Search results for Retrospective (168 results)
World of Warcraft's birth and development chronicled by video retrospective
GameTrailers put together a three-part series of Warcraft retrospective videos in the days leading up to the launch of World of Warcraft's Wrath of the Lich King expansion, and WoW was the focus of the third and final episode. In over 20 minutes, th...
City of Heroes posts the second part of its developer retrospective
If you've been playing City of Heroes since its salad days, you're probably familiar with all of the many changes the game has seen since launch. But while player retrospectives are all well and good, it's rare that you get to find out developer m...
A Vanguard Retrospective
Genda of The Grouchy Gamer was a gamer with a dream; to hitch himself to Sigil's rising star. He created a one-stop shop for all news and information about Vanguard's crafting sphere, joined the Vanguard affiliate program, and gained a unique outside...
Two years of Free Realms: A retrospective
"It's your world." Those three words sum up Free Realms, and it's no coincidence that it's the title song for the game. It's hard to believe that the game is only two years old -- much has changed since launch, and in many ways, this young MMO ...
Aion retrospective: Six months (and change)
You'll have to forgive us if we're a tad bit tardy with our six-month Aion retrospective. Traditionally we like to get these look-backs out on, or just before, the actual anniversary date, but in Aion's case, we were hoping to be able to drop a bit ...
RuneScape: Seventh anniversary retrospective
Although RuneScape officially launched in 2001, today marks the seventh anniversary of the end of the RuneScape 2 beta. This was a complete gameplay and graphics overhaul that signaled the rebirth of the game, and it's a date well worth celebratin...
RuneScape: Sixth anniversary retrospective
When it first launched back in 2001, RuneScape was a primitive beast. Its blocky three-dimensional world was littered with hand-drawn two-dimensional sprites, and most of its sound effects could have been created by whacking random objects with a ...
Tattered Notebook: EQII turns seven, time for a retrospective
You can say a lot of things about EverQuest II's past year, but I'm sure everyone will agree that it's been memorable. A year ago, I had just begun my turn at the helm of this column, and it seems like the game is in a similar position now as it w...
Guild Wars third year anniversary retrospective: Nightfall and Eye of the North
Guild Wars began life as an unknown; an experiment into combining some of the best elements of Diablo 2-style online hack and slash with the persistent storytelling of traditional MMOs. Its first two years were wildly successful, despite the reservat...
Norrathian Notebook: Talking EverQuest II's 10th anniversary with Holly Longdale
The big 1-0. EverQuest II has just joined the ranks of games in their double digits; today marks the 10th anniversary for the fantasy game. And while that's a pretty impressive feat in itself, just growing older isn't all that has happened to EQII i...
The Anvil of Crom: Age of Conan year three retrospective
The past 12 months have been something of a whirlwind for the Age of Conan team. While content updates for the game were a bit lighter than normal, Funcom was nonetheless working quite hard behind the scenes for much of the game's third year. A...
The Mog Log: One year, two courses
Today does not quite mark the two-year anniversary of The Mog Log. That was back on January 24th, but I decided to run just a wee bit late with annual retrospectives. We're now close enough to the year mark for argument's sake, which gives me a ch...
An ArenaNet retrospective: "We're not a video game company, we're a community building company"
"I don't think I've seen a studio more passionate about its work." Massively contributing editor Larry Everett made this comment regarding ArenaNet in our recent Staff Choice Awards, and his timing couldn't have been better. ArenaNet has begun 20...
Flameseeker Chronicles: Community and what it means in game development
Last week, I did an analysis and recap of ArenaNet's Retrospective video. The recap was released at the same time as the video, so at the time I had no clue what community reaction would be. Because of this, I was watching the general feedback wit...
Enter at Your Own Rift: Looking back at RIFT's first year
As I ran around smacking loot piñatas (finally, someone acknowledges these things for what they are), I wondered how on earth RIFT's first year went by so fast. The Carnival of the Ascended is just around the corner, and on March 1st, the g...
