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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GDC09: How HeroEngine revolutionizes MMORPG game design]]></title><link>http://massively.joystiq.com/2009/03/31/gdc09-how-heroengine-revolutionizes-mmorpg-game-design/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/31/gdc09-how-heroengine-revolutionizes-mmorpg-game-design/</guid><comments>http://massively.joystiq.com/2009/03/31/gdc09-how-heroengine-revolutionizes-mmorpg-game-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/heros-journey/" rel="tag">Hero's Journey</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://massively.joystiq.com/tag/heroengine"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/heroengine_cap7.jpg" alt="" /></a>Let's be frank, MMOs are a pain in the rear to design. You have large teams working collaboratively to build huge expanses of terrain, hundreds upon thousands of objects in the world that players can interact with, server architecture to worry about, and even more in-depth things that the standard player may not even notice or consider.<br /><br />But if you've been on the site recently and have been checking out <a href="http://massively.joystiq.com/tag/gdc-2009">our coverage of the GDC</a>, then you may have heard us and developers talking excitedly about <a href="http://www.heroengine.com">HeroEngine</a>, the new MMO developing tool from Simutronics. HeroEngine is powering games like <a href="http://www.mindfusegames.com/" style="font-style: italic;">The World of Gatheryn</a> and this funny <a href="http://www.swtor.com">Star Wars game</a> from those BioWare people, as well as other companies that haven't announced their new projects as of yet.<br /><br />So why is HeroEngine so amazing? Well, we got the inside scoop straight from <a href="http://www.play.net/corporate/">Simutronics</a> as we visited their booth at the GDC.<p><a href="http://massively.joystiq.com/2009/03/31/gdc09-how-heroengine-revolutionizes-mmorpg-game-design/" rel="bookmark">Continue reading <em>GDC09: How HeroEngine revolutionizes MMORPG game design</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/31/gdc09-how-heroengine-revolutionizes-mmorpg-game-design/">GDC09: How HeroEngine revolutionizes MMORPG game design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 Mar 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/31/gdc09-how-heroengine-revolutionizes-mmorpg-game-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1502680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/31/gdc09-how-heroengine-revolutionizes-mmorpg-game-design/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-studio-max</category><category>collaborative-development</category><category>developers</category><category>development</category><category>game-design</category><category>game-development</category><category>gdc-2009</category><category>gdc09</category><category>hero-engine</category><category>heroengine</category><category>heros-journey</category><category>photoshop</category><category>real-time</category><category>simutronics</category><category>virtual-worlds</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 31 Mar 2009 09:00:00 EST</pubDate></item></channel></rss>
