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Search results for Endgame (1587 results)

Behind the Mask: The Endgame

One of the common criticisms of Champions Online is that it has an incredibly shallow endgame. If true, this will be a very significant problem when the game goes F2P. When a large number of people with lots of time on their hands and only two chara...

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The Soapbox: The absurdity of the endgame

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Like most of ...

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AGDC08: Exploring the Endgame

The words on the first slide of the first talk at AGDC are evocative enough. "Damion Schubert, Lead Combat Designer, BioWare." Damion is a well known commentator on the MMO industry, a prolific writer and an entertaining blogger at the Zen of Design ...

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SWTOR will focus on endgame for Gamescom

With the largest gathering of European gamers less than a week away, the community team for Star Wars: The Old Republic has finally nailed down its plans for Gamescom in Cologne, Germany. As with all other conventions the BioWare developers have a...

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Leaderboard: Leveling vs. endgame

It's the eternal debate that's occupied our attention on so many episodes of Massively Speaking that we had to bring it to you, the impartial judges and juries of the MMO world. What is better and more enjoyable: the leveling journey or the endgam...

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The Soapbox: Better models for MMO endgame progression, part one

Last month, my three-part Soapbox series on reasons studios should abandon raiding as the core mechanic of their MMOs produced no shortage of comments. One of the persistent refrains from the pro-raid side was, as expected, "if you're so smart, why ...

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The Soapbox: Better models for MMO endgame progression, part two

If you read yesterday's Soapbox, the first in my Better models for MMO endgame progression series, with a fair bit of awareness, you probably noticed that the models I presented were, well... safe. Normal. Not too far outside of the realm of what we...

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The Daily Grind: Is endgame merely the beginning?

People who love MMOs tend to cite the fun of social, shared play as the reason. It's more fun to play together than alone. However, at the higher levels, when it becomes necessary to group just to stand a chance of completing a raid or instance, it b...

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Warhammer Online preview talks endgame

We can never get enough Warhammer Online coverage, even if a particular preview is talking covering a lot of older information we're still interested. It just so happens that this Next-Gen.biz article is talking about old information in a pretty fr...

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The Soapbox: Better models for MMO endgame progression, part three

Today marks the last entry in my better models for MMO endgame progression series, the follow-up to my series on why MMO studios should abandon raiding. And that means providing two more possible models along with something of a thesis statement. Bu...

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Paul Sage on Elder Scrolls' endgame

"When your character in Elder Scrolls Online reaches level 50," ZeniMax says, "the journey isn't over." This is good news for those of you concerned about Elder Scrolls' endgame, and creative director Paul Sage has authored a lengthy blog post that ...

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Destiny previews its endgame systems

The team at Bungie has been talking a lot about Destiny's systems, but there hasn't been a great deal of discussion about the long-term game. What's going to keep players going in the long term? According to a recent interview with the designers, it...

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A Mild-Mannered Reporter: The endgame oddity

As long as I'm exhorting our new lead designer and hoping she brings a swift death to the warehouse map, it seems only fitting to take a look at the promised new "endgame system" that Matt "Positron" Miller is supposedly developing. I say this in qu...

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The Guild Counsel: Jumping from casual to endgame

It's a classic scenario that's all too common: A guild builds up a solid roster, with enthusiastic members, and decides to make the leap from casual to hardcore. But that leap can sometimes become a free-fall spiral and a potential guild-breaker. ...

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TR guilds say game over to the endgame

One of the biggest criticisms levied at NCsoft's sci-fi MMO Tabula Rasa is that it is, in many respects, an incomplete game. The Specialist tree has undergone months of retooling and tweaking to be made truly viable, the disparate amount of content...

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