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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says]]></title><link>http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/</guid><comments>http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es"><img alt="WildStar -- hells yeah" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wild2.jpg" style="width: 530px; height: 298px;" /></a></div>
So who wants to hear some cool stuff about <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em>? Thought so!<br />
<br />
Massively's <a href="http://massively.joystiq.com/editor/Gavin-Townsley/">Gavin Townsley</a> recently attended a <em>WildStar</em> media event in San Francisco, at which he was treated to a hands-on look at the upcoming sci-fantasy MMORPG's Scientist path and Esper class. He also chatted with <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> executive producer <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a>, who pulls a Gaffney (I'm coining that) and can't resist leaking a bit of new info about tradeskills while filling Gavin in on how endgame will work, why we should play the Settler path, and whether talent trees are pass&eacute;. If you think making 10 pairs of cotton space pants sounds boring, then yeah -- you're going to like what he's got to say.<br />
<br />
Enjoy all three articles plus the <a href="http://www.wildstar-online.com/en/the-game/paths/">brand-new path videos</a> we've embedded past the cut!<br />
 
<table cellpadding="2" cellspacing="0" style="border-right-width: 0pt; border-top-width: 0pt; border-bottom-width: 0pt; border-left-width: 0pt;">
	<tbody>
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			<td align="right" valign="top"><a href="http://massively.joystiq.com/2013/05/22/hands-on-with-wildstars-scientist-path-and-esper-class/"><img border="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wildstar-rawr_thumbnail.jpg" /></a></td>
			<td><strong><a href="http://massively.joystiq.com/2013/05/22/hands-on-with-wildstars-scientist-path-and-esper-class/">Hands-on with WildStar's Scientist path and Esper class</a></strong><br />
			<em>There is something exciting about taking your first steps into the mysteries of a new planet. I was anxious to mingle with the locals, analyze artifacts, and even pick a few plants -- that is, until I saw a flower burst from the ground as a giant vine-like beast.</em></td>
		</tr>
		<tr>
			<td align="right" valign="top"><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/"><img border="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wildstar-plant_thumbnail.jpg" /></a></td>
			<td><strong><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/">WildStar's Jeremy Gaffney on the Settler path</a></strong><br />
			<em>WildStar's Settlers don't just build bonfires for sappy Explorers to sing around; these titans of construction will save you time in dungeons, establish bigger outposts, and open up new realms of quests for everyone.</em></td>
		</tr>
		<tr>
			<td align="right" valign="top"><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/"><img border="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wildstar-header-2_thumbnail.jpg" /></a></td>
			<td><strong><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/">WildStar's Jeremy Gaffney on progression, tradeskills, and endgame</a></strong><br />
			<em>Jeremy Gaffney divulges the beautiful details on essential parts of the game: character progression, tradeskills that don't suck, and life in the elder game.</em></td>
		</tr>
	</tbody>
</table><p><a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/" rel="bookmark">Continue reading <em>Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/">Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 May 2013 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20579043/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>elder-game</category><category>endgame</category><category>esper</category><category>hands-on</category><category>housing</category><category>interview</category><category>interviews</category><category>jeremy-gaffney</category><category>ncsoft</category><category>path</category><category>paths</category><category>preview</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>scientist</category><category>settler</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 22 May 2013 01:00:00 EST</pubDate></item><item><title><![CDATA[Dragon's Prophet blasts beta doors open on May 30th]]></title><link>http://massively.joystiq.com/2013/05/21/dragons-prophet-blasts-beta-doors-open-on-may-30th/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/21/dragons-prophet-blasts-beta-doors-open-on-may-30th/</guid><comments>http://massively.joystiq.com/2013/05/21/dragons-prophet-blasts-beta-doors-open-on-may-30th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dragons-prophet/" rel="tag">Dragon's Prophet</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/21/dragons-prophet-blasts-beta-doors-open-on-may-30th/"><img alt="Dragon's Prophet blasts beta doors open on May 30th" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/beta-open.jpg" /></a></div>
If you've been waiting for your chance to capture and tame your very own dragons to ride, then grab your saddle and get ready to mount up because <em><a href="http://massively.joystiq.com/tag/dragons-prophet">Dragon's Prophet</a></em> flies into open beta next week. On May 30th, beta doors open to all dragon aficionados who want to enter the world of Auratia and tame, train, and fight alongside -- as well as against -- a variety of dragon-kind. As part of their bonus, founders will have access one day earlier on the 29th. Formal launch is expected later this year.<br />
<br />
Players can also expect to hear more about the game; as of today, <a href="http://massively.joystiq.com/tag/soe/">SOE</a> has lifted the closed beta NDA. Current testers can now begin sharing tales of their adventures with family, friends, and random strangers in line at the supermarket. You can also <a href="http://massively.joystiq.com/2013/05/20/the-stream-team-monocle-day-edition-may-20-26-2013/">watch some of those adventures</a> this week on <a href="http://massively.joystiq.com/livestream">Massively TV</a>, with a two-hour show today at 10 a.m. EDT and one featuring a special dev guest on Wednesday at 8:00 p.m. EDT. And check out the video after the cut!<br />
<br />
[Source: SOE press release]<p><a href="http://massively.joystiq.com/2013/05/21/dragons-prophet-blasts-beta-doors-open-on-may-30th/" rel="bookmark">Continue reading <em>Dragon's Prophet blasts beta doors open on May 30th</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/21/dragons-prophet-blasts-beta-doors-open-on-may-30th/">Dragon's Prophet blasts beta doors open on May 30th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/21/dragons-prophet-blasts-beta-doors-open-on-may-30th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20574610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/21/dragons-prophet-blasts-beta-doors-open-on-may-30th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dragon</category><category>dragons</category><category>dragons-prophet</category><category>housing</category><category>infernum</category><category>infernum-productions</category><category>NDA-lift</category><category>NDA-lifted</category><category>open-beta</category><category>runewaker</category><category>runewaker-entertainment</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Tue, 21 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[PlanetSide 1 appears to be going free-to-play... eventually]]></title><link>http://massively.joystiq.com/2013/05/21/planetside-1-appears-to-be-going-free-to-play-eventually/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/21/planetside-1-appears-to-be-going-free-to-play-eventually/</guid><comments>http://massively.joystiq.com/2013/05/21/planetside-1-appears-to-be-going-free-to-play-eventually/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversaries</a></p><div style="text-align: center;"><img alt="PS1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/ps1.jpg" style="width: 530px; height: 343px;" /></div>
In a <a href="https://twitter.com/j_smedley">series of tweets</a> earlier this evening, <a href="http://massively.joystiq.com/tag/SOEs/">SOE's</a> <a href="http://massively.joystiq.com/tag/JohnSmedley/">John Smedley</a> hinted that classic <em><a href="http://massively.joystiq.com/category/PlanetSide/">PlanetSide 1</a></em> will at some future date be converted into a free-to-play MMO. He wrote,

<blockquote class="bq-standard">We did a mass grant of anyone who has ever played ps1 or ps2 with free time in ps1. We weren't ready to announce it yet because the database grant is still ongoing and won't be done till tmw morning. So please if you didn't get flagged chill. We are trying to do something cool for everyone and we were going to tell people when it's done. But people saw it and others broadcast the info. Please don't complain :)  we aren't raising your taxes we are making a game free. This also gives us more time to make it f2p. So enjoy starting tmw late morning.</blockquote>
This news comes just as <em>PlanetSide 1</em> is celebrating its 10th birthday. Smedley's tweet refers to a new SOE promotion that will grant <em><a href="http://massively.joystiq.com/category/PlanetSide-2/">PlanetSide 2</a></em> players six free months of <em>PS1</em> play.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/21/planetside-1-appears-to-be-going-free-to-play-eventually/">PlanetSide 1 appears to be going free-to-play... eventually</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 May 2013 00:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/21/planetside-1-appears-to-be-going-free-to-play-eventually/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20577284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/21/planetside-1-appears-to-be-going-free-to-play-eventually/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-mmo</category><category>fps</category><category>mmo-shooter</category><category>mmofps</category><category>planetside</category><category>planetside-2</category><category>ps</category><category>ps1</category><category>ps2</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Tue, 21 May 2013 00:40:00 EST</pubDate></item><item><title><![CDATA[Neverwinter returns with seven-hour rollback after exploit]]></title><link>http://massively.joystiq.com/2013/05/20/neverwinter-returns-with-seven-hour-rollback-after-exploit/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/20/neverwinter-returns-with-seven-hour-rollback-after-exploit/</guid><comments>http://massively.joystiq.com/2013/05/20/neverwinter-returns-with-seven-hour-rollback-after-exploit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/20/neverwinter-returns-with-seven-hour-rollback-after-exploit/"><img alt="Neverwinter returns with sevenhour rollback after exploit" data-src-height="262" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/nwdungeon-1369047654.jpg" style="margin:4px" /></a></div>
Over the weekend, a <a href="http://massively.joystiq.com/2013/05/19/exploits-plague-neverwinter-economy-cryptic-responds">massive exploit</a> plagued <a href="http://massively.joystiq.com/tag/Perfect-World-Entertainment/">Perfect World Entertainment</a>'s <em><a href="http://massively.joystiq.com/category/Neverwinter/">Neverwinter</a></em> beta as players discovered a way to make billions off of the auction house and Astral Diamond Exchange.<br />
<br />
After initially closing the economy to explore the company's options, PWE decided to do a <a href="http://nw-forum.perfectworld.com/showthread.php?266901-5-19-13-Server-Status-Update-and-Important-Announcements">seven-hour rollback of the servers</a> that affects the progress made between 8:20 a.m. EDT (5:20 a.m. PDT) and 3:20 p.m. EDT (12:20 p.m. PDT) yesterday for all players.<br />
<br />
"Rest assured, the issue has been corrected and we have taken appropriate action against all players who took advantage of the bug, including but not limited to enforcing permanent bans," the announcement reads.<br />
<br />
[Thanks to everyone who sent this one in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/20/neverwinter-returns-with-seven-hour-rollback-after-exploit/">Neverwinter returns with seven-hour rollback after exploit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 May 2013 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/20/neverwinter-returns-with-seven-hour-rollback-after-exploit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20575697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/20/neverwinter-returns-with-seven-hour-rollback-after-exploit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>exploits</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>neverwinter</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>rollback</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 20 May 2013 07:00:00 EST</pubDate></item><item><title><![CDATA[Exploits plague Neverwinter economy, PWE responds [Updated]]]></title><link>http://massively.joystiq.com/2013/05/19/exploits-plague-neverwinter-economy-cryptic-responds/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/19/exploits-plague-neverwinter-economy-cryptic-responds/</guid><comments>http://massively.joystiq.com/2013/05/19/exploits-plague-neverwinter-economy-cryptic-responds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;"><img alt="Neverwinter" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/279582e72bacc5e59c676942cd5ce16f1367601340-1367615016.jpg" /></div>
Multiple Massively sources and <a href="http://nw-forum.perfectworld.com/forumdisplay.php?688-General-Discussion">forum users</a> are reporting that a serious auction hall exploit involving negative bids has turned the fledgling economy of <em><a href="http://massively.joystiq.com/category/Neverwinter/">Neverwinter</a></em> on its head. <a href="http://massively.joystiq.com/tag/Perfect-World/">Perfect World</a>/<a href="http://massively.joystiq.com/tag/Cryptic/">Cryptic</a> appear to be <a href="http://nw-forum.perfectworld.com/showthread.php?262692-For-those-concerned-The-latest-on-the-current-AH-exploit">locking down forum threads on the topic</a> and have posted <a href="http://nw-forum.perfectworld.com/showthread.php?260462-Exploit-Follow-up">the following in response</a> to the exploits:

<blockquote class="bq-standard">We currently are in the process of taking action against a subset of accounts that were confirmed to have utilized exploits that affected the game balance or economy. These accounts may be banned, temporarily or permanently, depending on the severity of exploit utilization. Anyone who is affected by this will receive notification via email. [...] Thank you for your patience and support while we continue to do everything in our power to ensure that Neverwinter remains a fair and balanced game experience.</blockquote>
The post also encourages anyone banned unfairly to contact customer support for resolution. A <a href="http://nw-forum.perfectworld.com/showthread.php?260462-Exploit-Follow-up&amp;p=3367771&amp;viewfull=1#post3367771">followup post</a> by a Cryptic moderator from last night tells players that "there are no plans for another wipe at this time." And a message on the <em>Neverwinter's</em> <a href="https://www.facebook.com/NeverwinterDE?fref=ts">German-language Facebook page</a> suggests that the Neverwinter Gateway has been taken offline while the issue is investigated. We'll keep you posted as the story develops. [Thanks to Dan, J, Ehra, David, Dixa, Mike, xpac, Jan, and Zaph for the tips!]<br />
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[Update: Cryptic has posted a <a href="http://nw-forum.perfectworld.com/showthread.php?262972-Astral-Diamond-Exchange-and-Auction-House-Offline">new response to the latest exploit</a>: "The Astral Diamond Exchange and the Auction House have been temporarily taken offline to resolve a high priority bug. At this time we are still investigating the details regarding the issue and will post more information as the situation progresses. As the issue involves in-game currency, we understand that there may be questions regarding the follow up actions needed to ensure that the economy remains fair and balanced. At this time we are still in the process of collecting the data, but plan to share details regarding follow up actions once the investigation concludes. Thank you for your patience and understanding while we continually smooth out issues during open beta."]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/19/exploits-plague-neverwinter-economy-cryptic-responds/">Exploits plague Neverwinter economy, PWE responds [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 May 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/19/exploits-plague-neverwinter-economy-cryptic-responds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20575210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/19/exploits-plague-neverwinter-economy-cryptic-responds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>bug</category><category>bugs</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>economy</category><category>exploit</category><category>exploits</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>neverwinter</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sun, 19 May 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[Trion hit with another round of layoffs [Updated]]]></title><link>http://massively.joystiq.com/2013/05/17/trion-reportedly-undergoing-massive-layoffs/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/17/trion-reportedly-undergoing-massive-layoffs/</guid><comments>http://massively.joystiq.com/2013/05/17/trion-reportedly-undergoing-massive-layoffs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/17/trion-reportedly-undergoing-massive-layoffs/"><img alt="Trion reportedly undergoing 'massive' layoffs" data-src-height="166" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/trionlogo.jpg" style="width: 530px; height: 166px;" /></a></div>
<s>IGN is reporting "massive" layoffs at <a href="http://massively.joystiq.com/tag/trion">Trion</a>. Though the website doesn't cite any sources, it suggests that "well over half the company has been let go," and it also says that those affected may include as much as 80% of the company. An undisclosed IGN source says that "employees are being escorted out of the building and that senior leaders from various Trion teams may not receive severance due to 'undelivered services.'"</s> [These claims have since been rebutted by a Trion Worlds representative, who told Massively directly that while there were indeed layoffs, the 80% number originally suggested by IGN was "grossly exaggerated." She further clarified that no one was escorted out of the building or denied severance as IGN's unnamed source alleged. Additionally, developers emphasized during today's official stream that the <em>RIFT</em> team is <a href="http://www.twitch.tv/trionworlds">not affected</a> by the layoffs.]<br />
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Trion recently announced a free-to-play offering for its <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a> MMORPG. It also launched <a href="http://massively.joystiq.com/category/defiance"><em>Defiance</em></a> earlier this year and partnered with Korea's <a href="http://massively.joystiq.com/tag/xl-games">XLGAMES</a> to bring the company's <a href="http://massively.joystiq.com/category/archeage"><em>ArcheAge</em></a> sandbox MMO to western audiences.<br />
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Trion also provided the following official statement.
<blockquote class="bq-standard">To best position Trion in a rapidly changing industry, we have reorganized our teams and are expanding our free to play offering. With Defiance, we delivered a great game that more than one million gamers registered to play and continue to enjoy. As we progress from launch to ongoing development of the game, we are adjusting our staffing levels to deliver new content and improved features. RIFT, and our other titles in development, were unaffected by these changes. We are very much looking forward to the free to play release of RIFT and are excited by the other new titles currently in development.</blockquote>
[Thank you to everyone who helped us develop this story.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/17/trion-reportedly-undergoing-massive-layoffs/">Trion hit with another round of layoffs [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 May 2013 17:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/17/trion-reportedly-undergoing-massive-layoffs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20574375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/17/trion-reportedly-undergoing-massive-layoffs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>layoffs</category><category>trion</category><category>trion-layoffs</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 17 May 2013 17:02:00 EST</pubDate></item><item><title><![CDATA[ArenaNet ceases Guild Wars 1 live development, automates game]]></title><link>http://massively.joystiq.com/2013/05/17/arenanet-ceases-guild-wars-live-development-automates-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/17/arenanet-ceases-guild-wars-live-development-automates-game/</guid><comments>http://massively.joystiq.com/2013/05/17/arenanet-ceases-guild-wars-live-development-automates-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/17/arenanet-ceases-guild-wars-live-development-automates-game/"><img alt="ArenaNet ceases Guild Wars live development, automates game" data-src-height="328" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/gw002.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars 1</em></a> has seen the end of an era of live development today, as <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> <a href="http://www.guildwars.com/players/">stated that it is switching the game over to automation</a>. The studio said that players should not expect any further content other than the systems being put into place to keep the game running on auto-pilot for the foreseeable future.<br />
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"Over time, our focus has shifted to updates that not only help maintain <em>Guild Wars</em> but help the game maintain itself," ArenaNet posted. "With this focus in mind, we'll no longer be releasing any new content for the live game except in support of automation. Our goal is to get the game to a place where it can continue to run and be available to all of our fans. We have a lot of love for <em>Guild Wars </em>-- it's the game that made us what we are today -- and we want to continue sharing it with everyone!"<br />
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Tournaments, events, and birthday prizes will be moved over to automation during this transition. The studio said that automating the game will keep it running longer and that it will keep a live team on <em>Guild Wars</em> to handle critical fixes and troubleshooting.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/17/arenanet-ceases-guild-wars-live-development-automates-game/">ArenaNet ceases Guild Wars 1 live development, automates game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 May 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/17/arenanet-ceases-guild-wars-live-development-automates-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20574190/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/17/arenanet-ceases-guild-wars-live-development-automates-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>automating</category><category>automation</category><category>birthday-prizes</category><category>breaking</category><category>fantasy</category><category>guild-wars</category><category>gw</category><category>live-development</category><category>live-team</category><category>maintenance-mode</category><category>ncsoft</category><category>tournaments</category><category>weekend-events</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 17 May 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[Unicorn poop, beer cans, and housing dungeons: WildStar's Jeremy Gaffney preps us for closed beta 2]]></title><link>http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/</guid><comments>http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;"><img alt="Unicorn poop, beer cans, and housing dungeons WildStar's Jeremy Gaffney preps us for closed beta 2" data-src-height="281" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wild1.jpg" style="margin:4px" /></div>
"This is going to be the best game most of us have built in our lives," <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> Executive Producer <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a> said bluntly.<br />
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The game in question, of course, is <a href="http://www.wildstar-online.com/en/"><em>WildStar</em></a>, and it represents Gaffney's 10th or so trip through the beta development chute on the way to release. There's an undeniable note of pride and calm confidence in his voice as he talks about the baby that's growing inside Carbine's womb right now, and he was definitely not shy in opening up about all of the decisions and work the team's made as <a href="http://massively.joystiq.com/category/wildstar/"><em>WildStar</em></a> heads into its second trimester... er, closed beta test.<br />
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Before that, however, Gaffney provided a recap of the first closed beta test. He said that it was pretty limited, with only 2,000 players testing out the lowbie Exile zones. The team moved some of the elder game content down in level so that people could test it out, and developers spent some time doing impromptu Q&amp;A sessions with players in the field. As a result, Carbine is ready to shift over to the Dominion side and greatly expand the beta in size and content. Read on for the full scoop on what the next step will entail.<p><a href="http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/" rel="bookmark">Continue reading <em>Unicorn poop, beer cans, and housing dungeons: WildStar's Jeremy Gaffney preps us for closed beta 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/">Unicorn poop, beer cans, and housing dungeons: WildStar's Jeremy Gaffney preps us for closed beta 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20568718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addons</category><category>beta</category><category>beta-test</category><category>beta-testing</category><category>carbine</category><category>carbine-studios</category><category>cb2</category><category>closed-beta</category><category>closed-beta-2</category><category>dominion</category><category>dungeon</category><category>featured</category><category>housing</category><category>houston</category><category>interview</category><category>interviews</category><category>jeremy-gaffney</category><category>mods</category><category>ncsoft</category><category>player-housing</category><category>preview</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>testing</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 15 May 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Massively's DUST 514 launch impressions]]></title><link>http://massively.joystiq.com/2013/05/15/massivelys-dust-514-launch-impressions/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/massivelys-dust-514-launch-impressions/</guid><comments>http://massively.joystiq.com/2013/05/15/massivelys-dust-514-launch-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/15/massivelys-dust-514-launch-impressions"><img alt="DUST 514 - Dropship and merc troops" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/airsuperiority940.jpg" style="width: 530px; height: 298px;" /></a></div>
Playing <a href="http://www.eveonline.com"><em>EVE</em></a> on my couch is bizarre. I know, technically it's called <a href="http://www.dust514.com"><em>DUST 514</em></a>, but let's be serious. <em>DUST</em> is basically the beginnings of a massive <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> expansion if you subscribe to the notion that <em>EVE</em> is a virtual world as opposed to merely a strategy game featuring internet spaceships and internet drama.<br />
<br />
I've played <em>EVE</em> in some strange places prior to this. In an airport terminal, for example. On my toilet, even (yes, nature occasionally calls in the middle of a fleet fight and thank God for laptops). But <em>DUST</em> marks the first -- OK, <a href="http://massively.joystiq.com/2012/09/07/the-firing-line-dust-514-beta-impressions/">technically the second</a> -- time I've ever played in New Eden with a controller.<p><a href="http://massively.joystiq.com/2013/05/15/massivelys-dust-514-launch-impressions/" rel="bookmark">Continue reading <em>Massively's DUST 514 launch impressions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/massivelys-dust-514-launch-impressions/">Massively's DUST 514 launch impressions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/massivelys-dust-514-launch-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20566122/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/massivelys-dust-514-launch-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>consoles</category><category>dust</category><category>dust-514</category><category>dust-514-impressions</category><category>dust-514-review</category><category>dust-hands-on</category><category>dust-impressions</category><category>dust-review</category><category>eve</category><category>eve-online</category><category>featured</category><category>fps</category><category>internet-spaceships</category><category>mmofps</category><category>pc-master-race</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>spreadsheets-online</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 15 May 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[RIFT goes free-to-play, promises 'no tricks, no traps']]></title><link>http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/</guid><comments>http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/"><img alt="RIFT announces freetoplay, " data-src-height="324" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/rift1.jpg" style="margin:4px" /></a></div>
<a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds</a> has just announced that fantasy MMO <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> will be headed free-to-play on June 12th. Though former studio reps were once adamant that the game would remain a subscription MMO, the team has apparently decided it can better compete in a F2P world by being F2P. The hybrid model will include an optional sub with fully free content like dungeons and questing; consumables, cosmetics, and even gear will make up the cash shop.<br />
<br />
We asked Creative Director <a href="http://massively.joystiq.com/tag/Bill-Fisher/">Bill Fisher</a> to explain the whys and wherefores of this decision. Check out our interview after the jump!<br />
<br />
[Updated: The <a href="http://www.riftgame.com/en/promo/freetoplay.php">official site has also posted a handy chart</a> to show you what you're getting at different tiers.]<p><a href="http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/" rel="bookmark">Continue reading <em>RIFT goes free-to-play, promises 'no tricks, no traps'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/">RIFT goes free-to-play, promises 'no tricks, no traps'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20567560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bill-fisher</category><category>conquest</category><category>empyreal-assault</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>hybrid</category><category>interview</category><category>interviews</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 May 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft sales down from last quarter, up from last year]]></title><link>http://massively.joystiq.com/2013/05/12/ncsoft-sales-down-from-last-quarter-up-from-last-year/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/12/ncsoft-sales-down-from-last-quarter-up-from-last-year/</guid><comments>http://massively.joystiq.com/2013/05/12/ncsoft-sales-down-from-last-quarter-up-from-last-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/lineage/" rel="tag">Lineage</a>, <a href="http://massively.joystiq.com/category/lineage-2/" rel="tag">Lineage 2</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/blade-and-soul/" rel="tag">Blade &amp; Soul</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/12/ncsoft-sales-down-from-last-quarter-up-from-last-year/"><img alt="NCsoft sales down from last quarter, up from last year" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/ncsoft.jpg" /></a></div>
<a href="http://global.ncsoft.com/global/ir/quarterly.aspx">A recent earnings report</a> suggests that <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft's</a> sales have slipped from Q4 2012 to Q1 2013, although the studio is quick to point out that the showing was "solid" particularly when compared to sales from a year ago. While sales were down 35% and net income was down 49% from the last quarter, sales were up 31% and net income was up 322% year-over-year.<br />
<br />
 <em><a href="http://massively.joystiq.com/category/guild-wars-2/">Guild Wars 2</a></em> accounted for 21% of sales in the first quarter, in addition to <a href="http://massively.joystiq.com/category/blade-and-soul"><em>Blade and Soul's</em></a> 9%, <a href="http://massively.joystiq.com/category/aion"><em>Aion's</em></a> 16%, and the usual <a href="http://massively.joystiq.com/category/lineage"><em>Lineage</em></a> cavalcade (<em>Lineage 1</em> represented 38% of sales alone with its subscriptions).<br />
<br />
While 64% of NCsoft's sales were in Korea, only 13% were in North America and 8% in Europe. The decrease in NA and EU contributions was due to "the reduction in <em>Guild Wars 2</em> package sales," according to the report. All of NCsoft's subsidiaries posted drops in sales from last quarter except for NC Taiwan.<br />
<br />
[Update: Also of note in the earnings call is the news that NCsoft's Nah Seong Chan says the company is "<a href="http://www.dualshockers.com/2013/05/12/ncsoft-is-preparing-a-guild-wars-2-expansion/">preparing an expansion pack</a>" but has yet to decide when it might launch. Very interesting news indeed as ArenaNet said as recently as March that it was <a href="http://massively.joystiq.com/2013/03/05/arenanet-not-planning-guild-wars-2-expansions-or-sequels/">not working on an expansion</a>. Thanks to Mike and Robert for the tips!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/12/ncsoft-sales-down-from-last-quarter-up-from-last-year/">NCsoft sales down from last quarter, up from last year</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/12/ncsoft-sales-down-from-last-quarter-up-from-last-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20566054/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/12/ncsoft-sales-down-from-last-quarter-up-from-last-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1q-2013</category><category>aion</category><category>anet</category><category>arenanet</category><category>ascension</category><category>blade-and-soul</category><category>buy-to-play</category><category>classic-mmo</category><category>earnings-report</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>l1</category><category>lineage</category><category>lineage-1</category><category>lineage-2</category><category>lineage-ii</category><category>martial-arts</category><category>martial-arts-mmo</category><category>ncsoft</category><category>ncsoft-korea</category><category>q1-2013</category><category>truly-free</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 12 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Defiance renewed for a second season]]></title><link>http://massively.joystiq.com/2013/05/10/defiance-renewed-for-a-second-season/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/10/defiance-renewed-for-a-second-season/</guid><comments>http://massively.joystiq.com/2013/05/10/defiance-renewed-for-a-second-season/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/10/defiance-renewed-for-a-second-season/"><img alt="Defiance renewed for a second season" data-src-height="345" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/defiance.jpg" /></a></div>
Even with <a href="http://massively.joystiq.com/tag/syfy/">Syfy</a> doing a happy dance <a href="http://massively.joystiq.com/2013/04/16/syfy-touts-defiance-premiere-numbers/">over Defiance's premiere numbers</a>, there's been a cloud of doubt hovering over the show's survival. Because, well, this is Syfy. We've never quite forgiven the channel for canceling Farscape in favor of Octosharkasaurus vs. Mecha-Piranhadon. But it looks as though <a href="http://massively.joystiq.com/category/defiance/">the MMO's</a> sibling has received an extension of life, <a href="http://www.deadline.com/2013/05/syfys-defiance-renewed-for-second-season/">as Syfy renewed it for a second season</a>.<br />
<br />
Syfy President of Original Content Mark Stern had these words of encouragement at the news: "Bringing the rich world of Defiance to life has been an incredible team effort. We couldn't ask for better partners than Kevin Murphy, his amazing cast and crew, and <a href="http://massively.joystiq.com/tag/trion-worlds">Trion Worlds</a>. We can't wait to see where they take us in the second season."<br />
<br />
The press release says that the demographics for the show have remained impressive for the network, that <a href="http://massively.joystiq.com/2013/05/02/defiance-passes-1-000-000-registered-accounts/">over a million registered players</a> have enjoyed the multi-platform MMO, and that the Trion-Syfy collaboration will continue into the second season.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/10/defiance-renewed-for-a-second-season/">Defiance renewed for a second season</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 May 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/10/defiance-renewed-for-a-second-season/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20565298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/10/defiance-renewed-for-a-second-season/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ark</category><category>ark-hunter</category><category>arkfall</category><category>defiance</category><category>mark-stern</category><category>mmo-shooter</category><category>pvp</category><category>renewed</category><category>sci-fi</category><category>second-season</category><category>series</category><category>shooter</category><category>syfy</category><category>third-person-shooter</category><category>tps</category><category>transmedia-synergy</category><category>trion</category><category>trion-worlds</category><category>tv</category><category>xbox</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 10 May 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[World of Warcraft loses over a million subs since February, now down to 8.3 million]]></title><link>http://massively.joystiq.com/2013/05/08/world-of-warcraft-subscription-numbers-drop-by-1-3-million/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/08/world-of-warcraft-subscription-numbers-drop-by-1-3-million/</guid><comments>http://massively.joystiq.com/2013/05/08/world-of-warcraft-subscription-numbers-drop-by-1-3-million/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/08/world-of-warcraft-subscription-numbers-drop-by-1-3-million/"><img alt="World of Warcraft's Algalon" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/algalon.jpg" style="margin: 4px;" /></a></div>

<div>The world's most popular MMO has gotten a bit less popular in the last few months, it would seem. During today's quarterly investor call, <a href="http://www.massively.com/tag/activision-blizzard">Activision-Blizzard</a> announced that <a href="http://www.massively.com/category/world-of-warcraft"><em>World of Warcraft</em>'s</a> subscriber numbers are down to 8.3 million. While that's still nothing to thumb your nose at, it does represent a significant decline from the 9.6 million subscribers the game was reported to have last February.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/08/world-of-warcraft-subscription-numbers-drop-by-1-3-million/">World of Warcraft loses over a million subs since February, now down to 8.3 million</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 May 2013 16:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/08/world-of-warcraft-subscription-numbers-drop-by-1-3-million/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20562652/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/08/world-of-warcraft-subscription-numbers-drop-by-1-3-million/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>activision-blizzard</category><category>blizzard</category><category>blizzard-entertainment</category><category>fantasy</category><category>subscription</category><category>subscriptions</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 08 May 2013 16:41:00 EST</pubDate></item><item><title><![CDATA[Free-to-play model more than doubled the revenue of Star Wars: The Old Republic]]></title><link>http://massively.joystiq.com/2013/05/07/free-to-play-model-more-than-doubled-the-revenue-of-star-wars-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/07/free-to-play-model-more-than-doubled-the-revenue-of-star-wars-t/</guid><comments>http://massively.joystiq.com/2013/05/07/free-to-play-model-more-than-doubled-the-revenue-of-star-wars-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/07/free-to-play-model-more-than-doubled-the-revenue-of-star-wars-t/"><img alt="So now kitties get to double their lightsabers." data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/swtor-revenue-epl-507.jpg" /></a></div>
Following the free-to-play announcement, many gamers were quick to mark <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> as a broken shell of a game, with its business model conversion serving as the last gasp of a game in danger of imminent shutdown. The facts do not support that particular viewpoint. According to the most recent <a href="http://massively.joystiq.com/tag/Electronic-Arts/">Electronic Arts</a> earning call, the game has <a href="http://www.polygon.com/2013/5/7/4309866/star-wars-the-old-republic-revenue-doubled-free-to-play">more than doubled its revenue</a> since the conversion in November of last year.<br />
<br />
EA president <a href="http://massively.joystiq.com/tag/Frank-Gibeau/">Frank Gibeau</a> stated in <a href="http://investor.ea.com/">the most recent earnings call</a> that the game's subscriber numbers have remained stable, with more than 1.7 million new players joining the game via the free option. He also restated that the game is aiming to keep up a content delivery schedule around every six weeks. So if you were getting a bit nervous about the long-term viability of <em>SWTOR</em>, it looks like you can rest a bit more easily.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/07/free-to-play-model-more-than-doubled-the-revenue-of-star-wars-t/">Free-to-play model more than doubled the revenue of Star Wars: The Old Republic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 May 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/07/free-to-play-model-more-than-doubled-the-revenue-of-star-wars-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20561246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/07/free-to-play-model-more-than-doubled-the-revenue-of-star-wars-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>breaking</category><category>business-models</category><category>ea</category><category>earning</category><category>electronic-arts</category><category>f2p</category><category>frank-gibeau</category><category>free-to-play</category><category>free-to-play-conversions</category><category>lucasarts</category><category>profits</category><category>revenue</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>susbcriptions</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 07 May 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: New Aion RvR Guardian General event starts May 8th]]></title><link>http://massively.joystiq.com/2013/05/06/massively-exclusive-new-aion-rvr-guardian-general-event-starts/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/06/massively-exclusive-new-aion-rvr-guardian-general-event-starts/</guid><comments>http://massively.joystiq.com/2013/05/06/massively-exclusive-new-aion-rvr-guardian-general-event-starts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/06/massively-exclusive-new-aion-rvr-guardian-general-event-starts/"><img alt="Massively Exclusive New Aion RvR Guardian General event starts May 8th " data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/banner1herobanner721x406.jpg" /></a></div>

<div>As the clock ticks down to the <a href="http://massively.joystiq.com/2013/04/06/wings-over-atreia-exclusive-aion-4-0-launches-in-june/">June release</a> of <em><a href="http://massively.joystiq.com/category/aion">Aion's</a></em> big 4.0 update, <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> is ramping up the event machine. First up: an all-new RvR event dubbed the Guardian General Showdown. Running from May 8th, 2013, through May 22nd, 2013, this event will take place in Jotun Square in Silentera Canyon (necessitating that Daevas be level 50 and over to participate). There, each faction will fight to defeat the Guardian General of the enemy while simultaneously protecting its own.<br />
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The Guardian Generals -- Furious Dux for the Elyos and Furious Stalari for the Asmodians -- will spawn support mobs to join in the fray every 30 seconds. Once one general is defeated, both (and all accompanying mobs) will disappear and the 12-hour countdown to repawn begins. The league that contributes the most to defeating the other faction's Guardian General first will earn the Guardian General's Treasure Chest, which will provide every member with one mithril medal, one special manastone box (grade II), and one major ancient crown.<br />
<br />
[Source: NCsoft press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/06/massively-exclusive-new-aion-rvr-guardian-general-event-starts/">Massively Exclusive: New Aion RvR Guardian General event starts May 8th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 May 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/06/massively-exclusive-new-aion-rvr-guardian-general-event-starts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20560024/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/06/massively-exclusive-new-aion-rvr-guardian-general-event-starts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>ascension</category><category>exclusive</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>Guardian-General-Showdown</category><category>Guardian-General-Showdown-Event</category><category>Massively-exclusive</category><category>massively-exclusive-news</category><category>ncsoft</category><category>PvP</category><category>RvR-event</category><category>truly-free</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 06 May 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[World of Darkness 'years away' from launch]]></title><link>http://massively.joystiq.com/2013/05/06/world-of-darkness-years-away-from-launch/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/06/world-of-darkness-years-away-from-launch/</guid><comments>http://massively.joystiq.com/2013/05/06/world-of-darkness-years-away-from-launch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/world-of-darkness/" rel="tag">World of Darkness</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/06/world-of-darkness-years-away-from-launch/"><img alt="World of Darkness still has years of development ahead of it" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wod.jpg" /></a></div>
If you are hanging your hopes and dreams on <a href="http://massively.joystiq.com/tag/world-of-darkness/"><em>World of Darkness</em></a> coming along to rescue you from the humdrum of life and your precious mortality, well... be prepared to settle in for a good long wait. Executive Producer <a href="http://massively.joystiq.com/tag/Chris-McDonough/">Chris McDonough</a> said <a href="http://www.penny-arcade.com/report/article/the-world-of-darkness-will-offer-you-a-world-of-vampires-to-conquer-bu">in an interview</a> that the title is still in pre-production and that players shouldn't expect to see it for a few years yet. However, <a href="http://massively.joystiq.com/tag/CCP">CCP</a> did show a few technical videos to the press to assure folks that the game is still alive.<br />
<br />
McDonough did have good news to share, however. <em>World of Darkness</em> has a 70-person crew that is currently building the framework for the title, and according to the producer, they are "making phenomenal progress." The team plans to host the entire game on a single server where active combat and politicking between vampires will be the crux of the content.<br />
<br />
"We're making sure this is a next-generation MMO. It's very focused on movement and motion and capturing what it's like to be a vampire," he said. "People ask about our high level designs for <em>World of Darkness</em>, and we've called this a vampire simulator. What's it like to be a vampire. Not a superhero, but a super-powered individual. The way the characters move around the city feels very vampiric."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/06/world-of-darkness-years-away-from-launch/">World of Darkness 'years away' from launch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 May 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/06/world-of-darkness-years-away-from-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20559613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/06/world-of-darkness-years-away-from-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>beta</category><category>ccp</category><category>ccp-games</category><category>Chris-McDonough</category><category>fantasy</category><category>gothic</category><category>horror</category><category>masquerade</category><category>pre-production</category><category>supernatural</category><category>vampire</category><category>vampires</category><category>white-wolf</category><category>wod</category><category>world-of-darkness</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 06 May 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained secures an additional $3 million in funding [Updated]]]></title><link>http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/</guid><comments>http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/"><img alt="Camelot Unchained Kickstarter logo" data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/photo-main.jpg" style="width: 530px; height: 316px;" /></a></div>
Last night, <a href="http://massively.joystiq.com/category/camelot-unchained"><em>Camelot Unchained</em></a> surpassed its <a href="http://massively.joystiq.com/2013/05/01/camelot-unchained-meets-kickstarter-goal/">$2 million Kickstarter goal</a>, but if you've been following the Kickstarter for the last month, you know that reaching $2 million means a lot more than reaching $2 million. As originally promised when the Kickstarter launched, the game will now receive an additional $3 million in funding, $2 million of which comes from <a href="http://massively.joystiq.com/tag/city-state-entertainment">City State</a> co-founder and MMO industry veteran <a href="http://massively.joystiq.com/tag/mark-jacobs">Mark Jacobs</a>. The remainder comes courtesy of unnamed investors.<br />
<br />
"The last 30 days have been an incredible journey," Jacobs said via press release. "We believed there's an audience for a highly focused game like ours, which has now been proven. What we didn't expect was how our community would come together so quickly and avidly. Not only is our average pledge off the chart, our backers have been just as intensely supportive in other ways, from providing immense amounts of helpful feedback to translating information into four languages (German, French, Japanese and Korean), and more."<br />
<br />
 <em>Camelot Unchained</em> will use a proprietary engine optimized for large-scale battles and already <a href="http://massively.joystiq.com/2013/04/11/camelot-unchained-video-shows-1-000-players-on-screen/">battle-tested</a> to the tune of 200-plus frames per second while displaying 1,000 simultaneous characters rendered with 12,000 polygons. The three-faction PvP-focused fantasy MMO also boasts a <a href="http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/">building-block crafting system</a> that will allow players to construct individual cells and larger segments before assembling them "in nearly limitless ways."<br />
<br />
[Source: City State press release]<br />
<br />
[Update: We've clarified that the additional funding was promised as a Kickstarter goal from the start.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/">Camelot Unchained secures an additional $3 million in funding [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 May 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20556108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camelot</category><category>camelot-unchained</category><category>camelot-unchained-crafting</category><category>camelot-unchained-funding</category><category>city-state</category><category>city-state-entertainment</category><category>crafting</category><category>cse</category><category>funding</category><category>kickstarter</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 02 May 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained meets Kickstarter goal]]></title><link>http://massively.joystiq.com/2013/05/01/camelot-unchained-meets-kickstarter-goal/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/01/camelot-unchained-meets-kickstarter-goal/</guid><comments>http://massively.joystiq.com/2013/05/01/camelot-unchained-meets-kickstarter-goal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/01/camelot-unchained-meets-kickstarter-goal/"><img alt="Camelot Unchained meets Kickstarter goal" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/cu.jpg" style="margin:4px" /></a></div>
Oh ye of little faith. Of course <a href="http://massively.joystiq.com/tag/camelot-unchained"><em>Camelot Unchained</em></a> got funded. Niche MMOs with die-hard fanbases never say die, even when they're up against an 11th hour <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained">Kickstarter goal</a> that looked mighty challenging just yesterday.<br />
<br />
And that's pretty much all we have to tell you at the moment. Other than the fact that Massively's Kickstarter watchers can officially get back to work. We'll bring you more details about the newly greenlit project as soon as they become available.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/01/camelot-unchained-meets-kickstarter-goal/">Camelot Unchained meets Kickstarter goal</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 May 2013 16:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/01/camelot-unchained-meets-kickstarter-goal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20554994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/01/camelot-unchained-meets-kickstarter-goal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>cse</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 01 May 2013 16:05:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: It's time for some retribution in Guild Wars 2]]></title><link>http://massively.joystiq.com/2013/04/30/flameseeker-chronicles-its-time-for-some-retribution-in-guild/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/30/flameseeker-chronicles-its-time-for-some-retribution-in-guild/</guid><comments>http://massively.joystiq.com/2013/04/30/flameseeker-chronicles-its-time-for-some-retribution-in-guild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/04/30/flameseeker-chronicles-its-time-for-some-retribution-in-guild"><img alt="Flameseeker Chronicles It's time for some retribution" data-src-height="321" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/retributionpveheader.jpg" /></a></div>
Another patch day is upon us. Among other things, <a href="https://www.guildwars2.com/en/"><em>Guild Wars 2's</em></a> <a href="http://massively.joystiq.com/tag/flame-and-frost">Flame and Frost</a>: <a href="http://massively.joystiq.com/tag/retribution">Retribution</a> is bringing in a new living story dungeon and some much-needed <a href="http://massively.joystiq.com/tag/spvp">structured PvP</a> improvements. Over the weekend, members of the press were invited to preview some of the incoming content. I'd like to talk about it with you, so be warned that there are spoilers for the living story dungeon ahead.<br />
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Something that I found particularly interesting about all of this is that the Molten Weapons Facilities dungeon is going to be available for less than two weeks. The dungeon is due to exit on May 12th. I had expected it to be time-limited, of course, but I think I was expecting a little more time than <em>that</em>. Anyway, let's dive right into it.<p><a href="http://massively.joystiq.com/2013/04/30/flameseeker-chronicles-its-time-for-some-retribution-in-guild/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: It's time for some retribution in Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/30/flameseeker-chronicles-its-time-for-some-retribution-in-guild/">Flameseeker Chronicles: It's time for some retribution in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Apr 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/30/flameseeker-chronicles-its-time-for-some-retribution-in-guild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20549915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/30/flameseeker-chronicles-its-time-for-some-retribution-in-guild/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>buy-to-play</category><category>custom-arenas</category><category>dungeon</category><category>fantasy</category><category>featured</category><category>flame-and-frost</category><category>flame-and-frost-retribution</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>hands-on</category><category>living-story</category><category>ncsoft</category><category>opinion</category><category>patch</category><category>patches</category><category>preview</category><category>previews</category><category>retribution</category><category>spectator-mode</category><category>spvp</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 30 Apr 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Virtual world economist says Guild Wars 2's pre-endgame economy 'broken']]></title><link>http://massively.joystiq.com/2013/04/29/virtual-world-economist-says-guild-wars-2s-pre-endgame-economy/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/29/virtual-world-economist-says-guild-wars-2s-pre-endgame-economy/</guid><comments>http://massively.joystiq.com/2013/04/29/virtual-world-economist-says-guild-wars-2s-pre-endgame-economy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/29/virtual-world-economist-ramin-shokrizade-delves-into-guild-wars/"><img alt="Screenshot -- Guild Wars 2" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/gw2.jpg" /></a></div>
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	Ever since <em><a href="http://www.massively.com/category/guild-wars-2">Guild Wars 2</a></em> went live back in August of last year, the state of the game's economy has... fluctuated wildly, let's say. But now, about eight months down the line, how is the economy holding up? Virtual world economist Ramin Shokrizade (<a href="http://massively.joystiq.com/2013/04/08/using-eve-online-to-predict-the-recession/">the same fellow who wrote about using <em>EVE Online</em> to predict the real-world recession</a>) has published a new piece on Gamasutra that takes an in-depth look at the economy of <em>Guild Wars 2</em> as it stands today.<br />
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	The article is too detailed to summarize here, but one thing worth taking away is Shokrizade's observation that, "with the exception of craft materials, [<em>Guild Wars 2</em>'s] pre-endgame item economy is broken." He elaborates that, for example, a level 39 green-quality chestpiece regularly sells on the auction house for around 112 copper -- a scant 1 copper more than vendors pay for the same item. He concludes that <em>GW2</em>'s pre-endgame economy is "one of the worst [he has] studied in the last 14 years." Eesh. He also takes an in-depth look at the role crafting plays in the economy and the effects of the in-game economy on cash-shop purchases. The full piece is a bit long but certainly worth the time for anyone interested in the intricacies of virtual economies or <em>Guild Wars 2</em> players in general.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/29/virtual-world-economist-says-guild-wars-2s-pre-endgame-economy/">Virtual world economist says Guild Wars 2's pre-endgame economy 'broken'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Apr 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/29/virtual-world-economist-says-guild-wars-2s-pre-endgame-economy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20552074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/29/virtual-world-economist-says-guild-wars-2s-pre-endgame-economy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>buy-to-play</category><category>economics</category><category>economy</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>ramin-shokrizade</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 29 Apr 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[DUST 514 launches on May 14]]></title><link>http://massively.joystiq.com/2013/04/27/dust-514-launches-on-may-14/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/27/dust-514-launches-on-may-14/</guid><comments>http://massively.joystiq.com/2013/04/27/dust-514-launches-on-may-14/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/27/dust-514-launches-on-may-14/"><img alt="DUST 514 launches on May 14" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/desert-scrub.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/CCPGames/">CCP Games</a> has just announced at this weekend's <a href="http://massively.joystiq.com/tag/EVEFanfest/">EVE Fanfest</a> that the wait for <em><a href="http://massively.joystiq.com/category/DUST-514/">DUST 514</a></em> will soon be over: <em>DUST 514</em> is launching on May 14th.<br />
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The free-to-play PlayStation 3 shooter is built to connect with CCP's sci-fi MMORPG sandbox, <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em>; players in one game can directly influence the players in the other.<br />
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"Gamers can look forward to an ever-progressing game, built on the experience CCP has gathered over the past decade, as new features and upgrades are rolled out for years to come," declares the press release posted today. Massively published a <a href="http://massively.joystiq.com/2013/01/22/hands-on-with-dust-514-on-the-cusp-of-open-beta/">hands-on with the game in January</a>.<br />
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[Source: CCP press release]<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/dust-514-1/">DUST 514</a></strong></p><a href="http://massively.joystiq.com/photos/dust-514-1/#5844204"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/camo-lav_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dust-514-1/#5844205"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/character-creation_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dust-514-1/#5844206"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/character-selection_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dust-514-1/#5844207"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/communications-at-dawn_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dust-514-1/#5844208"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/desert-scrub-1367094336_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2013/04/27/dust-514-launches-on-may-14/" rel="bookmark">Continue reading <em>DUST 514 launches on May 14</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/27/dust-514-launches-on-may-14/">DUST 514 launches on May 14</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Apr 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/27/dust-514-launches-on-may-14/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20550744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/27/dust-514-launches-on-may-14/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-fanfest</category><category>eve-fanfest-2013</category><category>eve-online</category><category>eve-online-fanfest</category><category>eve-online-fanfest-2013</category><category>event</category><category>event-coverage</category><category>fanfest</category><category>fps</category><category>galleries</category><category>gallery</category><category>iceland</category><category>launch</category><category>launch-date</category><category>massively-event-coverage</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>rekyjavik</category><category>sandbox</category><category>sci-fi</category><category>screenshot</category><category>screenshots</category><category>shooter</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 27 Apr 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online Second Decade collector's edition revealed]]></title><link>http://massively.joystiq.com/2013/04/27/eve-online-second-decade-collectors-edition-revealed/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/27/eve-online-second-decade-collectors-edition-revealed/</guid><comments>http://massively.joystiq.com/2013/04/27/eve-online-second-decade-collectors-edition-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/27/eve-online-second-decade-collectors-edition-revealed/"><img alt="EVE Online Second Decade collector's edition revealed" data-src-height="260" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/collectorsedition2.jpg" style="margin:4px" /></a></div>
Moments ago at <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s <a href="http://massively.joystiq.com/2013/04/26/eve-fanfest-2013-day-two-world-of-darkness-odyssey-and-eve-vi/">tenth anniversary Fanfest</a>, CCP revealed plans for its Second Decade Collector's Edition box. <em>EVE</em> never really had a proper collector's edition, and the tenth anniversary of the game is the perfect opportunity to release one. The box will come with an awesome physical Rifter model that doubles as a USB hub, a CD of the tenth anniversary <em>EVE</em> symphony from this year's Fanfest, and a series of codes to redeem to cosmetic items in <em>EVE Online</em> and <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a>. The box is due for release in October 2013 and on the <em>EVE</em> store and Amazon and can be pre-purhased right now for $149.99 (&euro;149.99 for those in Europe).<br />
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Cosmetic upgrades for <em>EVE</em> include a new golden pod skin that applies permanently to one character, some new bloodline-based in-game clothing, and several collector's edition ships. Players will get a five-run blueprint copy of the tenth anniversary Gnosis battlecruiser and a re-skinned red Tash-Murkon Magnate, and pre-purchasers will get a bonus Nefnatar Thrasher. <em>DUST 514</em> items include a set of permanant Amarr templar drop suits and weapons with the same stats as normal items but lower skill requirements.<p><a href="http://massively.joystiq.com/2013/04/27/eve-online-second-decade-collectors-edition-revealed/" rel="bookmark">Continue reading <em>EVE Online Second Decade collector's edition revealed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/27/eve-online-second-decade-collectors-edition-revealed/">EVE Online Second Decade collector's edition revealed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Apr 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/27/eve-online-second-decade-collectors-edition-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20550585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/27/eve-online-second-decade-collectors-edition-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-models</category><category>amarr</category><category>anniversary</category><category>breaking</category><category>collectors-edition</category><category>decade</category><category>dropsuits</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-fanfest</category><category>eve-fanfest-2013</category><category>eve-online</category><category>eve-online-fanfest</category><category>eve-online-fanfest-2013</category><category>eve-symphony</category><category>event</category><category>event-coverage</category><category>fanfest</category><category>gnosis</category><category>iceland</category><category>massively-event-coverage</category><category>Nefnatar</category><category>nefnatar-thrasher</category><category>orchestra</category><category>rekyjavik</category><category>rifter</category><category>second-decade</category><category>symphony</category><category>tash-murkon</category><category>tash-murkon-magnate</category><category>templar</category><category>templar-dropsuit</category><category>thrasher</category><category>usb</category><category>usb-hub</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 27 Apr 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[World of Darkness development shown at EVE Fanfest 2013]]></title><link>http://massively.joystiq.com/2013/04/26/world-of-darkness-development-shown-at-eve-fanfest-2013/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/26/world-of-darkness-development-shown-at-eve-fanfest-2013/</guid><comments>http://massively.joystiq.com/2013/04/26/world-of-darkness-development-shown-at-eve-fanfest-2013/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/world-of-darkness/" rel="tag">World of Darkness</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/26/world-of-darkness-development-shown-at-eve-fanfest-2013/"> <img alt="World of Darkness development shown at EVE Fanfest 2013" data-src-height="194" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/xwod-mcdonough-epl-607.jpg.pagespeed.ic.-ywxHaL83D.jpg" style="margin: 4px; width: 530px; height: 298px;" /></a></div>
When the <a href="http://massively.joystiq.com/category/world-of-darkness/"><em>World of Darkness</em></a> MMO was first announced in <a href="https://en.wikipedia.org/wiki/World_of_Darkness#World_of_Darkness_MMORPG">November 2006</a>, it was just an idea and we knew that it wouldn't be released any time soon. The chance to play a sandbox game set in the Vampire: The Masquerade universe nevertheless made fans of the series go nuts, but now over six years later we haven't seen much progress on the game. At <a href="http://massively.joystiq.com/2013/04/26/what-to-expect-from-eve-fanfest-2013-world-of-darkness-eve-key/">EVE Fanfest 2013 today</a>, <a href="http://massively.joystiq.com/tag/ccp">CCP</a> laid the current state of development bare for all to see and showed some plans for the coming year. There are now 70 people on the <em>WoD</em> team, and they've spent the past week working on everything from art tools and server infrastructure to vampire powers and social options.<br />
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				<font color="#808080"><strong>"You're a powerful, immortal lord of the night. You don't want to stitch a shirt."</strong></font><br />
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Development plans for 2013 include working on out-of-game web-based social tools, clothing systems, and PvE game environments. There are also plans to work on item creation, but direct crafting is probably not on the cards. As the presenter put it, "You're a powerful, immortal lord of the night. You don't want to stitch a shirt." Though the game is still in the pre-production stage, CCP was keen to show off the tools it's made to speed up the development process. "Some of these videos are a bit dry and technical," joked the presenter, but it came across as more real and honest than another trailer or musings on theoretical gameplay.<p><a href="http://massively.joystiq.com/2013/04/26/world-of-darkness-development-shown-at-eve-fanfest-2013/" rel="bookmark">Continue reading <em>World of Darkness development shown at EVE Fanfest 2013</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/26/world-of-darkness-development-shown-at-eve-fanfest-2013/">World of Darkness development shown at EVE Fanfest 2013</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Apr 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/26/world-of-darkness-development-shown-at-eve-fanfest-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20549564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/26/world-of-darkness-development-shown-at-eve-fanfest-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>development</category><category>DirectX-11</category><category>dx11</category><category>eve</category><category>eve-fanfest</category><category>eve-fanfest-2013</category><category>eve-online</category><category>eve-online-fanfest</category><category>eve-online-fanfest-2013</category><category>event</category><category>event-coverage</category><category>fanfest</category><category>game-development</category><category>graphics</category><category>iceland</category><category>massively-event-coverage</category><category>rekyjavik</category><category>sandbox</category><category>vampire</category><category>vampire-the-masquerade</category><category>wod</category><category>world-of-darkness</category><category>world-of-darkness-online</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 26 Apr 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE Fanfest 2013 day one: DUST 514, wormholes, and lowsec PvP]]></title><link>http://massively.joystiq.com/2013/04/25/eve-fanfest-2013-day-one-dust-514-wormholes-and-lowsec-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/25/eve-fanfest-2013-day-one-dust-514-wormholes-and-lowsec-pvp/</guid><comments>http://massively.joystiq.com/2013/04/25/eve-fanfest-2013-day-one-dust-514-wormholes-and-lowsec-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversaries</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/25/eve-fanfest-2013-day-one-dust-514-wormholes-and-lowsec-pvp"><img alt="EVE Fanfest 2013 day one roundup DUST 514, wormholes, lowsec PvP and Retribution" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/dustad.jpg" style="margin:4px" /></a></div>
The 10th anniversary <a href="http://www.eve-online.com"><em>EVE Online</em></a> Fanfest is beyond massive, with over 1,400 players piling into Reykjavik's Harpa building for <a href="http://massively.joystiq.com/2013/04/14/eve-evolved-massivelys-plans-for-eve-fanfest-2013/">three days of intense internet spaceshippery</a>. Players fly from across the world to meet their corpmates and chat with other players as passionate about <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> as they are. <a href="http://massively.joystiq.com/tag/CCP/">CCP</a> runs a packed schedule of game design presentations, reveals, and roundtable discussions with players, but for many attendees, the event is about being a part of a tight-knit community that usually exists only inside a game server.<br />
<br />
CCP made the bold statement to the press team this morning that its goal is "to create virtual worlds more meaningful than real life," and with so many people flying across the world to meet other players face to face, I'd say the studio has succeeded. Today saw talks on <em>EVE's</em> hugely successful <em><a href="http://massively.joystiq.com/tag/Retribution/">Retribution</a></em> expansion, ship rebalancing, map generation in <a href="http://www.dust514.com"><em>DUST 514</em></a>, and lowsec PvP, and of course, we attended the <em>DUST 514</em> keynote speech. There were also some hilarious shenanigans with the wormhole roundtable room filling to bursting and <a href="http://www.twitch.tv/ccp/c/2204012">a guest science lecture</a> on the possibility of faster than light travel in real life.<p><a href="http://massively.joystiq.com/2013/04/25/eve-fanfest-2013-day-one-dust-514-wormholes-and-lowsec-pvp/" rel="bookmark">Continue reading <em>EVE Fanfest 2013 day one: DUST 514, wormholes, and lowsec PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/25/eve-fanfest-2013-day-one-dust-514-wormholes-and-lowsec-pvp/">EVE Fanfest 2013 day one: DUST 514, wormholes, and lowsec PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Apr 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/25/eve-fanfest-2013-day-one-dust-514-wormholes-and-lowsec-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20548814/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/25/eve-fanfest-2013-day-one-dust-514-wormholes-and-lowsec-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-fanfest</category><category>eve-fanfest-2013</category><category>eve-online</category><category>eve-online-fanfest</category><category>eve-online-fanfest-2013</category><category>event</category><category>event-coverage</category><category>fanfest</category><category>featured</category><category>fps</category><category>graphics</category><category>iceland</category><category>internet-spaceships</category><category>lowsec</category><category>massively-event-coverage</category><category>mmofps</category><category>news</category><category>piracy</category><category>pirate</category><category>planetary-interaction</category><category>playstation</category><category>playstation-3</category><category>preview</category><category>previews</category><category>ps3</category><category>pvp</category><category>rekyjavik</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>spreadsheets-online</category><category>territorial-control</category><category>video</category><category>videos</category><category>wormhole</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 25 Apr 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[EA suffers additional layoffs]]></title><link>http://massively.joystiq.com/2013/04/25/ea-goes-through-additional-layoffs/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/25/ea-goes-through-additional-layoffs/</guid><comments>http://massively.joystiq.com/2013/04/25/ea-goes-through-additional-layoffs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/25/ea-goes-through-additional-layoffs/"><img alt="EA goes through additional layoffs" data-src-height="237" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/ea-1366917665.jpg" style="width: 530px; height: 237px;" /></a></div>
Citing a reorganization to focus on new technologies and mobile development, <a href="http://massively.joystiq.com/tag/ea">EA</a> announced that it has let another round of its employees go. No firm numbers or estimates on how many were fired have been officially released, however.<br />
<br />
The publisher <a href="http://www.ea.com/news/ea-organizational-update">released the following statement</a> on its blog:
<blockquote class="bq-standard">
	In recent weeks, EA has aligned all elements of its organizational structure behind priorities in new technologies and mobile. This has led to some difficult decisions to reduce the workforce in some locations. We are extremely grateful for the contributions made by each of our employees - those that are leaving EA will be missed by their colleagues and friends.<br />
	<br />
	These are hard but essential changes as we focus on delivering great games and showing players around the world why to spend their time with us.</blockquote>
A <a href="http://www.gamasutra.com/view/news/191261/More_layoffs_hit_EA.php">Gamasutra</a> source said that the EA Partners publishing label has been abolished in the reorganization, although the games it was handling are still in the works.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/25/ea-goes-through-additional-layoffs/">EA suffers additional layoffs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Apr 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/25/ea-goes-through-additional-layoffs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20549198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/25/ea-goes-through-additional-layoffs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-partners</category><category>electronic-arts</category><category>firing</category><category>layoff</category><category>layoffs</category><category>mmo-industry</category><category>mobile</category><category>pink-slips</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 25 Apr 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[LotRO's Helms Deep expansion coming this Fall]]></title><link>http://massively.joystiq.com/2013/04/24/lotros-helms-deep-expansion-coming-this-fall/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/24/lotros-helms-deep-expansion-coming-this-fall/</guid><comments>http://massively.joystiq.com/2013/04/24/lotros-helms-deep-expansion-coming-this-fall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/24/lotros-helms-deep-expansion-coming-this-fall/"><img alt="LotRO's Helms Deep expansion coming this Fall" data-src-height="193" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/hdlogo.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online's</em></a> fifth expansion has been announced, and Middle-earth explorers will travel to <a href="http://massively.joystiq.com/tag/helms-deep"><em>Helm's Deep</em></a> sometime in the Fall of 2013. <a href="http://massively.joystiq.com/tag/turbine">Turbine</a> is raising the game's level cap to 95, while the epic storyline will continue through the western plains of Rohan and allow players to directly participate in the battle at Helm's Deep.<br />
<br />
Additionally, Turbine's press release mentions new skills and "completely updated class specializations," as well as locations including Edoras, Dunharrow, and the fortress of the Hornburg.<br />
<br />
[Source: Turbine press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/24/lotros-helms-deep-expansion-coming-this-fall/">LotRO's Helms Deep expansion coming this Fall</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Apr 2013 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/24/lotros-helms-deep-expansion-coming-this-fall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20548234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/24/lotros-helms-deep-expansion-coming-this-fall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>f2p</category><category>fantasy</category><category>forth-eorlingas</category><category>free-to-play</category><category>helms-deep</category><category>helms-deep-expansion</category><category>hornburg</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lotro-expansion</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 24 Apr 2013 09:30:00 EST</pubDate></item><item><title><![CDATA[Storybricks team announces EverQuest Next collaboration]]></title><link>http://massively.joystiq.com/2013/04/23/storybricks-team-announces-everquest-next-collaboration/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/23/storybricks-team-announces-everquest-next-collaboration/</guid><comments>http://massively.joystiq.com/2013/04/23/storybricks-team-announces-everquest-next-collaboration/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/23/storybricks-team-announces-everquest-next-collaboration/"><img alt="EverQuest Next collaborating with Storybricks" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/eqnextheaderimg530px.jpg" /></a></div>
What's the <a href="http://massively.joystiq.com/tag/storybricks/"><em>Storybricks</em></a> team been up to lately? Oh, nothing much. A few tweaks here, an idea or two there, and a whole lot of vacationing in Norrath. What's that, you say? It turns out that <a href="http://massively.joystiq.com/tag/namaste-entertainment/">Namaste Entertainment</a> has been teaming up with <a href="http://massively.joystiq.com/tag/SOE/">SOE</a> to work on <a href="http://massively.joystiq.com/category/everquest-next/"><em>EverQuest Next</em></a>, of all things.<br />
<br />
"After several months of working together with Sony Online," the team posted, "we can finally reveal that we are collaborating on <em>EverQuest Next. EQNext</em> is 'the biggest sandbox ever designed' and we are extremely happy to be working on the most innovative MMORPG under development."<br />
<br />
The post couldn't go into specifics about the project, but it did say that the team is doing "remarkable things" with the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/23/storybricks-team-announces-everquest-next-collaboration/">Storybricks team announces EverQuest Next collaboration</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Apr 2013 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/23/storybricks-team-announces-everquest-next-collaboration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20547994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/23/storybricks-team-announces-everquest-next-collaboration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AI</category><category>artificial-intelligence</category><category>brian-green</category><category>brian-psychochild-green</category><category>collaboration</category><category>dynamic-AI</category><category>eq</category><category>eq-next</category><category>eqn</category><category>everquest</category><category>everquest-next</category><category>fantasy</category><category>namaste</category><category>namaste-entertainment</category><category>psychochild</category><category>sandbox</category><category>sandboxes</category><category>soe</category><category>sony-online-entertainment</category><category>Storybricks</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 23 Apr 2013 22:30:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: April's Guild Wars 2 patch brings custom arenas, spectator mode, and a living story dungeon]]></title><link>http://massively.joystiq.com/2013/04/23/flameseeker-chronicles-aprils-guild-wars-2-patch-brings-custom/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/23/flameseeker-chronicles-aprils-guild-wars-2-patch-brings-custom/</guid><comments>http://massively.joystiq.com/2013/04/23/flameseeker-chronicles-aprils-guild-wars-2-patch-brings-custom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/23/flameseeker-chronicles-aprils-guild-wars-2-patch-brings-custom"><img alt="It's time for some retribution." data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/header-1366580086.jpg" /></a></div>
It is time to start talking about <a href="https://www.guildwars2.com/en/"><em>Guild Wars 2's</em></a> April update for <em>reals</em>. I've got some serious knowledge to drop on you regarding the <a href="http://massively.joystiq.com/tag/flame-and-frost">Flame and Frost</a>: <a href="http://massively.joystiq.com/2013/04/11/guild-wars-2-wraps-up-flame-and-frost-living-story-this-month/">Retribution</a> update, so let's get right to it.<br />
<br />
Retribution will be the final installment of the Flame and Frost living story arc. To tie everything off, we're getting a new story dungeon that'll take us deep underground into the Molten Weapon Facilities. Structured PvP is getting some love in the form of custom PvP arenas and spectator mode. Guilds are getting more missions and new rewards. The gem store will be getting new stuff.<br />
<br />
Let's dive in and look at some specifics, shall we?<p><a href="http://massively.joystiq.com/2013/04/23/flameseeker-chronicles-aprils-guild-wars-2-patch-brings-custom/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: April's Guild Wars 2 patch brings custom arenas, spectator mode, and a living story dungeon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/23/flameseeker-chronicles-aprils-guild-wars-2-patch-brings-custom/">Flameseeker Chronicles: April's Guild Wars 2 patch brings custom arenas, spectator mode, and a living story dungeon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Apr 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/23/flameseeker-chronicles-aprils-guild-wars-2-patch-brings-custom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20546472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/23/flameseeker-chronicles-aprils-guild-wars-2-patch-brings-custom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>april-patch</category><category>arenanet</category><category>braham</category><category>buy-to-play</category><category>custom-arenas</category><category>fantasy</category><category>featured</category><category>flame-and-frost</category><category>flame-and-frost-retribution</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>living-story</category><category>ncsoft</category><category>opinion</category><category>patch</category><category>preview</category><category>previews</category><category>pvp</category><category>retribution</category><category>rox</category><category>spectator-mode</category><category>spvp</category><category>update</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 23 Apr 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Building the perfect fortress in Camelot Unchained [Updated]]]></title><link>http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/</guid><comments>http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/"><img alt="Camelot Unchained's housing, building, and mining revealed" data-src-height="275" data-src-width="800" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/lightnstone011.jpg" style="height: 182px; width: 530px;" /></a></div>
The <em><a href="http://massively.joystiq.com/category/Camelot-Unchained/">Camelot Unchained</a></em> team has just released a new <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts">video dev blog</a> for Kickstarter backers outlining some fairly ambitious plans for mining and construction in the upcoming PvE-free sandbox. The system will involve combinations of custom and prefab cells in which players so inclined can build up the empires and trading posts and fortifications of their dreams. And in a nod to games like <em><a href="http://massively.joystiq.com/tag/Minecraft/">Minecraft</a></em>, the construction mechanics are built on a foundation of supplies procured through co-op mining gameplay.<br />
<br />
Ahead of the reveal, we asked <a href="http://massively.joystiq.com/tag/City-State-Entertainments/">City State Entertainment's</a> <a href="http://massively.joystiq.com/tag/Mark-Jacobs/">Mark Jacobs</a> a few questions about the systems he's proposing, from the influence of <a href="http://massively.joystiq.com/tag/Mojang/">Mojang's</a> popular sandbox to whether mining will become my new part-time job. Read on for the complete interview!<br />
<br />
[Update: As of Monday, CSE has also released the <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/460192">document form of the housing plans</a>.]<p><a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/" rel="bookmark">Continue reading <em>Building the perfect fortress in Camelot Unchained [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/">Building the perfect fortress in Camelot Unchained [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Apr 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20546234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprints</category><category>builders</category><category>building</category><category>camelot</category><category>camelot-unchained</category><category>cells</category><category>city-state</category><category>city-state-entertainment</category><category>construction</category><category>cse</category><category>featured</category><category>griefing</category><category>housing</category><category>interview</category><category>interviews</category><category>maintenance</category><category>mark-jacobs</category><category>mine</category><category>minecraft</category><category>mines</category><category>mining</category><category>prefab</category><category>pvp</category><category>rent</category><category>rvr</category><category>scuttling</category><category>structures</category><category>upkeep</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 20 Apr 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[Massively's Darkfall launch week diary: Day three and recap]]></title><link>http://massively.joystiq.com/2013/04/19/massivelys-darkfall-launch-week-diary-day-three-and-recap/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/19/massivelys-darkfall-launch-week-diary-day-three-and-recap/</guid><comments>http://massively.joystiq.com/2013/04/19/massivelys-darkfall-launch-week-diary-day-three-and-recap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/19/massivelys-darkfall-launch-week-diary-day-three-and-recap/"><img alt="Massively's Darkfall launch week diary: Day three and recap" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/header-1366379810.jpg" /></a></div>
So yesterday I kinda rambled on at length about why I'm loving <a href="http://www.darkfallonline.com"><em>Darkfall Unholy Wars</em></a>. I'm not really apologizing; after all, this is <em>my</em> launch week diary! Today, though, I figured I might tone it down a bit and just hit the highlights of my day three play experience. After that, I'll recap and give you some final thoughts on <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> as it stands in April 2013.<p><a href="http://massively.joystiq.com/2013/04/19/massivelys-darkfall-launch-week-diary-day-three-and-recap/" rel="bookmark">Continue reading <em>Massively's Darkfall launch week diary: Day three and recap</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/19/massivelys-darkfall-launch-week-diary-day-three-and-recap/">Massively's Darkfall launch week diary: Day three and recap</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Apr 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/19/massivelys-darkfall-launch-week-diary-day-three-and-recap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20544815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/19/massivelys-darkfall-launch-week-diary-day-three-and-recap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agon</category><category>aventurine</category><category>darkfall</category><category>darkfall-crafting</category><category>darkfall-impressions</category><category>darkfall-launch-diary</category><category>darkfall-launch-week</category><category>darkfall-pve</category><category>darkfall-review</category><category>darkfall-unholy-wars</category><category>df</category><category>fantasy</category><category>featured</category><category>open-pvp</category><category>pve</category><category>pvp</category><category>sandbox</category><category>smartphone</category><category>unholy-wars</category><category>unholy-wars-launch</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 19 Apr 2013 12:30:00 EST</pubDate></item><item><title><![CDATA[Massively's Darkfall launch week diary: Day two]]></title><link>http://massively.joystiq.com/2013/04/18/massivelys-darkfall-launch-week-diary-day-two/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/18/massivelys-darkfall-launch-week-diary-day-two/</guid><comments>http://massively.joystiq.com/2013/04/18/massivelys-darkfall-launch-week-diary-day-two/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/18/massivelys-darkfall-launch-week-diary-day-two/"><img alt="Massively's Darkfall launch week diary Day two" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/redheader.jpg" style="margin:4px" /></a></div>
I'm doing <a href="http://www.darkfallonline.com"><em>Darkfall Unholy Wars</em></a> wrong.<br />
<br />
See, I'm one of those sandbox carebears who could not care less about PvP. I'll attempt to defend myself if attacked, and I'll add another body to the zerg if I'm in a clan or whatever, but I don't seek out conflict with other players. I mention this because that attitude obviously informs everything I write about <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a>, which, at its core, is a great big high fantasy murder simulator.<br />
<br />
Yes, the game has crafting, harvesting, player housing, and better PvE than it's given credit for, but on some level all of this stuff exists to power the FFA PvP meatgrinder that in turn attempts to satiate the bloodlust of <a href="http://www.aventurine.gr">Aventurine's</a> target demographic.<br />
<br />
And would you believe that despite that, <em>Darkfall</em> is still one of this carebear's favorite MMORPGs?<p><a href="http://massively.joystiq.com/2013/04/18/massivelys-darkfall-launch-week-diary-day-two/" rel="bookmark">Continue reading <em>Massively's Darkfall launch week diary: Day two</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/18/massivelys-darkfall-launch-week-diary-day-two/">Massively's Darkfall launch week diary: Day two</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Apr 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/18/massivelys-darkfall-launch-week-diary-day-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20543513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/18/massivelys-darkfall-launch-week-diary-day-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agon</category><category>aventurine</category><category>carebear</category><category>darkfall</category><category>darkfall-launch</category><category>darkfall-launch-diary</category><category>darkfall-unholy-wars</category><category>df</category><category>fantasy</category><category>featured</category><category>hands-on</category><category>immersion</category><category>launch-diary</category><category>open-pvp</category><category>pve</category><category>pvp</category><category>sandbox</category><category>unholy-wars</category><category>unholy-wars-launch</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 18 Apr 2013 12:30:00 EST</pubDate></item><item><title><![CDATA[Massively's Darkfall launch week diary: Day one]]></title><link>http://massively.joystiq.com/2013/04/17/massivelys-darkfall-launch-week-diary-day-one/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/17/massivelys-darkfall-launch-week-diary-day-one/</guid><comments>http://massively.joystiq.com/2013/04/17/massivelys-darkfall-launch-week-diary-day-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/17/massivelys-darkfall-launch-week-diary-day-one/"><img alt="Darkfall Unholy Wars loading screen art" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/darkfallheader.jpg" /></a></div>
<a href="http://www.darkfallonline.com"><em>Darkfall Unholy Wars</em></a>' April 2013 launch was quite a bit like <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall's</em></a> February 2009 launch. For me, at any rate. One crucial difference was that this time I was actually able to purchase <a href="http://www.aventurine.gr">Aventurine's</a> fantasy sandbox title even though I wasn't able to log into it.<br />
<br />
Four years ago, finding a digital copy of <em>Darkfall</em> was damn near impossible. Fast forward to the present and <a href="http://massively.joystiq.com/tag/aventurine">AV</a> has improved its billing apparatus but certainly not its delivery mechanism. After nearly three hours, <em>DFUW's</em> patcher managed to pull down 90 MB out of 6487. I switched to the torrent download, and while it was faster, I still had to leave it overnight. So technically this is day two impressions even though it's day one for yours truly.<p><a href="http://massively.joystiq.com/2013/04/17/massivelys-darkfall-launch-week-diary-day-one/" rel="bookmark">Continue reading <em>Massively's Darkfall launch week diary: Day one</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/17/massivelys-darkfall-launch-week-diary-day-one/">Massively's Darkfall launch week diary: Day one</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Apr 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/17/massivelys-darkfall-launch-week-diary-day-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20540751/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/17/massivelys-darkfall-launch-week-diary-day-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agon</category><category>aventurine</category><category>darkfall</category><category>darkfall-diary</category><category>darkfall-first-impressions</category><category>darkfall-hands-on</category><category>darkfall-impressions</category><category>darkfall-launch</category><category>darkfall-launch-diary</category><category>darkfall-launch-week</category><category>darkfall-unholy-wars</category><category>darkfall-unholy-wars-launch</category><category>df</category><category>expansion</category><category>fantasy</category><category>featured</category><category>hands-on</category><category>inventory</category><category>launch</category><category>launch-day</category><category>launches</category><category>open-pvp</category><category>pvp</category><category>sandbox</category><category>unholy-wars</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 17 Apr 2013 12:30:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Neverwinter's Rothe Valley]]></title><link>http://massively.joystiq.com/2013/04/15/massively-exclusive-neverwinters-rothe-valley/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/15/massively-exclusive-neverwinters-rothe-valley/</guid><comments>http://massively.joystiq.com/2013/04/15/massively-exclusive-neverwinters-rothe-valley/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/15/massively-exclusive-neverwinters-rothe-valley/"><img alt="Massively Exclusive Neverwinter's Rothe Valley" data-src-height="315" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/farmer.jpg" /></a></div>
With <a href="http://massively.joystiq.com/category/neverwinter"><em>Neverwinter's</em></a> open beta right around the corner, now is the time to get a good feel for this game world. <a href="http://massively.joystiq.com/tag/cryptic">Cryptic's</a> released a new video and screenshots on a new region called Rothe Valley. It's a peaceful farming community that's come under attack by evil Drow who have enslaved the people. The spider-queen Lolth is behind it all, and players who want to help out the farmers will be entering her dark domain for a counter-attack.<br />
<br />
Get your first look at Rothe Valley in the gallery below and in the video after the jump.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/neverwinter-rothe-valley/">Neverwinter: Rothe Valley</a></strong></p><a href="http://massively.joystiq.com/photos/neverwinter-rothe-valley/#5813709"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/neverwinterscreenshotrothevalley041613jpeg1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/neverwinter-rothe-valley/#5813710"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/neverwinterscreenshotrothevalley041613jpeg2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/neverwinter-rothe-valley/#5813711"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/neverwinterscreenshotrothevalley041613jpeg3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/neverwinter-rothe-valley/#5813712"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/neverwinterscreenshotrothevalley041613jpeg4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/neverwinter-rothe-valley/#5813713"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/neverwinterscreenshotrothevalley041613jpeg5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2013/04/15/massively-exclusive-neverwinters-rothe-valley/" rel="bookmark">Continue reading <em>Massively Exclusive: Neverwinter's Rothe Valley</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/15/massively-exclusive-neverwinters-rothe-valley/">Massively Exclusive: Neverwinter's Rothe Valley</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Apr 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/15/massively-exclusive-neverwinters-rothe-valley/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20541605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/15/massively-exclusive-neverwinters-rothe-valley/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>beta</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>exclusive</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gallery</category><category>lolth</category><category>neverwinter</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>rothe-valley</category><category>screenshots</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 15 Apr 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Your guide to MMO sandboxes in 2013 and beyond]]></title><link>http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/</guid><comments>http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a>, <a href="http://massively.joystiq.com/category/age-of-wushu/" rel="tag">Age of Wushu</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/the-repopulation/" rel="tag">The Repopulation</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a>, <a href="http://massively.joystiq.com/category/shroud-of-the-avatar/" rel="tag">Shroud of the Avatar</a>, <a href="http://massively.joystiq.com/category/elite-dangerous/" rel="tag">Elite: Dangerous</a>, <a href="http://massively.joystiq.com/category/origins-of-malu/" rel="tag">Origins of Malu</a>, <a href="http://massively.joystiq.com/category/pathfinder-online/" rel="tag">Pathfinder Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and"><img alt="Some Assembly Required - Massively's guide to sandboxes" data-src-height="330" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/sarheaderplansfinal.jpg" /></a></div>
Welcome to Massively's guide to MMO sandboxes in 2013 and beyond. I've collected the essential details on all the major sandbox titles releasing this year and in the near future in one easy-to-reference article. If you're wondering whether <a href="http://www.mmorpg.com/gamelist.cfm/game/634/feature/6374/PostPAX-Interview.html/page/1"><em>ArcheAge</em></a> forces you to PvP, or if you can't tell <a href="http://www.therepopulation.com"><em>The Repopulation</em></a> from <a href="http://www.originsofmalu.com"><em>Origins of Malu</em></a>, this is your post.<br />
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I'll be updating it as game features are added, removed, or revealed, so be sure to use the comments to let me know if I've overlooked a particularly noteworthy item. Finally, I want to point out that this isn't an exhaustive list because of the sheer number of sandbox projects ongoing. For now, I'm choosing to focus on the ones that will be playable in 2013/2014 as well as the projects that have a big-name developer attached.<p><a href="http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/" rel="bookmark">Continue reading <em>Some Assembly Required: Your guide to MMO sandboxes in 2013 and beyond</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/">Some Assembly Required: Your guide to MMO sandboxes in 2013 and beyond</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Apr 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20533128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/12/some-assembly-required-your-guide-to-mmo-sandboxes-in-2013-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2013-sandbox-guide</category><category>2013-sandboxes</category><category>aa</category><category>above-and-beyond</category><category>above-and-beyond-technologies</category><category>action-mmo</category><category>age-of-wulin</category><category>age-of-wushu</category><category>agon</category><category>arche-age</category><category>archeage</category><category>asia</category><category>avatar</category><category>aventurine</category><category>carbine</category><category>carbine-studios</category><category>china</category><category>chinese</category><category>chinese-mmo</category><category>chris-roberts</category><category>cloud-imperium</category><category>cloud-imperium-games</category><category>crowdfunding</category><category>cryptic</category><category>cryptic-studios</category><category>dangerous</category><category>darkfall</category><category>david-braben</category><category>df</category><category>dnd</category><category>elite</category><category>elite-dangerous</category><category>eq</category><category>eq-next</category><category>eqn</category><category>everquest</category><category>everquest-next</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>frontier</category><category>frontier-developments</category><category>game-mechanics</category><category>gpotato</category><category>gvg</category><category>internet-spaceship</category><category>internet-spaceships</category><category>kickstarter</category><category>kidnapping</category><category>lord-british</category><category>martial-arts</category><category>massivelys-sandbox-guide</category><category>ming-dynasty</category><category>ncsoft</category><category>neverwinter</category><category>open-pvp</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>pvp</category><category>pwe</category><category>repopulation</category><category>richard-garriott</category><category>sandbox</category><category>sandbox-guide</category><category>sandpark</category><category>sar</category><category>sci-fantasy</category><category>sci-fi</category><category>shroud</category><category>shroud-of-the-avatar</category><category>snail-games</category><category>snail-games-usa</category><category>soe</category><category>some-assembly-required</category><category>sony-online-entertainment</category><category>SOTA</category><category>space</category><category>spaceship</category><category>spaceships</category><category>star-citizen</category><category>the-repopulation</category><category>wildstar</category><category>ws</category><category>wushu</category><category>wuxia</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 12 Apr 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[WildStar begins beta testing [Updated]]]></title><link>http://massively.joystiq.com/2013/04/10/wildstar-begins-beta-testing/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/10/wildstar-begins-beta-testing/</guid><comments>http://massively.joystiq.com/2013/04/10/wildstar-begins-beta-testing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/10/wildstar-begins-beta-testing/"><img alt="WildStar begins beta testing" data-src-height="224" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/begun.jpg" /></a></div>
Saying that "<a href="http://www.wildstar-online.com/en/news/a_picture_is_worth_a_thousand_words_they_say.php">a picture is worth a thousand words</a>," the <a href="http://massively.joystiq.com/category/wildstar"><em>WildStar</em></a> team has posted a picture of the team with the caption of "IT HAS BEGUN" in obvious reference to beta testing.<br />
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Yesterday, the team foreshadowed the onset of testing by tweeting, "We had Chinese food for lunch today, and our fortune cookie read: The person that keeps an eye on their spam filter will surely be rewarded."<br />
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Players interested in participating in <em>WildStar's </em>beta <a href="http://www.wildstar-online.com/en/beta/">can sign up on the official site</a>.<br />
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<strong>Update: </strong>A representative of <a href="http://massively.joystiq.com/tag/carbine-studios/">Carbine Studios</a> emailed us saying, "We have already seen a phenomenal response from our fans and are looking to continually add thousands of players throughout closed beta test 1 to come check out the great content we've been talking about for months. Our closed beta testing process is not a typical weekend event, but instead it will last for several weeks, giving players ample time to come in and check out the factions, races and classes they may choose to play when <em>WildStar </em>launches later this year."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/10/wildstar-begins-beta-testing/">WildStar begins beta testing [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Apr 2013 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/10/wildstar-begins-beta-testing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20536746/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/10/wildstar-begins-beta-testing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-has-begun</category><category>beta-testing</category><category>carbine</category><category>carbine-studios</category><category>closed-beta</category><category>it-has-begun</category><category>ncsoft</category><category>nda</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 10 Apr 2013 16:45:00 EST</pubDate></item><item><title><![CDATA[Age of Wushu launch day roundup [Updated]]]></title><link>http://massively.joystiq.com/2013/04/10/age-of-wushu-launch-day-roundup/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/10/age-of-wushu-launch-day-roundup/</guid><comments>http://massively.joystiq.com/2013/04/10/age-of-wushu-launch-day-roundup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/age-of-wushu/" rel="tag">Age of Wushu</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/10/age-of-wushu-launch-day-roundup/"><img alt="Age of Wushu launch day roundup" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/wushu.jpg" /></a></div>
Don't let the delicate beauty of <a href="http://massively.joystiq.com/category/age-of-wushu"><em>Age of Wushu's</em></a> looks fool you: This is one savage MMO. We've been tracking the progress of Snail Games' localization and tweaks for Western audiences for months now (as well as voting the game our most anticipated of <a href="http://massively.joystiq.com/2012/06/11/massivelys-e3-2012-awards-and-impressions/">last year's E3 awards</a>), and the day of its launch is finally here.<br />
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<em>Age of Wushu </em>is a free-to-play martial arts sandbox that's set in a semi-historical China. On top of several schools of fighting styles, the MMO includes unconventional features such as kidnapping, offline professions, crafting battles, and weddings.<br />
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Check out Massively's extensive coverage of <em>Age of Wushu </em>after the jump and stay tuned for Patrick's impressions of the launch!<br />
<br />
<strong>[Update]:</strong> Snail has released an <em>Age of Wushu</em> launch trailer, viewable after the break.<p><a href="http://massively.joystiq.com/2013/04/10/age-of-wushu-launch-day-roundup/" rel="bookmark">Continue reading <em>Age of Wushu launch day roundup [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/10/age-of-wushu-launch-day-roundup/">Age of Wushu launch day roundup [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Apr 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/10/age-of-wushu-launch-day-roundup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20535301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/10/age-of-wushu-launch-day-roundup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-wulin</category><category>age-of-wushu</category><category>asia</category><category>china</category><category>chinese</category><category>chinese-mmo</category><category>gpotato</category><category>guide</category><category>gvg</category><category>kidnapping</category><category>launch</category><category>launch-guide</category><category>launch-roundup</category><category>martial-arts</category><category>ming-dynasty</category><category>pvp</category><category>release</category><category>release-guide</category><category>round-up</category><category>roundup</category><category>sandbox</category><category>snail-games</category><category>snail-games-usa</category><category>wushu</category><category>wuxia</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 10 Apr 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Massively's Defiance launch week diary: Recap]]></title><link>http://massively.joystiq.com/2013/04/05/massivelys-defiance-launch-week-diary-recap/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/05/massivelys-defiance-launch-week-diary-recap/</guid><comments>http://massively.joystiq.com/2013/04/05/massivelys-defiance-launch-week-diary-recap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/05/massivelys-defiance-launch-week-diary-recap/"><img alt="Defiance - Major arkfall" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/majorarkfall.jpg" /></a></div>
By popular forum-rager demand, I present to you Massively's "real" <a href="http://www.defiance.com"><em>Defiance</em></a> launch week impressions. I guess some folks aren't satisfied with the general contentment expressed in the diaries I posted <a href="http://massively.joystiq.com/2013/04/02/alter-ego-a-defiance-launch-week-diary/">Tuesday</a>, <a href="http://massively.joystiq.com/2013/04/03/massivelys-defiance-launch-week-diary-day-two/">Wednesday</a>, and <a href="http://massively.joystiq.com/2013/04/04/massivelys-defiance-launch-week-diary-day-three/">Thursday</a>, and they need a chance to vent. So for those people: <a href="http://massively.joystiq.com/category/defiance"><em>Defiance</em></a> is the worst launch ever! It's worse than <a href="http://www.anarchyonline.com"><em>Anarchy Online</em></a>! My pet peeves from alpha/beta haven't been fixed, and worse yet, <a href="http://massively.joystiq.com/tag/trion">Trion</a> has not called me personally to apologize! Boo-hoooooooo!<br />
<br />
Oh, you did actually come here to read some day four <em>Defiance</em> impressions? Good. Today's entry is going to be a recap of sorts because my brief play session last night was likely my last until the TV show's debut.<br />
<br />
I feel sorta bad typing that because ultimately I want to like <em>Defiance</em> more than I do, not because I spent 60 bucks on it but because I think Trion has the makings of a title with some staying power. After 20 hours of play, though, I feel as if I've seen enough until the game matures a little bit. No forum rage required.<p><a href="http://massively.joystiq.com/2013/04/05/massivelys-defiance-launch-week-diary-recap/" rel="bookmark">Continue reading <em>Massively's Defiance launch week diary: Recap</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/05/massivelys-defiance-launch-week-diary-recap/">Massively's Defiance launch week diary: Recap</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Apr 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/05/massivelys-defiance-launch-week-diary-recap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20530548/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/05/massivelys-defiance-launch-week-diary-recap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ark</category><category>ark-hunter</category><category>arkfall</category><category>console-mmo</category><category>consoles</category><category>defiance</category><category>defiance-first-impressions</category><category>defiance-launch</category><category>defiance-launch-diary</category><category>defiance-review</category><category>mmo-shooter</category><category>pc-master-race</category><category>pvp</category><category>sci-fi</category><category>shooter</category><category>syfy</category><category>third-person-shooter</category><category>tps</category><category>transmedia-synergy</category><category>trion</category><category>trion-worlds</category><category>tv</category><category>xbox</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 05 Apr 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[Massively's Defiance launch week diary: Day three]]></title><link>http://massively.joystiq.com/2013/04/04/massivelys-defiance-launch-week-diary-day-three/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/04/massivelys-defiance-launch-week-diary-day-three/</guid><comments>http://massively.joystiq.com/2013/04/04/massivelys-defiance-launch-week-diary-day-three/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/04/massivelys-defiance-launch-week-diary-day-three/"><img alt="Defiance - Cass' truck" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/casstruck-1365090287.jpg" /></a></div>
You know what? <a href="http://www.defiance.com"><em>Defiance's</em></a> PvP is pretty enjoyable. Most of that enjoyment stems from my ability to actually kill people, contrary to typical MMO themeparks where I stand no chance against gear grinders and theorycrafters who have bested me before I even manage to tab target them.<br />
<br />
Here you have to aim, dodge, roll, reload, and do all that crazy skill-based stuff that shooters make you do, and while my K/D ratio is reminding me of the fact that I'm getting old and slow, it's still been a blast. Last night I dipped my toes into something called Shadow War, which is <a href="http://massively.joystiq.com/category/defiance"><em>Defiance's</em></a> answer to open world PvP.<p><a href="http://massively.joystiq.com/2013/04/04/massivelys-defiance-launch-week-diary-day-three/" rel="bookmark">Continue reading <em>Massively's Defiance launch week diary: Day three</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/04/massivelys-defiance-launch-week-diary-day-three/">Massively's Defiance launch week diary: Day three</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Apr 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/04/massivelys-defiance-launch-week-diary-day-three/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20530192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/04/massivelys-defiance-launch-week-diary-day-three/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ark</category><category>ark-hunter</category><category>arkfall</category><category>defiance</category><category>defiance-launch</category><category>defiance-launch-diary</category><category>defiance-pvp</category><category>defiance-shadow-war</category><category>featured</category><category>hands-on</category><category>launch</category><category>launches</category><category>mmo-shooter</category><category>pvp</category><category>sci-fi</category><category>shadow-war</category><category>shooter</category><category>syfy</category><category>third-person-shooter</category><category>tps</category><category>transmedia-synergy</category><category>trion</category><category>trion-worlds</category><category>tv</category><category>xbox</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 04 Apr 2013 12:30:00 EST</pubDate></item><item><title><![CDATA[Disney shutters LucasArts]]></title><link>http://massively.joystiq.com/2013/04/03/disney-shutters-lucasarts/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/03/disney-shutters-lucasarts/</guid><comments>http://massively.joystiq.com/2013/04/03/disney-shutters-lucasarts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/sunsets/" rel="tag">Sunsets</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/03/disney-shutters-lucasarts/"><img alt="Disney shutters LucasArts" data-src-height="303" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/la.jpg" /></a></div>
Following <a href="http://massively.joystiq.com/tag/disney/">Disney's</a> <a href="http://massively.joystiq.com/2012/10/30/disney-buys-out-lucasfilm-lucasarts-for-4-05-billion/">acquisition of Star Wars</a> and its related companies and properties, gaming fans have wondered what might happen to developer <a href="http://massively.joystiq.com/tag/lucasarts">LucasArts</a>. Out of all of the possible scenarios, the worst has happened: Disney has stopped development in the studio and laid off its employees.<br />
<br />
From the official Disney statement:
<blockquote class="bq-standard">
	"After evaluating our position in the games market, we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we've had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles."</blockquote>
Massively conveys its sympathies to those affected by the decision. There's no word yet how this might affect <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>, if at all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/03/disney-shutters-lucasarts/">Disney shutters LucasArts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Apr 2013 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/03/disney-shutters-lucasarts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20528932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/03/disney-shutters-lucasarts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>breaking</category><category>close</category><category>closed</category><category>disney</category><category>ea</category><category>electronic-arts</category><category>f2p</category><category>fired</category><category>firings</category><category>free-to-play</category><category>layoff</category><category>layoffs</category><category>lucas</category><category>lucasarts</category><category>pink-slips</category><category>sci-fi</category><category>shutter</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 03 Apr 2013 13:45:00 EST</pubDate></item><item><title><![CDATA[Massively's Defiance launch week diary: Day two]]></title><link>http://massively.joystiq.com/2013/04/03/massivelys-defiance-launch-week-diary-day-two/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/03/massivelys-defiance-launch-week-diary-day-two/</guid><comments>http://massively.joystiq.com/2013/04/03/massivelys-defiance-launch-week-diary-day-two/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/03/massivelys-defiance-launch-week-diary-day-two/"><img alt="Defiance - ATV lens flare" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/header-1364998473.jpg" /></a></div>
Welcome to day two of Massively's <a href="http://www.defiance.com"><em>Defiance</em></a> launch week diary. I've put a little over seven hours into <a href="http://www.trionworlds.com">Trion's</a> MMO shooter thus far, so that zomg-it's-a-new-game! glow has worn off and I'm able to see things more objectively (i.e., find things to criticize). That said, I'm still having a good bit of fun, so join me after the cut to find out why.<p><a href="http://massively.joystiq.com/2013/04/03/massivelys-defiance-launch-week-diary-day-two/" rel="bookmark">Continue reading <em>Massively's Defiance launch week diary: Day two</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/03/massivelys-defiance-launch-week-diary-day-two/">Massively's Defiance launch week diary: Day two</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Apr 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/03/massivelys-defiance-launch-week-diary-day-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20526513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/03/massivelys-defiance-launch-week-diary-day-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ark</category><category>ark-hunter</category><category>arkfall</category><category>defiance</category><category>defiance-diary</category><category>defiance-impressions</category><category>defiance-launch</category><category>defiance-launch-diary</category><category>defiance-pve</category><category>defiance-review</category><category>featured</category><category>hands-on</category><category>launch</category><category>launches</category><category>mmo-shooter</category><category>pve</category><category>sci-fi</category><category>shooter</category><category>syfy</category><category>third-person-shooter</category><category>tps</category><category>transmedia-synergy</category><category>trion</category><category>trion-worlds</category><category>tv</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 03 Apr 2013 12:30:00 EST</pubDate></item></channel></rss>