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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Mythos orders up a PvP Battle Royale with cheese]]></title><link>http://massively.joystiq.com/2011/07/21/mythos-orders-up-a-pvp-battle-royale-with-cheese/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/21/mythos-orders-up-a-pvp-battle-royale-with-cheese/</guid><comments>http://massively.joystiq.com/2011/07/21/mythos-orders-up-a-pvp-battle-royale-with-cheese/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/21/mythos-orders-up-a-pvp-battle-royale-with-cheese/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/arena.jpg" /></a></div>
Loving the mindless slaughterfest of <a href="http://massively.joystiq.com/category/mythos/"><em>Mythos</em></a> but wishing that the mobs showed a little more intelligence? Now you'll be able to pit your wits and reflexes against other players for the first time in the game with <em>Mythos' </em>new <a href="http://massively.joystiq.com/tag/lamento/">Lamento</a> PvP system.<br />
<br />
In this forthcoming update, players can form "Lamento Teams" on Heaven Island to participate in 1v1 or 2v2 battles in the heated arena pit. To make matters more interesting, the arenas will offer additional challenges for participants other than merely facing off against human players. Monsters will be roaming about (since some builds require corpses for skills) and potions will be disabled for fights, requiring gladiators to stay on their toes. Victors will rack up Lamento Points which can be used <a href="http://massively.joystiq.com/2011/02/22/exclusive-mythos-displays-lamento-armor-sets/">to purchase weapons, armor and pets</a>.<br />
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This <em>Mythos </em>update also includes a level cap increase from 50 to 51 and <a href="http://massively.joystiq.com/2011/07/15/mythos-set-to-break-the-speed-barrier-with-its-new-update/">a new "Dungeon Master" speed run feature</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/21/mythos-orders-up-a-pvp-battle-royale-with-cheese/">Mythos orders up a PvP Battle Royale with cheese</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Jul 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/21/mythos-orders-up-a-pvp-battle-royale-with-cheese/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19996795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/21/mythos-orders-up-a-pvp-battle-royale-with-cheese/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1v1</category><category>2v2</category><category>arena-combat</category><category>arena-pvp</category><category>dungeon-master</category><category>f2p</category><category>free-to-play</category><category>lamento</category><category>lamento-arena</category><category>lamento-points</category><category>lamento-system</category><category>level-cap-increase</category><category>mythos</category><category>patch</category><category>pvp</category><category>pvp-arena</category><category>speed-run</category><category>update</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 21 Jul 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Battlestar Galactica Online launches private 1v1 battles]]></title><link>http://massively.joystiq.com/2011/06/29/battlestar-galactica-online-launches-private-1v1-battles/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/29/battlestar-galactica-online-launches-private-1v1-battles/</guid><comments>http://massively.joystiq.com/2011/06/29/battlestar-galactica-online-launches-private-1v1-battles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/battlestar-galactica-online/" rel="tag">Battlestar Galactica Online</a></p><div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/battlestargalacticaonline.png" vspace="4" /></div>
<a href="http://us.bigpoint.com/">Bigpoint</a> broke all the conventional rules when creating <a href="http://us.bigpoint.com/games/bgo/"><em>Battlestar Galactica Online</em></a> as a browser-based MMO. Now, the developers are continuing to improve on this unique title by giving players the ability to challenge other players in PvP matches. These instanced matches can be 1v1 duels or ranked dogfights with members of the same or opposite faction, adding a little bit more excitement in the search for Earth.<br />
<br />
If you're into PvP for the pure sport of it, you can duel any consenting player of any faction, rating, ship size, or class in a private 1v1 match. However, if your into the rewards or you want to prove that you are indeed the best, join in the ranked matches. The game's matchmaking system pairs up players of similar arena rating, ship size, and class in their own private portion of space for a battle to the death. The top 100 on the Top Gun Leaderboard will be recognized with a special icon above the pilot and ship name.<br />
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And when you're playing <a href="http://massively.joystiq.com/category/battlestar-galactica-online/"><em>BSGO</em></a> with the three million other registered players, check out the two new star systems in the Veil Sector: Nilfhel and Muspell. These two areas contain high-level NPCs for you and your allies to conquer.<br />
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For more information, visit the <a href="http://us.battlestar-galactica.bigpoint.com/">official website</a>, or better yet, just play the game. It's free!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/29/battlestar-galactica-online-launches-private-1v1-battles/">Battlestar Galactica Online launches private 1v1 battles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Jun 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/29/battlestar-galactica-online-launches-private-1v1-battles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19979718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/29/battlestar-galactica-online-launches-private-1v1-battles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1v1</category><category>Battlestar-Galactica</category><category>battlestar-galactica-online</category><category>Bigpoint</category><category>BSGO</category><category>instanced-pvp</category><category>Muspell</category><category>Nilfhel</category><category>one-on-one</category><category>pvp</category><category>ranked-duels</category><category>ranked-matches</category><category>Top-Gun</category><category>Veil-Sector</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 29 Jun 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Luminous beings are we, not this crude matter]]></title><link>http://massively.joystiq.com/2011/04/19/hyperspace-beacon-luminous-beings-are-we-not-this-crude-matter/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/19/hyperspace-beacon-luminous-beings-are-we-not-this-crude-matter/</guid><comments>http://massively.joystiq.com/2011/04/19/hyperspace-beacon-luminous-beings-are-we-not-this-crude-matter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/hb-luminous.jpg" vspace="4" /></a></div>
It's interesting: When I'm intrenched in the news of <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>, I tend to forget sometimes what people know and don't know. For instance, I love what I've seen of <a href="http://guildwars2.com"><em>Guild Wars 2</em></a>, but if you were to ask me, "Who is that tiny race with the big machines?" I would have to look it up. So it shouldn't have surprised me when I received an email a couple of days ago asking about non-combat activities in <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a>. I know there has been talk of non-combat activities, but it's usually pushed to the side so that combat can take the forefront. I certainly don't blame anyone for that. Most players are interested in combat, and <a href="http://bioware.com">BioWare</a>'s marketing is, of course, going to focus on that.<br />
<br />
This message I received from Isaiah was concerning his whole guild. He asked the following:
<blockquote class="bq-standard">
	<em>We are primarily interested in the RP aspects of the game. I theorized that the RP elements and player interactions on the RP servers will be community-regulated, meaning the players drive the RP as opposed to BioWare. BioWare briefly touched on crafting months ago, but nothing new has been revealed. What about mounts? Player housing and the ability to name our ships? What about non-armor clothing options and general RP immersion into the universe? I know it's a rather open-ended line of questioning, but do you have any insights or theories about non-combat activities in game?</em></blockquote>
Beyond the break, I will answer these questions, and since he asked me about my theories, I will do a bit of that, too. See you on the other side.<p><a href="http://massively.joystiq.com/2011/04/19/hyperspace-beacon-luminous-beings-are-we-not-this-crude-matter/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Luminous beings are we, not this crude matter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/19/hyperspace-beacon-luminous-beings-are-we-not-this-crude-matter/">Hyperspace Beacon: Luminous beings are we, not this crude matter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Apr 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/19/hyperspace-beacon-luminous-beings-are-we-not-this-crude-matter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19916168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/19/hyperspace-beacon-luminous-beings-are-we-not-this-crude-matter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1v1</category><category>BioWare</category><category>dancing</category><category>dejarik</category><category>EA</category><category>Electronic-Arts</category><category>emote</category><category>emotes</category><category>featured</category><category>Hands-of-Darkness</category><category>Isaiah</category><category>james-ohlen</category><category>Kandycane</category><category>LucasArts</category><category>mini-games</category><category>pazaak</category><category>racing</category><category>roleplay</category><category>RolePlaying</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 19 Apr 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: The taboo of cross-realming]]></title><link>http://massively.joystiq.com/2010/07/31/waging-war-the-taboo-of-cross-realming/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/31/waging-war-the-taboo-of-cross-realming/</guid><comments>http://massively.joystiq.com/2010/07/31/waging-war-the-taboo-of-cross-realming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/renownstatues.jpg" /></a></div>
<em>What happens when you take </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em> (which offers arguably the best PvP in any MMO currently available) and mix it with controversy, corruption, and a heaping helping of taboo? Well, for one, you get this week's topic for <a href="http://massively.joystiq.com/category/waging-war">Waging WAR</a>: cross-realming. Today's issue takes a look at the what, why, and how of it all.</em><br />
<br />
Recently, during a conversation with a guildmate, it was suggested that achieving renown rank 80 was a simple matter, requiring little time or effort. At the time, I was flabbergasted. There I sat, at RR74 (after having spent innumerable months getting there), listening to someone tell me that all my effort was somehow misplaced. It was no coincidence that we were also talking about what my guildmate referred to as "organized dueling." It is my unwavering belief that <a href="http://massively.joystiq.com/category/warhammer-online/"><em>WAR</em></a> is not balanced nor designed to be a system of careers and classes based on 1v1 (or similar) odds. Thus, dueling in <em>WAR </em>has always seemed to me to be an effort in futility, and every time the subject comes up in the realm's general chat, I've been outspoken against it. I believe the addition of a duel mechanism would be detrimental to the base concept of RvR, and would inevitably detract from the very essence of group-based, organized combat. Indeed, my vision of dueling in <em>WAR </em>would resemble some sort of fight-club held in one of the old, abandoned Fortresses far away from any keeps, warbands or sieges, as combatants from both realms enter a pit from which only one will emerge as the victor (the other emerging a few moments later, after shaking off the effects of resurrection sickness). <br />
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"But Greg," you ask, "doesn't that sound more like cross-realming to you?" Indeed it does. Let's talk more after the break.<p><a href="http://massively.joystiq.com/2010/07/31/waging-war-the-taboo-of-cross-realming/" rel="bookmark">Continue reading <em>Waging WAR: The taboo of cross-realming</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/31/waging-war-the-taboo-of-cross-realming/">Waging WAR: The taboo of cross-realming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 Jul 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/31/waging-war-the-taboo-of-cross-realming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19575461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/31/waging-war-the-taboo-of-cross-realming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1v1</category><category>bioware-mythic</category><category>Blizzard</category><category>Blizzard-Entertainment</category><category>campaign</category><category>cross-realm</category><category>dueling</category><category>EA</category><category>ea-mythic</category><category>feature</category><category>featured</category><category>features</category><category>patch-1.3.6</category><category>pvp</category><category>renown-rank</category><category>rvr</category><category>rvr-campaign</category><category>rvr-city-sieges</category><category>skirmish</category><category>victory-points</category><category>waging-war</category><category>war</category><category>Warhammer-Online</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 31 Jul 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Changes in rules come to the Guild Wars tournament series]]></title><link>http://massively.joystiq.com/2009/02/24/changes-in-rules-come-to-guild-wars-tournament-series/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/24/changes-in-rules-come-to-guild-wars-tournament-series/</guid><comments>http://massively.joystiq.com/2009/02/24/changes-in-rules-come-to-guild-wars-tournament-series/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div align="center"><a href="http://www.guildwars.com/competitive/tournament_rules/tournamentrules.php"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/guildwarstourney.jpg" /></a><br /></div>
Those of you who are highly interested in the competitive tournaments of <a href="http://www.guildwars.com"><em>Guild Wars</em></a> might like to know that <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> has recently posted a new version of the tournament series rules on their website.<br /><br />The tournament series are the <a href="http://www.guildwars.com/competitive/tournament2009/default.php">monthly tournaments</a> that take place in <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> between eight member guild teams as well as one versus one battles. The tournaments not only pay out with recognition as being one of the best players or being a member of one of the best guilds in the game, but also with<span style="text-decoration: underline;"> </span><a href="http://www.guildwars.com/competitive/tournaments/zaishenrewards/?year=2009">tangible rewards from the Zaishen faction</a>. Some of the rewards include titles as well as special emotes and <a href="http://www.guildwars.com/competitive/tournaments/zaishencalendar/?year=2009">potions</a>.<br /><br />The <a href="http://www.guildwars.com/competitive/tournament_rules/tournamentrules.php">full list of rules</a> can be found on the main <em>Guild Wars</em> site, under the competitive section. It's a long read, but a necessary one for anyone interested in participating in this year's tournament series.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/24/changes-in-rules-come-to-guild-wars-tournament-series/">Changes in rules come to the Guild Wars tournament series</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Feb 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.guildwars.com/competitive/tournament_rules/tournamentrules.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/24/changes-in-rules-come-to-guild-wars-tournament-series/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1470506/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/24/changes-in-rules-come-to-guild-wars-tournament-series/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1v1</category><category>2009</category><category>8v8</category><category>arenanet</category><category>guild-wars</category><category>guilds</category><category>monthly</category><category>tournament</category><category>tournament-rules</category><category>tournament-series</category><category>zaishen</category><category>zaishen-tournament</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 24 Feb 2009 20:00:00 EST</pubDate></item></channel></rss>
