It's hard not to feel at least a little bad that they went with a reboot. It's going to be hard to accept it, for some. Me, I think it was a decent movie, and I'm interested if they take off on this new direction. Still, it seemed that at the end, they were singing Weird Al's classic:
Everything you know is wrong! Black is white, up is down, and short is long, and everything you used to think was so important doesn't really matter anymore because the simple fact remains that everything you know is wrong! Just forget the words, and sing along! All you need to understand, is everything you know is wrong!
Wrestling? Love it. But there's sorta a good reason that it isn't covered as much on most blogs...simply put, it's hard to cover, because it operates on so many levels, and has so many hours of programming a week. Just to cover WWE itself involves, as of right now, RAW, Smackdown, ECW, and Superstars--and that's just the current programs. Add in the occasional Saturday Night Main Event on network TV, and near-monthly Pay Per Views...you're talking about covering at least 25 hours of material per month, as opposed to a normal show's 2 - 8.
Next, there's the issue of which to cover...WWE is the obvious, because it's the most popular...but then there'll be a vocal minority also wanting TNA's brand to be added in--adding more to be covered.
As far as the different levels of coverage...there's just a recap sort of coverage, good for a basic viewer...but the true fans usually need to go to devoted sites, not for recaps--but for the information behind the scenes. (Which injuries are real/storyline, spoilers as to what storylines may be coming up, etc.)
So while I certainly enjoy wrestling, and do read both this blog--and some wrestling centric ones...I'm not at all surprised that TV blogs don't go into coverage of this. Aside from actual soap operas, and some reality TV shows (Big Brother comes to mind), it requires one of the greatest time commitments to correctly cover.
But of course...that complexity, is why we fans, can't get enough. ;)
Not a great book. It had a decent storyline, and was entertaining for the most part--but the ending was horribly executed. As well, while it keeps one foot in reality...with many of the things, it takes wild leaps. It would've been easier to make the Daemon into a real AI, rather than trying to justify a nearly omniscient dead genius of nearly 'Jigsaw' from Saw proportions.
In conclusion: If you want a good book about gaming, and a computer program trying to take over the world? Wyrm by Mark Fabi beats this, hands down. But if you've already read that book the requisite dozens of times? Hey, this isn't half bad. ;)
Angel, the problem does come up, however, that Interplay is under some tight restrictions--rules on how soon they must create the MMORPG, or rights will revert to Bethesda. So unfortunately...it not being released / being released before it is truly ready...is somewhat more likely.
That being said, there'll definitely be a Fallout MMO. The question is whether it is Interplay that releases it--or whether Bethesda will gain the rights to it instead due to those conditions, and will release the game instead. If they do, it'll be quite some time into the future before we see it.
Also, remember things like GECKs. It isn't hard to bring that some places may exist that were created by such things--which /would/ give rise to more lush areas, when so transformed. After all, that was the entire idea behind the opening quest of Fallout 2.
I'd say with me, I'm somewhere in the middle. I request in my message to send a tell first--and simply decline, automatically, any invites that are sent otherwise. When you're a good empathy defender...you can afford to be picky. ;)
It's not a bad system, although very simplistic (trying to cater to its audience). You have a 20 second timer per round--and 7 different attack types. Each attack also has 7 levels--from the weakest (level 1), to the strongest (level 7). You choose an attack--and all other teammates' attacks are also shown as the choices are made. Once the 20 seconds runs out, or all teammates attacks are chosen, the turn plays out.
It has some interesting features to it--with bonuses being given to matching attacks (if two people choose to use a 'Throw' attack, both attacks use the same attack roll to determine a hit or miss. If the attacks hit--if one normally would do 50 damage, and the other 30...instead of 80 damage, the attacks would do, together, 88 damage. (Or 96--I forget the exact bonus--it's been a little while!))
It makes a decent game system, especially for younger players, but actually does have a bit of strategy to it, enough that even older players can (at least for a little while) find it interesting.
Win a new Wizard101 pet and accessories from Massively!
Jun 4th 2011 2:52PM (Massively)Updated: On the eighth day of giveaways, SOE gave to me...
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Dec 19th 2010 2:48PM (Massively)The new Star Trek flick has started a Trekkie civil war
May 9th 2009 7:21PM (AOL TV)Everything you know is wrong! Black is white, up is down, and short is long, and everything you used to think was so important doesn't really matter anymore because the simple fact remains that everything you know is wrong! Just forget the words, and sing along! All you need to understand, is everything you know is wrong!
Television's red-headed stepchild: pro wrestling
May 4th 2009 2:04AM (AOL TV)Next, there's the issue of which to cover...WWE is the obvious, because it's the most popular...but then there'll be a vocal minority also wanting TNA's brand to be added in--adding more to be covered.
As far as the different levels of coverage...there's just a recap sort of coverage, good for a basic viewer...but the true fans usually need to go to devoted sites, not for recaps--but for the information behind the scenes. (Which injuries are real/storyline, spoilers as to what storylines may be coming up, etc.)
So while I certainly enjoy wrestling, and do read both this blog--and some wrestling centric ones...I'm not at all surprised that TV blogs don't go into coverage of this. Aside from actual soap operas, and some reality TV shows (Big Brother comes to mind), it requires one of the greatest time commitments to correctly cover.
But of course...that complexity, is why we fans, can't get enough. ;)
Fiction book features world domination via MMOs
Feb 12th 2009 10:39PM (Massively)In conclusion: If you want a good book about gaming, and a computer program trying to take over the world? Wyrm by Mark Fabi beats this, hands down. But if you've already read that book the requisite dozens of times? Hey, this isn't half bad. ;)
The Digital Continuum: Let's talk about the Fallout MMO
Nov 1st 2008 12:20PM (Massively)That being said, there'll definitely be a Fallout MMO. The question is whether it is Interplay that releases it--or whether Bethesda will gain the rights to it instead due to those conditions, and will release the game instead. If they do, it'll be quite some time into the future before we see it.
The Digital Continuum: Let's talk about the Fallout MMO
Nov 1st 2008 10:20AM (Massively)'Blind invites' still a heated subject in CoX
Jun 21st 2008 1:21AM (Massively)Player vs. Everything: Could a turn-based MMOG really work?
May 22nd 2008 7:31PM (Massively)It has some interesting features to it--with bonuses being given to matching attacks (if two people choose to use a 'Throw' attack, both attacks use the same attack roll to determine a hit or miss. If the attacks hit--if one normally would do 50 damage, and the other 30...instead of 80 damage, the attacks would do, together, 88 damage. (Or 96--I forget the exact bonus--it's been a little while!))
It makes a decent game system, especially for younger players, but actually does have a bit of strategy to it, enough that even older players can (at least for a little while) find it interesting.