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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Rise and Shiny: Threshold RPG]]></title><link>http://massively.joystiq.com/2012/05/27/rise-and-shiny-threshold-rpg/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/27/rise-and-shiny-threshold-rpg/</guid><comments>http://massively.joystiq.com/2012/05/27/rise-and-shiny-threshold-rpg/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/27/rise-and-shiny-threshold-rpg/"><img alt="Threshold RPG screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/roleplay.jpg" style="border-width: 0px; border-style: solid; margin: 4px; width: 530px; height: 218px; " /></a></div>
It's the third week in a row I have decided to spend with a MUD, or multi-user-dungeon. I've explained it before, but in case you are not familiar, a MUD is a text-based MMO. That's right: you play by typing commands and exploring environments, all in text form. <a href="http://massively.joystiq.com/2012/04/29/rise-and-shiny-gemstone-iv/">I started this exploration</a> with <a href="http://www.play.net/gs4/"><em>Gemstone IV</em></a>, an amazing MUD that seems to be the gold standard for MUDs. I am still playing it and finding out how amazing it is. <a href="http://massively.joystiq.com/2012/05/20/rise-and-shiny-batmud/">I moved on</a> to <a href="http://www.bat.org/"><em>BatMUD</em></a>, a slightly more basic MUD that offered a great client but frustrated me. Honestly though, my time with <a href="http://massively.joystiq.com/tag/BatMUD/"><em>BatMUD</em></a> was a little unfair and I need to revisit the game. It really has some wonderful elements.<br />
<br />
Now that I have moved on to <a href="http://www.thresholdrpg.com/"><em>Threshold RPG</em></a>, another ancient MUD from before the time of mostly graphical MMOs, I feel as though I have finally reached an understanding as to how MUDs work and what makes them incredible adventures still to this day.<br />
<br />
<a href="http://massively.joystiq.com/tag/threshold/"><em>Threshold</em></a> is more basic than all of them so far, but that's a good thing in many ways. There's also a lot that is lacking, and several tweaks that need to be made.<p><a href="http://massively.joystiq.com/2012/05/27/rise-and-shiny-threshold-rpg/" rel="bookmark">Continue reading <em>Rise and Shiny: Threshold RPG</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/27/rise-and-shiny-threshold-rpg/">Rise and Shiny: Threshold RPG</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/27/rise-and-shiny-threshold-rpg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/27/rise-and-shiny-threshold-rpg/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beau-hindman</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>frogdice</category><category>hands-on</category><category>livestream</category><category>massively-tv</category><category>mud</category><category>multi-user-dungeon</category><category>rise-and-shiny</category><category>stream</category><category>the-pride-of-taern</category><category>threshold</category><category>threshold-rpg</category><category>thresholdrpg</category><category>twitch</category><category>twitch-tv</category><category>video</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 27 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall update brings new clan permissions system]]></title><link>http://massively.joystiq.com/2012/05/27/darkfall-update-brings-new-clan-permissions-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/27/darkfall-update-brings-new-clan-permissions-system/</guid><comments>http://massively.joystiq.com/2012/05/27/darkfall-update-brings-new-clan-permissions-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/27/darkfall-update-brings-new-clan-permissions-system/"><img alt="Darkfall screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/darkfall.jpg" /></a></div>
<div>
	The folks at <a href="http://www.massively.com/tag/aventurine">Aventurine</a> are still working hard on a number of improvements for <em><a href="http://www.massively.com/category/darkfall">Darkfall</a></em> such as new weapons styles, performance optimization, and UI modifications, but in the meantime they've decided to roll out a new feature that should be a great boon to clan leaders and officers. Currently, clan leaders are only allowed to grant clan-related permissions to their members based on clan rank. With the new system, clan leaders will be able to assign permissions to individual players, regardless of their ranks within the clan.<br />
	<br />
	In addition, each clan permission will have an associated title that any member with that permission can choose to display if they so desire. For instance, a clan member with permission to recruit members can choose to show the "recruiter" title. Military ranks will remain in the game, but they are now governed by PvP performance and each new military rank is granted automatically upon the completion of specific goals. These ranks have no bearing on clan permissions. The full details on the new system are <a href="http://www.darkfallonline.com/blog/?p=3188">available for perusal</a> over at the <em>Darkfall</em> official site.<br />
	<br />
	[Thanks to Dengar for the tip!]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/27/darkfall-update-brings-new-clan-permissions-system/">Darkfall update brings new clan permissions system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/27/darkfall-update-brings-new-clan-permissions-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20246023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/27/darkfall-update-brings-new-clan-permissions-system/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.darkfallonline.com/blog/?p=3188">Darkfall official dev blog</a><!--//--></li></ul></p>]]></description><category>agon</category><category>aventurine</category><category>clan</category><category>clan-permission</category><category>clan-permissions</category><category>clan-rank</category><category>clan-ranks</category><category>clans</category><category>darkfall</category><category>df</category><category>fantasy</category><category>military-rank</category><category>military-ranks</category><category>open-pvp</category><category>pvp</category><category>rank</category><category>ranks</category><category>sandbox</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sun, 27 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[RIFT hints at expansion details with strange box]]></title><link>http://massively.joystiq.com/2012/05/27/rift-hints-at-expansion-details-with-strange-box/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/27/rift-hints-at-expansion-details-with-strange-box/</guid><comments>http://massively.joystiq.com/2012/05/27/rift-hints-at-expansion-details-with-strange-box/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/27/rift-hints-at-expansion-details-with-strange-box/"><img alt="RIFT - strange gift box" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/img0465-590x419.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/trion">Trion's</a> coy marketing campaign for <a href="http://massively.joystiq.com/category/rift"><em>RIFT's</em></a> next update continues. Yesterday we received a mysterious box containing the following: two posters featuring historical raids, a level with a "10" sticker on it, four soles, six keys (one of which was labeled Port Tempest), five glass prisms, and a red hooded cloak.<br />
<br />
What does all this mean?<br />
<br />
PCGamer received a similar bundle and has <a href="http://www.pcgamer.com/2012/05/25/rift-expansion-details-teased-with-mysterious-puzzle-box/">posted its thoughts</a>, and we tend to agree. Chances are good that we're looking at a major <em>RIFT</em> expansion featuring new raids, new souls, a level-cap increase, and six new areas. And the glass prisms? We have no idea, so stay tuned.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/27/rift-hints-at-expansion-details-with-strange-box/">RIFT hints at expansion details with strange box</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/27/rift-hints-at-expansion-details-with-strange-box/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245995/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/27/rift-hints-at-expansion-details-with-strange-box/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.pcgamer.com/2012/05/25/rift-expansion-details-teased-with-mysterious-puzzle-box/">PCGamer</a><!--//--></li></ul></p>]]></description><category>conquest</category><category>fantasy</category><category>pvp</category><category>rift</category><category>rift-expansion</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 27 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Previously on MV TV: The week of May 19th]]></title><link>http://massively.joystiq.com/2012/05/27/previously-on-mv-tv-the-week-of-may-19th/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/27/previously-on-mv-tv-the-week-of-may-19th/</guid><comments>http://massively.joystiq.com/2012/05/27/previously-on-mv-tv-the-week-of-may-19th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/previously-on-mv-tv/" rel="tag">Previously on MV TV</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/27/previously-on-mv-tv-the-week-of-may-19th/"><img alt="Previously On banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/fullscreen-capture-2102012-84938-pm-001-1338044126.jpg" style="border-width: 0px; border-style: solid; margin: 4px; width: 530px; height: 208px; " /></a></div>
Missing livestreams is <em>so</em> 2011! There's no excuse now, what with <a href="http://massively.joystiq.com/category/mv-guide/">the livestream schedule page</a> going up every week, the constant reminders across Twitter, and the super-cool regulars we have who hang out in the chat room with us. But, alas, some of you <em>do</em> occasionally miss a stream or two and need someone to point out what you might have missed. That someone would be <a href="http://massively.joystiq.com/editor/beau-hindman">me</a>, and this column is the place to go.<br />
<br />
Last week we had all sorts of cool stuff. Some of the highlights? First we had Richie with some <a href="http://us.blizzard.com/en-us/games/d3/?int=d3"><em>Diablo III</em></a> Hell-smashing action, <a href="http://massively.joystiq.com/editor/mj-guthrie">MJ</a> deciding to run some dungeons in <a href="http://www.everquest2.com/"><em>EverQuest II</em></a> and <a href="http://na.aiononline.com/"><em>Aion</em></a>, finishing up her <a href="http://massively.joystiq.com/category/choose-my-adventure/">Choose My Adventure</a> run in <a href="http://na.cityofheroes.com/en/"><em>City of Heroes</em></a> and checking up housing decorations in <a href="http://vgplayers.station.sony.com/"><em>Vanguard</em></a>. I'm known to run a stream or two as well, and this week I showed off the new fully voice-acted quest <a href="http://services.runescape.com/m=news/song-from-the-depths">Song from the Depths</a> in <a href="http://www.runescape.com/"><em>RuneScape</em></a>.<br />
<br />
Click past the cut and enjoy!<p><a href="http://massively.joystiq.com/2012/05/27/previously-on-mv-tv-the-week-of-may-19th/" rel="bookmark">Continue reading <em>Previously on MV TV: The week of May 19th</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/27/previously-on-mv-tv-the-week-of-may-19th/">Previously on MV TV: The week of May 19th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/27/previously-on-mv-tv-the-week-of-may-19th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245758/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/27/previously-on-mv-tv-the-week-of-may-19th/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>aion</category><category>diablo-3</category><category>diablo-iii</category><category>EQ2</category><category>EverQuest-2</category><category>EverquestIi</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>jagex</category><category>livestreaming</category><category>massively-streamteam</category><category>massively-tv</category><category>mv-tv</category><category>mvtv</category><category>nc-soft</category><category>round-up</category><category>roundup</category><category>runescape</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>stream</category><category>streamers</category><category>streaming</category><category>streamteam</category><category>twitch</category><category>twitch-tv</category><category>vanguard</category><category>Vanguard-Saga-of-Heroes</category><category>video</category><category>videos</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 27 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's your ideal group size?]]></title><link>http://massively.joystiq.com/2012/05/27/the-daily-grind-whats-your-ideal-group-size/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/27/the-daily-grind-whats-your-ideal-group-size/</guid><comments>http://massively.joystiq.com/2012/05/27/the-daily-grind-whats-your-ideal-group-size/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/27/the-daily-grind-whats-your-ideal-group-size/"><img alt="Three's a crowd.  Unless you're doing a quest requiring a group of three." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/co-groupsize-epl-526.jpg" /></a></div>
Every MMO lets you team up with other players. This is unsurprising, seeing as how it's one of the main selling points of the genre. But there's always an upward limit, and always target team sizes that the game bases content around. Content is largely designed in <a href="http://www.wowinsider.com"><em>World of Warcraft</em></a> to target groups of five, <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars</a></em> tailors most of its content for groups of eight, and <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> expects a team of six. But each of these games also provide content for more variable sizes.<br />
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Today's question isn't whether or not you like teaming up, it's about what your ideal majority size would be. Do you generally prefer to have a group of three? Groups of two? Groups of five? How many people do you like to party up with on a regular basis? Or would you prefer that most content simply scaled to the number of participants involved?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/27/the-daily-grind-whats-your-ideal-group-size/">The Daily Grind: What's your ideal group size?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/27/the-daily-grind-whats-your-ideal-group-size/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/27/the-daily-grind-whats-your-ideal-group-size/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>characters</category><category>daily-grind</category><category>group-members</category><category>group-size</category><category>groups</category><category>multiple-characters</category><category>opinion</category><category>parties</category><category>party-cap</category><category>party-size</category><category>tdg</category><category>teamwork</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 27 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: The Legacy rewards and what they mean]]></title><link>http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/</guid><comments>http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ffxiv-moglog-1337895250.jpg" /></a></div>
So, who here remembers the <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> launch? I certainly do; I was there and I've been here since, after all. And who here remembers how the game launched to critical acclaim and overwhelming popularity?<br />
<br />
Yeah, okay. I liked the game at launch, but that was more because of the underlying philosophies and approaches, not because the whole thing was polished to a fine shine. It was almost two years ago now, and the game has had to go through a lot of growing pains in that time, fixing a lot of elements that didn't work and adjusting stuff that was almost there but not quite. It's been a long process of hammering out fixes and improvements, one that included a long stretch of no subscription fee as the game cleaned itself up.<br />
<br />
We're nearly at the end of that process now, but <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> is trying to show everyone that the company appreciates players who have been around during the game's teething troubles. That's the Legacy program in a nutshell -- a chance for players to signify having been around for an extended period of time. A badge of honor, a show of loyalty, and arguably another little bit of bait to get people to subscribe now instead of later.<p><a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/" rel="bookmark">Continue reading <em>The Mog Log: The Legacy rewards and what they mean</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/">The Mog Log: The Legacy rewards and what they mean</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>console</category><category>consoles</category><category>culture</category><category>customer-loyalty</category><category>customers</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>legacy</category><category>legacy-campaign</category><category>mog-log</category><category>opinion</category><category>rewards</category><category>square</category><category>square-enix</category><category>squenix</category><category>subscriber-rewards</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 26 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: The passing of Ribbitribbitt]]></title><link>http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/</guid><comments>http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/"><img alt="Ribbitribbitt" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ribbitribbitt1-1337973775.jpg" /></a></div>
This week's Tattered Notebook started off business as usual. I was putting together part two of a look at the layers of change in <a href="http://everquest2.com"><em>EverQuest II</em></a> through the years. But I was also mulling over a column about the new Hero's Edge items that arrived on the Marketplace; something I had just speculated about in <a href="http://massively.joystiq.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model/">a recent column</a>. There was also the news about upcoming crafting changes to talk about.<br />
<br />
And then, suddenly everything gets put into perspective. Ribbitribbitt, the young <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EQII</em></a> fan who had been battling cancer, passed away at the age of six. A couple of months ago, the <em>EQII</em> community got a request for assistance in building an in-game playground from his mother, and <a href="http://massively.joystiq.com/2012/03/17/the-tattered-notebook-the-touching-story-of-ribbitribbit-and-th/">what followed</a> was an unprecedented show of support. His mother, Myrose, passed along the sad news to the community this past week with <a href="http://forums.station.sony.com/eq2/posts/list.m?&amp;topic_id=518604">a brief forum post</a>, and the community mourned his loss.<br />
<br />
In this week's Tattered Notebook, we'll explore how Ribbitribbitt brought a community together, and look at the grieving process from losing an in-game friend.<p><a href="http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/" rel="bookmark">Continue reading <em>The Tattered Notebook: The passing of Ribbitribbitt</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/">The Tattered Notebook: The passing of Ribbitribbitt</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>opinion</category><category>ribbitribbitt</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tattered-notebook</category><category>the-tattered-notebook</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Sat, 26 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Elder Scrolls Online using HeroEngine 'as a whiteboard']]></title><link>http://massively.joystiq.com/2012/05/26/the-elder-scrolls-online-using-heroengine-as-a-whiteboard/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/26/the-elder-scrolls-online-using-heroengine-as-a-whiteboard/</guid><comments>http://massively.joystiq.com/2012/05/26/the-elder-scrolls-online-using-heroengine-as-a-whiteboard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/26/the-elder-scrolls-online-using-heroengine-as-a-whiteboard/"><img alt="The Elder Scrolls Online - using HeroEngine as a whiteboard" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/black-marsh610.jpg" /></a></div>
Fan outcry over the announcement of <a href="http://massively.joystiq.com/category/the-elder-scrolls-online"><em>The Elder Scrolls Online</em></a> was long and loud, not just for the presumed MMOification of a beloved single-player franchise, but for the toolset chosen by <a href="http://massively.joystiq.com/tag/zenimax-online-studios">ZeniMax Online Studios</a> to bring the world of Tamriel to its new audience.<br />
<br />
Game Informer confirms that ZeniMax is using the <a href="http://www.heroengine.com/">HeroEngine</a> -- which also powers <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>, and which has come under fire from some in the MMO fan community. Game director <a href="http://massively.joystiq.com/tag/matt-firor">Matt Firor</a> says that the firm isn't using the engine like you may expect, though.<br />
<br />
"Think of HeroEngine as a whiteboard for us -- a great tool to get some ideas in the game and start looking at them while the production engine was in development," he explains.<br />
<br />
[Thanks to Austin for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/26/the-elder-scrolls-online-using-heroengine-as-a-whiteboard/">The Elder Scrolls Online using HeroEngine 'as a whiteboard'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/26/the-elder-scrolls-online-using-heroengine-as-a-whiteboard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245825/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/26/the-elder-scrolls-online-using-heroengine-as-a-whiteboard/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.gameinformer.com/b/features/archive/2012/05/25/why-the-elder-scrolls-online-isn-39-t-using-heroengine.aspx">Game Informer</a><!--//--></li></ul></p>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>factions</category><category>hero-engine</category><category>heroengine</category><category>matt-firor</category><category>morrowind</category><category>oblivion</category><category>please-dont-suck</category><category>pvp</category><category>rvr</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 26 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: PlanetSide 2's Matt Higby on the MMOFPS revolution]]></title><link>http://massively.joystiq.com/2012/05/26/the-firing-line-planetside-2s-matt-higby-on-the-mmofps-revolut/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/26/the-firing-line-planetside-2s-matt-higby-on-the-mmofps-revolut/</guid><comments>http://massively.joystiq.com/2012/05/26/the-firing-line-planetside-2s-matt-higby-on-the-mmofps-revolut/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/26/the-firing-line-planetside-2s-matt-higby-on-the-mmofps-revolut/"><img alt="The Firing Line interviews PlanetSide 2's Matt Higby" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ps2interview.jpg" /></a></div>
<a href="http://www.soe.com">Sony Online Entertainment</a> has begun carpet-bombing media outlets with publicity relating to its upcoming <a href="http://www.planetside2.com"><em>PlanetSide 2</em></a> MMOFPS. The game has been in development for quite a while now, but up until very recently the devs have kept a low profile. Now the title's Twitter feed is exploding on a daily basis, awe-inspiring <a href="http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/">alpha gameplay videos</a> are finding their way into the public eye, and interviews abound.<br />
<br />
I managed to get creative director <a href="http://massively.joystiq.com/tag/matt-higby">Matt Higby's</a> attention for a few moments, and he's got some interesting things to say about <a href="http://massively.joystiq.com/category/planetside-2"><em>PS2's</em></a> upside. Would you believe that MMOFPS is about to become a new industry buzzword? Read on after the break.<p><a href="http://massively.joystiq.com/2012/05/26/the-firing-line-planetside-2s-matt-higby-on-the-mmofps-revolut/" rel="bookmark">Continue reading <em>The Firing Line: PlanetSide 2's Matt Higby on the MMOFPS revolution</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/26/the-firing-line-planetside-2s-matt-higby-on-the-mmofps-revolut/">The Firing Line: PlanetSide 2's Matt Higby on the MMOFPS revolution</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/26/the-firing-line-planetside-2s-matt-higby-on-the-mmofps-revolut/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/26/the-firing-line-planetside-2s-matt-higby-on-the-mmofps-revolut/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>classic-mmo</category><category>featured</category><category>firing-line</category><category>fps</category><category>interview</category><category>matt-higby</category><category>matt-higby-interview</category><category>mmo-shooter</category><category>mmofps</category><category>opinion</category><category>planetside</category><category>planetside-2</category><category>planetside-2-interview</category><category>ps</category><category>ps1</category><category>ps2</category><category>pvp</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 26 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[WRUP: Kingdoms of Amalur was pretty cool edition]]></title><link>http://massively.joystiq.com/2012/05/26/wrup-kingdoms-of-amalur-was-pretty-cool-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/26/wrup-kingdoms-of-amalur-was-pretty-cool-edition/</guid><comments>http://massively.joystiq.com/2012/05/26/wrup-kingdoms-of-amalur-was-pretty-cool-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/26/wrup-kingdoms-of-amalur-was-pretty-cool-edition/"><img alt="Not my character, but you know I'm awful at taking screenshots." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/wrup-epl-525.jpg" /></a></div>
By now pretty much everyone has heard the bad news about <a href="http://massively.joystiq.com/tag/38-Studios/">38 Studios</a>. This makes me extremely sad for all of the people who have lost their jobs as a result, but it also makes me extremely sad for the future of <em>Kingdoms of Amalur: Reckoning</em>. Despite having been lackluster about the game before launch, I fell in love with the demo and then fell further in love with the main game. The game has a lot of neat ideas, and it's a franchise that could really benefit from a sequel to polish things up. Sad news all around, really.<br />
<br />
This week's <a href="http://massively.joystiq.com/tag/WRUP/">WRUP</a> isn't full of bad news -- it's just filled with the facts about what we'll be up to over the weekend. It's also filled with our opinions on judging all MMOs by the same standard instead of more varied criteria. So skip on past the cut to see our weekend plans, and let us know in the comments what you're going to be doing over the long weekend!<p><a href="http://massively.joystiq.com/2012/05/26/wrup-kingdoms-of-amalur-was-pretty-cool-edition/" rel="bookmark">Continue reading <em>WRUP: Kingdoms of Amalur was pretty cool edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/26/wrup-kingdoms-of-amalur-was-pretty-cool-edition/">WRUP: Kingdoms of Amalur was pretty cool edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/26/wrup-kingdoms-of-amalur-was-pretty-cool-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245640/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/26/wrup-kingdoms-of-amalur-was-pretty-cool-edition/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>massively-meta</category><category>weekend</category><category>weekend-gaming</category><category>what-are-you-playing</category><category>wrup</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 26 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you stay loyal to your MMO guild?]]></title><link>http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/</guid><comments>http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/"><img alt="Ultima Online wedding, my guild as honor guard, circa 1998" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/uo18.jpg" /></a></div>
When I joined a guild in <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> in 1997, I had no idea I was going to still be in a version of that guild almost 15 years later. Heck, I doubt I even realized that MMOs would still be a <em>thing</em> 15 years later! But from chatting with my fellow Massively staffers and you lovely readers, I've realized that my experience isn't shared by most people. Guilds implode. New games emerge. People move on. Drama develops. Real life happens. That sense of loyalty just isn't always worth the trouble. Guilds often exist to help members meet their goals in a single game, and when those goals are met, that's it -- it's over.<br />
<br />
But I'll move to (and stay in) games past their expiration dates just to hang out with guildies. What about you guys? Are you loyal to a single guild or group of gaming friends, or do you drop from a guild when you drop out of a game, knowing you'll find new mates in the next big thing?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/">The Daily Grind: Do you stay loyal to your MMO guild?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20238857/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>brianna-royce-tdg</category><category>classic-mmo</category><category>daily-grind</category><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>guild</category><category>guilds</category><category>lord-british</category><category>loyalty</category><category>mythic</category><category>mythic-entertainment</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>ultima</category><category>ultima online</category><category>uo</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 26 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Betawatch: May 19 - 25, 2012]]></title><link>http://massively.joystiq.com/2012/05/25/betawatch-may-19-25-2012/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/betawatch-may-19-25-2012/</guid><comments>http://massively.joystiq.com/2012/05/25/betawatch-may-19-25-2012/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/betawatch/" rel="tag">Betawatch</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/betawatch-may-19-25-2012/"><img alt="The test is coming, it's plane to see." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/betawatch-epl-524.jpg" /></a></div>
This week in Betawatch, the biggest news is that the game everyone <em>expected</em> to be in beta isn't around. <a href="http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/"><em>Guild Wars 2</em> is not running a beta weekend this weekend</a>, meaning that anyone hoping to spend their long weekend in Tyria is going to have to go with the classic version. We also say farewell to <a href="http://massively.joystiq.com/2012/05/23/aeria-launches-star-supremacy-browser-mmorts/"><em>Star Supremacy</em></a> in wake of its launch.<br />
<br />
However, for those who love testing unreleased games, it's not all bad news. <a href="http://massively.joystiq.com/2012/05/22/world-of-warplanes-closed-beta-starts-may-31st/"><em>World of Warplanes</em></a> has announced its closed beta kicking off at the end of the month, and <a href="http://massively.joystiq.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/"><em>MechWarrior Online</em></a> is heading into its closed beta this week. While you won't have a chance to get your paws on <a href="http://massively.joystiq.com/2012/05/24/raising-hell-in-the-secret-worlds-hell-raised-instance/"><em>The Secret World</em></a> just yet, we do have a <a href="http://massively.joystiq.com/2012/05/24/raising-hell-in-the-secret-worlds-hell-raised-instance/">nice new shiny set of impressions from the beta</a> to help tide you over.<br />
<br />
Jump on past the break to see the full list of what's still in testing!<p><a href="http://massively.joystiq.com/2012/05/25/betawatch-may-19-25-2012/" rel="bookmark">Continue reading <em>Betawatch: May 19 - 25, 2012</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/betawatch-may-19-25-2012/">Betawatch: May 19 - 25, 2012</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/betawatch-may-19-25-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/betawatch-may-19-25-2012/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>alpha</category><category>alphas</category><category>beta</category><category>beta-test</category><category>beta-testing</category><category>betas</category><category>betawatch</category><category>closed-beta</category><category>featured</category><category>game-testing</category><category>launch</category><category>launches</category><category>massively-meta</category><category>open-beta</category><category>roundup</category><category>testing</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 25 May 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required:  City of Heroes' Mission Architect]]></title><link>http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/</guid><comments>http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/"><img alt="Some Assembly Required" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sar-brain-header.jpg" /></a></div>
The few. The proud. The quest writers.<br />
<br />
At the best of times, the fruits of their labors guide us along in our progression of a local or global story, immersing us in the world. Even the nefarious "kill 10 rats" versions can be mini stories that pull players in when done well. But how many of us have ever had a "I could do better than that" moment or have simply wanted to live out a personal story or share in a customized grand adventure with our friends? Someone wished upon the right star because with features like the Mission Architect in <a href="http://na.cityofheroes.com/en/"><em>City of Heroes</em></a> you can do just that.<br />
<br />
I am just going to come right out and say it -- the quest builder is one of the greatest boons ever for player-generated content in MMORPGs. Besides housing, it is the feature du jour for the creative crowd; I honestly can't see how any game can actually go without one. During this latest round of <a href="http://massively.joystiq.com/category/choose-my-adventure/">Choose My Adventure</a>, I had the opportunity to <a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/">check out</a> the system in <a href="http://massively.joystiq.com/category/city-of-heroes"><em>City of Heroes</em></a> and revel in the creativity of others as well as try my hand at developing missions. And I tell you, it is addicting.<br />
<br />
Feel like trying your hand at shaping some stories for heroes (and villains) to star in? Stick with me, kid, and you'll be directing your own missions in no time.<p><a href="http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/" rel="bookmark">Continue reading <em>Some Assembly Required:  City of Heroes' Mission Architect</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/">Some Assembly Required:  City of Heroes' Mission Architect</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>game-mechanics</category><category>mission</category><category>mission-architect</category><category>mission-creator</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>pgc</category><category>player-content</category><category>player-created-missions</category><category>player-generated-content</category><category>player-made-quests</category><category>sandbox</category><category>sar</category><category>some-assembly-required</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 25 May 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[The MMO Report: Pre-E3 edition]]></title><link>http://massively.joystiq.com/2012/05/25/the-mmo-reports-pre-e3-special/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/the-mmo-reports-pre-e3-special/</guid><comments>http://massively.joystiq.com/2012/05/25/the-mmo-reports-pre-e3-special/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/the-mmo-reports-pre-e3-special/"><img alt="The MMO Report" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/mmoreport-1337983485.jpg" /></a></div>
<div>
	Heads up, ladies and gents; it's time for a special pre-<a href="http://www.massively.com/tag/e3-2012">E3</a> edition of <a href="http://www.massively.com/category/the-mmo-report">The MMO Report</a>. That's right, the biggest event in the industry is rolling out the proverbial red carpet next week, and MMOs have plenty on the slate for the big event. G4's fabulous <a href="http://www.massively.com/tag/casey-schreiner">Casey Schreiner</a> has a look at some of the big pre-E3 MMO news, as well as a taste of what players can expect from the convention.<br />
	<br />
	For your appetizer, we have <a href="http://massively.joystiq.com/2012/05/16/the-elder-scrolls-online-factions-profiled/">a look at the three factions</a> of <a href="http://www.massively.com/tag/zenimax">ZeniMax's</a> upcoming title, <em><a href="http://www.massively.com/category/the-elder-scrolls-online">The Elder Scrolls Online</a></em>. You can wash that down with a tall glass of <a href="http://www.massively.com/tag/trion-worlds">Trion Worlds'</a> MMO-television crossover game, <em><a href="http://www.massively.com/category/defiance">Defiance</a></em>. That should be sufficient to prepare you for the main course of <a href="http://www.massively.com/category/planetside-2">PlanetSide 2's</a> delicious <a href="http://massively.joystiq.com/2012/05/25/planetside-2-unveils-the-mechanized-assault-exo-suit/">MAX suit reveal</a>, as well as a few more post-meal treats. So what are you waiting for? Pull up a seat and check out the full video below.</div><p><a href="http://massively.joystiq.com/2012/05/25/the-mmo-reports-pre-e3-special/" rel="bookmark">Continue reading <em>The MMO Report: Pre-E3 edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/the-mmo-reports-pre-e3-special/">The MMO Report: Pre-E3 edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/the-mmo-reports-pre-e3-special/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/the-mmo-reports-pre-e3-special/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.g4tv.com/thefeed/blog/post/724103/the-mmo-report-pre-e3-2012-special/">The MMO Report</a><!--//--></li></ul></p>]]></description><category>casey-schreiner</category><category>defiance</category><category>humor</category><category>mmo-report</category><category>news</category><category>opinion</category><category>planetside-2</category><category>ps2</category><category>roundup</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>the-mmo-report</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 25 May 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[MMObility: Command and Conquer's new twist on the MMORTS]]></title><link>http://massively.joystiq.com/2012/05/25/mmobility-command-and-conquers-new-twist-on-the-mmorts/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/mmobility-command-and-conquers-new-twist-on-the-mmorts/</guid><comments>http://massively.joystiq.com/2012/05/25/mmobility-command-and-conquers-new-twist-on-the-mmorts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/25/mmobility-command-and-conquers-new-twist-on-the-mmorts/"><img alt="Command and Conquer screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/fullscreen-capture-5232012-100742-am.bmp.jpg" style="border-width: 0px; border-style: solid; margin: 4px; width: 530px; height: 294px; " /></a></div>
I've had my fill of MMORTS games. I love them, and I mean <em>love</em> them, but after being asked to look at the 567,386th title from the genre, I am getting a wicked case of tunnel vision. Sometimes I wish I could hit a switch and see these games with the eyes of a brand-new player, to truly judge their quality without any preconceptions. That's not possible, unfortunately.<br />
<br />
Luckily, once in a while there comes along a title that feels fresh or does enough with design to seem new and clever. <a href="https://alliances.commandandconquer.com/?utm_medium=referral&amp;utm_source=alliances.commandandconquer.com&amp;utm_campaign=p4f-common-nav"><em>Command and Conquer Tiberium Alliances</em></a> stands out from the crowd with its interesting combat and a casual approach to hardcore gaming. I have to admit that, at first, I was a bit bummed at having to take a look at yet another epic strategy game that would probably not feel that epic, but my mind was changed after a solid week of playing.<p><a href="http://massively.joystiq.com/2012/05/25/mmobility-command-and-conquers-new-twist-on-the-mmorts/" rel="bookmark">Continue reading <em>MMObility: Command and Conquer's new twist on the MMORTS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/mmobility-command-and-conquers-new-twist-on-the-mmorts/">MMObility: Command and Conquer's new twist on the MMORTS</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/mmobility-command-and-conquers-new-twist-on-the-mmorts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243497/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/mmobility-command-and-conquers-new-twist-on-the-mmorts/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>Command-and-Conquer</category><category>command-and-conquer-tiberium-alliances</category><category>featured</category><category>mmobility</category><category>mmorts</category><category>mobile</category><category>mobile-gaming</category><category>mobile-mmo</category><category>opinion</category><category>phone</category><category>smartphone</category><category>Tiberium</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 25 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[R.A. Salvatore: Project Copernicus would "blow you away"]]></title><link>http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/</guid><comments>http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/"><img alt="Screenshot -- Project Copernicus" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/copernicus-1337976525.jpg" /></a></div>
<div>
	The future <a href="http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/">isn't looking particularly bright</a> for <a href="http://www.massively.com/tag/38-studios">38 Studios</a> and its in-development MMO <em><a href="http://www.massively.com/tag/project-copernicus">Project Copernicus</a></em>, but the game's writer, esteemed fantasy author <a href="http://www.massively.com/tag/ra-salvatore">R.A. Salvatore</a>, took to the comments on a post on Daily Kos to tell everyone how great the game would have been.<br />
	<br />
	Salvatore claims that the game is "much further along than is being reported," and that he wishes he could show us some of it (though sadly, he cannot). He goes on to state that the developers behind <em>Copernicus</em> were "an amazing team of [developers]... pushing the envelope in their respective fields," and that "the environments, the animations, and the game-play would blow you away." Unfortunately, it's looking like we'll never get to judge the veracity of Salvatore's words for ourselves, but the statements do help to shed a bit of light on what might have been.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/">R.A. Salvatore: Project Copernicus would "blow you away"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.dailykos.com/comments/1094587/46200390#c75">Daily Kos</a><!--//--></li><li>Via: <a href="http://www.eurogamer.net/articles/2012-05-25-amalur-mmo-would-blow-you-away-claims-games-author">Eurogamer</a><!--//--></via></ul></p>]]></description><category>38-studios</category><category>copernicus</category><category>industry</category><category>mmo-industry</category><category>project-copernicus</category><category>ra-salvatore</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 25 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Spacetime Studios' Cinco Barnes talks Dark Legends design]]></title><link>http://massively.joystiq.com/2012/05/25/spacetime-studios-cinco-barnes-talks-dark-legends-design/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/spacetime-studios-cinco-barnes-talks-dark-legends-design/</guid><comments>http://massively.joystiq.com/2012/05/25/spacetime-studios-cinco-barnes-talks-dark-legends-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/25/spacetime-studios-cinco-barnes-talks-dark-legends-design/"><img alt="Google Plus hangout screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/fullscreen-capture-5252012-121109-pm.bmp.jpg" /></a></div>
If you have wondered about what was going on in <a href="http://www.spacetimestudios.com/">Spacetime Studios'</a> <a href="http://massively.joystiq.com/tag/cinco-barnes">Cinco Barnes</a>' head while designing <a href="http://www.darklegends.com"><em>Dark Legends</em></a>, wonder no more. I was asked to sit in on a Google + hangout, essentially a public video conference call, with Cinco, <a href="https://plus.google.com/u/0/117322211659659422971/posts">Carter Dotson</a> from <a href="http://www.148apps.com/">148apps</a> and <a href="https://plus.google.com/u/0/117328393828989623748/posts">Heidi Duran</a> from <a href="http://www.girlgamer.com/">GirlGamer</a>. The event was moderated by <a href="https://plus.google.com/u/0/112241639219303464110/posts">Ashley Esqueda</a> from <a href="http://www.g4tv.com/thefeed/author/2713982/ashley-esqueda/">G4TV</a>. Cinco fielded some questions from us and fans of the game.<br />
<br />
Want to see some cool concept art? Need to know if the energy mechanic in <em>Dark Legends</em> was created just to make fast cash? Have you <a href="http://massively.joystiq.com/2012/05/22/arcane-legends-officially-announced/">heard about</a> Spacetime's newly announced title <a href="http://www.spacetimestudios.com/content.php?416-Arcane-Legends"><em>Arcane Legends</em></a>, but have no idea what might be involved with the game? Have you wondered about the images in the opening video, the appearance of top hats, and the possibility of obtaining all of those great costumes through in-game means? You can find out the answers to these and other important questions in the video, embedded just after the cut.<p><a href="http://massively.joystiq.com/2012/05/25/spacetime-studios-cinco-barnes-talks-dark-legends-design/" rel="bookmark">Continue reading <em>Spacetime Studios' Cinco Barnes talks Dark Legends design</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/spacetime-studios-cinco-barnes-talks-dark-legends-design/">Spacetime Studios' Cinco Barnes talks Dark Legends design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/spacetime-studios-cinco-barnes-talks-dark-legends-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/spacetime-studios-cinco-barnes-talks-dark-legends-design/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>148apps</category><category>arcane-legends</category><category>ashley-esqueda</category><category>beau-hindman</category><category>carter-dotson</category><category>cinco-barnes</category><category>dark-legends</category><category>G4TV</category><category>GirlGamer</category><category>google</category><category>google-plus</category><category>heidi-duran</category><category>mobile</category><category>pocket-legends</category><category>spacetime-studios</category><category>star-legends</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 25 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Latest RuneScape behind-the-scenes video details cryptic clue fest, evolution of combat]]></title><link>http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/</guid><comments>http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/"><img alt="Screenshot -- RuneScape" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/runescape-1337965963.jpg" /></a></div>
<div>
	It's time yet again for another <em><a href="http://www.massively.com/category/runescape">RuneScape</a></em> <a href="http://www.massively.com/tag/runescape,behind-the-scenes">behind-the-scenes</a> video, and this time we get to take a look at the newly announced <a href="http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/">Evolution of Combat changes</a> that players are surely awaiting with bated breath. <a href="http://www.massively.com/tag/jagex">Jagex's</a> developers say that they want to keep players from having to navigate through multiple interfaces in order to cast spells, change combat styles, and so forth. To this end they plan the addition of an action bar that will allow players easy access to spells, emotes, items, and anything else they want to keep at their fingertips.<br />
	<br />
	The video also touches on an upcoming very special cryptic clue-fest in honor of the <a href="http://en.wikipedia.org/wiki/Diamond_Jubilee_of_Elizabeth_II">Diamond Jubilee of Queen Elizabeth II</a>. A mysterious royal visitor is on her way to the city of Varrock, and it's up to players to help ensure that everything is in tip-top shape when she arrives. Players will be responsible for assisting Varrock's Tourist Office in keeping supplies for the grand celebration sufficiently stocked. For the full details on both of these exciting upcoming features, head on past the cut and check out the behind-the-scenes video for yourself.</div><p><a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/" rel="bookmark">Continue reading <em>Latest RuneScape behind-the-scenes video details cryptic clue fest, evolution of combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/">Latest RuneScape behind-the-scenes video details cryptic clue fest, evolution of combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.youtube.com/watch?v=_XYqFEPpzW0">RuneScape official YouTube</a><!--//--></li></ul></p>]]></description><category>behind-the-scenes</category><category>browser</category><category>browser-based</category><category>classic-mmo</category><category>cryptic-clue-fest</category><category>diamond-jubilee</category><category>evolution-of-combat</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>jagex</category><category>jagex-games-studio</category><category>rs</category><category>runescape</category><category>sandbox</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 25 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Flyff getting revamped with Flyff Gold]]></title><link>http://massively.joystiq.com/2012/05/25/flyff-getting-revamped-with-flyff-gold/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/flyff-getting-revamped-with-flyff-gold/</guid><comments>http://massively.joystiq.com/2012/05/25/flyff-getting-revamped-with-flyff-gold/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/flyff/" rel="tag">Flyff</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/flyff-getting-revamped-with-flyff-gold/"><img alt="Screenshot -- Flyff" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/flyff.jpg" /></a></div>
<div>
	The world of <a href="http://www.massively.com/tag/gpotato">gPotato's</a> long-running free-to-play MMO <em><a href="http://www.massively.com/category/flyff">Flyff</a></em> is about to change in a big way. In a press release today, the studio announced the upcoming July launch of <em>Flyff Gold</em>, which will add a whole slew of features and revamps, many of which have been requested by the community. According to the press release, players can look forward to "a fresh new look and dynamic interface," as well as features such as "achievements redeemable for item shop goodies" and a "set-and-forget consignment marketplace for easy trading," plus much more.<br />
	<br />
	To celebrate the update's imminent release, gPotato is beginning "game-wide log-in and level-up events" that will reward players for, as the name would imply, logging in and leveling up. These events make for the perfect time for new players to jump into the game and get some shiny loot in preparation for the <em>Flyff Gold</em> release. For more details on the game's upcoming additions, you can go check out <em>Flyff Gold</em>'s teaser site.<br />
	<br />
	[Source: gPotato press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/flyff-getting-revamped-with-flyff-gold/">Flyff getting revamped with Flyff Gold</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/flyff-getting-revamped-with-flyff-gold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245484/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/flyff-getting-revamped-with-flyff-gold/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>consignment-shop</category><category>consignment-shops</category><category>f2p</category><category>fly-for-fun</category><category>flyff</category><category>flyff-gold</category><category>free-to-play</category><category>gpotato</category><category>redeemable-achievements</category><category>revamp</category><category>ui-revamp</category><category>update</category><category>updates</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 25 May 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[PlanetSide 2 unveils the Mechanized Assault Exo-Suit]]></title><link>http://massively.joystiq.com/2012/05/25/planetside-2-unveils-the-mechanized-assault-exo-suit/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/planetside-2-unveils-the-mechanized-assault-exo-suit/</guid><comments>http://massively.joystiq.com/2012/05/25/planetside-2-unveils-the-mechanized-assault-exo-suit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/planetside-2-unveils-the-mechanized-assault-exo-suit/"><img alt="Screenshot -- PlanetSide 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ps2-1337967073.jpg" /></a></div>
<div>
	Heads up, <em><a href="http://www.massively.com/category/planetside-2">PlanetSide 2</a></em> fans; today, <a href="http://www.massively.com/tag/sony-online-entertainment">Sony Online Entertainment</a> has released some new battlefield intel for you on the game's "most heavy-duty class": the Mechanized Assault Exo-Suit, or MAX. <em>PlanetSide 2</em>'s MAX suit "serves as a mobile weapons platform, capable of unleashing a serious beating," and will prove incredibly valuable to players in the field.<br />
	<br />
	Thanks to the game's modular weapons system, MAX suits can be customized to deal with specific threats, or they can be outfitted with a more generic loadout to provide all-around support on the warzones. Each faction's version of the MAX suit will come with abilities specific to that faction. Add to that a nice, hefty layer of armor plating, and you've got a force to be reckoned with in any battlefield situation. For a first look at the formidable exosuits, check out the gallery below.<br />
	<br />
	[Source: Sony Online Entertainment press release]<br />
	<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/planetside-2/">PlanetSide 2</a></strong></p><a href="http://massively.joystiq.com/photos/planetside-2/#5047246"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ncmax2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-2/#5047244"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ncmax_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-2/#5047253"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/trmax2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-2/#5047257"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/vsmax_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-2/#5047259"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/vsmax2_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/planetside-2-unveils-the-mechanized-assault-exo-suit/">PlanetSide 2 unveils the Mechanized Assault Exo-Suit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/planetside-2-unveils-the-mechanized-assault-exo-suit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245471/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/planetside-2-unveils-the-mechanized-assault-exo-suit/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>fps</category><category>galleries</category><category>gallery</category><category>max</category><category>max-suit</category><category>mechanized-assault-exo-suit</category><category>mmo-shooter</category><category>mmofps</category><category>planetside</category><category>planetside-2</category><category>ps2</category><category>sci-fi</category><category>screenshot</category><category>screenshots</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 25 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Editorial: Learning from the 38 Studios disaster]]></title><link>http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/</guid><comments>http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/"><img alt="Curt Schilling getting tattooed" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/schillingtattoo-1337959739.jpg" /></a></div>
The closure of <a href="http://massively.joystiq.com/tag/38-Studios/">38 Studios</a> and <a href="http://massively.joystiq.com/tag/Big-Huge-Games/">Big Huge Games</a> yesterday sparked a series of interesting events that make me both sad and proud to be a part of the greater gamer community. Job offers were overflowing from current game companies looking to snatch up some of 38's talented designers and a <a href="https://twitter.com/#!/search/%2338jobs">Twitter hash tag</a> was even created to spread the word and get new jobs for those affected by the layoffs. I am proud of the outreach and camaraderie of the game development community, but the hate being thrown at Curt Schilling isn't going to solve anything.<br />
<br />
The most important thing we can do at this point is to tape off the crime scene, look at the evidence, and figure out what went wrong.<p><a href="http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/" rel="bookmark">Continue reading <em>Editorial: Learning from the 38 Studios disaster</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/">Editorial: Learning from the 38 Studios disaster</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245219/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>38-studios</category><category>big-huge-games</category><category>curt-schilling</category><category>editorial</category><category>opinion</category><category>r-a-salvatore</category><category>todd-mcFarlane</category><category>travis-mcgeathy</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 25 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Why I rejected your guild application]]></title><link>http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/</guid><comments>http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/"><img alt="Not pictured: Phillip J. Fry as an N7 operative.  Yeah, that's life in this neck of the woods lately." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storyboard-105-epl-523.jpg" /></a></div>
Explaining guilds to people who don't play MMOs is always odd. You have to explain the process of applying, getting interviewed, and generally being brought on some trial runs in a way that doesn't make the whole thing sound like an unpleasant second job. This is even worse when it comes to explaining roleplaying guilds, which often level all the same restrictions as endgame-focused guilds with the added benefit that you're being examined based on your character rather than your play ability.<br />
<br />
So it feels like a real kick in the teeth to do all that and then get rejected.<br />
<br />
At face value, this feels outright ridiculous. The only criteria for a roleplaying guild should be roleplaying, and if you're applying for one, you almost by definition pass. But there's actually a lot of valid reasons to say that someone just isn't right for your roleplaying guild. So you might not have been rejected because the guild is made up of judgmental pricks -- it might be for the best.<p><a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/" rel="bookmark">Continue reading <em>Storyboard: Why I rejected your guild application</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/">Storyboard: Why I rejected your guild application</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>featured</category><category>guild</category><category>guild-application</category><category>guild-interaction</category><category>guilds</category><category>opinion</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 25 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Everything you need to know about The Secret World]]></title><link>http://massively.joystiq.com/2012/05/25/everything-you-need-to-know-about-the-secret-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/everything-you-need-to-know-about-the-secret-world/</guid><comments>http://massively.joystiq.com/2012/05/25/everything-you-need-to-know-about-the-secret-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/everything-you-need-to-know-about-the-secret-world/"><img alt="The Secret World - zombies incoming" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tswbodyparts.jpg" /></a></div>
So what's all this hullabaloo about <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>? Let's start with the basics.<br />
<br />
<em>The Secret World</em> is a new MMORPG by <a href="http://massively.joystiq.com/tag/funcom">Funcom</a>, the studio that brought you <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a>, and way back when, <a href="http://massively.joystiq.com/category/anarchy-online"><em>Anarchy Online</em></a>. It's also the brainchild of one <a href="http://massively.joystiq.com/tag/ragnar-tornquist">Ragnar Tornquist</a>, familiar to adventure gamers the world over thanks to <em>Dreamfall</em> and <em>The Longest Journey</em>. Like those seminal titles, <em>The Secret World</em> seeks to conjure an immersive, fantastical realm of myth, magic, and in some cases, horror. Unlike the adventures of April Ryan, though, <em>The Secret World</em> is your story, and it takes place in the video game equivalent of the real world (not to mention Hell, portions of a hollow Earth, and many other mythological settings).<br />
<br />
There's an undeniable Lovecraftian influence, there are zombies and assault rifles, and there's a three-faction setup that asks players to join forces with noted secret societies like the Templars and the Illuminati (as well as the less-familiar Dragons). Did we mention battleground PvP, a <em>Minecraft</em>-inspired crafting system, and skill-based progression mechanics that depart from traditional MMORPG classes and levels in favor of player-made builds (drawn from a pool of nearly 600 distinct abilities)?<br />
<br />
As you can see, Funcom is throwing everything at the wall, and luckily for you, Massively has been keeping tabs on the game's development for a number of years now. We've also managed to spend quite a bit of time in the beta of late. Click past the cut for a roundup of our best coverage, including guides, impressions, interviews, and basically everything you want to know about <em>The Secret World</em>.<p><a href="http://massively.joystiq.com/2012/05/25/everything-you-need-to-know-about-the-secret-world/" rel="bookmark">Continue reading <em>Everything you need to know about The Secret World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/everything-you-need-to-know-about-the-secret-world/">Everything you need to know about The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/everything-you-need-to-know-about-the-secret-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20237665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/everything-you-need-to-know-about-the-secret-world/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>mythology</category><category>preview</category><category>previews</category><category>roundup</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>the-secret-world</category><category>the-secret-world-roundup</category><category>tsw</category><category>tsw-roundup</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 May 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Epic SOE memories on PlanetSide's ninth anniversary]]></title><link>http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/</guid><comments>http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversary</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/"><img alt="The Firing Line - Epic SOE memories on PlanetSide's ninth anniversary" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tflpsspecial-1337956312.jpg" /></a></div>
So <a href="http://www.planetside.com"><em>PlanetSide</em></a> is nine years old this week (nine!), and <a href="http://www.soe.com">Sony Online Entertainment</a> is journeying down memory lane to look back at its ground-breaking MMOFPS. The firm is of course hard at work on the sequel, but some of the devs have taken a time-out to share their favorite memories with us.<br />
<br />
Though the word "epic" is overused in MMO discourse, it's a recurring theme here. Due to the size, scope, and sheer ambition on display in the original <a href="http://massively.joystiq.com/category/planetside"><em>PlanetSide</em></a>, it's actually appropriate too. While you're reminiscing with the devs, take a stroll through our side-by-side gallery that compares vehicles and equipment from the original <em>PlanetSide</em> with their counterparts in <a href="http://www.planetside2.com"><em>PlanetSide 2</em></a>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/">PlanetSide vs. PlanetSide 2 comparisons</a></strong></p><a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/#5046411"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/vs-quad2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/#5046412"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/nctank2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/#5046413"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/charactervsmax2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/#5046414"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/charactertrmax2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/#5046415"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/characterfemaletrstealth2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/" rel="bookmark">Continue reading <em>The Firing Line: Epic SOE memories on PlanetSide's ninth anniversary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/">The Firing Line: Epic SOE memories on PlanetSide's ninth anniversary</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>andrew-risch</category><category>classic-mmo</category><category>dave-georgeson</category><category>featured</category><category>firing-line</category><category>fps</category><category>margaret-krohn</category><category>mmo-shooter</category><category>mmofps</category><category>opinion</category><category>planetside</category><category>planetside-2</category><category>planetside-aftershock</category><category>planetside-dev-memories</category><category>planetside-epic-moments</category><category>planetside-memories</category><category>ps</category><category>ps1</category><category>ps2</category><category>pvp</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>thom-terrazas</category><category>tps</category><category>tramell-isaac</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[En Masse publishes 4th TERA e-book, Death at Forgeheart]]></title><link>http://massively.joystiq.com/2012/05/25/en-masse-publishes-4th-tera-e-book-death-at-forgeheart/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/en-masse-publishes-4th-tera-e-book-death-at-forgeheart/</guid><comments>http://massively.joystiq.com/2012/05/25/en-masse-publishes-4th-tera-e-book-death-at-forgeheart/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/en-masse-publishes-4th-tera-e-book-death-at-forgeheart/"><img alt="TERA - Death at Forgeheart e-book cover" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/forgeheart-1337951032.jpg" /></a></div>
Looking for another lore fix when it comes to <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a>? <a href="http://massively.joystiq.com/tag/en-masse-entertainment">En Masse</a> has just released the game's fourth e-book tie-in named Death at Forgeheart. It's written by Kristine Kathryn Rusch and it tells the story of two detectives who manage to trust one another despite their racial differences as they team up to solve a murder with federation-altering implications.<br />
<br />
The official <em>TERA</em> website has an excerpt from the book, but the full text is available for purchase via Amazon, as are <em>TERA's</em> first three e-books: <a href="http://www.amazon.com/Fire-Ice-Short-Story-ebook/dp/B007P4XC3Q/">Fire and Ice</a>, <a href="http://www.amazon.com/Killer-TERA-Short-Story-ebook/dp/B007MSM1M8">Killer</a>, and <a href="http://www.amazon.com/The-Amaranthine-Heart-Short-ebook/dp/B007JZ7IRC/">The Amaranthine Heart</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/en-masse-publishes-4th-tera-e-book-death-at-forgeheart/">En Masse publishes 4th TERA e-book, Death at Forgeheart</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/en-masse-publishes-4th-tera-e-book-death-at-forgeheart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245107/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/en-masse-publishes-4th-tera-e-book-death-at-forgeheart/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://tera.enmasse.com/news/posts/teras-fourth-ebook-death-at-forgeheart-published">Announcement</a><!--//--></li></ul></p>]]></description><category>bluehole</category><category>bluehole-studios</category><category>death-at-forgeheart</category><category>e-book</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>lore</category><category>tera</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Runes of Magic's Fires of Shadowforge update features new race, starting zone]]></title><link>http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/</guid><comments>http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><a href="http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/"><img alt="Runes of Magic - Shadowforge dwarf" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/shadowforge-dwarf.jpg" style="float: left; padding-right: 10px;" /><em>Runes of Magic's</em></a> Chapter V is on the way, and along with several new features, it's bringing a whole lot of dwarven flavor to the game's sprawling fantasy world.<br />
<br />
The Shadowforge Dwarves are the game's latest race, and players who choose to roll one will begin their adventures in the new Yrvandis Hollows starting area. In addition to the usual newbie zone accoutrements, the area features an instance called the Outskirts of Taffrock that <a href="http://massively.joystiq.com/tag/frogster">Frogster</a> describes as "particularly challenging." Players will face off against a final boss known as Dark Gargoylem, along with his horde of aggressive spirits that have hunkered down in the lower levels of the ancient dwarven hall.<br />
<br />
<em>Runes of Magic</em> is a free-to-play fantasy title developed by <a href="http://massively.joystiq.com/tag/runewaker">Runewaker</a> and published by Frogster. The <a href="http://massively.joystiq.com/tag/fires-of-shadowforge">Fires of Shadowforge</a> update releases June 12th.<br />
<br />
[Source: Frogster press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/">Runes of Magic's Fires of Shadowforge update features new race, starting zone</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245124/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>dungeons</category><category>dwarves</category><category>f2p</category><category>fantasy</category><category>fires-of-shadowforge</category><category>free-to-play</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>rom</category><category>runes-of-magic</category><category>runes-of-magic-chapter-v</category><category>runewaker</category><category>runewaker-entertainment</category><category>taborea</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 May 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Hands-on with Heroes &amp; Generals]]></title><link>http://massively.joystiq.com/2012/05/25/the-firing-line-hands-on-with-heroes-and-generals/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/the-firing-line-hands-on-with-heroes-and-generals/</guid><comments>http://massively.joystiq.com/2012/05/25/the-firing-line-hands-on-with-heroes-and-generals/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/the-firing-line-hands-on-with-heroes-and-generals/"><img alt="The Firing Line - Hands on with Heroes &amp; Generals" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tflhg.jpg" /></a></div>
During the first 10 minutes of my time with <a href="http://www.heroesandgenerals.com/2/index.html"><em>Heroes &amp; Generals</em></a>, I killed once, died twice, and drove a tank, a jeep, a half-track, and a bicycle (not necessarily in that order). I also rode shotgun on said tank and said jeep, manning a nifty vehicle-mounted machine gun in the process.<br />
<br />
I marveled at the visuals, took way too many screenshots of my squadmates looking at the blow-away badass in-game map (it's the little things, amirite?), and generally had a helluva good time. Did I mention that all of this happened in a browser?<p><a href="http://massively.joystiq.com/2012/05/25/the-firing-line-hands-on-with-heroes-and-generals/" rel="bookmark">Continue reading <em>The Firing Line: Hands-on with Heroes &amp; Generals</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/the-firing-line-hands-on-with-heroes-and-generals/">The Firing Line: Hands-on with Heroes &amp; Generals</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/the-firing-line-hands-on-with-heroes-and-generals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241920/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/the-firing-line-hands-on-with-heroes-and-generals/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>browser</category><category>browser-based</category><category>f2p</category><category>featured</category><category>firing-line</category><category>first-impressions</category><category>fps</category><category>free-to-play</category><category>generals</category><category>heroes</category><category>heroes-and-generals</category><category>heroes-and-generals-impressions</category><category>impressions</category><category>jesper-kyd</category><category>mmo-shooter</category><category>mmofps</category><category>opinion</category><category>persistent-shooter</category><category>pvp</category><category>reto-moto</category><category>strategy</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><category>world-war-2</category><category>world-war-ii</category><category>ww2</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Can there be too much community interaction in public?]]></title><link>http://massively.joystiq.com/2012/05/25/the-daily-grind-can-there-be-too-much-community-interaction-in/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/the-daily-grind-can-there-be-too-much-community-interaction-in/</guid><comments>http://massively.joystiq.com/2012/05/25/the-daily-grind-can-there-be-too-much-community-interaction-in/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/the-daily-grind-can-there-be-too-much-community-interaction-in/"><img alt="When it's ready!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gw2twitter.jpg" /></a></div>
There are varying schools of thought on interacting with your community in public, but the two main ones consist of either answering every question or giving the silent treatment. <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a> was notorious at one time for not responding to any community feedback in public, presumably to keep the trolls at bay, but that studio's opened up considerably in the last few years.<br />
<br />
On the other end of that spectrum is <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a>, whose reps answer just about every single question they get on Twitter. This makes for an open line of communication with fans but seems to be ineffective when the same questions are being asked and answered multiple times a day.<br />
<br />
So where do you stand on the issue? Do you think a simple FAQ on the website should be referenced and a support team should answer questions privately, or do you think something like Twitter, Facebook, or even a Reddit Ask Me Anything is the best place to answer questions and address concerns from the community?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/the-daily-grind-can-there-be-too-much-community-interaction-in/">The Daily Grind: Can there be too much community interaction in public?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/the-daily-grind-can-there-be-too-much-community-interaction-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/the-daily-grind-can-there-be-too-much-community-interaction-in/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>ask-me-anything</category><category>community</category><category>daily-grind</category><category>facebook</category><category>interaction</category><category>opinion</category><category>public</category><category>reddit</category><category>tdg</category><category>the-daily-grind</category><category>twitter</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 25 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Secret World launch delayed to July 3rd]]></title><link>http://massively.joystiq.com/2012/05/25/the-secret-world-launch-delayed-to-july-3rd/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/the-secret-world-launch-delayed-to-july-3rd/</guid><comments>http://massively.joystiq.com/2012/05/25/the-secret-world-launch-delayed-to-july-3rd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/the-secret-world-launch-delayed-to-july-3rd/"><img alt="The Secret World Image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/secret.jpg" /></a></div>
The Dragons, Templars, and Illuminati will have to wait two more weeks to dive into their organizations: Originally slated for June 19th, <em><a href="http://massively.joystiq.com/category/the-secret-world">The Secret World's</a></em> release is delayed until July 3rd. Early access will open on June 29th.<br />
<br />
<a href="http://massively.joystiq.com/tag/funcom">Funcom</a> also announced the final two beta weekends. The first, titled "Hell Raised,'" will run from June 15th until June 17th and will include the Illuminati and Dragon starter experiences as well as allow players to leave Kingsmouth for the Savage Coast. The final beta weekend will be from June 22nd to June 24th; during this event players will participate in the game's PvP in both the warzone gameplay and the Eldorado battlefield.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/the-secret-world-launch-delayed-to-july-3rd/">The Secret World launch delayed to July 3rd</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 07:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/the-secret-world-launch-delayed-to-july-3rd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/the-secret-world-launch-delayed-to-july-3rd/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.thesecretworld.com/news/the_secret_world_to_launch_july_3rd_beta_weekend_roadmap_revealed">Official announcement</a><!--//--></li><li>Via: <a href="http://www.eurogamer.net/articles/2012-05-25-the-secret-world-delayed-by-two-weeks">Eurogamer.net</a></via></ul></p>]]></description><category>beta</category><category>beta-weekend</category><category>beta-weekend-event</category><category>beta-weekends</category><category>delayed-launch</category><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>launch-delay</category><category>mythology</category><category>news</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 25 May 2012 07:45:00 EST</pubDate></item><item><title><![CDATA[New ArcheAge video shows improvements to Rainbow Fields]]></title><link>http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/</guid><comments>http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/"><img alt="ArcheAge image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/archeage-header.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/archeage">ArcheAge's</a></em> CBT4 ended a couple months ago and <a href="http://massively.joystiq.com/tag/xl-games">XLGAMES</a> has been busy putting the information gathered to use. To showcase changes and improvements made during the break between CBT4 and CBT5, a series of videos is planned. The first video in this series highlights the transformation of one starting area, Rainbow Fields; once described as empty and flat, this region is now populated with more buildings, has a more diverse landscape, and sports improved weather effects.<br />
<br />
Although there is still no official word on <em>ArcheAge</em> being released to the western market, sandbox hopefuls can check out the latest improvements after the break.<br />
<br />
[Thanks to Sandboxer for the tip!]<p><a href="http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/" rel="bookmark">Continue reading <em>New ArcheAge video shows improvements to Rainbow Fields</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/">New ArcheAge video shows improvements to Rainbow Fields</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245047/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://sandboxer.org/?p=998">Sandboxer.Org</a><!--//--></li></ul></p>]]></description><category>aa</category><category>arche-age</category><category>archeage</category><category>beta</category><category>CBT4</category><category>CBT5</category><category>fantasy</category><category>improvements</category><category>landscape</category><category>pvp</category><category>sandbox</category><category>sandpark</category><category>video</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 25 May 2012 07:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Five ways to burn bridges with your guild]]></title><link>http://massively.joystiq.com/2012/05/24/the-guild-counsel-five-ways-to-burn-bridges-with-your-guild/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/the-guild-counsel-five-ways-to-burn-bridges-with-your-guild/</guid><comments>http://massively.joystiq.com/2012/05/24/the-guild-counsel-five-ways-to-burn-bridges-with-your-guild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/the-guild-counsel-five-ways-to-burn-bridges-with-your-guild/"><img alt="rift bridge" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/rift-bridge.jpg" /></a></div>
There are ways to leave a guild, and then there are cringe-worthy, horrifying ways to leave a guild, burn your bridges, and never, ever leave the door open for a possible return. We've all heard tales (and sometimes witnessed them firsthand!) of people leaving guilds in ways that defy humanity (leaving right in the middle of a raid is one of my favorites). Surprisingly, there are some guild departures that succeed in severing ties and are unfortunately all-too-common.<br />
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In this week's <a href="http://massively.joystiq.com/category/the-guild-counsel/">Guild Counsel</a>, we'll look at a few ways to really do it wrong when it comes to guild departures.<p><a href="http://massively.joystiq.com/2012/05/24/the-guild-counsel-five-ways-to-burn-bridges-with-your-guild/" rel="bookmark">Continue reading <em>The Guild Counsel: Five ways to burn bridges with your guild</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/the-guild-counsel-five-ways-to-burn-bridges-with-your-guild/">The Guild Counsel: Five ways to burn bridges with your guild</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/the-guild-counsel-five-ways-to-burn-bridges-with-your-guild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243545/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/the-guild-counsel-five-ways-to-burn-bridges-with-your-guild/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>advice</category><category>featured</category><category>guild</category><category>guild-advice</category><category>guild-betryal</category><category>guild-counsel</category><category>guild-departures</category><category>guild-drama</category><category>guild-hopper</category><category>guild-hoppers</category><category>guild-hopping</category><category>guild-leadership</category><category>guild-management</category><category>guild-shopping</category><category>guild-stealing</category><category>guildhopper</category><category>guilds</category><category>leadership</category><category>opinion</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 24 May 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[The Secret World ARG launches as social experience winds down]]></title><link>http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/</guid><comments>http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/"><img alt="The Secret World" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tsw000.jpg" style="width: 530px; height: 299px;" /></a></div>
<a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>'s <a href="http://massively.joystiq.com/tag/secret-war">Secret War</a> social experience has run its course and come to a close after an exciting five weeks. More than 250,000 people participated in the war, rallying to the cause of their chosen secret society, filling forums with discussion and theories and welcoming each new War Challenge as it was rolled out. Along the way, players have been unlocking items for use in <em>TSW</em>, with a special few winning the opportunity to have their name in-game and an even <em>more </em>special few winning a trip to visit the <a href="http://massively.joystiq.com/tag/funcom">dev team</a>.<br />
<br />
But that's the past, and now the glorious present awaits you. Three new videos have made their way onto <a href="http://secretwar.thesecretworld.com/">The Secret War's page</a> and each one holds a clue. The clues lead to different puzzles (one for each secret society) for players to solve. That's about all there is to know about these puzzles so far, but we're promised that they are "the start of a very exciting adventure" for participants -- so pull out your tinfoil hats and get crackin'!<br />
<br />
[Source: Funcom press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/">The Secret World ARG launches as social experience winds down</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244855/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>alternate-reality-game</category><category>arg</category><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>mythology</category><category>sci-fantasy</category><category>secret-war</category><category>secret-war-facebook</category><category>secret-world</category><category>skill-based</category><category>the-secret-war</category><category>the-secret-world</category><category>tsw</category><category>video</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 24 May 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Blizzard talks Diablo III hotfixes, delay of real-money auction house]]></title><link>http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/</guid><comments>http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/"><img alt="DIII" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/diablo3-1337900223.jpg" style="width: 530px; height: 298px;" /></a></div>
<div>
	In a post on the official <a href="http://massively.joystiq.com/category/diablo-iii/"><em>Diablo III</em></a> forums earlier today, Community Manager <a href="http://massively.joystiq.com/tag/nethaera">Nethaera</a> <a href="http://us.battle.net/d3/en/forum/topic/5149181449">addressed a few of the concerns</a> that have been brought up in the game's momentous first week.<br />
	<br />
	Neth first linked to an up-to-date list of hotfixes that have been implemented thus far. For the spoiler-wary among you, be warned that if you haven't completed the game on Normal difficulty, some of the hotfixes might be spoilerific. Now that you're thoroughly warned that <em>there may be spoilers</em>, head on over to the <a href="http://us.battle.net/d3/en/blog/5825330/">list of hotfixes</a> if you dare. Neth also advised players that additional server maintenance will be required in time and that there's a game patch inbound for sometime next week.<br />
	<br />
	She also took the time to address the <a href="http://massively.joystiq.com/tag/real-money-auction-house/">real-money auction house</a>. Although Neth states that the service is "coming soon," it's been delayed due to post-launch difficulties. The team apparently needs "a bit more time to iron out the existing general stability and gameplay issues" before the real-money auction house is ready for launch. Players shouldn't expect the auction house to be ready in May despite initial plans for it to go online on the 22nd, and there wasn't a solid date to look forward to.<br />
	<br />
	Neth went on to assure players that neither <em>D3 </em>nor <a href="http://massively.joystiq.com/tag/battlenet">Battle.net</a> servers have been compromised, despite all the hubbub about security concerns that's been filling the air the last few days.<br />
	<blockquote class="bq-standard">
		In all of the individual Diablo III-related compromise cases we've investigated, none have occurred after a physical Battle.net Authenticator or Battle.net Mobile Authenticator app was attached to the player's account, and we have yet to find any situation where a Diablo III player's account was accessed outside of "traditional" compromise methods (i.e. someone logging using an account's login email and password).</blockquote>
	She reminded players to exercise constant vigilance by practicing smart password management, scanning for malware and viruses regularly, and <a href="http://us.battle.net/en/security/help">generally being savvy</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/">Blizzard talks Diablo III hotfixes, delay of real-money auction house</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244832/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://us.battle.net/d3/en/blog/5825330/">Diablo III Hotfixes</a><!--//-->, <a href="http://us.battle.net/d3/en/forum/topic/5149181449">Dev post on official forums</a><!--//--></li><li>Via: <a href="http://www.techspot.com/news/48744-blizzard-talks-diablo-iii-hotfixes-real-money-auctions-shelved-indefinitely.html">Blizzard talks Diablo III hotfixes, real-money auctions shelved indefinitely</a><!--//--></via></ul></p>]]></description><category>action-rpg</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-hotfixes</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>gothic-fantasy</category><category>hotfixes</category><category>multiplayer</category><category>nethaera</category><category>online-multiplayer</category><category>real-money-auction-house</category><category>roguelike</category><category>rpg</category><category>security</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 24 May 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[DC Universe Online expanding Legends PvP with Last Laugh DLC]]></title><link>http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/</guid><comments>http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/"><img alt="DC Universe Online - Power Girl in the Fortress of Solitude" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dcuopowergirl.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/dc-universe-online"><em>DC Universe Online's</em></a> fourth DLC pack is on the way. As you're probably aware, it's called <a href="http://massively.joystiq.com/tag/last-laugh">Last Laugh</a>, but what you may not know is that it's focused on PvP. New iconic characters are making their way to the game's Legends mode, including DC stalwarts like Power Girl and Amon Sur.<br />
<br />
Up to this point, much of Legends PvP has focused on what creative director <a href="http://massively.joystiq.com/tag/jens-andersen">Jens Andersen</a> terms the Bat family. Characters like Batman, Bane, Two-Face, Robin, and the Joker are all mainstays. Now, though, players can step into the tights of both Kryptonian and Lantern heroes, and they can do so on the new Fortress of Solitude Legends map. That's not all, of course, but you'll need to head to Games Radar for more details plus a nifty video.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/">DC Universe Online expanding Legends PvP with Last Laugh DLC</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244831/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.gamesradar.com/dc-universe-online-unmasked-exclusive-iconics-trailer/">Games Radar</a><!--//--></li></ul></p>]]></description><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>f2p</category><category>free-to-play</category><category>jens-andersen</category><category>kryptonians</category><category>lanterns</category><category>last-laugh</category><category>legends</category><category>legends-pvp</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>pvp</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 May 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Artists I actually dislike edition]]></title><link>http://massively.joystiq.com/2012/05/24/ask-massively-artists-i-actually-dislike-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/ask-massively-artists-i-actually-dislike-edition/</guid><comments>http://massively.joystiq.com/2012/05/24/ask-massively-artists-i-actually-dislike-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/ask-massively-artists-i-actually-dislike-edition/"><img alt="It got way worse after this." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/askmassively-epl-522.jpg" /></a></div>
For whatever reason, Rob Liefeld has become a mini-meme on my more meta columns of the week. He's a bad artist, yes, but as I've mentioned in the past, I don't actively dislike him. There are many people far more deserving of dislike. Case in point: <a href="http://tfwiki.net/wiki/Pat_Lee">Pat Lee</a>. I'm not going to explain in depth right here, but suffice to say that the man has history of hobbies like not paying his employees and taking credit for the work of others. <a href="http://tfwiki.net/wiki/Pat_Lee"><em>And</em> he's not a very good artist</a>.<br />
<br />
So let's move on from that meme, shall we? Great.<br />
<br />
Of course, if I'm talking about mini-memes on <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a>, that must mean that it's time for this week's installment, yes? Yes. And this week, we're talking about the now almost ubiquitous case of the <a href="http://massively.joystiq.com/tag/Kickstarter/">Kickstarter</a> project. If you've got a question you'd like to see answered in a future installment of Ask Massively, leave it in the comments below or mail it to <a href="mailto:ask@massively.com">ask@massively.com</a>. Questions may be edited slightly for clarity and/or brevity.<p><a href="http://massively.joystiq.com/2012/05/24/ask-massively-artists-i-actually-dislike-edition/" rel="bookmark">Continue reading <em>Ask Massively: Artists I actually dislike edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/ask-massively-artists-i-actually-dislike-edition/">Ask Massively: Artists I actually dislike edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/ask-massively-artists-i-actually-dislike-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243072/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/ask-massively-artists-i-actually-dislike-edition/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>advice</category><category>advice-column</category><category>ask-massively</category><category>captial</category><category>featured</category><category>funding</category><category>humor</category><category>kickstarter</category><category>kickstarter-projects</category><category>massively-meta</category><category>meta</category><category>mmo-industry</category><category>opinion</category><category>venture-capital</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 24 May 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Runes of Magic weekend event psyches players up for Chapter V]]></title><link>http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/</guid><comments>http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/"><img alt="Runes of Magic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/runes.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/runes-of-magic/"><em>Runes of Magic</em></a> is counting down the days until its next major update, Chapter V: Fires of Shadowforge, and <a href="http://massively.joystiq.com/tag/frogster">Frogster</a> is throwing five exciting events to pep up its playerbase during the wait. <a href="http://us.runesofmagic.com/us/news,id2924,big_five.html">The Big Five</a>, as the company is calling it, is currently at the halfway mark as its third event that will take place over the holiday weekend.<br />
<br />
From May 25th through May 29th, <em>Runes of Magic</em> players can visit the Helping Hands in one of several locations in the game to get an incredible buff. This two-hour buff will boost experience, talent point, and rare loot gain for all who accept it. Players can receive the buff once a day for the duration of the event.<br />
<br />
The highlight of Chapter V is most definitely the addition of a pair of new classes: <a href="http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/">the Champion and the Warlock</a>. Also coming with Chapter V are the playable Shadowforge Dwarves, a new starter zone, and additional high-level instances. The update will release on June 12th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/">Runes of Magic weekend event psyches players up for Chapter V</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://us.runesofmagic.com/us/news,id2924,big_five.html">The Big Five</a><!--//--></li></ul></p>]]></description><category>big-five</category><category>big-five-event</category><category>buff</category><category>champion</category><category>chapter-5</category><category>chapter-v</category><category>event</category><category>f2p</category><category>fantasy</category><category>fires-of-shadowforge</category><category>free-to-play</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>in-game-event</category><category>player-buff</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>Shadowforge-Dwarves</category><category>taborea</category><category>the-big-five</category><category>warlock</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 24 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Take to the skies with PlanetSide 2's aerial combat trailer]]></title><link>http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/</guid><comments>http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/"><img alt="Screenshot -- PlanetSide 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ps2-1337894616.jpg" /></a></div>
<div>
	Infantry may make up the bulk of <a href="http://www.massively.com/category/planetside-2"><em>PlanetSide 2</em>'s</a> armies, but there's much more to a solid fighting force than footsoldiers. A new video of the game from <a href="http://www.massively.com/tag/sony-online-entertainment">Sony Online Entertainment</a> shines the spotlight on the various forms of aerial support available to the <em>PlanetSide 2</em> factions.<br />
	<br />
	We're not just talking about a few bombers and personnel carriers, either; the video shows off some rather impressive dogfights between a great number of players as well as a few strafing runs against some unfortunate ground units. While it's only a short teaser, it definitely gives players a sense of the kind of explosion-filled excitement players can expect from the game's aerial combat when they finally get in the cockpit. Just click on past the cut to see the whole video with your own eyes.</div><p><a href="http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/" rel="bookmark">Continue reading <em>Take to the skies with PlanetSide 2's aerial combat trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/">Take to the skies with PlanetSide 2's aerial combat trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244772/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=mfwd3U709dc">PlanetSide 2 official YouTube</a><!--//--></li></ul></p>]]></description><category>aerial-combat</category><category>air-combat</category><category>fps</category><category>mmo-shooter</category><category>mmofps</category><category>planetside</category><category>planetside-2</category><category>ps2</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 24 May 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[38 Studios lays off entire staff, sells Big Huge Games [Updated]]]></title><link>http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/</guid><comments>http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/"><img alt="38 Studios / Big Huge Games" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/bighugegames.jpg" /></a></div>
The <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> disaster continues to unfold today, as the troubled studio laid off its entire staff and <a href="http://kotaku.com/5913102/rumor-38-studios-shutting-down-big-huge-games">may be selling off</a> its <a href="http://massively.joystiq.com/tag/Big-Huge-Games/">Big Huge Games</a> division in Boston. <a href="http://www.myfoxboston.com/story/18612371/2012/05/24/report-38-studios-no-longer-paying-workers-could-close-by-weekend">Boston's Fox 25 News</a> speculates that the studio may close by this weekend.<br />
<br />
38 Studios CM <a href="http://massively.joystiq.com/tag/charles-dane">Charles Dane</a> <a href="https://twitter.com/cmdane/status/205761811981680642">confirmed being laid off</a> on Twitter: "Now on the market. I had an awesome run with 38 Studios, but this dream is now ending."<br />
<br />
Word is that the company is also selling its subsidiary, Big Huge Games. Big Huge Games is the maker of <a href="http://massively.joystiq.com/tag/Kingdoms-of-Amalur-Reckoning/"><em>Kingdoms of Amalur: Reckoning</em></a>, 38 Studios' single-player prequel to its <a href="http://massively.joystiq.com/tag/Project-Copernicus/"><em>Copernicus</em></a> MMO. This would not be the first time that Big Huge Games was sold by its parent company, as the studio experienced the same event back in 2009.<br />
<br />
<a href="https://www.facebook.com/curt.schilling.56">Oh his Facebook page</a>, <a href="http://massively.joystiq.com/tag/Curt-Schilling/">Curt Schilling</a> stressed that <em>Reckoning </em>did quite well in sales. "I wanted to clear up some misinformation around 38 Studios' first product, <em>Reckoning</em>. Sales of <em>Reckoning</em> outperformed <a href="http://massively.joystiq.com/tag/ea">EA's</a> expectations and sold more than 1.2 million units in the game's first 90 days in the market."<br />
<br />
<strong>[Update]:</strong> Developer <a href="http://massively.joystiq.com/tag/ryan-shwayder">Ryan Shwayder</a> has also confirmed the layoffs via his <a href="http://www.nerfbat.com/2012/05/24/38-studios-what-a-journey/">personal blog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/">38 Studios lays off entire staff, sells Big Huge Games [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="https://twitter.com/cmdane/status/205761811981680642">Twitter</a><!--//-->, <a href="http://www.myfoxboston.com/story/18612371/2012/05/24/report-38-studios-no-longer-paying-workers-could-close-by-weekend">Fox 25 News</a><!--//-->, <a href="http://www.joystiq.com/2012/05/24/38-studios-and-big-huge-games-lay-off-entire-staffs/">Joystiq</a><!--//--></li></ul></p>]]></description><category>38-studios</category><category>big-huge-games</category><category>black-thursday</category><category>charles-dane</category><category>close</category><category>closure</category><category>copernicus</category><category>curt-schilling</category><category>ea</category><category>financial</category><category>kingdoms-of-amalur-reckoning</category><category>layoffs</category><category>legal</category><category>project-copernicus</category><category>reckoning</category><category>sold</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 24 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Spirit Tales bringing 1v5 monster boss PvP on June 6th]]></title><link>http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/</guid><comments>http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/"><img alt="Screenshot -- Spirit Tales" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/spirittales.jpg" /></a></div>
<div>
	When you look at <a href="http://www.massively.com/tag/koramgame">KoramGame's</a> &uuml;ber-cute free-to-play title <em><a href="http://massively.joystiq.com/tag/spirit-tales">Spirit Tales</a></em>, revolutionary PvP probably isn't the first thing that comes to mind. According to a new press release, however, that's exactly what the studio is aiming for in an upcoming update which will add 1v5 monster boss PvP to the game.<br />
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	The feature is pretty much what it sounds like: One player takes on the role of a giant dungeon boss mob, and it's his job to stomp the everloving daylights out of the other five players who will be teaming up to bring him down. The victor of these 1v5 battles will be rewarded with "stronger, more powerful PvP equipment" with which to further dominate the battlefield. The update will be going live on June 6th, and players who take part in the new gametype between its launch and July 1st will have the opportunity to win fancy Tt gaming peripherals, so head on over to the game's official site and get ready to rumble.<br />
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	[Source: KoramGame press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/">Spirit Tales bringing 1v5 monster boss PvP on June 6th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>1v5-monster-boss-pvp</category><category>1v5-pvp</category><category>anime</category><category>f2p</category><category>free-to-play</category><category>koramgame</category><category>koramgame-ltd</category><category>player-vs-player</category><category>pvp</category><category>spirit-tales</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 24 May 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[New Firefall dev blog discusses raising the skill ceiling]]></title><link>http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/</guid><comments>http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/"><img alt="Screenshot -- Firefall" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/firefall-1337888130.jpg" /></a></div>
<div>
	The other day we talked about <a href="http://www.massively.com/tag/red-5-studios">Red 5 Studios'</a> <a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/">new development philosophy</a> for its upcoming MMOFPS, <em><a href="http://www.massively.com/category/firefall">Firefall</a></em>, and its decision to take things in a direction that's more focused on player skill than levels or gear. Today, the studio has released a new dev diary that expounds on this philosophy by discussing how it plans to make the game "approachable and exciting to players of all skill levels," while ensuring that it remains rewarding to the truly hardcore.<br />
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	The post begins by taking a look at the game's core combat, which contains "a number of weapons and abilities that are lower-twitch and lower-skill," such as beam weapons, AoE abilities, and splash damage. The post goes on to discuss a number of potential solutions to these problems, such as changing the high-splash-damage plasma cannon into a gun that deals lower splash damage, but with devastating direct-hit damage. It's an interesting read for players who are looking for a bit more skill-based gameplay in their MMOs, and <em>Firefall</em> fans in general would do well to go check out the full post on the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/">New Firefall dev blog discusses raising the skill ceiling</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244688/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://firefallthegame.com/blog/2012/05/24/firefall-development-update-_-part-2">Firefall Development Update -- Part 2</a><!--//--></li></ul></p>]]></description><category>dev-blog</category><category>dev-diary</category><category>developer-blog</category><category>developer-diary</category><category>f2p</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>mmo-shooter</category><category>mmofps</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>skill</category><category>skill-ceiling</category><category>war</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 24 May 2012 16:00:00 EST</pubDate></item></channel></rss>
