Search results for Floyd-Castle-Grubb (13 results)
Floyd 'Castle' Grubb delivers the goods on CoX power changes
As the wait intensifies for City of Heroes Issue 13: Power and Responsibility to go into closed Beta, powers guy Floyd 'Castle' Grubb has provided a breakdown of some of the main PvE powers changes. None of the Villain Patron Powers or Hero Ancillary...
City of Heroes developer diary: Going Rogue, new powersets, new enemies, new problems
As of right now, City of Heroes is in a state of flux. Like any game with a new expansion, the superhero game boasts features that are changing and endgame structures that are being disrupted, and the changes of Issue 19 promise to introduce an actu...
An in-depth look at Issue 11 power sets in CoX
Floyd "Castle" Grubb sat down recently and recorded a video explanation of the upcoming power sets available in Issue 11: A Stitch in Time for City of Heroes/City of Villains. Since the video is only available as a download, we'll give you the comp...
A Castle, a Jester, and a parcel of CoX power changes
Credibility is a precious resource; DJ Jester of w00tstudios.net is one of those people on the MMO circuit who has bags of it stashed under his mattress. His podcasts have always been right on the pulse, and he's had many worthy personages in the p...
New to Paragon City: Sunstorm and Synapse
Two new 'rednames' have been introduced to the super-powered community by City of Heroes/Villains Senior Designer Floyd "Castle" Grubb at NCsoft. The new bright stars are Jonathan "Sunstorm" Courney, and Phil "Synapse" Zeleski. Both have been around...
Villain Patron Powers to get overhaul in CoX Issue 13
When the announcement broke that the Mission Architect feature for City of Heroes was being moved to Issue 14, some additional features were listed for Issue 13, including revamps to some of the powers. We got to quiz Matt Miller and Brian Clayton ex...
Rewards for CoX PvP definitely planned, says Castle
It's been a strange week for City of Heroes news. The lid of the Issue 13: Power and Responsibility Closed Beta pressure cooker remains firmly on, with nothing escaping, and yet the developers have been slightly more forthcoming with hints about futu...
City of Heroes PvP changes explained at length
Floyd 'Castle' Grubb clearly does not know the meaning of fear. He's now unveiled a detailed breakdown of the foreshadowed changes to powers in City of Heroes PvP, and they're so radical it will probably be like playing a different game. Are these ch...
Meet the ultimate City of Heroes Issue 13 guide, Infoman
Walking down the street, you're suddenly stopped by a man wearing a fedora and trench coat. "Hey you, yeah you!" he spits out in hushed tones. "Uh, what's up?" you respond cautiously. "Yo, the name's Infoman," he looks about nervously, like someone...
Shocking revelations in the newest City of Heroes developer diary
It's fair to say that Going Rogue is going to be a fairly big shock to the system of City of Heroes -- especially if the control-oriented archetypes have anything to say about it. The fourth powerset included with the expansion, Electrical Control, ...
CoH Players Salute the 'Surviving 15'
Since Massively reported Melissa 'War Witch' Bianco's comment (from the Heroic Weekend at Omega Sektor) that the City of Heroes/Villains live team had been cut to only fifteen people in the days after CoV's release, the reaction from the player bas...
City of Heroes Mission Architect moving to next year!
They didn't know it when they woke up this morning, but City of Heroes fans are about to have a really great day. That headline might make you think that there are going to be some disappointed folks today. Not so. Not at all. You see, while the Mi...
City of Heroes dev diary: Dr. Aeon's Guide on How to Make a Proper Interdimensional Invasion
With the upcoming Issue 19, City of Heroes is bringing in the long-awaited Incarnate system, the first step in improving and honing the powers of characters who have already reached the level cap. Of course, that would be rather unbalancing if there...
