Search results for chris-klug (17 results)
SGW's Chris Klug explains his storytelling philosophy
Chris Klug is Cheyenne Mountain Entertainment's Creative Director. He sets the vision for what kind of artistic and narrative experience players of Stargate Worlds will have. It's comforting for would-be SGW players, then, that Klug seems well educa...
Massively visits Stargate Worlds: The interview, part 3
In part three of our interview with Cheyenne Mountain's studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine, we discuss endgame content and g...
Massively visits Stargate Worlds: The interview, part 2
Our part two of our interview with Cheyenne Mountain's studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine, we talk about the team's plans t...
Massively visits Stargate Worlds: The interview, part 4
In part four of our interview with Cheyenne Mountain's studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine, Lyon describes the philosophy be...
Massively visits Stargate Worlds: The interview
During our visit to Cheyenne Mountain Entertainment's Arizona studio, we got to sit down with five of the top minds on the Stargate Worlds team -- studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Dem...
Morality plays a part in Stargate Worlds' quests
Cheyenne Mountain's Chris Klug served another dev diary to RPG Vault. This is the third such diary, and it continues the work that the previous entry began -- an exposition on Stargate Worlds' quest and storytelling philosophies. Klug describes a m...
X-play opens the Stargate and brings back Stargate Worlds gameplay video
G4's X-play gained access to the FireSky Studios where the developers are hard at work on Stargate Worlds. G4 was allowed to open the Stargate and returned back with gameplay footage, while undergoing their mission they infiltrated Studio Head Dan E...
Cheyenne Mountain opens the Stargate for IGN
In a new (and very lengthy) interview with IGN, the guys at Cheyenne Mountain Entertainment (Chris Klug, Dan Elggren, and Howard Lyon) keep the PR machine rolling with more new info about their upcoming sci-fi MMO, Stargate Worlds. It's a fantastic...
Ask the SGW Creative Director anything... really
The great thing about the myriad of fan sites and official community forums for games these days is that they give gamers unprecedented access to those people actually making the games. Back in the early days, when this industry was still crawling ...
Game Informer gets some Stargate goodies
A new issue of the popular print magazine Game Informer has an in-depth Q&A with creative director Chris Klug and studio head Dan Elggren from Cheyenne Mountain Entertainment about Stargate Worlds. While you can get a sneak peek from Game Infor...
April Fools' in Stargate Worlds
view original : close The dev team for Stargate Worlds has decided to change the direction of the in-game armor. Apparently, this decision was based on how much everyone loved the human body armor se...
Massively visits Stargate Worlds
In the intense heat of North America's Sonoran Desert you'll find Cheyenne Mountain Entertainment, the company producing the upcoming MMO Stargate Worlds. The location seems appropriate, as the climate conjures up images of ancient Egypt, where the...
Yesterday on Massively: November 30, 2007
Hooray for Fridays, and hooray for our first Massive month! We really feel like we got off to a good running start, and are looking forward to being here for quite some time to come. For all of you who are up at this insanely early hour on a Saturda...
RPG Vault: Stargate Worlds Diary #4
Chris Klug, Creative Director for Stargate Worlds, continues his chat about the power of choice in a new dev diary on RPG Vault. In it he deconstructs a mission from Earth & Beyond wherein the player must listen to his conscience -- and make an...
Stargate Worlds: A TTH post-trailer interview
TenTonHammer's Cody "Micajah" Bye and Garrett Fuller got a chance to sit down with Stargate Worlds' Dan Elggren (Studio Head), Chris Klug (Creative Director), Howard Lyon (Art Director), and Jeremy Taylor (Product Manager) to grill them about the g...
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