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Search results for doi (9 results)

MMOs and gaming psychology, part one: The research

Last month, Massively wrote a short article about research on the relationship between shyness and online game friendships. The topic is of interest to me not just because of the MMO connection but because I myself am someone who used to identify my...

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Meet the Team: Samuel Axon

Once a week our writers will give you a glimpse into their lives, to let you get to know them and the characters they play a little better. Click here to read more Meet the Team. What do you do for Massively.com? I'm a core blogger. That means I'm ...

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Anti-Aliased: The Darkfall prophecies

Darkfall. Everyone talks about it. Our mailboxes get flooded with requests about it. Comments regarding the game are both frothingly energetic and intensely angry. Just writing a piece about it can get a writer wacked. So, let me paint a giant ta...

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Meet The Team - Mark Turpin (The T)

Once a week our writers will give you a glimpse into their lives, to let you get to know them and the characters they play a little better. Click here to read more Meet the Team. Above is Turpster, my main character in World of Warcraft, and his cr...

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The science of language, community, and MMORPGs

Back in August, Massively wrote a little post about Swedish research on MMOs and language learning. That article provoked me, a gamer and teacher of English for speakers of other languages (ESOL), to hunt down the original research and talk directly...

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Massively interviews Raph Koster on the State of Metaplace

We've spoken before about the Metaplace property – an ambitious project to make everyone an online game designer. As we just announced earlier today, the company is now moving into a new phase of development! They've got a new name, are invit...

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Meet the Team: Brooke Pilley

Once a week our writers will give you a glimpse into their lives, to let you get to know them and the characters they play a little better. Click here to read more Meet the Team. What do you do for Massively.com? As a contributing editor, my job is...

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Flameseeker Chronicles: The game at the end of Guild Wars 2

Let's hear it for information! Last week ArenaNet developers Eric Flannum and Colin Johanson streamed a "TAD talk" (that apparently stands for The ArenaNet Developers, but I prefer to think it's something along the lines of Truthy And Designerrifi...

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Peering inside - looking back at 2007 [UPDATED]

It's been no less a tumultuous year for Second Life in 2007 this year than any previous year, frankly. There are a few standout items though. This isn't the list that anyone else might make - We might completely skip over one of the things you see as...

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