Eric Rice
Member since: Mar 4th, 2007
Eric Rice's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq Playstation | 2 Comments |
| Second Life Insider | 5 Comments |
| Massively | 24 Comments |




Will the real topic please stand up? Anatomy of a community communications breakdown
Jan 30th 2010 5:40AM (Massively)My perception is that LL has to tip-toe around every. single. possible. change. or. idea. because the vocal part of the user base goes apoplectic, and invokes the textbook cries of 'fix this, fix that' (which will never happen since the very architecture of SL is so un-game like, that it will always feel 10 years older than modern technology. I've been in SL for six years-- it won't change. Sheesh.
No one wants to say this?
Kotaku outlines differences between PlayStation Home and Second Life
Jan 5th 2009 4:34PM (Massively)Lively is dead. Long live newlively?
Jan 4th 2009 4:04AM (Massively)The death of Lively and some lessons about complexity
Jan 3rd 2009 5:38PM (Massively)This is one of the biggest challenges any worlds/chat maker has to overcome, then again, where have we seen wild success with open, social places (like chat), that could exist without excessive moderation and control by some entity?
I've found it hilarious how Sony's Playstation Home is criticized because of a) nothing to do and b) the quality of the user (read: dance raping) in one camp, and the other camp criticizes for lack of user-creation tools.
If you use Twitter, Facebook, post to blogs as an author or a commenter, you ARE doing the same thing that is done in virtual worlds-- there's just slight differences in UI.
Lively was an IMVU-esque 20% project within Google and isn't where Google's virtual world efforts will come from. Google can build, not *a*, but *the* virtual world, and the metaverse is just a layer on top of that we can modify and adapt on top of the engine.
The game industry will catch up-- that's my prediciton-- and they'll make good virtual spaces WITHIN a context that most people won't have a stigma over. Sitting in an inn or my safehouse garage in a racing game, is a wide-open opportunity to socialize, save, customize, *if I choose to do it*.
It's an option.
Can the sci-fi genre succeed?
Jan 2nd 2009 5:24AM (Massively)Tabula Rasa crafting: What didn't work then, and what works now
Dec 10th 2008 6:08PM (Massively)Side note: do any MMOs the same tier-based system that TR does? I like the idea of being able to rollback *a little* instead of having to re-roll and start from scratch (like WoW, etc).
Linden Lab misuses Reuters employee credit card
Dec 3rd 2008 10:14PM (Massively)When I get referral money for my alts and friends I brought into the game 3 years ago, then I can't trust any of the billing systems or policies there.
If anything, the new mgmt is taking a more 'throw the notagame' rhetoric out the window. If SL was run like a game, it would have evolved and made fundamentally more sense to a much larger portion of the population.
Instead, we have silly comments like Meanwhile's above, but hey, who can blame him? That's the textbook snark and LL can't change that, sadly.
Tabula Rasa to shut down in February 2009
Nov 21st 2008 6:02PM (Massively)Spin Martin/Orion server
The good and the bad of EVE Online
Jul 19th 2008 9:57PM (Massively)If there's a PVE option introduced, CCG gets all my monies again.
Goon World: Organized Crime Online brings a new genre to MMOs
Jul 15th 2008 7:18PM (Massively)