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Search results for RPGs (327 results)

Are MMOs killing single player RPGs?

With MMOs springing up like weeds in every corner of the game industry, some are beginning to wonder if this recent trend isn't spelling the end for old-fashioned single-player RPGs. Just a decade ago, turn-based Japanese RPGs reigned supreme on cons...

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The Daily Grind: Once you play MMORPGs, can you ever go back to single-player RPGs?

Before MMOs came around, I used to be a pretty active single-player RPG gamer. My platform of choice was the console but I eventually got into a few PC titles as well. One of the first games I got into on the Nintendo Entertainment System was Dragon...

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The Soapbox: The battle for story

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. When I was in...

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The Daily Grind: How should hunger work in MMORPGs?

This week's Crowfall character creation screenshot was pretty and all, but it was the unassuming "hunger resistance" stat down in the statistics panel that caught my eye. A huge fan of cooking and food mechanics in games, I was simultaneously excite...

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MMO Blender: Larry's old-school 16-bit MMO

In August of 1991, the Super Nintendo Entertainment System launched in North America, kick-starting what would eventually be the biggest boom in console roleplaying games. Granted, some of us had been playing RPGs on consoles like the original NES...

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The Daily Grind: Is your character religious?

Maybe it's just me, but it seems like your character's choice of religion (or not) was far more of a feature of pen-and-paper RPGs than in most CRPGs and MMOs. I can't think of many MMOs where you're ever asked to assign a fictional religion or deit...

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Gen Con 2009: MMOs in the E-gaming area

Massively was at Gen Con 2009 yesterday in Indianapolis, Indiana, and while most of the (gigantic) convention was involved with more traditional types of gaming, from dice and board games to collectible card games and RPGs, MMOs made their own spla...

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A Pondering of Purpose...

"Why aren't there any co-op RPGs?", the podcast cohost asked me during the week. I thought about it a bit and realised I was struggling to name even one. He's something of a console gamer, and was obviously coming at the question from the FPS side o...

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The Game Archaeologist and the Nights of Old Winter

Here's a question for you: How much do you really, really have to love a game to pay $8.00 an hour to play it? Considering how much we tend to whine about a flat $15/month fee, I'm guessing the answer is, "Only if it loved me long time." And ye...

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The Game Archaeologist and the SysOp's Sinister Stratagem

When you think of MMORPGs, I wouldn't blame you if your mind stayed rooted firmly in the past decade or so, perhaps taking a brief vacation to 1997 before returning to today's 3-D polygonal glory. But it's not like people just woke up in the late 90...

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Behind the Curtain: MMOre Morality

See what I did there? MMOre? See? No? Fine, get lost. So, it seems like Knights of the Old Republic Online is a definite thing now. I've actually been trying not to think to hard about that – I normally end up having to change my pants afterw...

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Tamriel Infinium: The critical elements of Elder Scrolls Online character creation

When I think of The Elder Scrolls Online character creation or MMO character creation in general, my thoughts usually extend beyond the mechanical idea of what my avatar looks like. I'm usually contemplating motivation, history, and skillset as well...

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Ultima, WAR, DaoC vets form Citadel Studios, announce player-driven Shards title

What do you get when you combine the dev talents of Derek Brinkmann, Chris Ondrus and Tim Cotten? Apparently you get a new firm called Citadel Studios which is building an Ultima Online-inspired "game that will enable players to customize their expe...

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The Soapbox: Evolution of a class

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. In 1974, the ...

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The Game Archaeologist: Maze War

It's hard to know how far back to go when chronicling the history of early MMOs and their ancestors. After all, the Game Archaeologist has looked at several titles (Air Warrior, Habitat, Neverwinter Nights) that do not fit the modern definition of...

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