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Search results for Tug-of-war (19 results)

Field Journal: Making peace with Vanguard

Vanguard: Saga of Heroes is a weird game. It seems almost purposefully to have been designed to turn away players before they can get a chance to see any of the good in it. Although I've tried it before, I've only recently been able to find some of ...

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Bethesda and Interplay may be close to settling Fallout dispute

Is the long-running war of words between Bethesda and Interplay nearing its end? The two firms have been engaged in a legal tug-of-war over the Fallout IP (and its potential entry into the MMO space via Fallout Online) for several years now, but a...

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PlanetSide 2 releases huge beta update with metagame content

In less than two weeks, Sony Online Entertainment's new MMOFPS PlanetSide 2 is launching. And with that November 20th date fast approaching, the development team is cranked into high gear, deploying frequent patches to both add content and squash ...

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One Shots: And now, your moment of zen

It looks like we're playing tug-of-war with games now. Most of our recent submissions have been from Lord of the Rings Online, or from EverQuest II. Both games have gorgeous water effects, but there's something to be said for watching beautiful whi...

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Valve sees MMOs as the future of the medium

We've talked previously about the tug-of-war that seems to be happening between the PC-yes and the PC-no crowd. Gabe Newell, head of the well-known Half-Life developer Valve, firmly stood up in the PC-yes column late last month. His impassioned state...

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The Mog Log: Final Fantasy XIV's launch week

It's been a week now since the start of early access in Final Fantasy XIV, and it's been a weird launch. Partly because it's not really a proper launch, it's a relaunch of a game that hadn't been playable for several months and is now back in a form...

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The first EVE Online quarterly economic newsletter has some interesting facts

The one world server in EVE Online is pivotal to the monstrous and dynamic economy that only enhances EVE Online's appeal. Players in nearly every system engage in a tug-of-war with different drains and faucets to get the most out of their investme...

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The Daily Recap

Valve sees MMOs as the future of the medium We've talked previously about the tug-of-war that seems to be happening between the PC-yes and the PC-no crowd. Gabe Newell, head of the well-known Half-Life developer Valve, firmly st...

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Fallen Earth dev update reveals new info on loot drops and more

The year is 2156, and the Grand Canyon is one of the last inhabitable places on Earth. It's all due to the Shiva plague that wiped out ninety percent of the world's population and left a mutated mess in its wake. There is no corporation or governme...

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Warhammer Online's 100% RvR city siege outlined in development notes

Since its inception, Warhammer Online's greatest strength and selling point has been its Realm vs. Realm (RvR) gameplay between the forces of Order and Destruction. With the upcoming 1.3.5 patch, RvR is poised to claim its rightful birthright with 1...

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ArenaNet declassifies Guild Wars 2's Human military files

The Humans in Guild Wars 2 may be down on their luck (and population) but they're certainly not out. As ArenaNet continues Human Week, a new blog entry titled The Line of Duty introduces us to the three main military forces representing our spunky c...

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PlanetSide 2 devs run through a hypothetical battle scenario

The gulf between sparse previews of an MMO and actually getting your hands on it is wide indeed, but the makers of PlanetSide 2 have an idea. If they can't allow you in the game yet or show you a hands-on, why not describe how a battle scenario mi...

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PAX South 2015: Slaying giants in Motiga's Gigantic

Motiga's Gigantic is one part Team Fortress, one part Dota, and one part Monster Hunter. The basic match structure will sound familiar to MOBA lovers -- two teams of five slug it out for superiority by controlling resources, leveling up, and killing...

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Snafzg returns to WAR (week three): Tearing up tier four

"Tearing" as in "ripping", not "crying." Not yet, anyway! Welcome back to this little journal series documenting my one month return trip to Warhammer Online. Part one laid the ground rules for what I hoped to accomplish and part two shed a little ...

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PAX East 2012: A talk with PlanetSide 2's Matt Higby

"For me, it's such a compelling genre for anybody who's played it," SOE Creative Director Matt Higby said about PlanetSide 2's niche. "But that's the thing. There's not a lot of people who have played a MMOFPS, but the people who have are addicted...

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