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Posts tagged @interview

Flameseeker Chronicles: Introducing Guild Wars 2's Dragon's Reach

Today's edition of the Flameseeker Chronicles is a little bit special. We've got the teaser trailer for Guild Wars 2's next living world release, The Dragon's Reach: Part One. We've got some sweet screenshots provided by ArenaNet to feast your peepers on: aw, yeah. And if that's not enough, I got...

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Nerd Kingdom on Yogventures!'s implosion and the future of TUG

Yesterday, Massively reported on the impending bankruptcy filing and cancellation of Kickstarted Winterkewl/Yogscast game Yogventures! and the alleged transfer of its assets over to TUG, a sandbox game by Nerd Kingdom that we've written about since its reveal last year. Journalists and gamers have...

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Camelot Unchained emphasizes horizontal progression, won't rule out story

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week via livestream; this afternoon, on the last and final day of BSC, let's tackle character...

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Camelot Unchained's territory control isn't just for uberguilds

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week via livestream; this afternoon, we're examining the RvR map and territory control....

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Camelot Unchained plans a robust, anti-mule crafting economy

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week via livestream; this afternoon, we're digging into my personal favorite: crafting and...

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Camelot Unchained will feature a customizable 'component combat' system

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week via livestream; this morning, we picked his brain about the game's innovative combat...

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Camelot Unchained isn't 'recreating WoW' with its magic system

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week on the game's livestreams; today, let's talk about making magic. Massively: When...

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Camelot Unchained's use-based stat system will trade grind for immersion

This week, the folks at City State Entertainment have a massive game mechanics infodump planned for Camelot Unchained fans as part of its "batshit-crazy" reveal week. A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being presented to backers this week on Twitch,...

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Braben: We 'would be stupid not to' look at Elite on consoles

Frontier is considering console versions of Elite: Dangerous, according to Eurogamer. "I don't want to do something that constitutes an announcement," studio boss David Braben said, "but we would be stupid not to support other platforms, including console." Frontier has experience making both...

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David Braben explains Elite's high prices

If you looked at the £200 alpha and £100 premium beta price tag for Elite: Dangerous and thought, wow, that's pretty damn expensive, you're not alone. Frontier boss David Braben recently explained the price points to Eurogamer. "We've taken flak for it," Braben said. "But the...

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Global Chat: Doom and WAAAGH!

Posted on Jul 22nd 2014 8:00PM

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