came up immediately upon meeting him for our Star Citizen demo/interview at this year's E3. As someone who's mainly watched news on the game from the sidelines, sitting in awe of what looks like a terribly complex title...

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E3 2014: FFXIV's Yoshida on 2.4, 3.0, new classes, and more

After the recent E3 2014 announcement that Final Fantasy XIV was getting a new class and a marriage system, fans have been understandably eager to learn more. And the best way to do that is go to the source! We sat down with producer Naoki Yoshida to discuss the content slated for upcoming patches...

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E3 2014: Hands-on with Elite: Dangerous and the Oculus Rift

Is it possible that a hands-on demo of Elite: Dangerous and a talk with Frontier Development's Adam Woods, producer, and David Braben, CEO, would make a space sim fan out of me? Yes! I liked what I'd heard about the game before, but after experiencing it for myself at E3 2014, I can definitely...

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WildStar's Gaffney: 'Achievement is the love of watching bars grow, that's our industry'

Carbine executive producer Jeremy Gaffney is interviewed over at Gamasutra, and he has plenty of interesting things to say regarding the MMO industry and WildStar's place in it. Particularly illuminating is Gaffney's philosophy regarding progression and the journey versus the destination. If there...

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Massively Speaking Episode 298: WildStar's raid team

Continuing with our series of pre-WildStar interviews, Eliot and Justin grapple with the (ahem) "hardcore" endgame of raiding as we welcome Brett Scheinert and Mike Donatelli onto the show. Hey, 36 more people on this podcast and we could actually get a group going! Get all of our opinions and...

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Guild Wars 2's Festival of the Four Winds launches today

As promised, today ArenaNet will update Guild Wars 2's western servers with the Festival of the Four Winds, a Chinese-themed patch that will return the Zephyrite festival to the game and mark the game's launch in China. Says the studio, The Zephyrites have returned to Labyrinthine Cliffs in their...

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