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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Attending the 1 vs. 100 season premiere?]]></title><link>http://massively.joystiq.com/2009/11/18/the-daily-grind-attending-the-1-vs-100-season-premiere/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/18/the-daily-grind-attending-the-1-vs-100-season-premiere/</guid><comments>http://massively.joystiq.com/2009/11/18/the-daily-grind-attending-the-1-vs-100-season-premiere/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-daily-grind"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/tdg1vs100premiere.jpg" /></a></div>
It's massive. It's multiplayer. And it's adding achievements! <a href="http://www.xbox.com/en-US/live/1vs100/"><em>1 vs. 100</em></a> is back again on Xbox Live, and the live version of the online game show where you can win real prizes is starting up again on November 19th.<br /> <br /> While the game doesn't exactly generate a cash cow of news, it is a lot of fun to play. Plus, you know, it is free if you have yourself an Xbox Live gold account (which almost every Xbox 360 owner does, otherwise you're doing it wrong.) So we want to know are you going to be there? Will you be jumping in with your friends online, or are you assembling yourself a <em><a href="http://massively.joystiq.com/tag/1-vs-100">1 vs. 100</a></em> premiere party? Are you going to be aiming for prizes, or are you going to be shooting for all of the achievements you can grab?<br /> <br /> Dropping your thoughts in the comment box below and clicking send is way easier than pushing A, B, or X on your Xbox controller! (Ok, so maybe it isn't, but you should really do it anyway. It's fun!)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/18/the-daily-grind-attending-the-1-vs-100-season-premiere/">The Daily Grind: Attending the 1 vs. 100 season premiere?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Nov 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/18/the-daily-grind-attending-the-1-vs-100-season-premiere/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19235914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/18/the-daily-grind-attending-the-1-vs-100-season-premiere/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1-vs-100</category><category>opinion</category><category>premiere</category><category>season-2</category><category>the-daily-grind</category><category>trivia</category><category>xbox-live</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 18 Nov 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Redefining MMOs: Pesky Persistence]]></title><link>http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/</guid><comments>http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/exteel/" rel="tag">Exteel</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/redefining-mmos/" rel="tag">Redefining MMOs</a></p><div align="center"><a href="http://massively.joystiq.com/category/redefining-mmos"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/colintitle8.jpg" alt="" /></a><br /></div>
Here in <a href="http://massively.joystiq.com/category/redefining-mmos/">Redefining MMOs</a> we've been over <a href="http://massively.joystiq.com/2009/07/02/redefining-mmos-terminology/">terminology</a>, <a href="http://massively.joystiq.com/2009/07/09/redefining-mmos-more-than-lore/">working with lore</a>, <a href="http://massively.joystiq.com/2009/07/16/redefining-mmos-massively-singleplayer/">the place of soloing in our online games</a>, <a href="http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/">players acting as developers</a>, and attempting to get away from <a href="http://massively.joystiq.com/2009/08/06/redefining-mmos-breaking-the-mould/">the carbon copy feel of the genre</a>. With all of that in mind, where could we possibly head to next? Well, how about dealing with persistence?<br /><br />One persistent world holding thousands of players simultaneously, a world that continues even when you log off. That was the dream, wasn't it? Having an insane number of players all occupying the same game space? Having you and 100 of your closest friends (or perhaps enemies) battling it out over loot, bosses, pvp, and anything else the game had to offer? Persistence has long been one of the central aspects of the MMO genre, where "one continuous world" rules over all. So is persistence what defines an MMO or is it not that clear cut? Perhaps persistence is nothing more than a pesky piece of unpleasant pie and maybe we shouldn't define our genre by it as we do now.<br /><br />In this issue of Redefining MMOs, I'm going to tackle the thorny issue of persistence, from its definition down to what we perceive the word to mean. I'm also going to include a discussion on two very different games -- <a href="http://www.xbox.com/en-US/games/1/1v100/"><span style="font-style: italic;">1 vs. 100</span></a> and <a href="http://www.xbox.com/en-US/games/c/chromehounds/" style="font-style: italic;">Chromehounds</a> -- and put both to the MMO persistence test. Then, as the article all comes together, I'm going to tackle the biggest question of them all: "Does persistence matter?" If you have an opinion on this week's subject, feel free to leave a comment on page 3 or even write your own "Redefining MMOs" blog post and leave a comment with the URL.<p><a href="http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/" rel="bookmark">Continue reading <em>Redefining MMOs: Pesky Persistence</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/">Redefining MMOs: Pesky Persistence</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Aug 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19128759/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1-vs-100</category><category>1-vs-100-beta</category><category>aventurine</category><category>ccp</category><category>chromehounds</category><category>darkfall</category><category>darkfall-online</category><category>eve-online</category><category>featured</category><category>game-design</category><category>guild-wars</category><category>joystiqfeatures</category><category>microsoft</category><category>persistence</category><category>redefining-mmos</category><category>sega</category><category>shadowbane</category><category>ultima-online</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 14 Aug 2009 14:30:00 EST</pubDate></item></channel></rss>
