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Posts tagged 2.0

New Darkfall development blog touches on key points

Development on the next incarnation of Darkfall continues, promising big changes to the game's core mechanics. The latest update on the official blog addresses a variety of systems that hadn't previously been covered, starting with the game's large-scale UI improvements. The biggest revelation ...

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Darkfall polishes content until it shines

Heigh-ho, heigh-ho, it's off to work Darkfall's development team goes (and now that tune is stuck in your head. You're welcome.)! And as the game's 2.0 edition slowly takes shape, we're given yet another dev blog about the massive undertaking of this project. Improved visuals are one of the ...

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Darkfall slices away at 'initial unforgiving experience' with 2.0

"In the current version of the game, we've had many occasions where the steep learning curve and initial unforgiving experience, unnecessarily kept people out of the game," Aventurine's Tasos Flambouras comments on the latest Darkfall 2.0 post. This week's post illuminates three major systems ...

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Aventurine 'sprinting' toward Darkfall 2.0

As Darkfall "sprints" down the road toward its second incarnation, bloodthirsty PvPers are looking to Aventurine for more information about how their favorite game world is being remolded. Tasos Flambouras came forth today with word that not only is the project still powering forward, but the ...

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Sub up or lose out: Final Fantasy XIV suspending accounts Thursday

A month ago we reported that Square-Enix is finally ready to transition Final Fantasy XIV to a subscription model. This comes after more than a year of an unlimited free trial for users while the dev team shored up the title following its rocky release. It's important to note that this change ...

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NCsoft planning more Aion rifting tweaks

The month-long rifting experiment begun by NCsoft in early December has apparently given the Aion devs enough data to continue with a trial aimed at revisiting the decision to nerf the PvP mechanic with last fall's 2.0 update. Players were recently asked to complete in-game surveys relating to the ...

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Wings Over Atreia: Top 10 of 2010

It's the end of the year, and although many are in food- and good-cheer-induced comas, we will still drag ourselves to the keyboard to delve into Aion. Why? Because we enjoy our game. And maybe, just maybe, there is a smattering of addiction in there. I'm not judging, mind you, as I also logged ...

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Wings Over Atreia: Easy button

You young whippersnappers don't know how easy ya got it! When I was your level, we had to delve deep into the heart of KHQ to do our campaigns, uphill, both ways! And it wasn't no namby-pamby walk in the park, either -- you wiped multiple times just to get where yer going! Why, back in my day, we ...

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Wings Over Atreia: To rift, or not to rift, that is the question

While discussing first impressions of the expansion and exploring the year in review in previous weeks, we touched on different changes brought about in Aion's Assault on Balaurea. From new lands, to solo instances, to increased kinah and XP rewards from quests, many changes have been heralded as ...

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Wings Over Atreia: First impressions of the assault

With the launch of Aion's long-anticipated expansion, Assault on Balaurea, NCsoft has laid out a spread of goodies, from tasty little morsels of fluff to meatier content fare. What all did this free expansion bring to the plate? Solo instances, pets, ground assault PvP in new zones, higher-level ...

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