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Search results for Travian (67 results)

MMObility: Travians and socializing on any device

Last week I told you a little bit about Travians, a neat little mobile- and browser-based game brought to us by the same good people who brought us Travian. (Notice the singular title of Travian, the island-based MMORTS.) I was intrigued as soon a...

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Remanum launches first international server, tweaks ports

All roads lead to Rome, even in the world of browser MMOs. Travian Games is trumpeting its commerce-based Remanum title, which puts the player in the role of a merchant-politician at the height of ancient Roman civilization. Travian has just la...

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MMObility: Remanum's trade wars stump this chump

It's been a while since I visited Remanum, an interesting trade-based MMO brought to us by Travian Games, the same studio that brought us Travian and other interesting titles. I was initially turned on to the game's non-combat options simply becau...

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Rise and Shiny: Remanum

This week I was lucky enough to come across a pretty cool browser-based MMORTS that offers no combat whatsoever. That's right -- this game is all about trading, conquering your neighbors with prices, and building a reputation that is better than e...

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MMObility: Three new games for your browser or smartphone

Welcome once again to your weekly source for all things mobile, portable, browser and handheld. Some weeks I want to discuss something deeper, something that really gets our blood boiling and our gears cranking. It seems as though there are many o...

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MMObility: The Chromebook 'All In One' project - Ten standard MMOs

It's time for another installment of my month-long look at the Samsung Chromebook, the newest in the line of all-in-one devices brought to us by Google. Everything has worked pretty well so far, but the light notebook does have its issues. I'm so ...

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MMObility: Fourteen MMOs that you can play anywhere

I thought it'd be fun to make a list of go-anywhere MMOs this week. It's not really hard to find portable MMOs that run on laptops or netbooks. The real issue is locating MMOs that can be played on your desktop while you're at work (while the boss...

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MMObility: The 16 MMOs in my pocket

I have a smartphone that is pretty much filled to the brim with actual, functional, persistent MMORPGs. Some of them are three-dimensional romps through massive worlds filled with dungeons and dragons; others are representational browser-based gam...

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MMObility: The argument for a time-limited server

If there is one thing we MMO gamers love about our favorite games, it's the fact that they go on almost forever. Even when we log off, the virtual worlds we inhabit exist without us. Players continue to adventure, craft and explore the game world ...

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Free for All: From realistic dragons to a dragon icon

Ah, graphics. If ever there was a deciding factor for most gamers, it would be graphics. How does a game look? How do the graphics make you feel as a player? I'm as guilty as anyone else who might consider himself to be a graphics snob of sorts, b...

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MMO Blender: Beau's portable, accessible, and casually immersive mashup

I've been pretty excited to take my turn at the MMO Blender wheel. Sure, we all have ideas about how we would build our dream MMOs by mixing up different parts from favorite games, but honestly, I wanted to use my time here to make a point: MMO ga...

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Free for All: The second annual Frindie Awards

It's time once again for the Frindie Awards, my attempt to shine some light on the best indie, browser-based, free-to-play, and unusual MMOs that are all-too-often ignored by press -- and players. This one is for the little guys! Well, mostly. It'...

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MMObility: Rail Nation is perfect for armchair engineers

Travian Games' Rail Nation, a new browser-based, non-combat MMORPG, is intriguing, especially if you are a fan of trains, sim management, and friendly player competition. Admittedly, much of the competition in the game is just as cutthroat as I have...

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GDC Europe 2012: F2P developers should expect 70 percent initial user drop

Batting .300 is the gold standard for free-to-play games, according to former Empire: Total War designer Jan van der Crabben. He told listeners at a GDC Europe keynote that free-to-play developers should expect to lose 70 percent of their initial ...

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