Search results for Min-Kim (40 results)
Nexon's Min Kim on the 'Free2pocalypse'
Nexon bigwig Min Kim recently checked in with Gamasutra for a brief interview regarding the state of the company's global free-to-play initiative. In short, business is booming, and while MapleStory was viewed as an oddity when it launched with a ...
An ION 08 interview with Nexon America's Min Kim [Updated]
In a recent interview at Ten Ton Hammer, Nexon America's Min Kim spoke out about some of the company's plans for upcoming games, including their online FPS entitled Combat Arms which will be entering closed beta next week. He also talks a bit about a...
Nexon's Min Kim on the importance of Target to free to play gaming
Today Gamasutra has up a massive interview with Min Kim, public face for the Korean gaming powerhouse Nexon. Kim has spoken on numerous occasions at various industry events on overcoming challenges for free to play gaming. Those challenges have trans...
GDC08: Massively is Live at the Future of MMOs panel
Today at GDC Massively is liveblogging a sort of 'MMO Keynote', a panel entitled simply "The Future of MMOs". A simple title, perhaps, but probably the most anticipated event for Massive game designers and fans alike. On it are a few names you mi...
Free to Play: The value of zero
Recently I read about Min Kim, VP of Nexon America, commenting that he thinks that their new set of games might actually be looked over because of the lack of a subscription. Essentially, it is the same quandary that an artist gets into when he or s...
Austin Game Developers Conference previews the evolving face of MMOs
Worlds in Motion has continued to announce some of the highlights of the upcoming Austin Game Developer's Conference. We've previously talked about featured speakers like Nexon's Min Kim, and interesting events showcasing the collaboration between ca...
GDC08 Highlights: The future of Virtual Worlds and the end of GDC08
The Future of MMOs The Future of MMOs panel liveblog Team Massively was there to live blog one of the most anticipated panels of GDC08. On it were a few names you might have heard of, like Cryptic Studios' Jack Emmert, Nexon's Min Kim, BioWare's Ra...
GDC08: MapleStory's road to the US marketplace
Microtransactions aren't very well understood in the US, and so that was a big part of the massive subject that Nexon America's Min Kim delved into this morning at the Worlds in Motion conference. Beginning with a rundown on Nexon's ramp up to the R...
Redefining MMOs: Developers weigh in
What does "MMO" mean anymore? When we launched our "Redefining MMO" series over the summer, we began with a look at the terminology behind the games we play -- what the term "MMO" encompasses and what kinds of games it describes. But with the onli...
GDC10: Nexon's Vindictus revealed
I'll admit to being somewhat of a Nexon fanboy, and someone that considers them to be in the toy business rather than in the MMO business. They manufacture joy in my eyes. Bright, shiny joy. But the recent announcement of their new title "Vindictus"...
Free for All: Accept envelopes full of cash
Well, at least that was the advice that Min Kim, vice president of Nexon America gave would-be game developers and other audience members at GDC Austin last year. To be clear, he was not telling them, while rolling his evil mustache and laughing, to...
Nexon Vice President discusses the company's future and the free-to-play market
Nexon has been putting quite a bit of effort into growth and expansion these days, and the newfound variety of games is a testament to that. What is the goal behind all this work, though? What does Nexon see in the future? Vice President Min Kim ...
Nexon closing North American Dungeon Fighter Online
Nexon is closing the North American version of Dungeon Fighter Online according to a post by CEO Min Kim on the title's official website. "Sadly, Dungeon Fighter Online has not attracted enough player interest to properly service the game," Kim...
The epic fight: Retail vs. Microtransactions
This past week's DICE event had several head-to-head events pitting warring concepts in the gaming industry against each other. The ongoing struggle between subscription fees and RMT/microtransactional business models was represented at the event by ...
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Not So Massively: Marvel Heroes team-ups, League of Legends soundtrack, last bits from PAX South
Posted on Feb 2nd 2015 8:00PM
