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Cyn

Member since: Jan 10th, 2007

Cyn's Latest Comments

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Linden Lab doubles-back on approved skins

Dec 2nd 2008 7:58PM (Massively)
Were you replying to a comment that was removed? I don't see "tripe" mentioned here.

Linden Lab doubles-back on approved skins

Dec 2nd 2008 7:57PM (Massively)
Oh, lordy. I was just chatting with some folks looking for modest kid skins, without obvious makeup or genitalia.

My suggestion was to get some of the Eloh skin downloads (photoshop) and alter them for appropriate modesty, lack of secondary sexual characteristics, etc. The makeup layers are separate from the face shading, so it should be relatively easy.

Divorce news brings surge of Second Life signups

Nov 15th 2008 8:28PM (Massively)
There's at least one female in there, though-- the standard purple shirt Girl Next Door, I think.

Divorce news brings surge of Second Life signups

Nov 15th 2008 5:28PM (Massively)
The surge is very amusing! I wonder if the old standbys like phone sex lines get surges when people divorce over *them*?

One of the SL communities I read has been amused over the tripe. Pretty much the reaction can be summed up as "why do people who can't communicate get married in the first place?"

Linden Lab responds to void simulator furor

Oct 30th 2008 9:27AM (Massively)
I think it's fairly clear that people need solid prices.

Most of us don't buy services based on "give me these features and I'll pay whatever it takes." They buy them based on "I can pay $X and that will get me this subset of features, and I'll deal with it."

LL's assumptions are wrong. If the openspace regions are being overused and are causing issues, hardcode limits into them. I don't think people would be upset about that kind of move.

(And how can you go overboard on a region's limits, anyway? Was it poor programming on LL's part?)

Just what is Second Life?

Oct 14th 2008 7:02AM (Massively)
"That's why it annoys the crap out of people sometimes."

Isn't that the truth! I haven't ever been able to figure out why even people who spend a lot of time playing online games feel the need to scoff at other online games. It seems rather insecure of them.

Meanwhile, I'll go back to enjoying my first and second lives to the fullest, whatever category I fit into.

Second Life's low population density

Sep 26th 2008 5:17PM (Massively)
Ok, there are some upper limits, but I hope you know what I mean. If someone wants a house in SL which approximates or exceeds their RL standard of living, it needs to be supported by a lot of acreage so that they have a lot of prims to throw around.

I suppose you can argue that RL does this, by having cities in one place and farms (and resevoirs) far away, which results in a low overall density, but I suspect the people fussing about SL density aren't going to look at the big picture like that.

Second Life's low population density

Sep 26th 2008 10:28AM (Massively)
In real life, the amount of 'stuff' you can have in your house is not limited by the acreage you occupy. A functional townhouse block or condo skyscraper is completely impossible in SL, unless everyone agrees to have 10 prims for their stuff each, so it's hardly a wonder that there are a lot of low-density areas.

Second Life August metrics: No significant growth

Sep 24th 2008 3:55PM (Massively)
That's a cute graphic, with the scene cutout, but it's darn hard to read.

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