Search results for doi (9 results)
MMOs and gaming psychology, part one: The research
Last month, Massively wrote a short article about research on the relationship between shyness and online game friendships. The topic is of interest to me not just because of the MMO connection but because I myself am someone who used to identify my...
Meet the Team: Samuel Axon
Once a week our writers will give you a glimpse into their lives, to let you get to know them and the characters they play a little better. Click here to read more Meet the Team. What do you do for Massively.com? I'm a core blogger. That means I'm ...
Anti-Aliased: The Darkfall prophecies
Darkfall. Everyone talks about it. Our mailboxes get flooded with requests about it. Comments regarding the game are both frothingly energetic and intensely angry. Just writing a piece about it can get a writer wacked. So, let me paint a giant ta...
Meet The Team - Mark Turpin (The T)
Once a week our writers will give you a glimpse into their lives, to let you get to know them and the characters they play a little better. Click here to read more Meet the Team. Above is Turpster, my main character in World of Warcraft, and his cr...
The science of language, community, and MMORPGs
Back in August, Massively wrote a little post about Swedish research on MMOs and language learning. That article provoked me, a gamer and teacher of English for speakers of other languages (ESOL), to hunt down the original research and talk directly...
Massively interviews Raph Koster on the State of Metaplace
We've spoken before about the Metaplace property – an ambitious project to make everyone an online game designer. As we just announced earlier today, the company is now moving into a new phase of development! They've got a new name, are invit...
Meet the Team: Brooke Pilley
Once a week our writers will give you a glimpse into their lives, to let you get to know them and the characters they play a little better. Click here to read more Meet the Team. What do you do for Massively.com? As a contributing editor, my job is...
Flameseeker Chronicles: The game at the end of Guild Wars 2
Let's hear it for information! Last week ArenaNet developers Eric Flannum and Colin Johanson streamed a "TAD talk" (that apparently stands for The ArenaNet Developers, but I prefer to think it's something along the lines of Truthy And Designerrifi...
Peering inside - looking back at 2007 [UPDATED]
It's been no less a tumultuous year for Second Life in 2007 this year than any previous year, frankly. There are a few standout items though. This isn't the list that anyone else might make - We might completely skip over one of the things you see as...
