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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Goodbye, virtual environments. Hello, real environments.]]></title><link>http://massively.joystiq.com/2008/08/12/goodbye-virtual-environments-hello-real-environments/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/12/goodbye-virtual-environments-hello-real-environments/</guid><comments>http://massively.joystiq.com/2008/08/12/goodbye-virtual-environments-hello-real-environments/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://www.engin.umich.edu/caen/campcaen/classes/virtualreality.html"><img width="425" vspace="4" hspace="4" height="319" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/tan-cave_princecar.jpg" /></a></div>
<p>With all the talk about virtual environments (virtual world is, after all, something of a misnomer), what if you could use the real environment and bring the virtual to you? That's been the fundament of Augmented Reality for some time, and the core of many a spirited discussion -- the overlaying of information, images, representation onto what we perceive of the real world. Information about products, places, people, directions to destinations.</p>
<p>What about games? What if you could layer a gamespace into your physical environment? Or a non-game virtual environment, like <a href="http://secondlife.com/"><em>Second Life</em></a>, for example? <a href="http://www.escapistmagazine.com/articles/view/issues/issue_162/5130-When-Worlds-Collide">The Escapist's Howard Wen talks to Blain MacIntyre</a>, Associate Professor at the Georgia Institute of Technology who has been one of several researchers there hacking on the <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> viewer, adding Augmented Reality features to the software.</p>
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            <td><em>Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's <a href="http://massively.joystiq.com/category/second-life/">Second Life coverage</a> keeps you in the loop.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/08/12/goodbye-virtual-environments-hello-real-environments/" rel="bookmark">Continue reading <em>Goodbye, virtual environments. Hello, real environments.</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/12/goodbye-virtual-environments-hello-real-environments/">Goodbye, virtual environments. Hello, real environments.</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Aug 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/issues/issue_162/5130-When-Worlds-Collide>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/12/goodbye-virtual-environments-hello-real-environments/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1282267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/12/goodbye-virtual-environments-hello-real-environments/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-camera</category><category>augmented-reality</category><category>blain-macintyre</category><category>georgia-tech</category><category>howard-wen</category><category>kevin-alderman</category><category>mitch-kapor</category><category>motion-capture</category><category>second-life</category><category>the-escapist</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 12 Aug 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Mitch Kapor's SL5 keynote and the Linden Prize]]></title><link>http://massively.joystiq.com/2008/07/07/mitch-kapors-sl5-keynote-and-the-linden-prize/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/07/mitch-kapors-sl5-keynote-and-the-linden-prize/</guid><comments>http://massively.joystiq.com/2008/07/07/mitch-kapors-sl5-keynote-and-the-linden-prize/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/mitchkapor.jpg" alt="" />Several minutes ago, Mitch Kapor gave his closing keynote for <a href="http://secondlife.com/"><em>Second Life's</em></a> fifth anniversary event (never mind that technically it wasn't a keynote, by definition). The topic was announced to be <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a> as a disruptive technology platform.</p>
<p>Since the announcement of this speech, we've been asked frequently what <em>disruptive technology</em> actually means. After all, it is a term not in very wide circulation, and most disruptive technologies have failed to succeed. The ones that you may be familiar with are the success stories -- the very few that actually survived.</p>
<p>So, we'll quickly explain the term, and then go back to Kapor.</p><p><a href="http://massively.joystiq.com/2008/07/07/mitch-kapors-sl5-keynote-and-the-linden-prize/" rel="bookmark">Continue reading <em>Mitch Kapor's SL5 keynote and the Linden Prize</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/07/mitch-kapors-sl5-keynote-and-the-linden-prize/">Mitch Kapor's SL5 keynote and the Linden Prize</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Jul 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/07/mitch-kapors-sl5-keynote-and-the-linden-prize/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1247104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/07/mitch-kapors-sl5-keynote-and-the-linden-prize/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-camera</category><category>business-models</category><category>clayton-christensen</category><category>featured</category><category>harvard-law-school</category><category>linden-lab</category><category>linden-prize</category><category>mitch-kapor</category><category>mmo-industry</category><category>opinion</category><category>second-life</category><category>sony</category><category>sony-walkman</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 07 Jul 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Will Kapor bore? Rumors say sale!]]></title><link>http://massively.joystiq.com/2008/06/25/will-kapor-bore-rumors-say-sale/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/25/will-kapor-bore-rumors-say-sale/</guid><comments>http://massively.joystiq.com/2008/06/25/will-kapor-bore-rumors-say-sale/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/mitchkapor.jpg" />There's a certain amount of background anticipation among <a href="http://secondlife.com/"><em>Second Life</em></a> users about the "very important announcement" that Linden Lab tipped to be a part of former chairman Mitch Kapor's speech on the morning of 7 July. At least among those users who are aware of it, which seems to be very few. The ripples of that anticipation, however, have spread far wider.</p>
<p>'Blizzard has bought Linden Lab,' I hear for the ninth time today, and it's early yet. Another item in my mailbox from a user tells me that they are sure that Electronic Arts has snapped up the virtual world operator. Two more pitch IBM as a potential purchaser, and five insist that an IPO announcement will come on the day.</p>
<p>What's interesting is that of all the material people are certain enough to send on to me, they all relate to a sale or an IPO, essentially taking the business out of the hands of its current owners, and it all seems to be presented with an astonished, yet hopeful air.</p><p><a href="http://massively.joystiq.com/2008/06/25/will-kapor-bore-rumors-say-sale/" rel="bookmark">Continue reading <em>Will Kapor bore? Rumors say sale!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/25/will-kapor-bore-rumors-say-sale/">Will Kapor bore? Rumors say sale!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Jun 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/25/will-kapor-bore-rumors-say-sale/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1236501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/25/will-kapor-bore-rumors-say-sale/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-camera</category><category>blizzard</category><category>electronic-arts</category><category>IBM</category><category>linden-lab</category><category>mitch-kapor</category><category>mmo-industry</category><category>opinion</category><category>rumors</category><category>second-life</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 25 Jun 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[A hands-free interface for Second Life]]></title><link>http://massively.joystiq.com/2008/04/12/a-hands-free-interface-for-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/12/a-hands-free-interface-for-second-life/</guid><comments>http://massively.joystiq.com/2008/04/12/a-hands-free-interface-for-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://massively.com/category/second-life/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/handsfree.jpg" /><br /></a></div>
Standing in front of a large-screen television, leaning, turning, and twisting as the on-screen character mimics his actions, <a href="http://pbossut.wordpress.com/">Philippe Bossut</a> could be playing the latest Wii game. But he is not wielding a Wiimote or any other controller, and Bossut's avatar is flying not through <em>Super Mario Galaxy</em>, but <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a>. Through the use of a special 3D webcam and <a href="http://www.handsfree3d.com/">some custom software</a> written by Bossut, Segway-inspired movement in the real world can control things in the virtual world. Running, turning, flying, even creating objects are done with nary a keyboard or a mouse in sight.<br /><br />Back in the 80s, virtual reality was <a href="http://www-vrl.umich.edu/intro/">cumbersome and uncomfortable</a>, requiring a head-mounted display and a special glove to move around the world. Twenty years later, the display is gone and the gloves are off. We've had <em>Second Life</em> to be the world of imagination; now we're developing the means to put ourselves into it. <a href="http://www.handsfree3d.com/?p=9">HandsFree3D</a> currently can do little more than move your avatar around -- but imagine if this was combined with <a href="http://massively.joystiq.com/2008/04/07/peering-inside-whither-avatar-puppeteering/">puppeteering</a> -- the ability for your avatar to mimic your real-life facial expressions and body language? And perhaps add in the <a href="http://www.emotiv.com/newsflash/01/NewsFlash01.html">Emotiv headset</a> that reads moods and emotions straight from your brain? This truly revolutionizes interactions with the virtual world and those who dwell within it. In a few years, the idea of sitting at a <em>keyboard</em> to play a game may well seem quaint and old-fashioned.<br /><br />Check out the video of HandsFree3D in action after the break.<p><a href="http://massively.joystiq.com/2008/04/12/a-hands-free-interface-for-second-life/" rel="bookmark">Continue reading <em>A hands-free interface for Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/12/a-hands-free-interface-for-second-life/">A hands-free interface for Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Apr 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.news.com/8301-10784_3-9916946-7.html?tag=ne.fd.mnbc>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/12/a-hands-free-interface-for-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1165473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/12/a-hands-free-interface-for-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>3d-camera</category><category>emotiv</category><category>linden-lab</category><category>mitch-kapor</category><category>philippe-bossut</category><category>puppeteering</category><category>second-life</category><category>sl</category><category>super-mario-galaxy</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Sat, 12 Apr 2008 17:00:00 EST</pubDate></item></channel></rss>
