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Search results for GDC-online-2011 (7 results)

MMO Week in Review: GDC Online 2011

At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. Miss a big MMO or WoW Insider story last week? You'v...

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GDC Online 2011 hits record attendance

This week's Game Developers Conference Online in Austin, TX finished on a high note yesterday, as it saw record numbers this year: 3,350. This marks a 12% bump over 2010, which is good news for the conference organizers as they start to lay plans ...

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GDC Online 2011: Raph Koster speaks on the gamification of real life

Raph Koster spoke at the recently concluded GDC Online 2011, and if the summary on Gamasutra is any indication, his message was somewhat mixed. Unsurprisingly, the former sandbox maestro (and current social gaming evangelist) had a lot of posit...

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GDC Online 2011: Riot Games' Travis S. George talks game production

Gamasutra has its hands on a new interview with Riot Games' lead producer Travis S. George, straight from GDC Online 2011. In the interview, George goes into the finer points of game production and outlines five habits into which producers can f...

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World of Tanks introduces stealth with Update 7.0

The newly announced Update 7.0 for World of Tanks contains a laundry list of new content for the wildly popular free-to-play MMO. First up, we have two new maps -- Fjords and Swamp -- where the clan warfare can take on an extra challenge with t...

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Free for All: Wakfu's bizarre first year

Wakfu is not what many would consider a standard MMORPG. Its developer, Ankama, has never pushed out normal products. After all, this is a French company we're talking about. That's right, as in France, the same place that brought us amazing (but ...

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EVE Evolved: Everything there is to know about Crucible

This summer's lackluster Incarna expansion and the ensuing microtransaction drama took a massive toll on EVE Online's player community and development staff. Players were quitting in droves, and CCP eventually had to lay off 20% of its staff world...

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