Chris
Member since: May 6th, 2005
Chris's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 1 Comment |
| TUAW.com | 82 Comments |
| AOL TV | 60 Comments |
| Cinematical | 12 Comments |
| Flash Insider | 1 Comment |
| WoW | 2 Comments |
| The Jason Calacanis Weblog | 1 Comment |
| Massively | 159 Comments |
Featured Stories
Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says
Posted on May 22nd 2013 1:00AM



Uncharted Water Online bribes greenhorn sailors with gifts
Feb 25th 2012 12:26AM (Massively)I'm always up for the occasional buckling of a swash.
Firefall makes with the G-Star trailer explosions
Nov 10th 2011 6:11PM (Massively)MMObility: HP pulls the old switcharoo with the TouchPad
Aug 24th 2011 12:57AM (Massively)I'm sorry but your claim that "developer, tech enthusiast..." would get sick of Apple holds no water. None. And, you know it.
Oh and to whoever it was that claimed Apple is just using the same commodity parts... You're dreaming.
Week in Review: Gamescom, I think I love you
Aug 21st 2011 11:58PM (Massively)Even though, there's always some game that's going to consume our collective attention. Once GW2, SW:TOR, and Secret World are out what's next?
Those three games, I think, have some of the most interesting mechanics, setting, story, IP we've seen in a while. Anyone that comes after them offering anything less than dynamic content, deep story, deep character customization, super immersive setting, innovative mechanics will just be laughed at. Predictions for "how long till F2P" will be immediate.
The next contender will have to step up with nothing short of amazing.
And, yes, I think I can make that claim based on just what we've seen out of Gamescom and what we'll see from PAX.
The Anvil of Crom: Six reasons why
Aug 21st 2011 12:33PM (Massively)The reason I don't play AoC? The other players. There's never been a time that I've logged in and wasn't greeted by some of the most hate-filled profanity laden nonsense in my chat box.
AoC may have matured but its community hasn't.
Secret World cinematic makes world less secret
Aug 17th 2011 3:10AM (Joystiq)That said, considering the amount of destruction visible in that teaser, how secret is this world going to remain?
Pretty sure I'd be in on the secret pretty quick if I saw a nightmare monster tossing subway cars around downtown.
Choose your abilities with ArcheAge's custom class creator
Aug 14th 2011 2:06PM (Massively)Who cares if a game has pvp balance? Balance in mmo pvp is one of the dumbest things.
I'm a wizard who can call down demons and hellfire to melt my enemies. You're a plucky young warrior with a broadsword. Of course its fscking imbalanced!
Or... I'm a drooling idiot who keyboard turns and you memorized sun tzu, have the latest and greatest gaming mouse and macro keyboard. Again, it's going to be imbalanced.
You want balance in your pvp, play with your xbox.
Free for All: The best-looking games in free-to-play
Aug 11th 2011 12:09AM (Massively)Oh, and it is rather pretty.
Guild Wars 2 developer talks combat attributes and iteration
Mar 8th 2011 7:47PM (Massively)Ultimately I'll agree with some of the other comments that I don't want to see things devolve into "do you have 540 of stat x? No? Then you can't tank for us". In WoW (BC and Wrath) hitting this or that magic number had become my only goal so that I'd be uncrittable and thus allowed to tank.
Things like having fun became secondary to hitting those magic stats.
Hyperspace Beacon: Rule of one
Feb 22nd 2011 6:26PM (Massively)And, here's something favorable about WoW, there were communal choke-points. Players of every level had to go to these various places to get things done be it banking, crafting grouping, whatever. For along time it was Ironforge (lagforge if you will) then Shattrath, Dalaran and wherever people go for Cataclysm.
You didn't have to be there but there were times when I just wanted to be there. It was the place to see and be seen. I still remember years later the first time I saw a Paladin on his epic mount. He just looked cool as hell and I knew nothing except I was a long way from having that glowy horse.
The biggest disappointment for me in Warhammer was the utter lack of a communal choke-point like that. The way the world was bracketed, the way that going down to lower levels was actively discouraged completely removed opportunities like the one I had bumping into that paladin. I still think that was one of the bigger reasons WAR has done so poorly.
If TOR is going the same route of segregation of the populace that WAR did then it may just end up as a game I play to max level on one toon then unsubscribe from.