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Search results for CompuServe (16 results)

Virtual worlds without interoperability are dead worlds, Swaminathan

Kishore Swaminathan, chief scientist for IT consulting firm Accenture is skeptical about the long-term success of non-game virtual worlds that lack interoperability. Swaminathan believes that interoperability of accounts, assets and a common currency...

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The Game Archaeologist and the Kesmai legacy

Most studios would be overjoyed to have pioneered one significant advancement in video game history, but then again, most studios aren't Kesmai. While it's not a household name today, it's reasonable to say that without the heavy lifting and backb...

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The Game Archaeologist moves into Lucasfilm's Habitat: Part 1

For some of you reading this, you may simply never have known a world before the internet existed by virtue of your age. It's not your fault, but as generational divisions go, this was a biggie. The internet saturates so much of our lives now that...

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Did LucasArts invent the avatar-based virtual world in 1985?

The computer gaming industry of the 1980s was akin to the automotive industry in the 1950s: experimental and courageous. LucasArts (through a branch known then as Lucasfilm Games) had the money to throw around in game development at the time. As we...

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The Daily Grind: How much did you spend on MMOs last month?

$14.95. That's how much I spent on MMOs in December, which went entirely into the pockets of Cryptic Studios for Star Trek Online. Otherwise, my journeys in Guild Wars, Lord of the Rings Online, and the RIFT beta were completely free. We have come a...

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The Game Archaeologist discovers the Island of Kesmai

It was the mid-'80s, and I was just a kid in love with his family's IBM PC. Not having a wealth of capital at the time, I relied on hand-me-down copies of software that rolled in from friends and family and probably the Cyber-Mafia. Practically no...

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The Game Archaeologist and the veteran of Kesmai

Aaand we're back! Did you miss me? No? Not even a little bit? Aww, you know how to make me feel all kinds of appreciated! Even though it's been quite some time since we finished up our two-part series on the Kesmai company and its incredible (a...

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The Game Archaeologist: Kingdom of Drakkar

You'd think that by now I would be running out of older MMOs and their kin to cover, but I just keep discovering more. Some of those discoveries are helped by Massively readers, who have urged me from time to time to investigate certain games. One s...

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The Game Archaeologist plays with MUDs: The history

You know that sinking feeling when you get into something that's way, waaaay over your head and you have no choice but to swim furiously or drown? That's exactly how I felt when I started to do research for this month's series on MUDs -- Multi-Use...

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The Game Archaeologist crosses Meridian 59: A chat with Brian Green (part 2)

Welcome to the second part of our interview with former Meridian 59 developer Brian "Psychochild" Green as he reminisces about running one of the oldest graphical MMOs in history. If you missed the first part, I heartily recommend you catch up on ...

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The Game Archaeologist crosses Meridian 59: The highlights

A colony founded through a magical nexus, Meridian 59 had it all going on -- until, that is, the portal to the colony collapsed and it was left to fend for itself. Monsters swarmed over the land, politics split the community into factions, and adv...

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The Game Archaeologist: GameLine

Modern MMO gamers are blessed with plenty of conveniences that we take for granted. One such convenience is the ability to simply download any online game without having to deal with the hassle of DVDs or CDs (trust me, young people, one day your ...

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The Game Archaeologist plays with MUDs: The games

Fair citizens of Massivelyville, believe me, I've heard your voices. After two weeks of giving an overview of MUDs and MU*s, not to mention talking to Dr. Bartle about the genre, I think I've held off talking about specific games long enough. No n...

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The Game Archaeologist: Dark Sun Online

Computer RPG players in the late '80s and early '90s were surely familiar with Strategic Simulations, Inc. (SSI) and its now-infamous Gold Box series. The series, so named because of their distinctive gold packaging, ran on a solid engine that hel...

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Exclusive interview with Linden Lab CEO Mark Kingdon

Mark Kingdon, Linden Lab's CEO, has been a bit of a mystery figure since his appointment about a year and a half ago. While he has not been uncommunicative, it's been hard to get a very good sense of the man at the helm of Linden Lab, his passions, i...

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