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Posts tagged @breaking

MMO Week in Review: Hello to Firefall and Swordsman; goodbye to Vanguard and Wizardry Online

At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post. The MMO world...

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Ultima Forever will sunset August 29th

Ultima Forever is unfortunately not so forever after all: EA/Mythic has just announced that its Ultima-flavored mobile MMO will be shutting down on August 29th. Forever. Strangers, Seekers and Avatars all, While the past year has certainly been quite the adventure – in Britannia and...

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Firefall's launch-day roundup

MMOFPS Firefall officially launches today after several years of development drama and 180-degree design turns that saw CEO Mark Kern ousted last December as the game shifted from a PvP-oriented e-sport extravanganza to a game with no PvP at all to a game that just reintroduced battlegrounds in the...

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Guild Wars 2 launches part one of The Dragon's Reach today

It's Tuesday, so you know what that means: Another installment of Guild Wars 2's living story is here. Today, ArenaNet releases The Dragon's Reach: Part 1. "The third episode in this second season of Living World sees the whole of Tyria now threatened by the Elder Dragon Mordremoth," says the...

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WoW's Warlords of Draenor beta: Questing, mechanics, and concerns

Tell me if this sounds familiar if you've played World of Warcraft: Your faction's forces are unexpectedly trapped in a strange new world with some familiar elements but a large number of unfamiliar ones. You are facing both the other faction and a new almost unknown foe, forcing you to seek allies...

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WoW's Warlords of Draenor beta: The disappointment of garrisons

Once a player finishes the introductory quests for Warlords of Draenor, the Horde and Alliance gangs go in separate directions, and I had slightly higher hopes for the rest of my beta experience. The introduction was kind of a wash, a climactic third act delivered we'd been left out of the first...

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Perfect Ten: Why the second half of 2014 will be awesome for MMOs

In the midst of mid-summer doldrums, it's easy to fall into a mild depression thinking that everything cool that was going to happen this year already has -- especially in gaming. The spring launch blitz is now officially over, with two highly anticipated MMOs launched, and now some people might be...

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Nerd Kingdom on Yogventures!'s implosion and the future of TUG

Yesterday, Massively reported on the impending bankruptcy filing and cancellation of Kickstarted Winterkewl/Yogscast game Yogventures! and the alleged transfer of its assets over to TUG, a sandbox game by Nerd Kingdom that we've written about since its reveal last year. Journalists and gamers have...

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WoW's Warlords of Draenor beta: A disappointing start

My time with the Draenor beta has been an overwhelming disappointment. Warlords of Draenor is to World of Warcraft as Man of Steel is to the Superman mythos. It's an effort to collect classic elements with no regard for the setting in which they make sense, throwing them together like line...

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Camelot Unchained emphasizes horizontal progression, won't rule out story

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week via livestream; this afternoon, on the last and final day of BSC, let's tackle character...

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