Opensource Obscure
Member since: Apr 26th, 2007
Opensource Obscure's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Second Life Insider | 6 Comments |
| Massively | 54 Comments |
Member since: Apr 26th, 2007
| Blog | # of Comments |
|---|---|
| Second Life Insider | 6 Comments |
| Massively | 54 Comments |
Free for All: Why you shouldn't be worried while playing Second Life
May 26th 2011 7:12AM (Massively)Statistics show nothing like "platform death".
My daily usage of the platform shows new cool things are created every day.
New features being implemented show the platform is actively being improved.
These are facts, not feelings.
With regard to Tateru Nino, she still writes about Second Life, full time:
http://dwellonit.taterunino.net
Interestingly, she claims to be more optimist about SL than ever. Read her blog. Talk to her.
I completely agree with you: she writes in a great way and she writes about relevant aspects.
Free for All: Why you shouldn't be worried while playing Second Life
May 26th 2011 6:43AM (Massively)they really NEEDED to update the graphics engine.
In the last months they added to Second Life:
- realtime shadows
- global illumination
- avatar phsyics
- depth of field
- texture projections
- meshes (currently in testing)
- sky presets (server-side control available in upcoming weeks)
Have a look to my YouTube channel to see these features in action.
http://www.youtube.com/opensourceobscure
Free for All: Why you shouldn't be worried while playing Second Life
May 26th 2011 6:40AM (Massively)Second Life didn't even exist in the 90's.
Camping?
banned in most areas thanks to the 2009 "new" policy.
Griefers and goreans?
There's SO much other than that, and it's easy to find it today.
Just have a look to http://secondlife.com/destination
Free for All: Why you shouldn't be worried while playing Second Life
May 26th 2011 6:39AM (Massively)Second Life "dying rapidly" ?
No, that is so NOT true.
I've been playing Second Life since 2006 too, and I kept hearing this song - "Second Life will close in the next 6 months" - and then, nothing happens.
The Virtual Whirl: The bottom line
Jun 13th 2010 1:22PM (Massively)Linden Lab laying off staff, closing Singapore office
Jun 8th 2010 5:49AM (Massively)1. It's not that LL doesn't listen to users. It's that SL users are very different, with very different needs. LL simply can't listen to some users without pissing off some other users.
2. Actually, Flash IS supported inside SL platform. You should use SL some time if you talk about it.
3. A "short chat" with an executive who just got hired isn't meaningful at all and doesn't help understanding the company, especially 2 years later.
4. It's Linden Lab, not Linden Labs. It was "Linden Lab" in 2004 as well.
Linden Lab laying off staff, closing Singapore office
Jun 8th 2010 5:42AM (Massively)I find this attitude amazingly horr...oh god, wait.
Linden Lab laying off staff, closing Singapore office
Jun 8th 2010 5:36AM (Massively)What the gamer - MMOer world thinks about SL isn't very relevant when you're pondering to use SL as a tool in a business/corporation environment.
The Virtual Whirl: Is one hour enough to be considered an active user?
Jun 6th 2010 5:01AM (Massively)The Virtual Whirl: Is one hour enough to be considered an active user?
Jun 5th 2010 9:24PM (Massively)Linden Lab is directly interested in having lots of active users, even if not directly spending money, because that means more vibrant communities, and that's where spending users come from.